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Ideas for Supplies and Drones!


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That would be a very good idea when in a team battle such as Capture the flag. Imagine that the player on your team just took the flag and he is using a weak tank such as wasp and he will die within one shot from rail. You have a Double Armour and you can drop it for him and he would get it and eventually capture the flag. I can only see this working if only the people of the person team who dropped it can get the drug. Ex. Like if your are on red team and another player on blue drops a drug. you can not get it but only people on his team can.

 

Another idea would be to show the wait time for the pickup to drop.

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I think that a shock wave drug would be cool. it would act in a 360 degree radius around your tank dealing extreme concussive force to any tank around you that would knock them back and send them flying. it would dead little damage but would effectively send any nearby tanks flying. it would be usefull if you are being mobbed by many tanks, for goldbox hunting or for paurcore purposes.  

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My suggestion is that, when picking up a repair kit, it automatically brings the supplies you are using back to its full time limit. Meaning, if you have double damage, double armor, and speedboost on, and they are all about to expire, but you pickup a repair kit, it automatically brings them back to the full time limit. Clicking on the 1 on your keyboard would not have the same effect, only picking it up would. If you think about it, you pick up repair kits much less than all other pickups anyways, so I suggest this idea off of my experiences from Tanki.

 

Thanks.

I feel that would be a little bit overpowed

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I guess this could help an Isida, like when you need immediate repairs but there's only one Repair Kit and a damaged Isida, but then the question for me remain why not let the Isida take it an just use your own?

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Hello Tankers! 

 

I would like to suggest a temporary jump, that allows you to jump 1-3ft above the ground for 1 second. Also, another could be added that is only available from Sergeant-Major and onwards. The cost is 250 Crystals, because it is very hard, and you can only have one jump active at a time. Also, the cooldown time is 2 minutes, because it is very powerful, and very useful. For example, if you are on a map, Espenlade, for example, and you get the flag, but there are 2 titan hulls blocking your way. You could simply jump over them, and get away with the flag. I hope this helps!

 

Happy Tanking!

 

Edited by Covingtonschool

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By watching... You drop the suppy and it falls out of your tank, so it wil lay on the ground.

everyone's going to be asking if admin can drop a gold now.

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Hello Tankers!

 

I would like to suggest a temporary jump, that allows you to jump 1-3ft above the ground for 1 second. Also, another could be added that is only available from Sergeant-Major and onwards. The cost is 250 Crystals, because it is very hard, and you can only have one jump active at a time. Also, the cooldown time is 2 minutes, because it is very powerful, and very useful. For example, if you are on a map, Espenlade, for example, and you get the flag, but there are 2 titan hulls blocking your way. You could simply jump over them, and get away with the flag. I hope this helps!

 

Happy Tanking!

Well...i dont think that could ever be added in....the reason there are heavey hulls for defending is cause they stop you from going on without fighting them. This could ruin gameplay too much...it would also ruin parkour as everything in it would become easy, and any trick or stunt would be not as impressive. Sure, low rankers would love it, but high ranks would need to alter their entire play style in battles and parkour...i also personelly hope this is never added, no offence.

 

Btw, im commenting on both your ideas sinply be cause i saw that you only had 2 posts, and ii was curious to see your first one. Pls dont think i have a grudge on you or something :P

Edited by MrCheezyPotato

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What if equipping one supply lowered your other stats?

For example, I spawn in an equip DD and my defense drops like a brick.

The only thing is I don't know what to do about Repair Kits and Mines.

eh..i dont think thats a very good idea at all..sorry, but i dont think that could or would ever be added to the game

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What if equipping one supply lowered your other stats?

For example, I spawn in an equip DD and my defense drops like a brick.

The only thing is I don't know what to do about Repair Kits and Mines.

I Like the idea and want to add on to it. If someone uses DD, then defense drops 50%. If someone uses DA, then Damage is reduced 50%.

If Nitro is activated, attack and defense drop by 10%.

 

If DD and DA are used, then speed drops 50%.

If DA and Nitro are used, then Attack drops 65%.

If DD and Nitro are used, then Defense drops 65%.

If all Three drugs are used, the hull is overloaded and loses HP at a constant rate of 3% per second until one of the drugs wear off.

 

For repair kit, the effectiveness is determined by how many drugs are active.

If no drugs active, repair works as normal.

If 1 drug active, only heals 66% of total HP

If 2 drugs active, only heals 50% of total HP

If 3 drugs active, only heals 33% of total HP

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