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Ideas for Supplies and Drones!


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The point of this is...Comedy!!

 

 

if u say so........ :blink:

It is quite a ridiculous point, and he's right it supposed to be funny. I've seen too many people on the tenacious quests(parkour) and fail epicly. it's quite funny.

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this has been suggested before and i am going to suggest it again, EMP grenade

 

This allows you to disable all drugs from the enemy team, who are in a 20 metre radius

-causes a temporary whiteout for other team players in 20 metre radius

- lasts for only 15 seconds

-reload 2 minutes or only 5 per match

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Me (deadtoyou) and my friend @AmmoMan9898 came up with a new drug called the Flashbang mine.

This would be in the 6th slot, and you would lay a Flashbang on the ground just like a mine, but you can remotely detonate it, (using the 6 key again) causing all tanks within a certain radius to see white screen for about 3-4 seconds, impeding ability to aim and drive effectively. It would have the same detection radius as the normal mine, meaning that tanks will still be able to see it, However, this drug is ONLY remotely detonated, if a tank drives over it, it will not detonate automatically. The recharge for this new drug would start right after detonation.

The color of the mine would be white to distinguish it from the regular mine.

NOTE: This mine would not cause damage.

 

Pros:  B) 

This drug would be useful for quick getaways with the flag from 4-5 enemies.

It is a good defense against huge hulls, such as Mammoth or Titan.

You can detonate the Flashbang 1 second after placing it.

You can detonate the Flashbang from anywhere in the map.

 

Cons:  <_< 

The drug would cost about 100 crystals. (changed from 125, we decided that was too much.)

You can only have 1 Flashbang active at any given time.

Tanks driving over the mine will not detonate it, you have to manually detonate it yourself.

You can lose points by hitting yourself or your teammates with the Flashbang. (Or, it wouldn't affect them altogether.)

The Flashbang would not cause damage. (this is because the mine might be too OP, however, we could add 10-15 damage.)

 

Problems revealed and/or pointed out by the community.   :)

 

 

 

After reading this, we agree, during the Gold Box, the mine should be disabled, or the drop zone disables the mine automatically, just like how the Flag disables regular mines.

 
 

Yes, that is a valid argument, however, the smoke/flash effects would work in the new Unity version of Tanki Online, and if it's implemented in this version, smoke/flash effects could be diminished, we were thinking more along the lines of a very small white flash around the mine itself.

 
 

The white screen would not be that bright, just enough to block your vision.

 

Thank you guys for all the feedback, and if you see any other problems, don't hesitate to point them out.  :)

 

 

 

Frequently Asked Questions:

 

 

What is the use of the mine if there is no damage? 

The main effect is to blind the enemy, adding more than 30 damage would make the mine too OP

 

What if my keyboard is too big? I already have problems reaching the other supply keys. 

A possible solution is adding alternative keys to all the supplies, not just the Flashbang

 

Wouldn't this cause severe lag, especially with older PCs? 

Possibly, however, if Tanki Online servers are able to handle muzzle flashes, shell/projectile impacts, explosions, and other effects, then we think they can handle a small white flash around the mine.

 suggested a setting to turn the effects off, making the lag far less. (If any)

 

Shouldn't this idea wait for the Unity version?

What good thing is worth waiting for?  :) But yes, we think it should be in the Unity version, but it would be a good idea to have it in this version, if nothing else, to see what players think of it.

 

Wouldn't the screen be too bright?

The brightness level would be moderated to block out your screen, but not too bright as to hurt your eyes.

 

Why would I use this instead of a normal mine?

The Flashbang blinds enemies, but doesn't cause too much damage. Useful ways to use this include: Fast getaways with enemies' flag, blinding Heavy Hulls while killing them (R.I.P drugger Mammoths), defense of CP points, and Gold Hunting. 

 

Would there be any defense against this mine?

No, this mine is like the regular mine in that aspect, the best defense is to avoid them.

 

What is the effective range of the mine?

The range would be random, the smallest effective range would be about as long as a Railgun is long from back to front, and the longest effective range would be about as far away in each direction as a Firebird's flame. (This is just for visualization.)

 

 

 

I originally created a topic for this, but I decided to also post it in the main thread for new supply ideas :)

yeahh this is right the best druger is railgun and its easy to kill from railgun and firebird but railgun

will effective so long from suppilys

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super helper .

 

This suplies will protect you 5 minutes all long of any turret.

Not a good idea because:
  • as @PowerStrike1.1 said, it's too long
  • even if it wasn't that long, everyone might activate it and they might be frustrated!!!

lol, CS 1.6 or Counter Strike 1.6 has flash bang grenade//

You're not explaining a thing: you're just telling what it is Edited by 1stsuperwhitedragon

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Random box drug

 

When taken,random box gives you a RANDOM prize.

Crystal prizes:

500,100,1500,2000,2500,5000,7500,10000,15000

Supply prizes:

50 of each supply,100 of each supply,250 of each supply,500 of each supply,1000 of each supply

 

The prizes are random,and mostly crystals.

Rare,but not rare as gold boxes.

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Random box drug

 

When taken,random box gives you a RANDOM prize.

Crystal prizes:

500,100,1500,2000,2500,5000,7500,10000,15000

Supply prizes:

50 of each supply,100 of each supply,250 of each supply,500 of each supply,1000 of each supply

 

The prizes are random,and mostly crystals.

Rare,but not rare as gold boxes.

Cool! And is it 1/5000 sec? Edited by 1stsuperwhitedragon

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Hey Guys I have a good idea :

 

Rocket Launch Drug

----> When you activate it, it launches a missle out of the tank straight forvard, exploding when it touches something. It could cause damage to multiple player like Thunder (if they are close enough). Its cost... well around 150 cry like a repair kit. Its damage is the same as a mine and the speed is like a shot from Twins (so players can see it coming and escape). Picking it up on a map will be available on strategic places (like on a field from where you can see the enemy base). It needs about 5 sec to launch when picked up or if you press Space it wont shoot (untill released).

I think its awesome hope you like it guys :)

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Supply : Un-Flipper or maybe change the name . 

 

When this supply is turned on , if your tank is back flipped or side flipped , it becomes normal . It does not affect the health. 

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Supply : Un-Flipper or maybe change the name .

 

When this supply is turned on , if your tank is back flipped or side flipped , it becomes normal . It does not affect the health.

good idea dude but for the side flipped, it's useless for some weapons

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you should make a supply that makes you lay mines wherever you go for ten seconds after you activate it. :D

or make one that lets you have xray vision for 45 seconds

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good idea dude but for the side flipped, it's useless for some weapons

its upto u to use it or not. suppose u r using twins and u r side flipped, you know u have to use it to revert into normal . and suppose u r using thunder, you know that u dont need to use it but if u use your gun's recoil then u will lose health so its better to use it. now lets talk about railgun - you dont need to use that supply and u wont lose any health - but what about the time till u will fill up your health bar - its enough for some other enemy to do what he needs to do with u ! 

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its upto u to use it or not. suppose u r using twins and u r side flipped, you know u have to use it to revert into normal . and suppose u r using thunder, you know that u dont need to use it but if u use your gun's recoil then u will lose health so its better to use it. now lets talk about railgun - you dont need to use that supply and u wont lose any health - but what about the time till u will fill up your health bar - its enough for some other enemy to do what he needs to do with u !

 

that sounds good enough

 

Or am I….?

...

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