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Ideas for Supplies and Drones!


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I have idea about suplys.. more for mines.

What can be better than microupgrade mine? or even get it to m1 or more? ok getting to m1 and more i think isnt good, but think yourself :D

Ok. So if You can upgrade Blowing power? or make it more like for parkour? like when mine push back enemys more? it can be useful for parkour! or when You want to kill someone in hight rank if he have m2 armor and double armor equipped? how much mines You need? 3 or even more? i dont know, becoz i have never used them against hight ranks. So if we watch between low and hight ranks? 1 mine can kill mamoth in low rank, but if You have hight rank u dont see that mine when he explodes! he is not going to kill you anyways! so this is why i think can be good to upgrade mine.

Microupgrades should be like this:

.

Knockback;

Blowing power;

burning effect;

somehthing like slowness(because mine should break something in your tank normaly);

Time (when mine is ready to explode)

 

Thank you for reading this guys!

actualy i like only this one :D about firebox i dont like :D personaly :D

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I have idea about suplys.. more for mines.

What can be better than microupgrade mine? or even get it to m1 or more? ok getting to m1 and more i think isnt good, but think yourself :D

Ok. So if You can upgrade Blowing power? or make it more like for parkour? like when mine push back enemys more? it can be useful for parkour! or when You want to kill someone in hight rank if he have m2 armor and double armor equipped? how much mines You need? 3 or even more? i dont know, becoz i have never used them against hight ranks. So if we watch between low and hight ranks? 1 mine can kill mamoth in low rank, but if You have hight rank u dont see that mine when he explodes! he is not going to kill you anyways! so this is why i think can be good to upgrade mine.

Microupgrades should be like this:

.

Knockback;

Blowing power;

burning effect;

somehthing like slowness(because mine should break something in your tank normaly);

Time (when mine is ready to explode)

 

Thank you for reading this guys!

 

I would rather have something to speed up the cool-down times between mines.

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Grenades

 

How it works: You can throw a grenade(6th slot) in a little distance. Idk how long a meter is in TO, so you can throw it like the length of 3-4 mammoths in a row(distance can be upgraded with micro-upgrades).

All tanks in a redius like 2 wasps long around it will be damaged. (the further away, the less damage)

Price: 75 crystals.

Damage: 60-120 (If it's throwed right at a tank, then it will be 120 damage. If you are standing far away from it but still close enough to get hitted, then its 60 damage).

Cooldown: 20 seconds

Cooldown for other supplies: 7.5 seconds. No countdown for speed boost and regular mines.

Time to explode: The grenade will explode automatically 3 seconds after throwing.

 

Like the regular mine, it doesn't drop in a box from the sky.

 

 I don't know if its possible.. If it isn't, this may be an idea for the unity version??

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Grenades

 

How it works: You can throw a grenade(6th slot) in a little distance. Idk how long a meter is in TO, so you can throw it like the length of 3-4 mammoths in a row(distance can be upgraded with micro-upgrades).

All tanks in a redius like 2 wasps long around it will be damaged. (the further away, the less damage)

Price: 75 crystals.

Damage: 60-120 (If it's throwed right at a tank, then it will be 120 damage. If you are standing far away from it but still close enough to get hitted, then its 60 damage).

Cooldown: 20 seconds

Cooldown for other supplies: 7.5 seconds. No countdown for speed boost and regular mines.

Time to explode: The grenade will explode automatically 3 seconds after throwing.

 

Like the regular mine, it doesn't drop in a box from the sky.

 

 I don't know if its possible.. If it isn't, this may be an idea for the unity version??

 

btw i guess this will need a little launcher or something on the hull that actually throw out the grenade..

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I have come up with a supply called the GoldMultiplier. This can't be brought from the garage. It's like the Gold Box but instead of giving you crystals it will multiply all the crystals you receive at the end of the battle. The CrystalMultiplier could have an randomizing multiplication of crystals each time. So what could happen is that the box at times could multiply your end of battle crystal amount by say 5% or another time by 20%. The box will last for 24 hours since it has been taken by someone. I have read that the chance of a Gold Box dropping is 1 in 10,000 so the chance of this dropping could be 1 in 100 or 1 in 500 or something like that. Unlike the Gold Box, there would not be any siren going off to tell that the box is about to land. The box should look something like this (I know it looks a lot like the Gold Box from one time in Tanki Online). Just visit the link because I could not attach the picture for some reason.

 http://i.ytimg.com/vi/gDUDVclD_98/0.jpg

If the link does not work it is the April Fool's Gold Box I am talking about.

The box should have a question mark on it.

Ps Sorry if I copied anyone's idea.

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Idk how long a meter is in TO

All maps are made of props (squares) of the same size - 5x5 metres. You can easily judge distance on some maps where the squares are clearly visible, such as Skyscrapers and Madness.

 

As for the idea - it's an interesting concept, but I don't want Tanki to turn into CoD  -_-

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Drug Idea: Supercharge

 

Idea of the drug: Increases reload speed and charging speed by .5 (1.5 total reload speed) for 45 seconds.

 

But wait a sec! Isn't this just double damage but worse?

 

No, because reloading faster and dealing double damage are different. Also, the effect stacks with double damage.

 

Why this is a good idea:

  • Another damage boost
  • Balanced because you also receive recoil from your shots more often.
  • Add another layer of prediction to the game
  • Allow rail/shaft to charge faster
  • Reduces amount of time until you receive impact force to .67

 

Possible issues:

 

The main issue with this is the possibility of a new drug lord being announced. This could potentially cause thunder to become COMPLETELY busted.

The other possible issue is mispresses. It would be installed to the 5 key and mines moved to 6. Let me know what you think!

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A drug that increases the fire rate of all turrets by 33%? I say 33 because 50% might cause some issues with turrets that already have fast fire rates, like Twins and Ricochet. Also for Vulcan, increase the cooldown speed by 33%, as well as the spin-up speed.

 

Also a box that gives the tanker a mine would be cool, but in order to hold of drug lords, the tankers have to use that mine in THAT BATTLE or they'll lose it. Just a thought.

 

Also maybe increased impact force? That'd be cool, and I could see it working great for parkour enthusiasts.

Edited by KrystenHunt16

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All maps are made of props (squares) of the same size - 5x5 metres. You can easily judge distance on some maps where the squares are clearly visible, such as Skyscrapers and Madness.

 

As for the idea - it's an interesting concept, but I don't want Tanki to turn into CoD -_-

CoD?

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I have an idea for a new Supply: Bomber. Sounds OP, but really all it is, is that it gives you one shot to deploy a bomber plane and attack enemies. Another idea, Drone, basically a drone flying by you for 30 seconds and shooting any enemies.

Edited by Lagnadium

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