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Ideas for Supplies and Drones!


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4 minutes ago, Mrat13 said:

Supply idea: Mega supply. Take all supplies, bar maybe heal, as you would likely not always need the heal, and craft it into a mega supply, a consumable with a hefty CD, but, it gives you all the affects at once.

That's called Dictator.  Already done.

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5 minutes ago, Mrat13 said:

Another reason to remove the heal, so it doesn't overshadow Dictator.

Redundant.  The heal is incidental on the Dictator share.

If this supply was in the game why would anyone play Dictator?  It would have a lot less team-mates to boost.

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2 minutes ago, wolverine848 said:

Redundant.  The heal is incidental on the Dictator share.

If this supply was in the game why would anyone play Dictator?  It would have a lot less team-mates to boost.

Isn't that already the case? It's just that more buttons are pressed. 

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3 minutes ago, Mrat13 said:

Isn't that already the case? It's just that more buttons are pressed. 

Well there are cooldowns right?  You can't just press 2-3-4 together like in the old-old days.

So Dictator provides a huge advantage in that ALL supplies are given at once.

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2 minutes ago, wolverine848 said:

Well there are cooldowns right?  You can't just press 2-3-4 together like in the old-old days.

So Dictator provides a huge advantage in that ALL supplies are given at once.

That's why I said it would also need a hefty CD

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1 minute ago, wolverine848 said:

And we're back to Dictator being redundant...  

I think I know what you mean now. You meant the CD inbetween button presses, not the actual CD of the supply.Still, how fast does Dictator charge OD? Just make it more than that, maybe even twice more.

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Hello, Im a bit confused about HTML version on it self.. but I have a question, why are we not able to set multiple hotkeys on supplies ? On Flash version I´ve been using as numbers on numeric keyboard and on central keyboard,

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I suspect that devs don't want to ever implement something like this after they struggled so much with balancing Isida's vampirism, but I do like the idea. it could be added as a drone, or as a universal augment for every turret (like Adrenaline).

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18 minutes ago, Pooky said:

old gold box 2014 pls added with no location

Why no goldbox drop zone location? It’s so useful. How would you like if the goldbox siren stared and you couldn’t find the drop zone? I don’t. ?

Edited by E_polypterus

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Opex (RU live stream) thinks that they are already too many supplies and that more supply means more key to press on the keyboard. But on the EN live stream MArcus said something is coming regarding mine supplies; spider mines? Spider mine module/Augment? MInes with legs means closer to get a hull with legs too.

The other way to introduce new supply without adding activating key is to utilize the existing one and offer module/augment that change the way they work. Plus you can sell this module for cash and/or crystals. Player can select standard mine of other type, likeSpider mine or ice trap. 

Spider Mine
Icon modules spidermine.png

Sets a spider mine, for a limited amount of time after activation, it follows the nearest enemy tank that has entered its field of view and eventually explodes, causing damage around itself.

 

 Ice Trap 
Icetrap.png 
Sets an ice trap that is activated when interacting with an enemy tank and freezes enemies around, slowi

A mine that make ally tank jump would be interesting ?

 

Edited by Viking4s

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New Supply Idea : Cloak

Makes your tank invisible for a short duration.

Your tank is invisible and cannot be spotted in radar[HTML5 version] and by Hornet's overdrive.

Your tank is invisible but still takes damage if hit.

Invisibility duration-20sec

Cooldown duration-45sec

Cost-100crystals

When the supply is being used, lasers' of stiker and shaft in sniping mode are off that is while sniping or locking onto a target your location will not be revealed.

 

Edited by Ironmantonystark

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Batteries should be a supply that we can get easily we r getting only 20 or 30 batteries we are not able to play more than it make it little more easily like opening a weekly container we get 50 or 60 for ranks above warrant officer 5 

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New supplies mechanics

This some combination of Tanki X's modules and existing system with heavy wibe form Crossout. It allow to introduce new supplies and drones without ruining current system. At least, at first glance. Also this system solve the problem of oversupply of supplies (ha-ha).

Resources

Resources is one of two new type of items that this system need to works properly. They'll be used as an intermediate link between sources of rewards and supplies. They'll partially solve the problem with the entire millions of mines in the inventory. Resources like crystals for supplies. Using a certain combination of resources and a blueprint, you can make supplies on the crafting machine. They will replace supplies in rewards. In garage they'll shown like supplies pallet but in supplies screen. For new supplies devs could introduce new types of resources.

Blueprints

Second new type of item. Unlike the first, blueprints are not consumed while creating supplies. They'll replace supplies in scroll menu in garage's supply screen. To create supplies you just choose one of the available blueprints and click "make X of them" button. Number of available supplies stay in the same place. Basic blueprints, that unlock with ranks will be supplies we have now. Unlike Tanki X's modules blueprints will be strictly categorized into 5 different types: Cure, Defense, Assault, Efficiency and Mines. With this drone system will not break. Blueprints could be bought by crystals/tankoins, obtained from containers and maybe challenges.

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Revising my idea about the quattro drone:

This drone will give an additional protection of 0% to 20% (depending on the level of the drone) against mines only. It is easier to implement and players with three different protections (for examples: freeze, shaft and smoky) will have a forth protection module against mines only. Hence the name of the drone.

If a players equips his tank with the spider module (against mines), then this drone will add additional protection against the mines. So a full upgraded spider module with a full upgraded quattro drone will give 70% protection against mines. this will be very helpful with parkour.

 

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On 12/29/2020 at 10:58 AM, yoni292 said:

Revising my idea about the quattro drone:

This drone will give an additional protection of 0% to 20% (depending on the level of the drone) against mines only. It is easier to implement and players with three different protections (for examples: freeze, shaft and smoky) will have a forth protection module against mines only. Hence the name of the drone.

If a players equips his tank with the spider module (against mines), then this drone will add additional protection against the mines. So a full upgraded spider module with a full upgraded quattro drone will give 70% protection against mines. this will be very helpful with parkour.

Hmm... Maybe get rid of Spider module entirely and swap its with Mine Resistance and Mine Immunity, that protects tank from damage and impact force of the mines?

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