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Twins Vs Vulcan


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41 members have voted

  1. 1. Which do you prefer?

    • Twins
      22
    • Vulcan
      19


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Twins Vs Vulcan

8hVbV1.png

Plus.pngGood damage. High speed of turret’s rotation. Strong physical effect of fire.
Minus.pngLimited range. Inability to use cover when attacking.

 

 

T6VCOc.png

Plus.pngGood accuracy and high rate of fire. Ability to shoot without reloading. Considerable impact force.
Minus.pngDamage is decreasing over distance. Shooting for a long time may lead to self-damage. Turret's rotation speed decreases when shooting.

 

 

Tanki has recently added a new turret to the game: Vulcan! How does it compare to one of Tanki's oldest turrets? One cool thing about Vulcan is that it never has to reload, a unique characteristic that once belonged only to Twins. So, which do you prefer in battle and why.  Please comment and discuss. Thank you :)

Edited by jazz20

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Vulcan's range is suitable for every map in the game :) demolishes tanks in short range, destroys tanks in medium range, and pulvirizes tanks in long range :D

Edited by ThouShallNot

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Vulcan's range is suitable for every map in the game :) demolishes tanks in short range, destroys tanks in medium range, and pulvirizes tanks in long range :D

The only down side to Vulcan in close-rang is its slow turning speed  -_-

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Here are my observations: Twins does not need to "warm up" as Vulcan does, and Twins does not have self damage.  Due to these factors, I will still use Twins when I need an infinite shooting turret.

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They're completely different turrets though - Vulcan is long range and Twins is medium-short.   -_-

Vulcan can also be med range, it has an effective range too...

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Maybe twins would be better given the current situation of which maps are the most popular. I always see Noises and Polygons, so I would presume Twins is better. Superhov, Silence, Stadium would be good for Vulcan although I don't see them as much as I used to.

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Twins would win. Vulcan will over heat and there heath will drop down.

Assuming the Twins user can hit the Vulcan user in the first place- Vulcan's range is superior. Also, light hulls can be destroyed in less than one clip from Vulcan.

 


 

I think Twins would win at close range and Vulcan would win at medium-to-long ranges. Vulcan shots are hard to dodge past close range, while Twins is pretty easy to dodge past close range. Twins has the advantage in impact force and damage, though, so I think it's a fairly even fight.

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The only down side to Vulcan in close-rang is its slow turning speed  -_-

I've found you can learn to combine moving forwards and backwards in combination with turret turning to aid in geting on a close range target.  On other turrets I still use turning the hull in combination.

 

I was expecting a freeze to ba a good match to protect a vulcan at close range and to cool him off for continuous fire.  I have tested this and found the isida still works better for that.  Damage from overheating is still inevitable so healing and cooling is best.

Edited by tankiyya
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I've found you can learn to combine moving forwards and backwards in combination with turret turning to aid in geting on a close range target.  On other turrets I still use turning the hull in combination.

 

I was expecting a freeze to ba a good match to protect a vulcan at close range and to cool him off for continuous fire.  I have tested this and found the isida still works better for that.  Damage from overheating is still inevitable so healing and cooling is best.

nice one there

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