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Ideas for Supplies and Drones!


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There should be a supply of missile

It should be aimed like shaft and follow the tank even if the tank moves( like the modern laser guided missiles in real life)

The cost may vary i.e. More damage->more cost

Less damage ->less cost

The game developers may change it slightly but it is a very good idea

Also it should be available at different levels eg. In recruit the damage should be 25

For a warrant officer it should be 75 ,

For a generallissisimo it should be 150

Since the hulls get upgraded the damage of the missile should change at different levels and so should the cost

Or you could make the missile so that it does a fixed percentage of damage to all types of tanks. For example it would do 50% damage to every type of tank (Hornet, Wasp, Mammoth, etc. M1, M2, M3.) so you don't have to change it for each rank. Of course the devs can choose what percentage it should be, but it is a cool idea.

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​I also have another idea which is called the shock bomb. Once you press the 6 key it will drop a shock bomb which you can remotely detonate from wherever you are on the map. It will shock all tanks within a certain radius for 1-2 seconds which will disable them from moving or firing. This will be useful for capturing flags or finishing off enemies. It won't be too OP since it will go into cooldown once it detonates and you can only have one shock bomb on the map at once. Players won't be able to see it until they are VERY close, like a normal mine. It will have the same colours as the normal mine (red for red team, blue for blue team) but it will have like random electricity sparking from it but you can only see this once you are very close like a normal mine. You can get it from daily missions or buy it in the garage. The devs can choose the price. Once the person who placed it detonates the shock bomb, all tanks within its radius will be unable to move or fire and will also have electricity coursing on the tank so you can see that that tank has been shocked. Like this post if you like the idea!

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everytime u use a repair kit it always goes on for a bit . but the other kits r for 30seconds why cant the repair kits be 30 seconds???? I suggest the repair should be the same time as the rest of the drugs .

Topic merged.

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everytime u use a repair kit it always goes on for a bit . but the other kits r for 30seconds why cant the repair kits be 30 seconds???? I suggest the repair should be the same time as the rest of the drugs .

​Omg are you serious dude!!!??? If the repair kit lasts for freaking 30 seconds you'd be immortal (except if a high damage shaft 1 shot kills you). The repair kits job is to give you another life, another chance before you die. It heals you to full health and then goes away and that's enough. And for the record other supplies are 45 seconds not 30.

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​Ok my idea is an automatic instant reloading drug. When you press the 6 key your reload bar will instantly become full. I know that this won't be much use for turrets with short reload times like smoky or twins but imagine how great it would be with long reload time turrets like shaft, railgun, firebird, freeze, isida, ricochet, hammer. Pretend that your in a team deathmatch and the scores are tied. The battle fund is huge and you have a great score. There are only a few seconds left. You are in a duel with an enemy player and you both have railgun and hornet. Your enemy manages to shoot you first and then you shoot him. You know that he will definitely kill you since his railgun will reload first and if he does then your team will lose and your incredible score will go to waste. So you use the instant reload and shoot your enemy, destroying him and making your team win!

 

This is just one example, but I'm sure you guys can think of many more. It won't be too OP since once you use the instant reload it will go into cooldown so it's just for those desperate times when you need to get an extra shot off. Since all drugs have a symbol when you use them the symbol for the instant reload will be a stack of 5 bullets that flash while you instantly reload, similar to the repair kit. It won't be too pricy, maybe 100 crystals? But you can also get them from daily missions too. Like this comment if you like this idea!

 

 

Or you could make the missile so that it does a fixed percentage of damage to all types of tanks. For example it would do 50% damage to every type of tank (Hornet, Wasp, Mammoth, etc. M1, M2, M3.) so you don't have to change it for each rank. Of course the devs can choose what percentage it should be, but it is a cool idea.

 

 

​I also have another idea which is called the shock bomb. Once you press the 6 key it will drop a shock bomb which you can remotely detonate from wherever you are on the map. It will shock all tanks within a certain radius for 1-2 seconds which will disable them from moving or firing. This will be useful for capturing flags or finishing off enemies. It won't be too OP since it will go into cooldown once it detonates and you can only have one shock bomb on the map at once. Players won't be able to see it until they are VERY close, like a normal mine. It will have the same colours as the normal mine (red for red team, blue for blue team) but it will have like random electricity sparking from it but you can only see this once you are very close like a normal mine. You can get it from daily missions or buy it in the garage. The devs can choose the price. Once the person who placed it detonates the shock bomb, all tanks within its radius will be unable to move or fire and will also have electricity coursing on the tank so you can see that that tank has been shocked. Like this post if you like the idea!

​Any replies or suggestions?

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Name: Deflector Shield

What it does: Creates a glowing blue transparent hemisphere encircling your tank.

What does it protect against: Impenetrable to all guns at long range except Shaft (for Shaft the damage is reduced by 75%). Medium range the damage done is reduced by 35% on top of any protection done by a module. At close range the damage is reduced by 10% for all long range guns (Thunder, Railgun, Smokey, Shaft) and 5% for the other guns. There is an exception (see "cons").

How Long does it last: 35 seconds. There is also a 90 second cooldown for this supply.

How much would it cost: 230 crystals for 1.

Pros: Would make Shaft better as you are more free to aim and pick off targets without being sniped by another Shaft as soon as you leave cover.

Also help people defend Capture Points more easily.

Cons: If you are not stationary while using this supply the damaged reduced percentage is reduced by half (Shaft defense at long range would be 37.5% instead of 75%).

The blue glow would easily be visibe during night battles.

 

 

Ever been defending a flag or point with some teamates who are really low health and won't drug?

 

Name: Splash Repair

What it does: Boosts every tank's hull value by 30 (to a maximum of full health) in a range the size of Firebird m0 range and removes freeze and burn effects.

Cooldown: 45 seconds

How much does it cost: 200 for 1 item.

Pros: Can be used to help keep a healing Isida alive. Will also help the overheat damage from Vulcans. Can also help deal with the afterburn from Firebird on a group of tanks.

Cons: Will also heal enemy tanks in range. Cannot be picked up, only avaliable through the shop and missions. Cannot be used in conjunction with repair kits.

 

 

 

Thoughts?

Edited by Savage
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Name: Deflector Shield

What it does: Creates a glowing blue transparent hemisphere encircling your tank.

What does it protect against: Impenetrable to all guns at long range except Shaft (for Shaft the damage is reduced by 75%). Medium range the damage done is reduced by 35% on top of any protection done by a module. At close range the damage is reduced by 10% for all long range guns (Thunder, Railgun, Smokey, Shaft) and 5% for the other guns. There is an exception (see "cons").

How Long does it last: 35 seconds. There is also a 1 minute cooldown for this supply.

How much would it cost: 150 crystals for 1.

Pros: Would make Shaft better as you are more free to aim and pick off targets without being sniped by another Shaft as soon as you leave cover.

Also help people defend Capture Points more easily.

Cons: If you are not stationary while using this supply the damaged reduced percentage is reduced by half (Shaft defense at long range would be 37.5% instead of 75%).

The blue glow would easily be visibe during night battles.

 

 

Ever been defending a flag or point with some teamates who are really low health and won't drug?

 

Name: Splash Repair

What it does: Boosts every tank's hull value by 30 (to a maximum of full health) in a range the size of Firebird m0 range and removes freeze and burn effects.

Cooldown: 45 seconds

How much does it cost: 200 for 1 item.

Pros: Can be used to help keep a healing Isida alive. Will also help the overheat damage from Vulcans. Can also help deal with the afterburn from Firebird on a group of tanks.

Cons: Will also heal enemy tanks in range. Cannot be picked up, only avaliable through the shop and missions. Cannot be used in conjunction with repair kits.

 

 

 

Thoughts?

The deflector shield according to me,is too op for the price.

I think it should be of like 250 cry

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The deflector shield according to me,is too op for the price.

I think it should be of like 250 cry

Ok, thanks for the advice!

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no it must be around 300 crys + cooldown must be 2 mins 

 

........DEADPOOL

I'll change the cooldown to 1.5 minutes :P and 230 crystals for the price.

Edited by Savage

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​Uh guys can you reply to my ideas

The shock bomb idea is interesting but it could also be too overpowered. I think in order for it to be on the same level as the the other supplies it could be triggered by an enemy, but still do the shock effect to all tanks at close range.

 

How long will the effect last?

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The shock bomb idea is interesting but it could also be too overpowered. I think in order for it to be on the same level as the the other supplies it could be triggered by an enemy, but still do the shock effect to all tanks at close range.

 

I was thinking that it would either detonate when a tank runs over it or you could remotely detonate it from wherever you are on the map.

 

How long will the effect last?

 

​The shock effect will last about 1-2 seconds so its not too OP.

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This idea for a supply might work. The Infantry supply. :D This would be the 7th slot, so when you press 7, 2 - 5 tanks will appear with any of the following hulls: hunter M0, Wasp M0, Titan M0. All hulls will have no micro-upgrades. They'll also have any of the following turrets: smoky, firebird, twins. Same rules apply to turrets. This supply should be bought for real money, and/or available to premium accounters. This should be a reward in daily missions, but perhaps the minimal rank requirements to earn this supply should be maybe Sergeant-Major(?). The generated tanks should be AI controlled (like in the tutorial), and will die if destroyed (they won't regenerate). The purpose of this supply is to:

 

a) turn the tides of the battle,

b) distract enemies.

c) provide additional firepower for your team

d) use as additional 'players' for your team, evening the score.

 

Please reply to this post if you have any suggestions, and give me your opinion please!

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This idea for a supply might work. The Infantry supply. :D This would be the 7th slot, so when you press 7, 2 - 5 tanks will appear with any of the following hulls: hunter M0, Wasp M0, Titan M0. All hulls will have no micro-upgrades. They'll also have any of the following turrets: smoky, firebird, twins. Same rules apply to turrets. This supply should be bought for real money, and/or available to premium accounters. This should be a reward in daily missions, but perhaps the minimal rank requirements to earn this supply should be maybe Sergeant-Major(?). The generated tanks should be AI controlled (like in the tutorial), and will die if destroyed (they won't regenerate). The purpose of this supply is to:

 

a) turn the tides of the battle,

B) distract enemies.

c) provide additional firepower for your team

d) use as additional 'players' for your team, evening the score.

 

Please reply to this post if you have any suggestions, and give me your opinion please!

Uh, in case you're wondering why there's an emoji in front of "distract enemies", it's because I meant to put b), but somehow it turned up as an emoji with shades. Sorry for the confusion!

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1: Ghost

Duration : 1 Minute

Use : Makes tank see - through for 30 seconds. Its outline and the name/rank/hp is still visible.

*Damage is still done

**Costs 50 crystals each.

 

2: Decoy

Cost: 100 crystal

Leaves a decoy tank where you are when you apply the decoy.

Looks identical to the tank you wear

*No username above.

**When you apply it, you have 5 seconds to run away before it solidifies.

 

Please comment more supply ideas.

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Yes.I have one it is called air strike it drops 5 bombs and it does infinite damage but...it costs 1000 crystals for one supply ;)  and also 10 crystal box and it is buyed with real money 1 box=0.50$ 5 boxes=1$ 10 boxes=5$ so that we can avoid hackers and transfering crystals :D and for rio tzunami supply and it costs...<550,050 crystals>...

 

 

 

 

 

 

 

that's about it  :lol:  :D  :D  :) 

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My suggestion is to change the button to drop goldbox from 6 to anything else, a far button from usual buttons that activate supplies. I accidentally drop goldbox while I want to drop mine and it feels bad when you drop a dollar by mistake. I hope you take that quite seriously

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How about a supply that includes all three, speed boost, double power, and double armor? More expensive to buy and less common to drop in battles.

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How about a supply that includes all three, speed boost, double power, and double armor? More expensive to buy and less common to drop in battles.

They already exist in game in the form supplies kit

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We all want to make tanki more.. tankier and so the the atomic bomb supply allows players to drop it at the end of the battles when your team losts by pressing the button 7 it will show a notification by who the bomb is dropped, it will also leave a mark just like the other boxes from where the bomb will be dropped with the X mark this bomb can kill 7 metres around where the tanks are and after it exploded it will leave a mark just like the massacre ( the holes ) this supply costs will be cost about 700 crystals 

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