Jump to content
EN
Play

Forum

Ideas for Supplies and Drones!


 Share

Recommended Posts

Stun-gun:

If a tank is hit, it will slow down/stop the tank for 5-10 seconds.

It costs 50-60 crystals.

Tank that was hit shows something on it, signifing it has been stunned.(Maybe something visible from long range.  I was going to have it show electricity, but that could be confused with a smoky critical-hitting the tank.)

Active for one minute or 5 different tanks. (e.x. If you activated this with freeze or firebird, you would only stun the first 5 tanks that you hit, making it so that you couldn't just jump into the enemy base and proceed to stun everyone, and then run off, unapposed, with the flag.)

When a gold box is about to be dropped,  stun effects lesson.

If tanks are within a Hammer-shot of the drop, stun-gun has no effect, and existing effects are dropped.

 

Electric-mine:

Slightly slows down nearby tanks and gives them a constant damage.

Costs 50-60 crystals

]After killing one tank (or if the owner is killed one second or more after the mine was laid), the mine dissapears.

Gives similar dps (damage per second) as isida, damage per second lessens over time but increases back to normal when not attacking.

Has 1/2-1 times the range of isida.

Has same properties as idsida (heals friends and kills enemies).

Has a chain effect, jumping from tank to tank, but range and damage are cut in by 1/4 each time.

Can only heal or give damage, and healing is the priority.

Sniping shafts take less damage.

Shows some kind of electric looking animation on the tank.

The player being zapped also sees a electric animation on his screen (similar to smoky critical, but has thicker beams that move more slowly across the tank.)

Can be seen from much farther off than a regular mine, and has a small white sphere (similar to isida) above it.

 

Questions, comments or ideas about these supplies?  Please let me know.

Edited by Isenfire

Share this post


Link to post
Share on other sites

new suply: box that gives a power to you to move in the buildings and you will be unseeable and you can shoot other enemys but...

you wont take flags and you cant take another suply boxes or activate them.

if someone want to join my clan, write ''i am in this clan'' here: http://en.tankiforum.com/index.php?showtopic=242716&page=6&do=findComment&comment=4359084

It was a hack in the game before and this is not nice u must see the v log on cheating. This thing is their. :)

Share this post


Link to post
Share on other sites

EMP mine.

It will create a electromagnetic pulse.

Player who steps on it will have 25%- reloading time reduce for 5 seconds.

And it will make the player difficult to drive the tank straight. (like drunk driver)

Share this post


Link to post
Share on other sites

I think this supply Double impact force would be pretty cool. For short range turrets It slowly pushes the tank away. That would bring parkour to a whole new level. It would real help for twins, Vulcan, and ricochet. I've been thinking if ricochet bounced of other tanks doing less damage for each tank it hits. :D

  • Like 5

Share this post


Link to post
Share on other sites

I think this supply Double impact force would be pretty cool. For short range turrets It slowly pushes the tank away. That would bring parkour to a whole new level. It would real help for twins, Vulcan, and ricochet. I've been thinking if ricochet bounced of other tanks doing less damage for each tank it hits. :D

Will not apply to non-knock back weapons.

Share this post


Link to post
Share on other sites

I think this supply Double impact force would be pretty cool. For short range turrets It slowly pushes the tank away. That would bring parkour to a whole new level. It would real help for twins, Vulcan, and ricochet. I've been thinking if ricochet bounced of other tanks doing less damage for each tank it hits. :D

 

:wub:

  • Like 1

Share this post


Link to post
Share on other sites

hov about a suplay that when taken stores somthing in your tank when enemy for example thunder leavs you with small health and shoots you you dont die you are left with 1 hp left and you kill the enemy (kind of like repair you get it once but when you get it the second time in sucsesion(jf you have full health)it dosnt do enything)but it cant stack

Share this post


Link to post
Share on other sites

Drug breaker.

 

Delete others drugs.

 

50 cry, 5 minute cooldown

 

delete all drugs and don't let to get drug again for 2 minute

After 2 minute, target player will get "drug shield" for 3 minute.

 

This drug will protect you from just one more drug breaker.

must cost more

Share this post


Link to post
Share on other sites

Hi guys, I think is unfair system for supplies.

The HI ranks get up to 80% discount.

 

For example: An Generalisimo get 1500 supplies with 104.999 crystals and an Sergeant get 100 supplies with 28.000 crystals. ( for a sergeant, to buy 1500 supplies, must pay 420.000 crystals)   is a difference of  315.001 crystals.

Mathematics :  Generalimo has M3 in almost all Hauls and Guns ( or few)  and all crystals from battle found will be useless , but low ranks needs crystals for upgrades,micro-upgrades, paints.

Make a fair systems for everyone because the supplies are the same for all.   no matter the rank, the supplies must be the same.

If a Sergeant or a Generalisimo want to buy 1000 supplies , the price must be the same.

 

I know few Generalisimo with full garage M3+ paint and  over 1milion crystals .  The only think they can buy is supplies ,but they buy only when is discounts .  So , low ranks are in discrimination system.

  • Like 1

Share this post


Link to post
Share on other sites

What about mikro-upgrading your supplies?

 

For exemple, you could increase percentual increase of armor caused by double armor from 100% to 110% in 15 steps. (maybe for 7000 cr. or more)

Or increase the time your supplie is effective from 45 seconds to 60 seconds in 30 steps. (this should be for 13 000 cr. or more)

Edited by Ejaflatiajukuk

Share this post


Link to post
Share on other sites

What about mikro-upgrading your supplies?

 

For exemple, you could increase percentual increase of armor caused by double armor from 100% to 110% in 15 steps. (maybe for 7000 cr. or more)

Or increase the time your supplie is effective from 45 seconds to 60 seconds in 30 steps. (this should be for 13 000 cr. or more)

nice idea but too encouriging for drugers

Share this post


Link to post
Share on other sites

What if you could buy internal parts for tanks. Computers increase acuracy and you can upgrade the computer and it inceases fire rate. Auto loader increases cannon refire rate. Capacitors upgrade energy weapon fire rate or fire power. And generators increases tank power. Forexample 6 cylinder diesel, adds 1000 to a tanks power. An 8 cylinder adds 1500 power. Turbine adds 2000 power. These can be transferded or chanded on your tank. Also fuel cells 3000 power to tank. 4000 from thorium flouride reactor. 5000 power from fusion reactor. Also when your tank gets damage or blows up if thorium salt reactor is pierced you leak radioactive salt that does radation damage to tank and enemy tanks. Actinide cannon is a nuclear waste  at enemys does 1 damage but persist over a minute doing 1 damage per second. Laser beam does 100 damage but based on capacitor power. Note that more power means faster recharge for energy weapons. As for tanks maybe add wheel tracks, Half track and maybe hover. I think it may be a good idea to add rockets, Or just have a tank that shoots out a acid clould or spray. I think it may be neat to add different tansmissions to tanks to upgrade the speed. You have gear box, hydraulic transmission, and have a ferro fluid transmission. Then have a magnetic transmission, frictionless transmission, and finaly Super conducting motor transmission. Maybe double turrents where a smoky would be double. But only can be equiped on wide body tanks. Or have super heavy tank bodies that are Gargantuan, and Beheamoth that would be wider than Viking or Mamoth tank bodies. I think there should be a diamond power up where boxes have diamonds early in the game to encurage upgrading of tanks.

 

Share this post


Link to post
Share on other sites

Guys i thought and idea to stop drugging.My idea is adding a emp(electronic magnetic pulse) supply to tanki.The ability of this supply is you can disable other opponents drugs,but only you can use it thrice according to the reload time of the weapon u choose.Post your opinion on this.

Share this post


Link to post
Share on other sites

U mean that tankers pay and buy the supplies, and when they are gonna use it, it does not affect it anyway....just imagine the rage of the players...

The drugged one could also be a non-buyer who picked up the supply and finds it wasted now....

Not a very good idea, according to me..

 

Edit - btw, why dont u simply go to Pro Battles? Even the pass is also cheap..mere 5k crystals..

Edited by BuriedSky

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...