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Let's discuss Vulcan!


semyonkirov
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U put Hammer paints in the game. YAY

U put Vulcan in the game. YAY

U put Vulcan pints in the game. YAY

U put them all before the sale. NOOOOOOO

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I tried it on a M0 account and its a joke, can't fire long enough, takes too long to kill even Hornet and Wasp M0.

Idk how strong the higher modifications is compared to their own rank but I can't waste crystals on it yet -_-

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I tried it on a M0 account and its a joke, can't fire long enough, takes too long to kill even Hornet and Wasp M0.

Idk how strong the higher modifications is compared to their own rank but I can't waste crystals on it yet -_-

M3 is pretty good .--.

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i love new africa paint. is propably the thing i want most now.

 

well... talking about animated turrets... what about bringing some animations to all the other turrets?

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Grrrrrr Drugger vulcans with helping isidas shoot forever and isida heals their drained health so OP all the druggers are gonna use it -_-

Maybe they should increase burning damage? Isisa+ Vulcan = OP

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I was just playing in Island with two Generalissimo who had Vulcan and they were getting wiped. In the end both changed turrets. If this is happening at M3 level then something is not right. I think I will give this gun a pass.

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Plzz increase the damage....It takes a hell lot of time to kill even a wasp or hornet.....And another thing.... Its very difficult to kill someone if they move around cuz it rotates so slow......

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Why is it that the first thing we do is bash, why not give it time to develop and just because it doesn't suit your style of play doesn't mean it is bad.

 

The turret is something different and yes the gyroscope makes it "harder" to aim for the traidtional style of play, therefore you aim then move and not move then aim. I think it is a neat turret that will take some gameplay time.

 

Everyone talks about OP, but to each their own.

 

Off topic - Is it me or rico hits you when it doesn't hit you?

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I can understand why the developers thought fixing the aim would be cool.  It’s not.

 

How often do your opponents stand still?  New players….too often.  Experienced players…almost never.

 

So training this weapon on an opponent is a trick proposition and takes practice.  I easily defeated it on the test server most often by taking advantage of two important factors: 1) it takes time to spool up before firing and 2) the turret turns slowly enough that fast hulls such as the wasp can outrun its turn-rate.  So something as ridiculously simple as wasp/twins can take out a vulcan/mammoth.  

 

Will you do defeat it every single time? Of course not. But it’s definitely doable.  I’m sure with enough time we’ll find a thousand ways to frustrate vulcan users.

 

Frankly, I would rather NOT have it stay in a fixed position.  That severely reduces the level of control.  Something tells me the developers did this to purposely handicap the weapon - it’s not the “feature” benefit they claim it to be.

 

 

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Excellent job guys.

 

When Vulcan was first introduced in the Test servers, I was worried that it would quickly become the dominant turret in the game, due to its unfair impact force and rapid damage. Thanks to the changes that you've made to it however, this has not happened.

 

I didn't think I'd ever say it, but Vulcan actually fits in Tanki Online. It works well against other turrets, giving longer range weapons a chance to survive by skillfully using cover until the Vulcan's clip is exhausted, and the new updates to the closer range weapons, Ricochet and Firebird in particular, has allowed them to make a decent stand against the gun as well. Plus, its looks and graphics concur with the games current image.

 

Thank you for listening to our feedback! The Vulcan is a success as far as I'm concerned.

Edited by general_abrams
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A bit more turning speed when firing would be better thought, it's just sooo hard to control, nonetheless, it's amazing.

Every turret needs weaknesses for balance. Vulcan wasn't meant for close range.

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