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Ideas for Supplies and Drones!


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Ok.... dont talk about wasp m0.....who cares about wasp m0. In my battles wasp m2 is dead in 1 second. You may think "that vulcan on red side of noise sniping blue base ramps would be too op". But you're forgetting that the blue side also has that drug. So a rico on this drug would be powerfull enough to actually knock off vulcans aim

Edited by A_R_A_K_E_L_Y_E_N

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your gismo....you of all people should realize how op that would be.....

Or he is 5 yrs old and thinks if it would get added he would be the pro? :D

He just cant realise that, everyone will use them and he will be killed instantly.

 

It would be the most used drug in xp

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Ok.... dont talk about wasp m0.....who cares about wasp m0. In my battles wasp m2 is dead in 1 second. You may think "that vulcan on red side of noise sniping blue base ramps would be too op". But you're forgetting that the blue side also has that drug. So a rico on this drug would be powerfull enough to actually knock off vulcans aim

It is impossible to cnock vulcans aim. You need like 4 railguns to knock it out!

Vulcan is aimong automaticaly, spinning turret and stuff like that.

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possibly, maybe not increasing the power though for enlarging...that could be abused.....well, maybe increase a little

Your tank is pushing out some plates from himself or sucking them closer to tank center, so where he might get more mass? He dont get anything, only larger size.

Also when you are a bit smaller you dont drop anything from yourself, because your mass will go back too..

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It is impossible to cnock vulcans aim. You need like 4 railguns to knock it out!

Vulcan is aimong automaticaly, spinning turret and stuff like that.

rico hits harder in total than railgun. The 5 year old is you. I know better than you apparently that impact force is not a one shot kill thing..... the drug can be tweeked to affect each turret by a realtive ammount. Maybe vulcan can have a reduced ammount of increase to balance the drug.

 

Now just to put you into the right perspective lets take an example as the following:

DA doesnt exsist and I propose a supply idea of double armor. "Double armor is a supply that once activated will double the ammount of damage needed to kill the activator". Your responce would be "but then users like you """"5 year old users?"""" With mammoth m3 would use it and the isida m0 will have 0% chance of destroying you, this drug is too OP

Edited by A_R_A_K_E_L_Y_E_N

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It is impossible to cnock vulcans aim. You need like 4 railguns to knock it out!

Vulcan is aimong automaticaly, spinning turret and stuff like that.

Very true, or at least around WO4 & 5

rico hits harder in total than railgun. The 5 year old is you. I know better than you apparently that impact force is not a one shot kill thing..... the drug can be tweeked to affect each turret by a realtive ammount. Maybe vulcan can have a reduced ammount of increase to balance the drug.

Now just to put you into the right perspective lets take an example as the following:

DA doesnt exsist and I propose a supply idea of double armor. "Double armor is a supply that once activated will double the ammount of damage needed to kill the activator". Your responce would be "but then users like you """"5 year old users?"""" With mammoth m3 would use it and the isida m0 will have 0% chance of destroying you, this drug is too OP

I do agree on what your saying....but i dont agree on how your saying it..... Rico isnt that good under M2, and its mainly known fornits high damage in lower ranks, plus its ammo suply runs out very quickly, so its not good for fighting Vulcan. Trust me, i know about Rifo m1 and m0, iv been using it since December 2014. Its also not very stable on light huls and hunter, which are very common, so Eico doesnt work too well against vulcan......Railgun is a shoot and run kind of thing, so the Vulcan doesent have much time to knock off theirbaim anyways, but Railgun also doeswnt knock it off very well since its mainly forxamage. In higher ranks, its bettr for knockback but not in m0 and m1. There is difference in saying that one turret is not as good as another in certain aspects and asking for a drug that would jist kinda ruin lots of gameplay...... and btw, DA was a terrible example. More health/armor is a pretty basic part of almost ANY combat game, but something like makeing more impact force isnt that universal.... It may seem really good depending on what turret the person has, but the suggestion would mainly just help op turrets to become more op over the average ones.....there are many druggers in today's tanki, and its already hard enough to fight them at times, so what i dont understand is why this thread exists at all...

If youd like ae weight ( already proposed) to balance it out even more sure ( da undoes dp. So double weight undoes double impact)

Btw, i never said just double weight. I also said to alter size too

You have got to realize that more than one person can be creative... so if you think you are creative it can still mean that others are too

Yes, i do realize that and Speedy does too. Iv been on this forum long enough to know that.....yet all the good ideas are discarded or forgotten after a time.... its actually kinda sad.....

 

 

Iv comment on just about every idea ever since october in I&S, Ideas for Gamemodes, and many others...there are very creative pwople out there

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drone

would go in 6th slot.

when u press 6, you move your tank looking from a special view.

much easier to find gold and other boxes you need 

good for special missions.

That could be good, but it cant be able to collect the boxes that drop. Maybe also have it have a very small turret that does 60% less damage, and the turret is the same as the one one on your tank. It should have 10 health and a hitbox that was 3 times the size of hiw big it actually is, that way turrrets like railgun and twins would be able to hit it and kill it better. Haveing a tiny hitbox would be kinda op since rails would most lilely miss it and they would be vulnerable. Also, if drone dies, your tank loses 90% of its health. If you presss 6 again, you deaactivate the drone and it will be in your garage again. The only way for you to use up your drones is if they are all destroyed.

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One word, "Sentry".

This will be an expensive supply that cannot be rewarded by missions, it can only be bought. Upon pressing the 5 key, a small box (smaller than a supply box) will be dropped by your tank. After one second, it will "open" and a small machine gun turret will pop out. It will have a fixed range, and do small amounts of damage (as much as a base M0 vulcan); but it has unlimited fire time, and can target enemy tanks. It does have health though, and disappears when you die (like with mines). The health is less than a tank's, and if killed, it will reward you with xp.

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Another idea, "plasma shield"

Unlike my previous idea, this could be awarded in missions, but is maybe more rare than a Mine, and costs more than the Sentry would. Upon activation, it would surround your tank with a shield that shows your team color (red, green, blue), and can redirect opponent's weapons. Upon redirection, another tank could get hit. Also, the shield only lasts for 15 seconds, or until it "receives" a total of 250 damage. You would be able to see how much shield is left, because a bar would show up above your health in purple. Like with the ammo bar, only you can see it. If a teammate with an Isada heals you, it won't affect the shield.

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One word, "Sentry".

This will be an expensive supply that cannot be rewarded by missions, it can only be bought. Upon pressing the 5 key, a small box (smaller than a supply box) will be dropped by your tank. After one second, it will "open" and a small machine gun turret will pop out. It will have a fixed range, and do small amounts of damage (as much as a base M0 vulcan); but it has unlimited fire time, and can target enemy tanks. It does have health though, and disappears when you die (like with mines). The health is less than a tank's, and if killed, it will reward you with xp.

Another idea, "plasma shield"

Unlike my previous idea, this could be awarded in missions, but is maybe more rare than a Mine, and costs more than the Sentry would. Upon activation, it would surround your tank with a shield that shows your team color (red, green, blue), and can redirect opponent's weapons. Upon redirection, another tank could get hit. Also, the shield only lasts for 15 seconds, or until it "receives" a total of 250 damage. You would be able to see how much shield is left, because a bar would show up above your health in purple. Like with the ammo bar, only you can see it. If a teammate with an Isada heals you, it won't affect the shield.

 

 

I do like the way you word all your ideas :)

 

I like your sentry idea much more tha when other people have said it since you added things like how it woukd open onky after 1 second. I like details. Generally, the more details someone puts, the mire i will like it/ more constructive feedback i will give.

 

I also like the sheid thing, i though i imagine that peoole woukd exploit it pretty quickly or it would just just use it at the perfect times to make battles imbalenced...its too bad....

 

 

i do realize that other people have said some of the same ideas, but the wernt worded the same or they were missing some things in it

 

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They should just close this topic, people complain enough about druggers and yet Im sure you'll complain,rage, brake your computer cause of new supplies killing u. Im sure you'll just hate them.

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They should just close this topic, people complain enough about druggers and yet Im sure you'll complain,rage, brake your computer cause of new supplies killing u. Im sure you'll just hate them.

mmm...

 

 

sadly, i will get sued if i break the computer that i play tanki on :/

 

I only follow this topic so i will get a few days warning before something comes out(if the devs actually looked here that is)

 

Im also trying to get people to realize what suppies actually do.

 

 

And lastly, i just like the disscussions and arguments :P

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You know the thing is and understand me - this is exactly about supplies.

 

What you do will reflect on you! So if your suggestion gets impended, don't cry cause you suggested it. You just suggest cause you much want to become popular. And if your bored and that's why you come here pls just no. 'Conversation clubs' and 'forum games' are made if you're bored. Or go read article, no need to post useless trash. Yup 'trash' not all, i like some supplies but seriously you don't want to go against your own supplies.

 

Oh and for mrcheezy you can actually create a topic in off topic discussion ''arguments and solutions'' people will be redirected to argue there and others can help+ as u said.

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You know the thing is and understand me - this is exactly about supplies.

 

What you do will reflect on you! So if your suggestion gets impended, don't cry cause you suggested it. You just suggest cause you much want to become popular. And if your bored and that's why you come here pls just no. 'Conversation clubs' and 'forum games' are made if you're bored. Or go read article, no need to post useless trash. Yup 'trash' not all, i like some supplies but seriously you don't want to go against your own supplies.

 

Oh and for mrcheezy you can actually create a topic in off topic discussion ''arguments and solutions'' people will be redirected to argue there and others can help+ as u said.

You do have a very good point, and maybe some good advice for me at the bottom, but i also liie seing peoples' ideas in the first place, while haveing a discussion about them is nice too.

 

And....

 

-Im too lazy to go make a topic about that :P

 

-The topic wont get as many people in it

 

-I dont want to follow any more topics that i already foloiw since it already requires over an hour a day at times to look through all the notifications and reply too, and im not rewarded in any way (except disscusions) like a mod is

 

-Im also busy writing something like a guide too, so that requires a bit of time. Mist of it will be revisons though since iv written WAY too much already, and im only like half way done :P

 

 

Btw.....people dont nessicarely just suggest things so they can be popular... —___—

Edited by MrCheezyPotato

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I have the BEST IDEA EVER!!!!

 

Make a faster reload supplie

It will cost 100 cry because its gonna give u a 20% faster reload

With every gun u shoot faster

And with vulcan fire and freeze and isida u will have more ammo before you run out of ammo

Hammer will still have 3 shots but will just reload faster and get faster ur 3 shots back

U can also make a velocity supplie that prevents knockback and recoil

It wont give u 100% but 70%

Think about it

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You do have a very good point, and maybe some good advice for me at the bottom, but i also liie seing peoples' ideas in the first place, while haveing a discussion about them is nice too.

 

And....

 

-Im too lazy to go make a topic about that :P

 

-The topic wont get as many people in it

 

-I dont want to follow any more topics that i already foloiw since it already requires over an hour a day at times to look through all the notifications and reply too, and im not rewarded in any way (except disscusions) like a mod is

 

-Im also busy writing something like a guide too, so that requires a bit of time. Mist of it will be revisons though since iv written WAY too much already, and im only like half way done :P

 

 

Btw.....people dont nessicarely just suggest things so they can be popular... —___—

Or they suggest them to look dumb :D

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I have the BEST IDEA EVER!!!!

Make a faster reload supplie

It will cost 100 cry because its gonna give u a 20% faster reload

With every gun u shoot faster

And with vulcan fire and freeze and isida u will have more ammo before you run out of ammo

Hammer will still have 3 shots but will just reload faster and get faster ur 3 shots back

U can also make a velocity supplie that prevents knockback and recoil

It wont give u 100% but 70%

Think about it

Uhh...wow...very original... :D

 

 

<_<

 

 

Reducing knockback would be kinda cool, especially at higher ranks against things like Hammer and Vulcan

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