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Let's discuss Vulcan!


semyonkirov
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How is it underpowered? 70 damage without stop(higher than all short range guns, even hammer if we add reload time), at least 35 from endless range, instant bullets... Use for medium-long range maps or go with teammates and do support. Find a camper position. Get a wall or edge to lean. You know which paints you need. Good luck!

 

How do you use shaft for open areas? Like  that. Go polygon CP and go to highest camper point, after shot directly to opponent! Is it so hard? You will see all opponents, so you will get enough time to get prepare..

 

Dont you like? Use like railgun. Prepare to shot, shot and hide, after defend you like a railgunner or shafter.

Think a gun that doesn't get any knockaim from opponent. There is no chance if you catched on open area against that gun.

Edited by kayitsiz

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You just need to upgrade it, on large maps its quite ineffective but all you have to do is not get circled

I just bought 3millon crys don't know if to upgrade it or buy 30k drugs.

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I regret getting it m3

I understand your pain. Vulcan't sucks. I use thunder, and my brother and I laugh every time Vulcan't shoots at me. It's kind of a joke. The only time I actually feel under attack is when vulcan't uses double damage. Long live twins, because vulcan't will be the one to die. I actually wanted this gun when it first came out on test. Truth is, I love the way it works, but I don't enjoy being destroyed by rail at long range and thunder or rico or anything at mid. The burning damage is the icing on the rotten cake. It comes so soon that, if your lucky, you'll get one kill befor you die; D/L = 1 , what happened to being awesome. The one thing that keeps me sane is the fact that the devs usually address these issues, albeit somewhat slowly. I will buy it m3 if that day comes, but until then, I'm laughing.

Edited by chiddychiddy

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is a very good weapon, but i think the impact force is very low and when u move while shooting it got blocked thats what i don't like but anyway stills a good weapon :D  :)  :fire_r:  :tank:  :fire_l:

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Anyone may explain me how exactly the Gyro-effect works? I point the turrent into a position, turn it On, but when I start moving, I still have to turn the turret just like the others, in order to stay on target, even if that target is not moving. :huh:

 

P.S.: And please fix the Hammer's immunity to Vulcan, cause that's horrible! :angry:

Edited by Battle-Spire

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I have not experienced this myself but people say that the vulcan shoots above targets and its auto aim is off and they also say it doesn't damage against hammer turrets.

The auto aim seems to be working alright, but the recoil can make targeting enemies at long range harder. The devs are working on fixing the not-damaging-Hammer bug; hopefully it should be done in a day or two.

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The auto aim seems to be working alright, but the recoil can make targeting enemies at long range harder. The devs are working on fixing the not-damaging-Hammer bug; hopefully it should be done in a day or two.

ok thanks!

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LOL u guys is sayin vulcans weak cuz nobody has m3 yet :lol:

I generally play with people my own rank (=m2 Vulcan't not m3......lol). And yes there are a few m0s, and I can tell the difference between them and m2s and m3s. Quite a few people have already bought a higher tier vulcan't (they must have more crystals than you). And yes, it's still under powered. The only situation it can survive is when its enemy is in the open, unless it burns up in the process of killing a mammoth. It's simply under powered. It needs a touch more dps and impact, but the devs are playing it safe for now.

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long_new_EN.jpg

 

Tankers!

 

Today, we are happy to introduce the long-awaited Vulcan turret!

 

Vulcan is a turret ideal for combat at medium and long ranges. It is capable of firing indefinitely. However, after shooting for a significant amount of time, it will start building up heat. This will cause your tank to suffer damage. The self-damage feature can be countered by equipping a paint with Firebird protection. Another unique feature of this new turret is its gyroscope. Once Vulcan’s barrels are rotating, it will be fixed in the direction it is firing. Knocking off its aim will be very challenging. This is the first gun that will let you control the hull while the turret is facing the desired direction.

 

You can share your thoughts on the new turret in this thread and via the poll.

 

long_new_EN.jpg

 

Tankers!

 

Today, we are happy to introduce the long-awaited Vulcan turret!

 

Vulcan is a turret ideal for combat at medium and long ranges. It is capable of firing indefinitely. However, after shooting for a significant amount of time, it will start building up heat. This will cause your tank to suffer damage. The self-damage feature can be countered by equipping a paint with Firebird protection. Another unique feature of this new turret is its gyroscope. Once Vulcan’s barrels are rotating, it will be fixed in the direction it is firing. Knocking off its aim will be very challenging. This is the first gun that will let you control the hull while the turret is facing the desired direction.

 

You can share your thoughts on the new turret in this thread and via the poll.

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