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Ideas for Supplies and Drones!


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What about an undestructable box as a drop box-I'm sorry if the idea has been thought about before- did search, no results. Basically the box would fall like any other box, once captured the tanki could not be destroyed for x amount of minutes and the tanki could go commando on apposing enemies.

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What about an undestructable box as a drop box-I'm sorry if the idea has been thought about before- did search, no results. Basically the box would fall like any other box, once captured the tanki could not be destroyed for x amount of minutes and the tanki could go commando on apposing enemies.

Should not be a purchasable supply and not last more than 38 seconds from my perspective.

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I have an idea for the new supplies.

 

Cloak

This new supplies are your best friend for stealthing. Your tank will have invicibility armor when using this supplies. But, to balance this ability, the cloak supply will deactivated when you're:

1. Take a shot, even if accidently or not.

2. Receiving damage will broke the invicibility armor

3. Falling from more than 10m.

4. Get your tank upside down.

5. In 10m radius on flag or capture point.

one problem: Madness

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supply of Massive Reloading of any gun for 1 minute .

I think it would prob better for 30 secs... hope no one thinks I am being too critical, but with 1 min, you are like invincable

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I had htis little idea of a suply box, these boxes will add you 1 healthpack 1 double damage, armor, 1 speed suply and 1 mine in your garage. 

This is my response:

 

Supplies within a supply box...

 

*Holds banner* "Down with drugs"

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Yellow Slime (6): if you press 6, a yellow slime fly from your tank to your enemy and slows it down by 15%. The slime fly the direction your turret is looking.

 

Blue slime (7): activated by pressing 7 and has the same ability as yelliw slime, but this slows tank and turret by 35%

 

Trap (8): by pressing 8 you can let off a trap on the floor just like a mine and if you are destroyed it vanish. When somebody drives over it, the trap activate by pushing the tank slightly leftside, so the tank land upside-down. Freeze, Isida, Fire, Vulkan Twins can't do anything, but Rail, Shaft, Thunder, Smoky, Hammer and Ricochet can maybe land normally by skilled shooting somehow. Just imagine the trap is a big big mine that explodes with high impact force slightly in left direction.

 

Camouflage (9): by pressing 9, a big tree grows up in seconds, that let you.. Hide.

 

Costs:

6: 80 crystals

7: 130 crystals

8: 75 crystals

9: 40 crystals

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I have an productive idea .

we could have a box called "xp or experience box" like a goldbox and not a supply by taking the experience box you would get 10 000 or even more (tanki staff can decide it) xp (if recruit gets it he would even rank up 2 times) because gaining experience is a big issue for all players worldwide .....so please think about my suggestion . :) 

Bad idea, what would be the point of dropping one of those boxes on a Generalissimos Battle??

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Yellow Slime (6): if you press 6, a yellow slime fly from your tank to your enemy and slows it down by 15%. The slime fly the direction your turret is looking.

 

Blue slime (7): activated by pressing 7 and has the same ability as yelliw slime, but this slows tank and turret by 35%

 

Trap (8): by pressing 8 you can let off a trap on the floor just like a mine and if you are destroyed it vanish. When somebody drives over it, the trap activate by pushing the tank slightly leftside, so the tank land upside-down. Freeze, Isida, Fire, Vulkan Twins can't do anything, but Rail, Shaft, Thunder, Smoky, Hammer and Ricochet can maybe land normally by skilled shooting somehow. Just imagine the trap is a big big mine that explodes with high impact force slightly in left direction.

 

Camouflage (9): by pressing 9, a big tree grows up in seconds, that let you.. Hide.

 

Costs:

6: 80 crystals

7: 130 crystals

8: 75 crystals

9: 40 crystals

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1.) A radioactive kit that damages any tanks within a certain distance.

 

2.) A Platinum Box that is 5X as valuable as Gold Box and 5X as unlikely to drop... which means it probably never will.

 

3.) If Platinum is a bad idea, then a Silver Box, with half the crystals and twice the odds of dropping, might be better.

 

Not sure if the Silver or Platinum would be bad for the economy, or worse than the Gold is, anyway. And since these are pretty obvious box ideas, it's entirely likely that sometanki already suggested them, so I apologize in advance if that is the case.

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1.) A radioactive kit that damages any tanks within a certain distance.

 

2.) A Platinum Box that is 5X as valuable as Gold Box and 5X as unlikely to drop... which means it probably never will.

 

3.) If Platinum is a bad idea, then a Silver Box, with half the crystals and twice the odds of dropping, might be better.

 

Not sure if the Silver or Platinum would be bad for the economy, or worse than the Gold is, anyway. And since these are pretty obvious box ideas, it's entirely likely that sometanki already suggested them, so I apologize in advance if that is the case.

Number 2 and 3 aren't really going to be supported by the fact that anything that will give away a reward for no effort will not be added into the game.

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Thank you PowerStrike for telling me that my idea won't work. And I know it won't, since you are a developer....

 

Oh, wait, you aren't. Which kinda means that your rebuttal carries exactly zero weight. Try suggesting your own ideas instead of telling everytanki else what's wrong with theirs. I promise I won't treat you the same way you treated me! ;)

Edited by sonofchrysalis3
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Thank you PowerStrike for telling me that my idea won't work. And I know it won't, since you are a developer....

 

Oh, wait, you aren't. Which kinda means that your rebuttal carries exactly zero weight. Try suggesting your own ideas instead of telling everytanki else what's wrong with theirs. I promise I won't treat you the same way you treated me! ;)

I don't think I trust you on that promise...

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1.) A radioactive kit that damages any tanks within a certain distance.

 

a radioactive magnetic wave that damages tanks all around your tank .. i've seen it in many games, seems to be a nice idea..

btw it goes away from your tank and gives damage to all opponents and pushes them away from you .. [ in a certain distance ]

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a radioactive magnetic wave that damages tanks all around your tank .. i've seen it in many games, seems to be a nice idea..

btw it goes away from your tank and gives damage to all opponents and pushes them away from you .. [ in a certain distance ]

Precisely, or if not pushing tanks away (which is an interesting idea, like a force field), it at least causes even worse damage when they touch you.

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Thank you PowerStrike for telling me that my idea won't work. And I know it won't, since you are a developer....

 

Oh, wait, you aren't. Which kinda means that your rebuttal carries exactly zero weight. Try suggesting your own ideas instead of telling everytanki else what's wrong with theirs. I promise I won't treat you the same way you treated me! ;)

Go away, noob.

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It will be better if there were impact boxes that increase your impact force. These boxes can drop only in Parkour Mode.

This will make parkour easier for lower ranks who don't have m4's. :D

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He ain't a newbie but he acted as if he was high and mighty which is kind of rude.

"High and mighty" as in calling you out for haunting this topic with never-ending discouragement that really doesn't affect anything? Wow, you should think about rewriting the dictionary sometime.

 

Thinking about kits, it would be neat if there was an anti-mine kit, one that rendered you invincible if you ran over one.

Edited by sonofchrysalis3
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