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Target Mode!


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yea but this cant be considered fair as some players will get the upper hand 

 

but why wont they even try to kill the target when it will get them more points lol?

 

 

yea but this cant be considered fair as some players will get the upper hand 

when they will kill u to stop killing the target it will be fun. it will also be boring killing 1 tank and also this will be a gud trick!

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when they will kill u to stop killing the target it will be fun. it will also be boring killing 1 tank and also this will be a gud trick!

the only difference between your ideas & DM's is that theres a target which everyone should try to kill so basically this isnt a good idea at all

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the only difference between your ideas & DM's is that theres a target which everyone should try to kill so basically this isnt a good idea at all

so then how about i say tht CP and CTF have just 1 difference so we should delete 1 mode?

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I have an interesting idea of target mode. It will be a bit sort of dm match but in the start of the battle 1 tank is selected as the target. All the other tanks have to try to kill him and whoever kills the target tank will himself become the target,

get lots of points and 1 kill. In this target match we can also kill the tank who is not a target but we will gain no points, no kill but we will get only xp. The person to get the most points will be the winner!

We will get to know who is the target because there will be a large arrow pointing downwards to the target.

 the target will be getting points automatically the longer he is (the points will depend on the number of players)

If any more ideas please tell and +1 this post please (if u like it)!

basically team bounty

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How about this: 1 target in 5 people, so that if there's a game with 25 people, 5 of them are targets, and the other 20 have to hunt them. The number of targets could var y based on the map size, though, to make it easier or harder to get a target.

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How about this: 1 target in 5 people, so that if there's a game with 25 people, 5 of them are targets, and the other 20 have to hunt them. The number of targets could var y based on the map size, though, to make it easier or harder to get a target.

COOL!

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