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Ideas for Supplies and Drones!


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though up an idea for a supply.

how to get it: cannot be purchased in the shop only obtainable as a rare drop in matches or from the supplier drone (see drone ideas for what it does).

what it does: swaps out your currently equiped tank for the juggernaut tank for 1 minute.

while you are the juggernaut tank you cant switch off of it or even open the garage for that matter.

(ment to pervent glitches allowing you to keep juggernaut tank)

it will appere instead of a necluer enegry crate but its arrival will not be announced untill a person picks it up.

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though up an idea for a supply.

how to get it: cannot be purchased in the shop only obtainable as a rare drop in matches or from the supplier drone (see drone ideas for what it does).

what it does: swaps out your currently equiped tank for the juggernaut tank for 1 minute.

while you are the juggernaut tank you cant switch off of it or even open the garage for that matter.

(ment to pervent glitches allowing you to keep juggernaut tank)

it will appere instead of a necluer enegry crate but its arrival will not be announced untill a person picks it up.

holy cow, way to overpowerd

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holy cow, way to overpowerd

the thing is SUPER rare and prople cant farm it because i has a 1% chance of appering. (the drone gives it a 5% chance). it cannot be pruchased from the shop so druggers cant get their hands on this ultra powerful supply.

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i have a drone to post here because it is actively affects supplies

 

power vaccum.

 

this drone fires a emp dart that does no damage but rather deactivates all active supplies. ment to stop the spamming of drugs. to encouage the removal of supplies you get XP for removing active supplies. the drone has 50 darts in reserve to refeil it you have to get killed or give it a battery. activate overdrive to boost your entire team with diffrent kinds of supplies you denide others. example you remove double damage, speed boost, and double armor your entire team is given double damage, speed boost, and double armor. 

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New Supplies: Grenades

 

Hello

 

My english is basic so i have hope that you understand me ;)

 

As you know in rugby mode after pressing "F" then ball will be throwning. How you think idea to intro to game: Grenades which throw animated like Rugby is good idea?

 

I think game got better dynamic. Is cool option throw grenade like rugby ball and manipulation their distance like in magnum bullet.

 

What you think about this? :)

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Interesting idea, but I think it would be too complicated for newbies. Maybe a grenade thrower turret...

 

EDIT: Magnum kinda throws explosive grenady bois.

Edited by Pyre
  • Like 3

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This could also be an Alt for Magnum, though may not be very popular since it would do less damage with a short to medium range. However, two Mags could team up. First one shoots the explosive shell then the other cleans up with a grenade. Grenade not intended for long range. 

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Problem:

 

So I recently created another account because I wanted to try out Striker. It went great until I became a Master Corporal and got matched up with Master Sergeants. Within 2 battles my measly collection of supplies was basically gone, all used up just to catch up with the others. Meanwhile, the higher ranked players, having completed way more missions and gotten way more containers, just kept loading on the supplies, and I was basically helpless, unable to do anything but sit in my second-to-last place and 0.3 KD and pray for my overdrive to charge up. And once it did it was a mere 30 seconds of glory and then another 3-5 supply-less minutes. 

 

It is then that I realized how unfair it is that low-ranks, at the start, don't even get supplies. And once you unlock them, you get 10 of each and each mission gives you less than 5. This made much more sense a year ago when there were no containers to heap people with supplies, and thus supplies were more of a luxury than a necessity, and this was also helpful to teach noobs to not rely on supplies, But nowadays, where supplies are basically a necessity in every game, and you're supposed to rely on them, it's rare to see someone not use 10 supplies a battle! ONE BATTLE! 

 

 

 

Solution:

 

The first part is obvious and basically a given. Supplies no longer need an unlock rank. They are available from rank 0, Recruit. 

 

The second part is a bit more radical. I think all new players should start with a decent stockpile of supplies. I would say 100. This is to last them until the containers start to kick in. The exact number is open for discussion but I think it should last them for at least 5 mission chains. 

 

An optional third part is to increase the supply rewards for missions. However this may disrupt the game economy so it might not be a good idea. 

 

 

 

What do you think? 

 

:)

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I agree with what you're saying, but posting ideas like this is quite pointless. Obviously developers are aware of how many supplies new players are getting and what they have to deal with in battles. Asking for 100 of each supply is the same as asking for increase of battle funds, crystal bonuses, etc. We don't accept ideas for increasing the amount of rewards.

 

Your point about unlock ranks somewhat makes sense, but somehow I feel like devs won't get rid of it. Who knows...

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Ok i have this idea with traps...

I was thinking about if every turret have its own trap for using so we can use different sets of traps as suplys... depending what turret we use... 

Firebird would have lava spill for example 

Freze would have ice surface for harder manuvre and aim ....

Also on city maps laser bomb would be cool but also possible to destroy if player aim at bomb and destroy it ...

Stun trap if player trigger it would stun player for 3 seconds.

Wormhole thing would be good for random teleporting especialy on flag and point things ... i was thinking about more cooldown time for that one and that only person that carry flag can activate it 

 

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This post is subject of change :)

And pictures are just like that to serve as ilustration.

Edited by theunicate
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Grenade supply.

 

I have got a suggestion for a new supply, Grenades!
Grenades, a supply that can be thrown on the battlefield by pressing a specific button like a rugby ball, a little further and higher, causing damage of about a mine, having splash damage. And this supply could be turned off when a Gold Box is about to drop, or else it would be a chaos.  :ph34r: 
The price and the availability of it in the garage or only in containers, is to be decided by the developers. Anyways if it's introduced in the game then it will change the game significantly.  :D  :)  :lol:

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I have got a suggestion for a new supply, Grenades!

Grenades, a supply that can be thrown on the battlefield by pressing a specific button like a rugby ball, a little further and higher, causing damage of about a mine, having splash damage. And this supply could be turned off when a Gold Box is about to drop, or else it would be a chaos.  :ph34r: 

The price and the availability of it in the garage or only in containers, is to be decided by the developers. Anyways if it's introduced in the game then it will change the game significantly.  :D  :)  :lol:

Do you mean Magnum?

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Every one knows when you get to the top rank mines become boring because they do not do eanof damage i have set like 20 mines and had a drugging mammoth run over most of them be for he died thats like 20 minutes of work for 1 tank !. Thats why you should make a super mine. that costs more in garage and has the damage of 3 normal mines. Also it should look different on the ground because it wold be no fair if people could not tell the difference. It should also take double the time of a normal mine to reload. Notice a super mine should take 3 times the damage of a normal mine but only take twice as long to reload. IF you like this idea UP the rating :P

What they need to do is increase damage as players get more experience.For example,a player at recruit would get around,say,900-1800 damage per mine,while a legend would get 2250-4500.

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What they need to do is increase damage as players get more experience.For example,a player at recruit would get around,say,900-1800 damage per mine,while a legend would get 2250-4500.

that's not a bad idea, but 4.5k is too much btw 0_o

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