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Shaft and Firebird...


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Tanki you and your developers apparently dont know what your doing. 

 

Shaft:

Shaft is a freaking sniper. All snipers no matter what they are only let u see a circle, with the actual scope crosshair. You let the friggin (Guyanese term for freaking) shaft be able to view a whole area. Snipers are supposed to have  a blind spot, thats from the area they cant see when looking out a scope.

  • Shafts loading time is to quick
  • It doesnt have a limited viewing range
  • enters scope mode to quick
  • has to much rotation speed

Firebird:

Firebird is basically a flamethrower, and yes its supposed to have massive damage because its spits flames.

However

  • It has to much power that makes it impossible for a freeze to fight it head on without circling them
  • It has to much rotation speed that makes it overpowered
  • it spits the flames to fast

 

Destroyed tanks:

  • Should fly into the air and not lay like a sack a potatoes on the ground, because all things that explode fly into the friggin air u mental morons

 

Now i would like to go on and on about how corrupt your brains are but ya know they will only become worse.

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Tanki you and your developers apparently dont know what your doing. 

 

Shaft:

Shaft is a freaking sniper. All snipers no matter what they are only let u see a circle, with the actual scope crosshair. You let the friggin (Guyanese term for freaking) shaft be able to view a whole area. Snipers are supposed to have  a blind spot, thats from the area they cant see when looking out a scope. You mean, "Snipers can only see what can be seen in the scope."

  • Shafts loading time is to quick How is it too quick?
  • It doesnt have a limited viewing range Limited viewing range for names.
  • enters scope mode to quick Are you sure you want it slower?
  • has to much rotation speed It's rotation speed is okay.

Firebird:

Firebird is basically a flamethrower, and yes its supposed to have massive damage because its spits flames.

However

  • It has to much power that makes it impossible for a freeze to fight it head on without circling them Probably the aspect of temperature advantages.
  • It has to much rotation speed that makes it overpowered How slow do you want it?
  • it spits the flames to fast How slooooooooooooooowww do you want it?

 

Destroyed tanks:

  • Should fly into the air and not lay like a sack a potatoes on the ground, because all things that explode fly into the friggin air u mental morons So a battle ship explodes flies 100 meters in the air?! How about a truck that explodes and flies 20 meters in the air?! Who's mental and moronic now?

 

Now i would like to go on and on about how corrupt your brains are but ya know they will only become worse. This idea is corrupt and worse than the developers.

 

 

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Let me see if I can clarify.....

 

Shaft:

 

You are actually looking through a video screen inside your tank, and the scope is where your gun is pointing. Real life snipers don't use tanks. :P

 

  • Shaft is the slowest loading Turret in the game, how can you say it's too quick?
  • Snipers are supposed to see long distances......why are they called "Snipers" otherwise?
  • Wait, WHAT?? "Enters scope mode too quick"?? It already takes about 1 second to enter sniping mode, making it any quicker would mean just having the screen pop up without the feel of actually entering the Turret scope.
  • Once again, the Shaft has the slowest rotation speed of all the Turrets. When I use Shaft, I spin my Hull around to make up for that, and I'm sure I'm not the only one to use that tactic.

Firebird:

You are frustrated at this Turret, I can tell. <_<

 

  • Freeze does not have as much damage, but makes up for it in the larger ammo clip. Firebird obviously wins a head-on battle, but Freeze, IMO, is not meant for that kind of inexperience that tankers use it for. Try circling your opponent.
  • So you want a Fire-Spitting Railgun? Nice......NOT! Firebird needs the fast rotation to make up for the short range and low fuel.
  • It spits the fla-....oh my goodness.....I can't, I just can't. (HINT: Freeze shoots just as fast.)

 

Tanks should fly up in the air? Dude, you're talking about a 50+ ton machine.....they don't go anywhere after they explode, be happy that they actually disappear.

 

Ok, enough with the complaining topics. Pretty please?

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So basically you want:

  1. Increase Shaft's reload
  2. Want to decrease Shaft's scope view even more.
  3. A delay before Shaft can go into Scope-mode
  4. Decrease Shaft's rotation speed.
  5. Make Firebird's damage equivalent or less than Freeze.
  6. Decrease its rotation speed.
  7. Decrease the burning speed/time.
  8. Make dead tanks fly into the air.

I suggest you figure out the difference between a complaint and a suggestion/idea. The only real idea you asked for was to make tanks fly up into the air when dead. And you even called Developers "morons" in that paragraph. You want people to start flinging around insults? I bet your topic would be FILLED with them if it was allowed. 

 

Nerfs are too much. You don't really know much about balance, right? Lol.

Might want to re-think these, exclude some, and tone it down a little. Too harsh.

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Seriously, if any two turrets didn't need a debuff it's these.

I am under the impression you're being sarcastic here. If not: I hope you friggin corrupt brain explodes and fly into the friggin air u mental moron.

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@Langlas: LOL. :lol:

__________________

 

But agreed. After they changed Firebird and made its burn time really weak, but long, it was kind of boring.

Furthermore, health kits, Isidas, and Freezes easily put them out. That's why after they changed it, I stopped using it.

 

However, now that the burning time is fast, and aggressive again, it also leads to more dynamic gameplay in my opinion.

Makes Firebird better, and I am finally using it again. It could still be helped with Isida, Freeze, and health kits.

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if your saying fire & shaft are OPed then u should use give up on freeze & rail & use shaft  fire without complaining

that stack of potatoes acts as a shield for twins & ricos espsecially in CP's

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No

 

Do you really want to beat shaft and firebird. There is lots of way.

 

I am complaining about lots of guns, but ı just write about guns that there is no chance against.

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Please stop comparing Tanki Online with real life. This game is an action arcade and has physics not to make the game more realistic, but to make it more interesting, dynamic and fun to play. Same with the guns - the unrealistic characteristics are made like that to fit the game balance and make the gun playable, rather than to achieve the most realistic effect. If the game was made to be realistic, half of the guns have to be removed completely, as they simply don't work in real life (Rico, Freeze, Firebird, Isida, Twins)

 

By the way, you're suggesting realism, yet at the same time you want the tanks to fly HIGHER when blown up?! In what universe is it realistic to have 50+ tons of metal going sky-high after a small explosion?

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By the way, you're suggesting realism, yet at the same time you want the tanks to fly HIGHER when blown up?! In what universe is it realistic to have 50+ tons of metal going sky-high after a small explosion?

LOL, I said the same thing.....

 

Still doesn't make any sense in my mind....:ph34r:

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