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Ideas for Supplies and Drones!


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The Zero Module is just only a decoy. Can the developers merge together with the Zero Module, the Zero Supply Mode as well. At the moment, the Zero Module is quite useless because it does not give any special ability. When players equip this Zero Module, it will only make the Zero Supply Mode available to player to use in battles, which they can turn on and off. When this module is equipped, it will also disable modules with protections off as well.

Topic merged

 

There is no more "Zero supply". It's now called "Overdrive". It can't be merged with the Zero Module because that module is needed for when a player wants to take off their protections for whatever reason (e.g. for a format battle). Also, since the Overdrive is part of the supplies system and modules are part of the protection system, it doesn't make sense to merge the two. There are far better ways to incorporate Overdrive into the game.

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Sorry but slowing down the speed of supplies is one big bad idea I think the speed of supplies ought to be back to how it was before the change but keep the 100% power up. The speed of supplies is to slow during that time I got killed over a dozen times before I got round to using my supplies so please put the speed of supplies back to normal but keep the 100% power up thats all you have to do. Tanki people who are still getting profite on people buying supplies anyway so I dont see where there is a problem.

 

From faster the cool.

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there should add a supply that for 30 sec or howeverlong your turret has no reload time should not be common in battles like other supplies but should be more common then gold boxes

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Thank you tanki for Listening to me about putting the supplies back to normal and including the supplies speed just think of something else better that does not include messing around with the supplies or the supplies speed.

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Teleport box

 

 

Once used (or activated) it will teleport you and others near you to any where on the map (or to ur base haven't decided). this will help the flag carrier escape with the flag or escape death. Like if u agree

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Teleport box

 

 

Once used (or activated) it will teleport you and others near you to any where on the map (or to ur base haven't decided). this will help the flag carrier escape with the flag or escape death. Like if u agree

 

it will be impossible to kill drugger ..and trolls would abuse it

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Instead of pressing 12345, why not we make players press just 1 and 2

 

I think that each player should carry only 2 types of supplies into battles. Before entering a battle , players should go the garage and choose which 2 supplies they are going to use. Then, when they enter into the battle, they will only be allowed to use 25 of each type of supply (DA/DD/SB/mines) or 5 Repair Kits only.

When in battle, players can go to the garage to change to another type of supply. Changing to another type of supply in battle will induce a 5 min cool down before the player can change to another type of supply again. Once they expend their 25 of each type of supply or 5 repair kits, they will not be allowed to change to another type of supply.

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New supply - Anvil Box (double weight box)

 

pretty useful for catching golds and prevent flipping

And specially useful when you play at the boundaries of the map, so you don't fall off the map. I agree with this idea. 

 

Another supply idea could be doublé fire rate, so tanks reaload and shoot faster. I don't know if that idea was already suggested but I am new and this is my second post xD Greetings from Colombia.

 

Double Fire Rate box can be in less amount thann other boxes, blue color can be nice :) with an image of a mechanic armn grabbing a tank's bullet, as real automated turrets.

Edited by davidvpcol

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And specially useful when you play at the boundaries of the map, so you don't fall off the map. I agree with this idea. 

 

Another supply idea could be doublé fire rate, so tanks reaload and shoot faster. I don't know if that idea was already suggested but I am new and this is my second post xD Greetings from Colombia.

 

Double Fire Rate box can be in less amount thann other boxes, blue color can be nice :) with an image of a mechanic armn grabbing a tank's bullet, as real automated turrets.

I am glad u like my idea :D

 

but to your idea I think it would be OP when used simultaneously with double damage

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I am glad u like my idea :D

 

but to your idea I think it would be OP when used simultaneously with double damage

That is why I said to lessen the amount of DFR boxes in the map, anyway, have DD with DA and Speed is already OP  :P The solution to a tank having all boxes together is to make their efecto shorter. In the birthday days withe the shift key you had all boxes, but their effect was far shorter tan the normal ones, so if you get all 5 boxes, or 4 (including Double Fire Rate) the effect is shortes for all of them. 

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Can the colour of the parachute from which a supply drops be changed according to the colour of the supply. For eg- Red parachute for damage supply,Green parachute for repair supply.And so the gold paarachute for gold box which shines very brightly so that everyone knows where it is dropping and hence there would be a better competition. The cover of gold box could also be changed to shining gold. Thank you.

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As stated, the power ups are too powerful.  I have mentioned this before.  If you are not going to modify or allow these to be not allowed in all battles, you should consider restricting these to holidays or pick up in game only (i.e., remove them from supplies).  Games are ruined and players are leaving very frequently.

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As stated, the power ups are too powerful.  I have mentioned this before.  If you are not going to modify or allow these to be not allowed in all battles, you should consider restricting these to holidays or pick up in game only (i.e., remove them from supplies).  Games are ruined and players are leaving very frequently.

I am speaking mostly of the power boost.  I don't have as much of a problem with double armor or speed boost.  The power boost ruins balance in the game.

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Idea: Small, very insignificant, robot that will explode upon hitting anything solid (including (but limited to) trees, speed bumps, walls, buildings and other tanks including your team mates). 

 

Other features (pros and cons)

 

1...can only go in a straight line. Cannot be controlled in anyway. The path it takes is straight and true. 

 

2...can go up ramps but cannot turn

 

3...cannot jump, will not bounce or ricochet. 

 

4...If sent over the edge of a building or cliff it will explode upon hitting the ground (or a hiding enemy tank)

 

5...Has 1/4 (or maybe 1/2) damage of a mine. It won't do much damage to a tank with full health but it would kill a tank with very little or no life that may be hugging a wall below. Will not kill a Wasp at full health, but will do damage.

 

6...Only 1 can be released by each player in a 15 minute battle, 2 in a 30 minute battle, etc. If there's no timer set for the battle, then there will be a 15 minute cooldown period. If you have released you robot, you cannot reload the tab or rejoin a battle after a disconnect and release another. 

 

7...Very small, only a few pixels big. Similar to an ant running across the floor and moves very quickly. 

 

8...Unlocks at WO1.   

 

9...Can only go in one direction...Forward of the tank releasing it. If the enemy is chasing you and you release the robot, it will go in front of you. If you turn around and face the enemy, it will go in front of you, hitting the chasing tank.

 

10...If it hits a team mate's tank, it will explode, but do no damage. So, your aim better be good. 

 

11...Has some splash damage, but only half of the energy of the robot. If the robot has the exploding damage 1/2 that of a mine, then the splash damage will be 1/4 of the damage of a mine. 

 

12...If you die after releasing the robot, it will continue along its path until it hits something solid. Much like if you are using Firebird and you die during the attack, the tank continues to burn. 

 

Of itself, one robot doesn't do much damage, but if one is released by several players at one time, the damage can be significant.  

 

 

 

 

 

 

 

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Idea: Small, very insignificant, robot that will explode upon hitting anything solid (including (but limited to) trees, speed bumps, walls, buildings and other tanks including your team mates). 

Topic merged.

 

So basically like a spider mine from TX, only instead of following enemies it just goes in a straight line. Sounds interesting.

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Hey modders, how about Double Fire Rate box? A blue box that for shaft, striker, railgun and 1 shot turrets, decreases reloading time. And for fire, cold, vulcan, and continued fire, it make it last longer. Can be 25% quicker fire rate/ fire time. 

 

For example, if magnum reload time is 5 sec, with the box it would be 3,75 seconds.

 

And for the othe type of turrets, if for example, Firebird can have 4 sec of continued fire, now it could shoot for 5 seconds.

 

25% of increase :) 

 

Vulcan would have 25% fire time too. 

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hi

i wish you put a new supply that will heal all the teammates . whenever they are . supply will be expensive than all of the others and only one use in each battle

thanks

#Game_Devloper_And_Android_Apps

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Bring back the old supply system.

Which one? Be more specific, the one before the cooldown was added? or the ones in between (cooldown time changes and SB increase from 30% to 40%)?

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