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gravity supply -.-

so if ur usin wasp and a rail shots u wont flip or change direction. its like saying its a shield against impact. -.- cost 100 -.- lasts 1 min -.-

 

dont u dare like this or dislike -----.-----

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Here are my supply ideas:

Idea #1:

Lighting Strike Back (LSB)

When a player activates it (by pressing shirt & 6 and not everyone at the same time) lighting will strike enemies all over the map and it will depend if it'll kill them all

PROS B)

  • as I said, it'll strike enemies all over the map
  • if you press shirt and 6: once, then the lighting will have 50% damage (if you have protection: 37.5%), twice, then it'll have 75% damage (*if hit with protection: 67.5%), thrice, then it'll have 98% damage (IHWP*, 85%)[#]
  • good for defense (75%) and offence (25%), and for CP and CTF battles

CONS <_<


  • this will be too OP for low rank battles, especially , so it's available starting from
  • on your bottom-right, you'll see a battery in three pieces to tell you if it's empty, 33.33% full, 66.67% full or 100% full and after you activate the LSB, you'll have to wait 0.5 min if activated once, 1 min if activated twice and 1.5 min if activated thrice while the everyone else have to wait until your "battery" is full (and plus a minute to reload the supply since it has a lot of power) so the wait may be boring
  • it's a possibility that players who are hit will be side-flipped or upside-down so it might be annoying
  • it'll have to load in 5 seconds and if you're destroyed before the load finishes, then it'll be cancel and you will have to wait for 1 minute

[#]after a decision of 100% (IHWP: 92.5%), I decided it was OP



Idea #2:

Dark Lighting Fury (DLF)

When this one is activated [:], he/she will be in the sky (where every player can see him/her), a part of the sky will be dark purple and it'll hit enemies all over the map
PROS B)

  • the damage is 99.9% [after a decision of 100%, I decided it was too OP]
  • like the LSB, it's good for CP and CTF battles, for defense (25%) and offence (75%)

CONS <_<


  • like the LSB, it's too OP for low rankers, a possibility of side-flipping or flipping upside-down and about the loading
  • this takes about ten seconds to buffer, so it's kinda long
  • it is expensive (like 0.5k because of its power)

[:]not everyone at the same time



Idea #3:

Smash Damage (SD)

With this supply, you'll do 2 quick flips in the air and then smash down to the ground and a brown circle will be half a radius of the map
PROS
B)

  • tanks will be flying all over the place!!! XD :lol:
  • the damage is 75%
  • good for any mode, for defense and offense

CONS <_<


  • you only have a 5% chance that you won't be side-flipped or upside-down
  • for small maps (like Arena), it'll do the whole map
  • like the LSB and the DLF, it's too OP for low rankers and about the loading

 



Don't forget to voteup!!!

Edited by 1stsuperwhitedragon

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I say, "Think about it" Tanki is a war game so why not get a supplies that will get you bomber/Helicopter AKA chopper, support

 

Bomber

               

        Will fly over the bull eye and will start bombing before reaching area (where turret is facing and press E to send) and will drop 10 bombs dealing around 200 damage per bomb

 

     Pros

 

                        Great for catching gold box because literally at thunder drugger plus bomber support will vaporize anything in its path

 

    Cons

                        Lets put this simple, "you will blow your self up"

 

 

Helicopter/Chopper

 

Your at enemy base taking the flag to CTF, with fire bryds, freeze, rail and thunder right behind you,

You don"t know what to do and you remember you got H/C support

You call it in and bang a H/C appear with homing missals and machine gun #vulcan 

And in sec your pressures are dead, 

 

 

        Pros

 

                     CTFing and DM is gonna be easier, H/Cs have a auto-aim feature that locks on your enemies, once 1 is down it will target another near-by enemy and will make them into smitherings 

 

 

       Cons

 

                    Yo better find cover and fast

 

 

 

 

                                           or a drug that summons a sniper and a bazoka man    TO BE CONTINUED  

Edited by U.S.Sniper

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Here are my supply ideas:

Idea #1:

 

Lighting Strike Back (LSB)

When a player activates it (by pressing shirt & 6 and not everyone at the same time) lighting will strike enemies all over the map and it will depend if it'll kill them allPROS B)

 

  • as I said, it'll strike enemies all over the map
  • if you press shirt and 6: once, then the lighting will have 50% damage (if you have protection: 37.5%), twice, then it'll have 75% damage (*if hit with protection: 67.5%), thrice, then it'll have 98% damage (IHWP*, 85%)[#]
  • good for defense (75%) and offence (25%), and for CP and CTF battles
CONS <_<

  • this will be too OP for low rank battles, especially , so it's available starting from
  • on your bottom-right, you'll see a battery in three pieces to tell you if it's empty, 33.33% full, 66.67% full or 100% full and after you activate the LSB, you'll have to wait 0.5 min if activated once, 1 min if activated twice and 1.5 min if activated thrice while the everyone else have to wait until your "battery" is full (and plus a minute to reload the supply since it has a lot of power) so the wait may be boring
  • it's a possibility that players who are hit will be side-flipped or upside-down so it might be annoying
  • it'll have to load in 5 seconds and if you're destroyed before the load finishes, then it'll be cancel and you will have to wait for 1 minute
[#]after a decision of 100% (IHWP: 92.5%), I decided it was OP

 

Idea #2:

 

Dark Lighting Fury (DLF)

When this one is activated [:], he/she will be in the sky (where every player can see him/her), a part of the sky will be dark purple and it'll hit enemies all over the mapPROS B)

  • the damage is 99.9% [after a decision of 100%, I decided it was too OP]
  • like the LSB, it's good for CP and CTF battles, for defense (25%) and offence (75%)
CONS <_<

  • like the LSB, it's too OP for low rankers, a possibility of side-flipping or flipping upside-down and about the loading
  • this takes about ten seconds to buffer, so it's kinda long
  • it is expensive (like 0.5k because of its power)
[:]not everyone at the same time

 

Idea #3:

 

Smash Damage (SD)

With this supply, you'll do 2 quick flips in the air and then smash down to the ground and a brown circle will be half a radius of the mapPROS B)

  • tanks will be flying all over the place!!! XD :lol:
  • the damage is 75%
  • good for any mode, for defense and offense
CONS <_<

  • you only have a 5% chance that you won't be side-flipped or upside-down
  • for small maps (like Arena), it'll do the whole map
  • like the LSB and the DLF, it's too OP for low rankers and about the loading

 

Don't forget to voteup!!!

Sorry mate,but these ideas are too fantastical, I mean, even though tanki is a sci-fi game your ideas seem more suited to super heroes :p Edited by tanker538N
  • Like 2

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Sorry mate,but these ideas are too fantastical, I mean, even though tanki is a sci-fi game your ideas seem more suited to super heroes :p

suited for superheroes? that's kinda strange...

Edited by 1stsuperwhitedragon

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How about a paint supply?  Drops randomly like a gold box. Has a paint can on the side. When you run it over, it blows up and covers your tank in  a random paint for 2 minutes or maybe the rest of the round. Any one type of paint including all the special ones. I would like to see a few of them anyway. And it sells paint and the game by advertising all the purty colors.

Edited by Strawwitz

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They should drop one or a  few land mines under gold boxes, that would discourage those goldbox hunters who just play for gold boxes.  I am all for getting rid of the gold boxes and going back to the small crystals drops.

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Idea #1:

 

SHIELD

 

With this supply, it'll protect you from getting destroyed by enemies for 30 sec.

 

PROS B)

  • this will deflect all enemies shooting
  • the ammo they shoot will act like if it was the ammo of the player who activated it (only Railgun, Thunder, Hammer, Shaft, and Smoky) while the other turrets don't harm him/her
  • you won't flip over when you're "SHIELDED"
  • the shield is 100% invisible!!
CONS <_<

  • like I said, it's 100% invisible so you can't tell if he activated it or not
  • ONLY 1 player in a battle can activate it (not 1 player in each team) while all the others have to wait until it finish reloading (which is 1 minute)
  • the price will be 300 cry -_-
  • if you try to kill another player with DP but (s)he has the shield, then you and/or (an)other player(s) might be destroyed or flipped
  • it'll take 4 sec to load before it really activates, so if you're destroyed and the shield hasn't finish loading then it'll be canceled (so it won't be activated after you reswarm)
  • it's only available starting from

 

 

Idea #2:

 

BOOM!!!

 

With this supply, it'll load for 2 sec then you will turn white then you'll explode like a Creeper except you don't die: you'll give 85% damage (79% IHWP) and the explosion is big as a sphere (diameter=20cm)

 

PROS B)

  • there'll be flying tanks everywhere!!! XD(like the SD)
  • good for parkour!
  • good for all mode, defense (25%) and offense (75%)
CONS <_<

  • you have a 5% chance that you won't be flipped (like the SD)
  • nearly impossible to kill the player who activates it (it loads only for 2 sec)
  • like the SHIELD, ONLY 1 player in a battle can activate it (not 1 player in each team) while all the others have to wait until it finish reloading (which is 1 minute)
  • like the SHIELD, it's only available starting from

 

Hope you like my ideas

Edited by 1stsuperwhitedragon

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Idea #1:

 

SHIELD

 

With this supply, it'll protect you from getting destroyed by enemies for 30 sec.

 

PROS B)

  • this will deflect all enemies shooting
  • the ammo they shoot will act like if it was the ammo of the player who activated it (only Railgun, Thunder, Hammer, Shaft, and Smoky) while the other turrets don't harm him/her
  • you won't flip over when you're "SHIELDED"
  • the shield is 100% invisible!!
CONS <_<

  • like I said, it's 100% invisible so you can't tell if he activated it or not All supplies need to be seen if activated or not, otherwise no.
  • ONLY 1 player in a battle can activate it (not 1 player in each team) while all the others have to wait until it finish reloading (which is 1 minute) Why?!
  • the price will be 300 cry -_-
  • if you try to kill another player with DP but (s)he has the shield, then you and/or (an)other player(s) might be destroyed or flipped
  • it'll take 4 sec to load before it really activates, so if you're destroyed and the shield hasn't finish loading then it'll be canceled (so it won't be activated after you reswarm)
  • it's only available starting from

 

 

Idea #2:

 

BOOM!!!

 

With this supply, it'll load for 2 sec then you will turn white then you'll explode like a Creeper except you don't die: you'll give 85% damage (79% IHWP) and the explosion is big as a sphere (diameter=6cm)

 

PROS B)

  • there'll be flying tanks everywhere!!! XD(like the SD)
  • good for parkour!
  • good for all mode, defense (25%) and offense (75%)
CONS <_<

  • you have a 5% chance that you won't be flipped (like the SD)
  • nearly impossible to kill the player who activates it (it loads only for 2 sec) Why?!
  • like the SHIELD, ONLY 1 player in a battle can activate it (not 1 player in each team) while all the others have to wait until it finish reloading (which is 1 minute)
  • like the SHIELD, it's only available starting from
  • It will anger Michael Bay haters.

 

Hope you like my ideas

 

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Idea #1:

 

SHIELD

With this supply, it'll protect you from getting destroyed by enemies for 30 sec.PROS B)

 

  • this will deflect all enemies shooting
  • the ammo they shoot will act like if it was the ammo of the player who activated it (only Railgun, Thunder, Hammer, Shaft, and Smoky) while the other turrets don't harm him/her
  • you won't flip over when you're "SHIELDED"
  • the shield is 100% invisible!!
CONS <_<
  • like I said, it's 100% invisible so you can't tell if he activated it or not All supplies need to be seen if activated or not, otherwise no.
  • ONLY 1 player in a battle can activate it (not 1 player in each team) while all the others have to wait until it finish reloading (which is 1 minute) Why?!
  • the price will be 300 cry -_-
  • if you try to kill another player with DP but (s)he has the shield, then you and/or (an)other player(s) might be destroyed or flipped
  • it'll take 4 sec to load before it really activates, so if you're destroyed and the shield hasn't finish loading then it'll be canceled (so it won't be activated after you reswarm)
  • it's only available starting from

 

Idea #2:

 

BOOM!!!

With this supply, it'll load for 2 sec then you will turn white then you'll explode like a Creeper except you don't die: you'll give 85% damage (79% IHWP) and the explosion is big as a sphere (diameter=6cm)PROS B)

  • there'll be flying tanks everywhere!!! XD(like the SD)
  • good for parkour!
  • good for all mode, defense (25%) and offense (75%)
CONS <_<
  • you have a 5% chance that you won't be flipped (like the SD)
  • nearly impossible to kill the player who activates it (it loads only for 2 sec) Why?!
  • like the SHIELD, ONLY 1 player in a battle can activate it (not 1 player in each team) while all the others have to wait until it finish reloading (which is 1 minute)
  • like the SHIELD, it's only available starting from
  • It will anger Michael Bay haters.

 

Hope you like my ideas

funny that you only found problems with the CONS. and who is Michael Bay?

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The director of the movies with too many explosions.

ok. And I want you to open the spoiler, @PowerStrike1.1

 

 

Idea #1:

 

SHIELD

With this supply, it'll protect you from getting destroyed by enemies for 30 sec.PROS B)

 

  • this will deflect all enemies shooting
  • the ammo they shoot will act like if it was the ammo of the player who activated it (only Railgun, Thunder, Hammer, Shaft, and Smoky) while the other turrets don't harm him/her
  • you won't flip over when you're "SHIELDED"
  • the shield is 100% invisible!!
CONS <_<
  • like I said, it's 100% invisible so you can't tell if he activated it or not All supplies need to be seen if activated or not, otherwise no.then they can tell when they hit him/her
  • ONLY 1 player in a battle can activate it (not 1 player in each team) while all the others have to wait until it finish reloading (which is 1 minute) Why?! you really want to do 1 player in each team?
  • the price will be 300 cry -_-
  • if you try to kill another player with DP but (s)he has the shield, then you and/or (an)other player(s) might be destroyed or flipped
  • it'll take 4 sec to load before it really activates, so if you're destroyed and the shield hasn't finish loading then it'll be canceled (so it won't be activated after you reswarm)
  • it's only available starting from

 

Idea #2:

 

BOOM!!!

With this supply, it'll load for 2 sec then you will turn white then you'll explode like a Creeper except you don't die: you'll give 85% damage (79% IHWP) and the explosion is big as a sphere (diameter=20cm)PROS B)

  • there'll be flying tanks everywhere!!! XD(like the SD)
  • good for parkour!
  • good for all mode, defense (25%) and offense (75%)
CONS <_<
  • you have a 5% chance that you won't be flipped (like the SD)
  • nearly impossible to kill the player who activates it (it loads only for 2 sec) Why?! because if someone wants to kill a player trying to load the [bOOM will be 90% impossible because it loads for only 2 sec/*]
  • like the SHIELD, ONLY 1 player in a battle can activate it (not 1 player in each team) while all the others have to wait until it finish reloading (which is 1 minute)
  • like the SHIELD, it's only available starting from
  • It will anger Michael Bay haters.please explain why

 

Hope you like my ideas

 

Edited by 1stsuperwhitedragon

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I think we should add in tankmen.

As said, these "Tankmen" can be added into your tank and give it special enhancements. The "tankmen" could also be traded with others by paying crystals and only to others within a rank limit. Also the size of the hull can affect the tankmen inside of the tank, like 1 or 2 in wasp while 5-6 in mammoth. The only problem with this is that players might want to sell the tankmen, so the tankmen with the buffs could have an time period for how long they are acquired, and other tankmen have no buffs can be permanent. Another way of doing this is we could also have a cool-down period with the tankmen with the buffs using the time-period of the games the player plays or the score he/she makes.

 

Also, i'm not exactly sure if anyone else has tried to say this and i have searched.

 

Also.. my computer lagged and i'm not sure if i posted this in the ideas and suggestions section..

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Having the ability to lay a smoke screen   that  could be deployed through the tanks exhaust  that would last for 2 -5 seconds  of play.    Perhaps from an occasional box drop or from the Tanki arsenal store to purchase.  Up grades  for the smoke screen  for length of time it stays deployed.   Color coded  for team play scenario .  Just a thought...

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Hows about a supply that camouflages/makes your tank invisible? There needs to be a major restriction on it though

been suggested (in "Ideas and suggestions") and they said that's a bad idea becuz it's possible that you can be killed by splash damage of thunder and railgun shots

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There should be a slippery supply. Lay a slipprry supply on the ground and make your enemy lose control of his/her tank! Can make the enemy fall off the map. Costs 70 crys per lay.

Edited by NewbieCake

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