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Ideas for Supplies and Drones!


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i have a solution for excess drugers .. if like a double damage supply is activated the tanks health decreases to half.. and when the time fr supply ends it returns to normal... similar for double armour it will cause damage to halfen

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I suggest to remove drugs and that you could only use drugs when:

1. You are carrying enemy flag.

2. You try to capture a point in control points mode.

3. The gold box is dropping.

 

That wouldn't apply to drop boxes

 

I suggest is because drugging is so annoying and you can be 4x more powerfull than other people if you use 2x damage and 2x armor.

 

 

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Reasonable lights from drop boxes!

 

The drop boxes glows without any reasonable meanings, So please add a new texture to the dropboxes just like the flag was changed and tubelights were added to it, add something that glows in the dropboxes.

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I suggest to remove drugs and that you could only use drugs when:

1. You are carrying enemy flag.

2. You try to capture a point in control points mode.

3. The gold box is dropping.

 

That wouldn't apply to drop boxes

 

I suggest is because drugging is so annoying and you can be 4x more powerfull than other people if you use 2x damage and 2x armor.

What's about the player(s) who want(s) to kill the flag carrier and it's OP with all the supplies?

What's about CP? Do you think that people is constantly away from the point?

This idea is unbalanced, it would be better to remove the supplies for all the situations instead, anyways they became annoying somehow. I agree with the gold box drop only.

 

 

 

Reasonable lights from drop boxes!

 

The drop boxes glows without any reasonable meanings, So please add a new texture to the dropboxes just like the flag was changed and tubelights were added to it, add something that glows in the dropboxes.

 

It sounds good, it would be better if you provided a graphic concept though :P

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Double turret effect supply. it would increase not the damage but the turrets special effect. For firebird it would make the enemies have afterburner for a longer duration. For freeze the enemies would be frozen faster. for isida it would just heal allies faster. for hammer the impact force would increase and the same thing for thunder twins railgun shaft striker and smoky.for magnum twins thunder and striker it would have more splash damage. it would not fall on battlefields and would only be purchased in garage or be awarded for premium acc or missions. it would cost 125 crystals and last as long as a defense boost. it would look like a repair kit but with a blue turret silhouette instead of a wrench. it would be unlocked at     

first sergeant rank. 

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i have a solution for excess drugers .. if like a double damage supply is activated the tanks health decreases to half.. and when the time fr supply ends it returns to normal... similar for double armour it will cause damage to halfen

no just no

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Drug breaker.

 

Delete others drugs.

 

50 cry, 5 minute cooldown

 

delete all drugs and don't let to get drug again for 2 minute

After 2 minute, target player will get "drug shield" for 3 minute.

 

This drug will protect you from just one more drug breaker.

noooo nooo no thats bit op

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I would like there too be  "Ammo" supplies you push the 7 key and you have full ammo for however

long the supplies last,   please. As in say you have the firebird equiped you can hold down the "space" bar forever till the "AMMO" supply runs out. cost 50 cry.

 

 

 

                                          Thanks

yes please

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Tanki does not need anymore boxes added to the game as its most popular supply is Double Damage. But I would like a box that gives player unlimited supplies for 20 seconds just like the one they did in the april fool's event. It may drop just like a gold box or even rarer which can benefit the players tactically.

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Tanki does not need anymore boxes added to the game as its most popular supply is Double Damage. But I would like a box that gives player unlimited supplies for 20 seconds just like the one they did in the april fool's event. It may drop just like a gold box or even rarer which can benefit the players tactically.

Topic merged

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My idea is, we are able to activate one of the supplies for our teammate, one at a time. If you use supply for your teammate, there will be a cool down for you and your teammate once the supply is activate to avoid spamming of supplies by multiple teammates.

This will also make the battles more strategic.

Feel free to discuss. If you guys got better ideas to add into this, feel free to comment down.

 

A single drugger on a team would make the teams much more unbalanced than possible now with your idea.

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A single drugger on a team would make the teams much more unbalanced than possible now with your idea.

That idea seems really interesting. You do not like the idea because your are not a drugger and it would not unbalance the game because in every team there is at least one drugger. Also it will make the game more tactical.

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That idea seems really interesting. You do not like the idea because your are not a drugger and it would not unbalance the game because in every team there is at least one drugger. Also it will make the game more tactical.

Are you saying I don't like the idea because I will not be able to unbalance battles by drugging, that I am not a drugger, or that my idea seems interesting?

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Remove overdrive update because repair kit healing don't heals the same as until 11/7/2017. We don't want overdrive if it destroys repair kit healing. If repair kit can't heal us as the same as before overdrive update remove overdrive.

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Now that we have the overdrive mode in Tanki Online as a permanent feature, there are still 3 more keys that are still not in use buy any supply boxes.

 

The "7" key can be used to activate a bomb supply. When the bomb supply is picked up, all the enemy players on the map are destroyed, except the player who picked up the bomb supply box. The bomb supply box would be a black wooden box with a bomb icon.

 

The "8" key can be used to activate a ghost tank mode. The ghost tank mode will be helpful for when playing in all battle mode, especially CTF mode, and also help in picking up gold boxes. The ghost tank supply box would have an appearance of a white wooden box with a ghost icon.

 

The "9" key would be used to activate a random reward. This supply box would give many different types of rewards. Small rewards would be very common and big rewards very rare. This supply box would reward players with any random supply boxes, gold boxes, small crystal reward, 1 free micro upgrade step and 1 day of premium. This wooden supply box would have a blue multi-color appearance and would be a rare package that would drop every 4 minutes of gameplay.

 

I strongly believe that we are still short on wooden supply boxes. Tanki Online ONLY needs "3" more of such supply. The "7", "8" and "9" keys on the keyboard are free to use for 3 more wooden supply boxes.

 

Please like my idea and tell me what you think in the comments below.

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Now that we have the overdrive mode in Tanki Online as a permanent feature, there are still 3 more keys that are still not in use buy any supply boxes.

Topic merged

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Since there is the "druggers get more kills, ergo they have more Overdrives" problem with the current Overdrive system, we could simply have Overdrive on a timer, maybe 2 minutes, so that everyone can use it the same amount without druggers filling their bar twice to three times as fast as normal players.

Also, once the Overdrive supply's cooldown is over, have it flash a bright color like the rest of the supplies.

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Since there is the "druggers get more kills, ergo they have more Overdrives" problem with the current Overdrive system, we could simply have Overdrive on a timer, maybe 2 minutes, so that everyone can use it the same amount without druggers filling their bar twice to three times as fast as normal players.

Also, once the Overdrive supply's cooldown is over, have it flash a bright color like the rest of the supplies.

Let me explain it to you. Players like you who are lazy and do not want to work to get their crystals can just leave the game, it is as simple as that. You kill, capture or heal to increase the percentage of the overdrive. Do not complain because you have the option to also buy supplies if you want.

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Let me explain it to you. Players like you who are lazy and do not want to work to get their crystals can just leave the game, it is as simple as that. You kill, capture or heal to increase the percentage of the overdrive. Do not complain because you have the option to also buy supplies if you want.

At your ranks, it might be better, because you can earn more crystals and buy drugs more easily. However, the f2p players at my ranks need to buy M1s, one of which costs about the same as a "drugs 100" from the garage. 17,500 crystals is a lot at M1 ranks.

 

[Edit: Fixed typos]

Edited by player_03

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No, because I use the #7 key to use the Repair Kit, becase if I press the #1 often without wanting xD Ok now to more real issues:
 

I know people complain a lot about "druggers" so I propose to decrease in 25% the effect of the boxes, and increase in 25% the cool down time for the supplies used. 

 

I propose for third time the Double Fire Rate box, a blue box that allow:
 

-smoky, hammer, shaft, striker, ricochet, railgun, magnum, and thunder to reaload 25% faster

-firebird, isida, vulcan, freeze, to have 25% fire time

-twins because has a hugely fast reload time, so can have 25% more range

 

If the idea of Double Fire Rate is not good maybe a 25% more Range box can be fine, only that shafts won't like it. 

 

 A new box can be added, of course reducing all supplies effect duration by 25%

 

Yes I like the number 25, but is a moderate number, not so huge, not so little. Changes things without upset opnions. 

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Allow players to only use 5 of each type of supply per 15 min. This means that players can only use 5 of each type of supply every 15 mins

 

Players should only be able to use overdrive once every 10 mins. Overdrive should affect teammates in a different way. Teammates around the player who activates overdrive should only receive 50% of the duration and potency of the overdrive.

 

Repair kits should give an instant 1000hp and 500hp/sec for the remaining 3000hp. Repair kits should not stop healing when the player is being shot.

 

Players with D/L of over 5.00 in battles should not be able to use repair kits.

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The new V-log announcement regarding unique overdrives for each of the seven hulls basically implements half of the new supply ideas posted in this topic. Here's some from the first few pages, as an example:

 

add TNT supply: click number 6 TNT same as mine but its has time 5 seconds will Explode who on it he will die who next TNT will get damage 20% 

Drug breaker.

 

Delete others drugs.

How about a supply that equips you with all supplies, even health. Do to its power, it would drop about 1/4th as much as regular supplies.

^ Already exists as the current Overdrive

 

An ''Ammo-box'' increasing the reloading time of your turret with 20%.

My idea is an instant reload drug. Say you're using firebird in an island CP and you run out of juice on your fire, I think you should have a drug to instantly reload that,, It'd work just like a health box. 

cooldown reduce! Shooting faster, reloading faster etc.

I would like to put grenades to throw eg at 6 seem grenades and the more time it tightens further I reached agregenlo please.

Test box the "A-Bomb" is trigger by planting on a area then the timer will count down, area covering this explosion has a radius of 20,  a tank with or without double armor are destroyed even your own tank if it stay on that area..

A supply that increases the reloading time of the gun ...

 

So yeah, that's a checkmate to anyone who claims that ideas in these big pinned topics are ignored and have zero chance of being implemeted :P

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