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Ideas for Supplies and Drones!


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I don't know , but you can pick up other supplies from the ground which compensates for the cooldown time , you can't pick up mines so their cooldown should be shorter IMO

Definitely true- I was on the test servers and felt it quite keenly.

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I disagree. The amount of times I attack a base in CTF only to be met with 50 mines at every entrance (placed by 3-4 defenders) is way too high. I think at the moment mines are pretty balanced.

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So, instead of 50 mines being surrounded by flag, you want 100 of them. 

no , you got the whole idea wrong .

I want to be able to attack the enemy base and escape with a mine ready to use in case one of them follows me

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I disagree. The amount of times I attack a base in CTF only to be met with 50 mines at every entrance (placed by 3-4 defenders) is way too high. I think at the moment mines are pretty balanced.

 

in no drug battles it's harder to attack and easier to defend..

 

in drug battles it's easier to attack...

 

mines are mostly for defending, so it's pretty clear that they aren't as effective as compared to drugs for attack.

 

mines might be effective for defending, burt not as effective as the others...

 

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I'm not certain, but I think the cooldown was increased/decreased some time ago? Not the really big change for everything, something particular about mines.

The mine cooldown reduction happened in 2016 I think. 

It should be decreased to 20-25 seconds and remove the mine from Overdrive to prevent impassable minefields being made in a short amount of time. 

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The mine cooldown reduction happened in 2016 I think. 

It should be decreased to 20-25 seconds and remove the mine from Overdrive to prevent impassable minefields being made in a short amount of time. 

Yes, I think so too. Late 2015/Early 2016, as far as I remember.

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The mine cooldown reduction happened in 2016 I think. 

It should be decreased to 20-25 seconds and remove the mine from Overdrive to prevent impassable minefields being made in a short amount of time. 

great addition to my idea (removed from the overdrive)

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Move Supplies Bar

 

Pretty simple... I cant tell what people are saying. 2 inches to the right would be fine. Or just put Overdrive on the other side.

 

20180428174908_1.jpg

 

 

I know its not *that* important, but it still bothers me.

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This is because of your screen resolution. Wider screens don't have this issue. The solution is not to move the supplies bar, but to either reduce the size of the interface or move the chat a bit higher.

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I disagree. The amount of times I attack a base in CTF only to be met with 50 mines at every entrance (placed by 3-4 defenders) is way too high. I think at the moment mines are pretty balanced.

But if you kill the defenders who laid the mines... poof - they all disappear.

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helo :) pls update tanki online many players are drugger can you fix the supplies in game to be 1-10 supplies each game to reduce druggers i see some players are angry because of druggers thats for my suggestion thank you :)

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so the devs are forcing us to play drug battles so they can take our money... but some of us just don't like drug battles even if we have drugs..

so how about they let us create a 10 minute non pro no drug battle if we pay 1000 drugs.. this battle will let us complete missions,get kills for giveaways and get 10x battlefund/goldboxes/meteorites/whatever other holiday crap.

they still get us to spend drugs and we don't have to drug..

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I don't know what you thinking but 1000 to create 1 battle? Seriously...you know how hard they're to get especially for non-buyers and you want them to spend 1k just to create 1 battle? That is way toooooo much no matter how much you look at it. 

 

Aside from that, you know developers will never make pro battles same as before where you can finish kills for giveaways, etc so it has no chance of being implemented, unfortunately, but nonetheless, will forward it. 

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I don't know what you thinking but 1000 to create 1 battle? Seriously...you know how hard they're to get especially for non-buyers and you want them to spend 1k just to create 1 battle? That is way toooooo much no matter how much you look at it.

I never bought drugs before, or premium or other stuff like containers that come with drugs.. and I don't even complete my missions some times... but i have almost 50k..

 

 

Aside from that, you know developers will never make pro battles same as before where you can finish kills for giveaways, etc so it has no chance of being implemented, unfortunately, but nonetheless, will forward it. 

wat

Edited by GuidoFawkes

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1000 supplies would be far too much for me. I've only got 2300 supplies after 95 hours on this account.

 

I'd love to play drug-free non-pro battles (losing team battles because one or two druggers turn up is happening more often), but I'd only spend 100 supplies. 

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I never bought drugs before, or premium or other stuff like containers that come with drugs.. and I don't even complete my missions some times... but i have almost 50k..

 

 

wat

Devs removed missions from non-drug battles, and they are never going to put them back. That's pretty much the gist of it. Oh, and he is sending the devs the idea anyway.

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1000 supplies would be far too much for me. I've only got 2300 supplies after 95 hours on this account.

 

I'd love to play drug-free non-pro battles (losing team battles because one or two druggers turn up is happening more often), but I'd only spend 100 supplies. 

okay maybe 1000 drugs for general rank... warrant officers pay 100

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The price of creating a battle can always be adjusted and balanced - that's not the issue here. Biggest problem that Hate missed out is the fact that giving players ability to create any kind of standard battle will ruin their purpose. The main reason why these battles cannot be created manually is so that there's always just the right amount of battles on the servers to provide enough empty spaces for the amount of players currently online. If players could create non-PRO battles, then we would have the same issue as PRO battles - people creating a bunch of different maps and very few of them actually filling up.

 

So if your idea is to have standard battles with supplies disabled, then check out this topic: http://en.tankiforum.com/index.php?showtopic=335611

 

But I can almost guarantee you that it won't happen, since developers expect players to spend supplies in order to complete missions. being able to do missions (relatively) easily without spending supplies would give us a massive economic advantage.

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The price of creating a battle can always be adjusted and balanced - that's not the issue here. Biggest problem that Hate missed out is the fact that giving players ability to create any kind of standard battle will ruin their purpose. The main reason why these battles cannot be created manually is so that there's always just the right amount of battles on the servers to provide enough empty spaces for the amount of players currently online. If players could create non-PRO battles, then we would have the same issue as PRO battles - people creating a bunch of different maps and very few of them actually filling up.

 

So if your idea is to have standard battles with supplies disabled, then check out this topic: http://en.tankiforum.com/index.php?showtopic=335611

 

But I can almost guarantee you that it won't happen, since developers expect players to spend supplies in order to complete missions. being able to do missions (relatively) easily without spending supplies would give us a massive economic advantage.

okay how about... if I pay 1000 drugs i become immune to immune to double damage and double armour... at the cost of not being able to use any drugs for that battle.

 

meaning supplies will be disabled for me but if i shoot someone with double armour i ignore it.. if someone shoots me with double damage the damage i take won't be doubled

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okay how about... if I pay 1000 drugs i become immune to immune to double damage and double armour... at the cost of not being able to use any drugs for that battle.

 

meaning supplies will be disabled for me but if i shoot someone with double armour i ignore it.. if someone shoots me with double damage the damage i take won't be doubled

Seems too complicated. A lot of players would be confused by that kind of system.

 

I do support the idea of being able to pay crystals or supplies to be able to play standard battles without supplies, but I'm afraid devs won't do that. There's other issues as well. For example, by giving players a new type of battle where they can do missions, the player base gets separated even more, so there will be less people to fill battles, and matchmaking will end up being less effective when there's less people.

 

I doubt there will be any more variety in non-PRO battles, other than different game modes and maps.

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