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Ideas for Supplies and Drones!


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Many people already suggested that mines should be removable somehow , yet it's impossible to remove a mine without stepping on it and taking the damage

 

I suggest that the developers make a new supply " mine disabling supply " or whatever you want to call it , this supply creates a field around you that makes mine completely ineffective . it disables the mine for a certain amount of time and if you step on the mine while the supply is active , the mine gets removed . this would add some extra action to the game because you need anticipation skills to know when to activate this supply and when it's not necessary .

 

I am looking forward to reading your feedback .

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You know you can just kill the player who laid the mine?

i know that . but when capturing the flag you can't kill all players who are camping there . they'll just spawn again and come back . so it's better to take the flag and RUN , but suddenly BOOM , almost all of your Hit Points are gone because of a mine you did not notice . in maps like highland there is only 1 way to take the flag and run , so almost every time there is a mine in that narrow road . this is where my idea comes in handy . Got my point ?

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Not sure if this is the right area for this, but in my limited experience, supplies already play a huge role in battles. Even with just overdrive, it seems that a good 1/3 of tanks I run into have full supplies, which makes them 4x more powerful than a tank without any. I've read several of the pages here but not all, so maybe this has been suggested, but what if supplies were changed from 2x power or armor to maybe +50% or 30%. This would make them still play a role in battles without making battles so swingy and many times one sided. Thoughts?

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Overdrive - Gold Diggers

 

I'm all for the overdrive feature but can I make one suggestion. A lot of players keep their overdrive waiting for gold to drop, therefore multing and sabotaging the game because they not really there to win or help the team, they there for gold.

Can we look at finding a way for these gold diggers, so that those who keep their overdrive for gold, when the gold siren sounds, that whoever has overdrive at the time the gold siren sounds, they lose it or the overdrive feature becomes disabled?

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One of my ideas for supplies is retro-reflection panels. These panels can be selected by either picking them up in supply drops or buying them in the garage. They hot key should be 6 and gold box can be 7. This supply allows one's tank to be nearly invisible for only a few seconds. As the tanker upgrades their hull, the supply will last longer. The supply should last no longer than 15 seconds.

Edited by Eionizer

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One of my ideas for supplies is retro-reflection panels. These panels can be selected by either picking them up in supply drops or buying them in the garage. They hot key should be 6 and gold box can be 7. This supply allows one's tank to be nearly invisible for only a few seconds. As the tanker upgrades their hull, the supply will last longer. The supply should last no longer than 15 seconds.

invisibility will be too op . especially in CTF and the new AS mode and possibly the rugby mode as well .

you would activate it , drive inside the bunch of tanks that are protecting their flag , take it and run away without being seen

Overdrive - Gold Diggers

 

I'm all for the overdrive feature but can I make one suggestion. A lot of players keep their overdrive waiting for gold to drop, therefore multing and sabotaging the game because they not really there to win or help the team, they there for gold.

 

Can we look at finding a way for these gold diggers, so that those who keep their overdrive for gold, when the gold siren sounds, that whoever has overdrive at the time the gold siren sounds, they lose it or the overdrive feature becomes disabled?

i'd really like that . hopefully they implement it

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How can you steal a flag without being seen, when the enemy team will clearly see the flag moving?

the difficulty in taking the flag is reaching out to it not escaping with it .

running with it is easy especially if you have a repair kit ready and a double defense activated

Edited by mhh.2000

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Ramming Speed:

You will deal your tank's full HP as damage to the next enemy you ram within 20 seconds, but you will also take their full HP as damage. You will also gain a 50% speed boost for the first 10 seconds after activating this. If you don't ram an enemy within 20 seconds, your tank will take 25% of its max HP as damage and move 75% slower for 45 seconds. One use per life.

 

How's this? Could be nice if you have low HP and are close to the enemy base. Of course, most would only do this if they were really desperate. But you'd also get the crazy ones who'd just use Hornet and spam this at people. Either way, they'd be doing an average of >1k damage per life if they used this correctly.

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Step down the effectiveness or activation time of supplies relative to rank or experience points.

 

Trying to play against M3+ twins with drugs is pointless in anything but the biggest hull. Mid rank games are becoming very frustrating to the point of unplayability.

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My idea is to NOT have every damn container one gets from earning missions have 125 speed boosts.  I just earned three for a week of missions (great idea by the way... up until now containers had been a very exciting addition to the game and especially missions!) and EVERY single one was 125 speed boosts.

 

Is there a reason why containers are now being made redundant to the point of uselessness? I would be great if you could at least get different supplies, if you have to get only supplies in containers.  It's as though someone knows that these aren't going to do you any good and decided to undercut the great idea of offering containers for missions. 

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My idea is +7 supply called "Oil" . 

I know most of you know what this supply can do .. yes 

Oil can effect on the enemy , loses control for some seconds 

      

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My idea is +7 supply called "Oil" . 

I know most of you know what this supply can do .. yes 

Oil can effect on the enemy , loses control for some seconds 

Topic merged

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Problem: many people rely only on supplies to play. Making it unfair for people who do not drug.

First Proposal: give 100% more cristals at the end of the match to those players that never drugged duting the battle.

This way we can invest in better tanks.

Second proposal: create 50% of non drugging battles in regular mode.

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i would like to suggest that tanki give a choice of making battles in the old supply's time and health kit, since mults are much more effective in battles in the new supply system. most old hard core players would agree with me on this one any ways just making the new supply system and force every one on it is not cool give players more chance in making battles of there own interest the game is dying with every update. i can get it  at least couple of hundred players who thinks the same and their approval maybe even more.      

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speed boost is easily the weakest supply upon all . the only use for it is to simply "boost your speed" . it is useful (a lot) but it still needs a buff . I'm not suggesting making the boost even stronger , I'm suggesting a little bit of power to be added to your hull .Because after all more speed means more power ,right ?

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hello tanki online 

i want to show all a new 3 sups...

1: magnet mine.....this mine is not to kill it to freeze the tank and dont move for 5 sec..

2:lucky box..........this box is to choose normaly any box Except gold box..

3:flash mine ..........this mine is not to kill.......and it work when some one from the enemies  bee close to it ..and Suddenly!! is boom and make a white flash for 6 sec.....

that is all what  i have to sups ....thanks  :)  :)  :D  :D

Edited by xXx-PRO-xXx

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hello tanki online. :)

today i will show u new sup.box

i like it very much

i call it ....TIMEBOX!

this box is cool and when any tank catch it..the time stoped...

all time ...and tankers ..and box which full from the sky ..and golds..and time battle..stop for 5 sec..and come back agian..

and when any tanker catch it ..the color of screen will be gary for 5 sec..and come back ..agian

thats all what i have ....new sup =cool game

<3 u tanki online 

best game ever  :D  :D  :D

Edited by xXx-PRO-xXx

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IDEA - EXCHANGE SUPPLIES

 

If you have more supplies of a certain type that you need, exchange them for others that you are low on.

 

Example:  You have 6000 mines in your garage (value - 300,000 crystals) but you're low on RKs.

Exchange  3000 mines (150,000) for 1000 RKs (150,000).

 

Leaves you with 3000 mines but now with 1000 RKs.  All you've done is used the value of items sitting there doing nothing.

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Have a brilliant idea for a new supplies or want to change existing ones? Post here!

 

Though the developers aren't currently accepting new supply ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

 

Note: Suggestions and complaints for only merely increasing or reducing the power of supplies will not be allowed in this topic anymore.  A dedicated topic will soon be made for this.  More info here

 

Please put sales crystal to half prize 50% off plus the crystals 286K and the bonus 430K that comes with it , That would be awesome please I will looking forward to buy right now please make it happen i'll be waiting to purchase at this moment thank you in advance!!!

Please put sales crystal to half prize 50% off plus the crystals 286K and the bonus 430K that comes with it , That would be awesome please I will looking forward to buy right now please make it happen i'll be waiting to purchase at this moment thank you in advance!!!

​Please make this happen so everybody can buy for a limited time only...

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