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Ideas for Supplies and Drones!


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I think the problem here is Magnum and not supplies.

Why not both? :ph34r:

All I'm gonna say is, Bring back the 10 crystal boxes!!! B)  :angry: 

 

And maybe the 100 crystal boxes dropping rarely, possibly. :) 

I don't really like the idea, and many others said all it did was increase multing ... why did you like it so much? :? Honest question, I didn't play during those times :p

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Why not both? :ph34r:

I don't really like the idea, and many others said all it did was increase multing ... why did you like it so much? :? Honest question, I didn't play during those times :P

true... I just used to like it cuz I got cry fast, but I only played for a few months in 2012/2013 then I stopped. Now I started in the end of 2015 and I realized I could get cry more easily I jst thought it ws good idea!

 

P.S:sorry for spelling errors  :P 

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I do not drug except for gold boxes. But it's becoming really hard to compete at my rank, with so many massive druggers around. The game feels annoying so many times, no more funny. I am disgusted to see so many people rely completely on supplies, so many of them even drug on 9-0 CTF results, or when a team is nearly half the other. There is no honour at all, where is the fun or skill in that?

 

What about this idea. If you complete a match without using any drug (except overdrive if available) you get double XP points and double cristals at the end.

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What about this idea. If you complete a match without using any drug (except overdrive if available) you get double XP points and double cristals at the end.

 

THAT would be cool. but bad for some  reason. then  it was better if the drugs remove from the game, but get double XP AND DOUBLE REWARDS

 

for example: 1 kill 20 score and 10 crystal:  2 kill's 40 score and 20 crystal!

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The next very-very-very skilled so called player: mateplliuhhuk aka drug lord. In game since 55 hours, used supplies 13 388 (4 supplies in EVERY minute!!!). Congratulations!!! 

My new idea: Wall of Shame -> Top 100 Players / used supplies. Supplies should be gone, or at least should be limited the usable amount of them in a game.

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The next very-very-very skilled so called player: mateplliuhhuk aka drug lord. In game since 55 hours, used supplies 13 388 (4 supplies in EVERY minute!!!). Congratulations!!! 

My new idea: Wall of Shame -> Top 100 Players / used supplies. Supplies should be gone, or at least should be limited the usable amount of them in a game.

completed  There's one for us anti druggers too but unfourtunately you drug too much to be in it, I'm ashamed of you

 

 

http://en.tankiforum.com/index.php?showtopic=339307

 

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completed  There's one for us anti druggers too but unfourtunately you drug too much to be in it, I'm ashamed of you

 

 

http://en.tankiforum.com/index.php?showtopic=339307

 

Hi Guido,

 

you are right, I use too much drugs too, but sometimes - unfortunately - you cannot avoid them. If I would use Mammoth and Shaft - playing far behind the front line - I would use less of them...

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Hi Guido,

 

you are right, I use too much drugs too, but sometimes - unfortunately - you cannot avoid them. If I would use Mammoth and Shaft - playing far behind the front line - I would use less of them...

Twins anti druger http://ratings.tankionline.com/en/user/gabe2607/

Smoky anti druger http://ratings.tankionline.com/en/user/krokmou_vol_draka/

Isida anti druger http://ratings.tankionline.com/en/user/c_h_a_ivi_p_i_o_n/

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I am speechless, shame on me! hahahahahhaa I am clearly a drugger i do not have the right to judge my drugger fellows ! :-)

Maybe my next account, sometimes...

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I am speechless, shame on me! hahahahahhaa I am clearly a drugger i do not have the right to judge my drugger fellows ! :-)

Maybe my next account, sometimes...

 

waaaaait, omg wow, your profile is still very impressive. anti drugers like us spend very little time in death matches because it's a lot safter in team battles. you haven't used a lot of double damage yet you have still earned quite a lot of exp/hour... good job man

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Dear Anyone,

 

I'm not entirely too if this is correct, but Gold Box drops are only available to a game member who has achieved a high rank (can't remember which one). I believe that the Gold Box drop should be available to all ranks of the game.

 

I sincerely apologize if someone else has started a topic similar or the same as this.

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I'm not entirely too if this is correct, but Gold Box drops are only available to a game member who has achieved a high rank (can't remember which one). I believe that the Gold Box drop should be available to all ranks of the game.

Goldbox supplies can be purchased starting Warrant Officer 1, which is just two ranks above your rank.

Edited by Molotvski_Enot

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Painted Mines

What about mines in DM having the paint of the tank that placed them?

if there are 2 person's with the same paint what  could they do then?

Edited by GeekSHizzle

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there should be something that would increase the reload time of guns by 20%

something that amplifies the 2ndary effect. for example the firebird can do afterdamage (burn time and burn damage) so with this thing the burn time or damage would be increased. 

 

here is what i think it should do for each turret:

 

firebird: burn time/burn damage

freeze: freeze time

isada: healing improves

smokey: crit ratio or damage is increased 

shaft: the power increases faster

hammer: the amount of pellets increase 

twins: impact force increases 

Rico: damage Increases with ricochets 

Striker: quicker lock on speed

Vulcan: decreased time to overheat

Railgun: penetration power increases 

magnum: increase splash damage

thunder: double splash range

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there should be something that would increase the reload time of guns by 20%

something that amplifies the 2ndary effect. for example the firebird can do afterdamage (burn time and burn damage) so with this thing the burn time or damage would be increased. 

 

here is what i think it should do for each turret:

 

firebird: burn time/burn damage

freeze: freeze time

isada: healing improves

smokey: crit ratio or damage is increased 

shaft: the power increases faster

hammer: the amount of pellets increase 

twins: impact force increases 

Rico: damage Increases with ricochets 

Striker: quicker lock on speed

Vulcan: decreased time to overheat

Railgun: penetration power increases 

magnum: increase splash damage

thunder: double splash range

post your idea's for turrets here http://en.tankiforum.com/index.php?showtopic=249967

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I suggest a bazooka supply 300 crystals per one, and it's rare as repair kit

when you press "7" you can aim at a tanker or more using the mouse and shot a 500 damage shell!

 

What do you think?

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I haven’t read the entire topic, so I don’t know whether these are taken or not, but these are my ideas

 

Clockwork Supply:

Allows the user’s turret to recharge 45% faster, lasts for 15 seconds. Costs 75 crystals because of its effect with double damage. The bonus box will be blue with a clock on it. Activated using the 7 key.

 

Proximity Mine:

Explodes like a regular mine, but does area damage. Also, an enemy will trigger it not just be driving over it, but by going near it. (about 3 meters) Deals 75% damage as the regular mine and protection against mines also affects it. When planting, the mine requires 10 seconds to arm itself, in those 10 seconds, it will not explode no matter what. It costs 150 crystals, and it has a 1 minute cool down. It’s apperance would be the regular mine, but sized up 3x. Activated using the 8 key.

 

Respawn Supply:

This Supply can only be activated when the player is flipped either sideways or upside-down. When activated using the 9 key, it will reflip the player’s tank back to the normal position. It’s great for avoiding self-destruct. However, the player’s health will not be restored. It has no cool down; can be activated whenever the player has been flipped. It costs 50 crystals.

 

EMP Supply:

Activated using the 0 key. It stuns all enemies within the player’s radius of 15 meters by 1 second. It also disables any enemy supplies and activates the cool downs, meaning the enemies affected by the blast can not activate supplies for a short period of time. Any teammates within the blast will receive 10% speed and 200 health points, and the player who activates the EMP will have all Supply cool downs decreased by 20%, allowing that player to use supplies more often for 1 minute. Unfortunately upon activating this, the player has to wait 5 mins before using it again. The Supply costs 200 crystals, and when activated, it produces a blue-green colored ring that will spread outward from the player’s tank.

Edited by Tanker-Arthur

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I don't see much of a point in paying 300 crystals for 500 damage, when all turrets can do the same in a short time, for free.

That was just an example and any ways you can get it from missions, and it will help if you are using some thing like firebird, how do you think about 750 damage?

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