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Ideas for Supplies and Drones!


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I liked that gold-crap :D

 

It won't be possible to buy them. Just they will fall like gold boxes. They will be a sentence; "Crap box will be droppen soon." When a team get one of them, they will a crap-warrior that fight for the team.

 

Its power, heal, skills and duration time can be discussed ^_^

Either you thought wrong or you read my idea wrong!

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Drug breaker.

[brakes the effect of supplies for other tanks that attack me - did I got it tight?]

 

I don't use drugs as I like to skill up, instead of overpower others.

But this supply I would use.. next to constantly :)

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My idea is an instant reload drug. Say you're using firebird in an island CP and you run out of juice on your fire, I think you should have a drug to instantly reload that,, It'd work just like a health box. 

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My idea is an instant reload drug. Say you're using firebird in an island CP and you run out of juice on your fire, I think you should have a drug to instantly reload that,, It'd work just like a health box. 

Useless for some turrets.

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My idea is an instant reload drug. Say you're using firebird in an island CP and you run out of juice on your fire, I think you should have a

drug to instantly reload that,, It'd work just like a health box.

good ide for fire or rail but twins?
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[brakes the effect of supplies for other tanks that attack me - did I got it tight?]

 

I don't use drugs as I like to skill up, instead of overpower others.

But this supply I would use.. next to constantly :)

Definetely.

234+1's age, before SCD, I offered this.

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How About A Drug That When You Flip Over In Battle Will Explode You Back Up But Leave You With 50 Health?

Then if I am 3% HP, I could just flip myself, then get 50% HP for free? AWESOME IDEA DUDE!........

.

..

...

Sarcasm is a useful word......

Edited by deadtoyou
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Topics Merged.

 

I don't know why, but I was just thinking about tanki and i realized that maybe there should be a 6th supply that launches a grenade or explosive and does a lot of damage but costs a lot. Just my thinking.

Edited by Makhlas

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Today I missed an "instant respawn" supply.

It would skip these 10..15sec of explosion, death weight, self destruct timer.. flyover.. whatever.

It would simply make me respawn asap at my base, and I can start driving.

 

And I still like the idea of spraying oil or tar behind my tank when running with the flag :)

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I have an productive idea .

we could have a box called "xp or experience box" like a goldbox and not a supply by taking the experience box you would get 10 000 or even more (tanki staff can decide it) xp (if recruit gets it he would even rank up 2 times) because gaining experience is a big issue for all players worldwide .....so please think about my suggestion . :) 

Edited by King.GhostRider
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Then if I am 3% HP, I could just flip myself, then get 50% HP for

free? AWESOME IDEA DUDE!........

.

..

 

...

Sarcasm is a useful word......

why to do that?it us a druf it is not for free so you can use another dryg the heal and get 100%heal and no 50 so next time consider more your answer.., Edited by vicpan1
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why to do that?it us a druf it is not for free so you can use another dryg the heal and get 100%heal and no 50 so next time consider more your answer..,

My point was that I could just flip myself and get 50% more HP if I was low on health.

 

But, my point is invalid, because he actually meant that the drug would Take Away HP, not give HP.

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I have suggested this in the Wiki but not here.

 

A supply named "Tank Trap" . Item would be very similar to a mine but instead of blowing up , it immobilizes the enemy tank so it stays stuck there.  Perhaps allow a friendly tank( with alot of power) to push the tank off one, or make them permenantly stuck for that one tank life. Turret can still traverse of course. After a stuck tank dies or the tank is "freed" , the trap dissappears. I.E.- a one use item like the rest of supplies and mines.

 

Item could be , 25 -50 crystals, as it does no damage, and is more visible than a mine. Suggest a Czech Hedge-Hog as a graphic.

 

 

People can decide if they want to crash into one or not. Perhaps have the trap work at a % chance less than 100. 75%-80% or 50%, or what have you.

 

Would be an excellent item for channeling enemies, or pluggin up a route, or defending a CP or Flag or stopping a following tank without killing them like a mine.

 

There are only mines right now as tactical defensive side items. Tank Trap would add another dimension to setting up and playing defense. It would also allow offense to have more options, as a side could set up traps and mines in lanes of advance or a flank, and attack through others with more forces.

 

An item like this would promote more 'tactical thinking" in the game, in synthesis with the primary "first person shooter" aspect.

Edited by Strawwitz
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