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Let's discuss changes in the parameters of Firebird, Ricochet and Twins


semyonkirov
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Tankers!

The introduction of a new turret always leads to changes in the balance of other weapons. To keep all the turrets in the game competitive with the introduction of Vulcan, we have made several changes to the parameters of Firebird, Ricochet and Twins.

  • Firebird’s burning damage has been doubled, while the enemy tanks’ cooling time has been decreased by half. This means that burning tanks will receive the same damage as before but in half the time.
  • Twins’ projectiles travel a bit faster. As before, their speed can be further increased by micro-upgrading the Range parameter.
  • Ricochet spends less energy per shot. For example, a fully micro-upgraded M3 is now capable of shooting 12 balls instead of the previous 10.

Make sure you share your thoughts on these changes in comments below!

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Finally that after-burn does the same damage in half the time! One minute after-burn was ridiculous, 30 seconds is way better.

 

Also Ricochet shooting more changes is good. Can it shoot up to 16 like before the rebalance? :P

Edited by lukey0
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Good, but i think twins need some little more damage, how 13 - 15 in M3 and 15 - 18 in full upgrades, because only 5% of the all players use it xD

second that..and why dont u make fire damage a little more :P ..i mean so many new paints introduced and all have like 30% fire protection...

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Finally that after-burn does the same damage in half the time! One minute after-burn was ridiculous, 30 seconds is way better.

 

Also Ricochet shooting more changes is good. Can it shoot up to 16 like before the rebalance? :P

lo..thats like 560 dps...almost mammoth+clay killer...

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Firebird Damage has doubled !?!??!!?  What? What? WHAAAT???

 

You guys sure you translated that correctly into English? I look in the garage, Firebird damage has NOT doubled at all.

Can you please explain that better?

 

Thanks,

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Hmm, not impressed with the changes. The firebird is okay, faster twins shell travel is good, reduced twins damage is bad.

 

BUT, most of all, why increase the only overpowered weapon in the game? Ricos suck (note the name). Ricos generally dominate, at least when I'm driving. Why make me even more of a pain? I can already kill anything with a full clip. Now I get an extra shell or two? Okay, I guess.

 

I find fighting after the clip is spent pretty even against most tanks. I win more than I lose. Of course, that is after killing one or two before the clip is drained. 

 

I chose the name because ricos are horrid to fight. So, if you can't beat 'em, join 'em. As a rico-viking, I rarely complete the full time of a battle at less than first on my team. I always have more kills than anyone, and usually a higher D/L. Ricos are overpowered. Still, if ya want to make my time easier, no complaints from here. I suspect my opponents will not be as thankful. 

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Overkill, damage is not doubled.  The amount of damage of afterburn is doubled but the time the afterburn stays is half as long.  The rico hasn't gained any more damage, it just takes a little longer to unload a clip which I find is a good add since rico can nearly defeat my freeze when both start shooting at the same time at very short range.  Twins fire will now be even more of a nuisance which will really anger me especially since M1 is OP compared to most other M1 guns.  Pretty good changes.  Now let's just check the balance of vulcan.

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