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Ideas for Supplies and Drones!


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Wow ... I never think about this idea ...

 

But I don't think the developers will apply it .

 

The developers force us to play in non-pro battle like crazy weekend and frosty weekend and other contests that force us to play non-pro to spend our drugs (especially the buyers that has tons of drugs) when we enter a non-pro battle we will automatically use drugs coz everyone has due the many resources to get them ( containers,sales,shop,shop sales,etc)

 

This will be like a disadvantage .

 

 

So this won't be happen to the game sorry .

Edited by Re-old-railgun

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Wow ... I never think about this idea ...

 

But I don't think the developers will apply it .

 

The developers force us to play in non-pro battle like crazy weekend and frosty weekend and other contests that force us to play non-pro to spend our drugs (especially the buyers that has tons of drugs) when we enter a non-pro battle we will automatically use drugs coz everyone has due the many resources to get them ( containers,sales,shop,shop sales,etc)

 

This will be like a disadvantage .

 

 

So this won't be happen to the game sorry .

yep I know that , and I agree

 

But I really would love to play some battles and complete my missions in some of the non-pro maps without having to consume more than 100 supplies every day , right ?

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Wait a second, are you assuming that these "non-pro" players are noobs? :ph34r:

I always play non-pro maps because  I like them , no one will join a normal map in a pro battle except for polygon 

 

whenever I play them I need to use all of my drugs to be able to fight back , when did I say they were noobs ? they're just druggers (so yeah  :) )

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I find it hard to play non-pro battles because of the massive numbers of players out there who use drugs in huge amounts , and making a non-pro map in pro battles is not an option because players will not join (excluding the famous maps like polygon , island , noise , etc...) .

 

why don't you make random no supplies battles as a non-pro battle ? I'd definitely play that since it will not rely on drugging but on the players' skills .

Topic merged

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Player 1: No supplies                When player 1 kill player 2, player 1 will get all supplies that player 2 used when player 2 still alive

Player 2: Have supplies                                             

                                                                                  COOL!!

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PLEASE ADD CRYSTAL BOX DROPS AGAIN WITH 10-100 CRYSTALS PER BOX, I MISS IT SO MUCH AND I'M NOT THE ONLY ONE!! IT WILL MAKE TANKI ALOT GREATER! ALSO, PLEASE MAKE REPAIR KITS MORE EFFECTIVE, CURRENTLY THEY DON'T DO MUCH TO HEAL YOU DURING A GOLD BOX, IT WOULD HELP ALOT, AND I'M SURE PEOPLE WOULD LIKE THE GAME WAY BETTER, THE GAME ISNT AS INTERESTING ANYMORE. PLEASE MAKE TANKI GREAT AGAIN!!!

Edited by TheWedgieCraft

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i would like to talk about the "shift star" option which is obtained whithin the gameplay,

i would suggest why not making this option a new supply as repair kit,and double damage etc...

which will give the game more action,and it will be more purchasable.

take a look at the the picture below to better understand:

---------> https://prnt.sc/it1nbj <------------

i'd like to see my suggestion in game.

thanks for replies.

regards.♥

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Hmmm... knowing that new over-drives will be joining the game, I don't see the point of this personally and which one do you want? To make it a supply which you can buy in the garage or in the shop or just one of those supplies which usually drop in the map? Either way, making this stand as its own supply would just ruin the game, think about how the game changed for the past years. Now supplies is almost everything and allowing players to use the overdrive just like any other supply is too powerful. 

 

Personally, I would like to avoid increasing supply usage in this game but that is my opinion. 

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If this OD becomes purchasable, then the ones coming out would have to as well. Leave as is. 

If OD becomes purchasable i will leave the game until pro battles are free. (and then exclusively play battles with garage supplies off)

Edited by TakeAShower

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Making OD purchasable would ruin all that developers have done recently to make supplies less OP in battles (e.g. addition of ODs, supply time nerf, repair kit nerf). Not gonna happen.

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Making OD purchasable would ruin all that developers have done recently to make supplies less OP in battles (e.g. addition of ODs, supply time nerf, repair kit nerf). Not gonna happen.

"...make supplies less OP..."? 

 

I've been in battles where the enemy's supplies are never ending. There's supplies that drop, personal supplies and now OD. In a few battles I wondered if there was a supply hack members of the team were using or if the battle was well orchestrated by using Skype or Discord. On those teams, not everyone was in a Clan nor in the same Clan. 

 

I wonder about the hack, because I've seen lone individuals activate all the OD supplies at once but no blue dome. First time I saw that was on Brest. I was in the base building and a lone enemy tank came in. His turret was pointing straight so I knew I was out of his line of sight. He came in the front, I was off to one side. When he started to enter, like in the doorway, he had no supplies activated. Then suddenly, all the OD supplies appeared without the dome and he headed for the second floor. 

 

Second time I saw that happen was on Osa. Four enemy tanks came into out base with either DD or DA activated. Three of us saw them coming and were ready to attack....and that we did. Suddenly, all the OD supplies appeared over one of the tanks and no dome. None of the tanks around him had any benefit from him. 

 

Saw it again on Brest. Enemy tank was crossing the bridge. I was the only one attacking him and he was taking damage. The RK box wasn't on the bridge and I saw the OD supplies activate over his tank, but no dome. 

 

I've seen it a few other times, too. 

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If you use more than 15-30 (devs decide exact values) supplies on one life, you get a 3 minute cooldown on all supplies until you next die. Simple, but it should stop huge druggers from dominating battles.

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Sounds good, but this alone won't make druggers much less OP. It will mostly be a nerf to campers, who don't die much. And if a player doesn't care about their K/D as much, they will just self-destruct and continue drugging just as much after they respawn.

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I was thinking that in PRO-Battles with the Smart Supplies feature turned OFF, there should be no cooldown at all, just like in Parkour. I mean, it's Smart Supplies OFF, so why there should be a cooldown? Just a suggestion.

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I was thinking that in PRO-Battles with the Smart Supplies feature turned OFF, there should be no cooldown at all, just like in Parkour. I mean, it's Smart Supplies OFF, so why there should be a cooldown? Just a suggestion.

Good point

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I was thinking that in PRO-Battles with the Smart Supplies feature turned OFF, there should be no cooldown at all, just like in Parkour. I mean, it's Smart Supplies OFF, so why there should be a cooldown? Just a suggestion.

Well, what the smart cool down does is that when you activate one supply some of the others will be on cooldown. Let's say that you activated Double Damage for example, now if you want also use double armor you would either have to collect a drop box for it or wait for the cool down to end. So when you see that smart cool downs are turned off, it means that the function that I briefly explained to you has been disabled.

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Every used drug should increase the cooldown of that particular type of drug by 50%, so when the first drug has 60s cooldown, the second would have 90s, the third 135s, the fourth 202,5s and the fifth 303,75s. Sixth drug of the same type? No way!

 

I have also a second idea to nerf the drugs. Players would not be able to drug right after spawning but they would have to actually survive 60 seconds to use a drug.

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Hello Tanki Love your work of juggernaut and terminator. I have a new idea which can be added to TO. The new smoke ability. 

 


The smoke ability : You know how the mine works it would exactly work like that but with some changes as we press the button the tank will leave a small grenade on the ground and from that grenade smoke will start to appear making every tanker distracted .And the cost of this drug will be more than medkit as it is a powerful drug.It would be mainly used for CTF maps for taking out flags as the tankers will start guessing and the player will take the flag away and he will open fire thinking that he was in that position.

 


Edited by Hate
The other 2 ideas removed.
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Please keep in mind that you can suggest 1 idea per topic so I removed the other 2 ideas listed. Of course, you can suggest as many ideas as you want but 1 idea at a time. Now you can suggest the other 2 as well. :)

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