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Ideas for Supplies and Drones!


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Hmm....maybe a supplie that makes your tank larger, have more power, and heavyer, and one that makes you tank smaller, have more power, and lighter

 

Ummm.. Slightly too overpowered. People would use these like crazy to get gold boxes or parkour.

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Ummm.. Slightly too overpowered. People would use these like crazy to get gold boxes or parkour.

I was actually thinking of parjour a little when i wrote that :P

 

But with golds....yeah....thats a bit op....maybe if it was just deactivated when gold dropped

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I propose that there is a sentry gun supply. It allows players to set down a turret, at a specific position. However, it has low health and medium damage. In the garage, they cost 300 cry because of there power. In the game, each side can have one for each player, but after it dies, you cannot place another one. When gold boxes are coming, the guns are deactivated, but cannot be destroyed. Once the gold box is gone, they reactivate. If you like this, write yes or like it! :)

 

If this is added, can you please give me 50 of them admin? And also mention my username if this idea goes through :)

Thats a good idea, but you should have left out the part about devs giveing you 50 if it is implemented.....it makes you look bad

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I propose that there is a sentry gun supply. It allows players to set down a turret, at a specific position. However, it has low health and medium damage. In the garage, they cost 300 cry because of there power. In the game, each side can have one for each player, but after it dies, you cannot place another one. When gold boxes are coming, the guns are deactivated, but cannot be destroyed. Once the gold box is gone, they reactivate. If you like this, write yes or like it! :)

 

If this is added, can you please give me 50 of them admin? And also mention my username if this idea goes through :)

A bit too much effort to make for something so small. For the devs giving you 50 part, not a single developer has been in this section of the forum since 2013. The only developer is Ilia Archangel and he only creates topics, doesn't actually look at them

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Oh, thanks for letting me know guys! :)

 

But what's the point of having a ideas section if no one looks at them? Then the ideas go to waste.

Edited by redwall2000

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But their head is buried too far in their giant piles of Ruble, or whatever their currency is.

Unless it's something that'll gain them giant sums of cash money, nothing we say carries any weight.

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I think there should be a supply called teleporter, that allows players to go to a certain location. However, you need two of these in order for it to work, and they need to be placed by the same person. In order to balance its ability, both of the modules will have low health, and if one is destroyed, the other one does to. They will cost only 100 each. What do you guys think?

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I think there should be a supply called teleporter, that allows players to go to a certain location. However, you need two of these in order for it to work, and they need to be placed by the same person. In order to balance its ability, both of the modules will have low health, and if one is destroyed, the other one does to. They will cost only 100 each. What do you guys think?

Maybe not a teleporter supply but just teleports in the map for everyone to pass in. That could be so awesome

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Maybe we can add an overpowered supply that costs money?

-_-

 

Why. How would that be better....? Because they looked at the idea? No.

 

And btw, the devs dont intentionally add insanly op equipment into tanki, and the things are probebly pretty balenced when they first release them....but the problem with their testing is that the balence the battle field itself, so theres never gonna be 6 vulcans and 4 isidas on one team and all freeze on the other...they probebly do equal teams, skillwise and equipmentwise....but real players are jerks. The ones who are successful never complain about "balence"(whatever that means nowadays) because they just want to constantly dominate. Only the players with average stuff really come and complain on forums......and i still dont understand how adding something op that only buyers can have.....that just boggles my mind that someone would suggest that

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I think there should be a supply called teleporter, that allows players to go to a certain location. However, you need two of these in order for it to work, and they need to be placed by the same person. In order to balance its ability, both of the modules will have low health, and if one is destroyed, the other one does to. They will cost only 100 each. What do you guys think?

Possibly....but they will most likely just become op fo winning teams in battles that have uneven sides, become a waste of crystals in even battles, or just be op because someone with flag could just teleport to their flag.....

 

Edit: though it could be cool in parkour so that the mammys and stuff can get up to higher places.....

Edited by MrCheezyPotato

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 A supply that would be interesting is one that doubles pushing power, turning speed of hull, turning speed of the turret, and possibly slightly increasing loading speed. The last one is a little bit op though. Without the last one it would cost between 10-25 crystals, with the last one between 50-125 crystals

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A supply that would be interesting is one that doubles pushing power, turning speed of hull, turning speed of the turret, and possibly slightly increasing loading speed. The last one is a little bit op though. Without the last one it would cost between 10-25 crystals, with the last one between 50-125 crystals

Thats basically Nitro, but replace reloading with faster topspeed

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Increases punch of impact force turrets.... and... increases effect time of aftereffect turrets..... and ... increases range of isida.

 

So all shellfiring turrets will get boost of impact force for 45 min. Freeze and fire will freeze opponents or afterburn them for longer. And isida... already mentioned" cost 50. Cooldown 30

Edited by A_R_A_K_E_L_Y_E_N

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Hmm....maybe a supplie that makes your tank larger, have more power, and heavyer, and one that makes you tank smaller, have more power, and lighter

its a good idea for tanki x actualy...

But it should be only changing size? It might work...

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Increases punch of impact force turrets.... and... increases effect time of aftereffect turrets..... and ... increases range of isida.

 

So all shellfiring turrets will get boost of impact force for 45 min. Freeze and fire will freeze opponents or afterburn them for longer. And isida... already mentioned" cost 50. Cooldown 30

your gismo....you of all people should realize how op that would be.....

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its a good idea for tanki x actualy...

But it should be only changing size? It might work...

possibly, maybe not increasing the power though for enlarging...that could be abused.....well, maybe increase a little

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yup but not really..... it would be used for tactics.... not really usefull for much ( except parkour or none shellfiring turrets)

Actually...it would be very very op... especially at your rank when Vulan is so op....the main thing about vulcan is its impact force paired with continuous fireing....if you increse the impact for and give them some other drugs with an isida, then they could win the entire battle so long as there is a Wasp M0 on there team to cap the flags...

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