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Ideas for Supplies and Drones!


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hello ! how are you ? 

we all know the basic mine is damage for 1200 - 2400 thats alot of damage 

but what if that you can buy different type of mine like :

 

- freeze : can freeze for 3 sec .

- shrink : make your enemy smaller lol .

- blurry : they cant see you . 

- heal : you can heal your team mate .

 

and there is many idea , 

 

they reason for that gives different type of game play and different strategy 

not only damage , and thats all for now 

 

bye 

Lol.shrink.Gonna see some Mini tanks.

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I Was Thinking Of Lethal And Grenades. Of Course This May Not Be Possible. But However How About A Smoke Grenade? It Can Be A New Supply. Or If Not, How About Places In The Maps Which Have Smoke. Now You See Me, Now You Don’t. =)

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yes i have some!! 

 

Jump supply . :D

 

x2 Power x2 Mass ... 

Fly-Hackers already have it. Tanki isn't taking any action against it. Not even block them when I report them. I REALLY hate this.

Edited by Mad

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3 new kind of gold boxes:

wooden box= 100 crystals

platinum box= 5000 crystals

diamond box= 10000 crystals

 

this is fair cuz events golds sometimes even have 50k

Edited by I.Plutonium

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3 new kind of gold boxes:

wooden box= 100 crystals

platinum box= 5000 crystals

diamond box= 10000 crystals

 

this is fair cuz events golds sometimes events gold sometimes even have 50k

The largest sum I remember being dropped from a gold during an event was 5k, so the idea is kinda invalid. Also, this wouldn't get added for the same reason crystal boxes were removed: Multing to collect boxes

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I wanna have a supply where the ammo is replenished. For example. A ricochet might run out of reload, and if it desperately needs more ammo, (s)he could use this supply to completely replenish their ammo bar. A firebird or isida could also use this supply. It could be called "pre-load" or "ammo-load" or something. Of course, it cannot be used for all turrets, such as twins or vulcan, which have infinite ammunition. But we can work something out for those 2 turrets.

Edited by Seek_and_Destroy
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I wanna have a supply where the ammo is replenished. For example. A ricochet might run out of reload, and if it desperately needs more ammo, (s)he could use this supply to completely replenish their ammo bar. A firebird or isida could also use this supply. It could be called "pre-load" or "ammo-load" or something. Of course, it cannot be used for all turrets, such as twins or vulcan, which have infinite ammunition. But we can work something out for those 2 turrets.

How about mixing it up and saying it doubles your reload speed for 15 seconds with a cooldown timer of 1min.

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The largest sum I remember being dropped from a gold during an event was 5k, so the idea is kinda invalid. Also, this wouldn't get added for the same reason crystal boxes were removed: Multing to collect boxes

no these would be a kind of gold. it would be rare

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The largest sum I remember being dropped from a gold during an event was 5k, so the idea is kinda invalid. Also, this wouldn't get added for the same reason crystal boxes were removed: Multing to collect boxes

No, I.Plutonium is right, there were 50K Golds during April Fool's Day.

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Topic merged.

 

Devs are looking for a way to reduce the use of supplies in this game which is why they were nerfed and last less than before, I'm afraid this won't happen. 

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a new awesome supply! camera!

u can put on a building and your screen will split into 2. 1:camera view. 2:tank view.

the camera will work for 30 second without being able to be destroyed.

it will cost twice the amount of health kit and will be number 7.

u can get it from missions and events.

beacuse it will be expensive it will be a 150 kit with health kit in cost of 30000.

hope u like it and pls add it to the game cuz it will be so popular.

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a new awesome supply! camera!

u can put on a building and your screen will split into 2. 1:camera view. 2:tank view.

the camera will work for 30 second without being able to be destroyed.

it will cost twice the amount of health kit and will be number 7.

u can get it from missions and events.

beacuse it will be expensive it will be a 150 kit with health kit in cost of 30000.

hope u like it and pls add it to the game cuz it will be so popular.

Sadly, the Hornet hull will already have an overdrive which will enable the whole team to see the enemy tanks through walls, so you can see how this supply you suggested would be quite redundant.

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I wanna have a supply where the ammo is replenished. For example. A ricochet might run out of reload, and if it desperately needs more ammo, (s)he could use this supply to completely replenish their ammo bar. A firebird or isida could also use this supply. It could be called "pre-load" or "ammo-load" or something. Of course, it cannot be used for all turrets, such as twins or vulcan, which have infinite ammunition. But we can work something out for those 2 turrets.

For most turrets, this is fine, but medium reload turrets such as smoky, striker, and thunder also see it as a waste. The only real contenders for effective use of this supply are shafts, Fire, freeze, isida, and maybe rico. Other turrets reload quite fast, or just know how to make use of reload time.

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Hello,

Mysef and player BigFredhave come up with an awesome idea l. Flares. Why dont we introduce flares as another type of supply? They are your teams colour when you are in Team battles, and just red when you are in a DM battle. They could be fired from a launcher on the side of the tank that auto-adjusts,vand always point upwards. Flares would be used for pre-arranged signal to attack, for help (i.e. when you are being attacked or when you are on your side, although NOT upside down), and for celebrations, aswell for shooting cool videos for competitions. If TankiOnline wants to go ahead with this, I reckon that both of us should be given! 100K crystals each.

 

Thanks a lot!!

Dondie05

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My idea is that people using hulls such as mammoth and Titan get 20-30% less time for any drug, medium hulls retain their supply time and light hulls get an increase of 5-10% supply time.

 

I feel that this would help, because 90% of the time, if you are a hornet tripple drugged against a mammoth or viking, you stand no chance, it does not matter which turret you/he has, you cannot win. Also, the only way to win ATM, is by using a heavy hull and drugging every chance you get, I feel that if this suggestion were implemented, it would make the playing field balanced for hornets and wasps.

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My idea is that people using hulls such as mammoth and Titan get 20-30% less time for any drug, medium hulls retain their supply time and light hulls get an increase of 5-10% supply time.

 

I feel that this would help, because 90% of the time, if you are a hornet tripple drugged against a mammoth or viking, you stand no chance, it does not matter which turret you/he has, you cannot win. Also, the only way to win ATM, is by using a heavy hull and drugging every chance you get, I feel that if this suggestion were implemented, it would make the playing field balanced for hornets and wasps.

Topic merged

 

I strongly disagree. With the 30 second supply duration it's extremely difficult to make the most of your supplies when using a heavy hull. The only way to use it effectively is to snipe with a long range turret without having to move or stay near the flag. On the other hand, light hulls can very quickly get to the enemy base and attack while still having a lot of time left in their supplies. Besides, their speed and maneuverability gives them a great advantage in CTF games, large CP maps, as well as in duels where there's a lot of obstructions to use as cover.

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