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Ideas for Supplies and Drones!


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I'd like it.  Would add a new dimension to drug battles.  Plus it'd waste a lot of drugs to drive more sales.  Could pop it right before someone heals to catch them off guard. 

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Guys i thought and idea to stop drugging.My idea is adding a emp(electronic magnetic pulse) supply to tanki.The ability of this supply is you can disable other opponents drugs,but only you can use it thrice according to the reload time of the weapon u choose.Post your opinion on this.

Topic merged

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We should have a mine supply. It gives you a mine and drops a mine where you got it but the mine that's dropped only does 1/4 damage compared to normal ones. The supplies should be dropped randomly in terms of both time and position.

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We should have a mine supply. It gives you a mine and drops a mine where you got it but the mine that's dropped only does 1/4 damage compared to normal ones. The supplies should be dropped randomly in terms of both time and position.

Uh, if we drop the mine where we just got the mine, then it would not have a strategic use. The location of the mine is vital.

Edited by PowerStrike1.1

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Guys i had enough of druggers.Why don't tanki put an emp(electronic magnetic pulse) supply.One's it's activated you have 3 chances to shoot .It's special ability is that it can disable the drugs activated in a tank.(it simply works like double damage but you can disable others drugs only and you do the damage that your turret does,but you cannot use this drug when other drugs are activated such as double damge/armor and speed boost.)Post your comments below about this .

Edited by GHOST68INVINCIBLE

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The drug is too OP. This ultimately gives an advantage to the druggers. The druggers would deactivate other's drugs and then boom bam bash explode there will be chaos all around.

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Guys i had enough of druggers.Why don't tanki put an emp(electronic magnetic pulse) supply.One's it's activated you have 3 chances to shoot .It's special ability is that it can disable the drugs activated in a tank.(it simply works like double damage but you can disable others drugs only and you do the damage that your turret does,but you cannot use this drug when other drugs are activated such as double damge/armor and speed boost.)Post your comments below about this .

Topic merged.

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1.supply that makes turret have 50% more impact force

2.supply that gives extreme auto aim to all turrets even freeze firebird and isida

3.supply that gives hull invincibility for 2 seconds and no its not like repair kit because that only heals 400 health

4. supply that gives camouflage

5. supply that makes you deflect shots from other weapons while still taking damage 

Edited by The_Tanki_Devil

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The artillery strike supply. Randomly bombards the entire map at random spots. Only available on maps with 8 or more people allowed in. 1 supply per map which drops at random locations. Will not damage your team. Can not one-shot any tanks of any level but will cause near destruction of light tanks as levels rise. Will generate smoke and has sound effect.

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Uh, if we drop the mine where we just got the mine, then it would not have a strategic use. The location of the mine is vital.

It won't be dropped in places like the very edge of the map. It'll be dropped where players are, probably in between the 2 spawn points. It'll be best for defense.

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change the number (5) into the player favorite for example :

if i use weapon fire and i place mine ( that can cos damage and fire effect )

freeze ( that can cos damage and freeze effect )

isida ( can heal his team and damage other team )

rail gun ( can shoot from the sky into the enemy )

and like this change the number 5

i think more fun .

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Ok, so here's my idea. You know how everyone gets really upset when they don't get the goldbox (well, according to everyone I asked), how about adding two other boxes that drop when the gold siren goes off? The GoldSilver and Bronze boxes. So, here's my typical scenario:
Gold siren goes off. Then two other messages appear at the top of the screen. They have no sound, just when the gold is being dropped, (they use the gold siren to grab attention). The silver box will contain 500 crystals, while the bronze box will have 250 crystals. Each one will be dropped in a different spot, and each one following the colour theme of its name (silver being a silver box and bronze being a bronze box). This may encourage tankers to actually try to get those special boxes! Good idea or not? ;P

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Ok, so here's my idea. You know how everyone gets really upset when they don't get the goldbox (well, according to everyone I asked), how about adding two other boxes that drop when the gold siren goes off? The GoldSilver and Bronze boxes. So, here's my typical scenario:

Gold siren goes off. Then two other messages appear at the top of the screen. They have no sound, just when the gold is being dropped, (they use the gold siren to grab attention). The silver box will contain 500 crystals, while the bronze box will have 250 crystals. Each one will be dropped in a different spot, and each one following the colour theme of its name (silver being a silver box and bronze being a bronze box). This may encourage tankers to actually try to get those special boxes! Good idea or not? ;P

An idea like that was rejected.

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 I have an idea for a new version of the Mine that will be called the Heal Mine. This mine is for teammates (not you :D) if they have low health. Press the 6 key to place a Heal Mine. It will look like a normal mine but maybe another color. Teammates can land on the mine just like they land on a normal mine ( but they are able to see the mine clearly) and they will heal. This Mine can be destroyed by enemies that don't you to heal. It will do no damage to enemy tanks nor will they flip from any impact. It is a mine that anyone can destroy (teams destroys it by landing on it to heal, enemy go on it to get rid of it) It is a harmless mine that cant do any damage but it will heal teammates. The Heal Mine doesn't disappear when you die, only disappeared when someone gets healed or enemies try to destroy it. Who likes my idea.

 

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Add different kinds of mines that you can get or buy.

E.G incendiary mine

freeze mine

smoke mine

flip mine

fragmentation mine ( does splash damage when it detonates up to 15 metres)

Flare mine; cheapest available, will fire zero damage flare to alert players when an enemy has run over the mine. Good for CTF.

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