Jump to content
EN
Play

Forum

Ideas for Supplies and Drones!


 Share

Recommended Posts

Here's are some ideas

 

(1)  EMP. Similar to a mine, except it does less damage but temporarily 'stuns' anyone in its radius. Stunned players cannot move or shoot.

 

Uses: Drop as you run away with the flag to get away. Also, it would create a bright flash so you could use it as a warning device if your a sniper.

 

(2) Camo. Makes the tank semi-transparent.

 

Uses: Besides the obvious uses for snipers, you could sneak up to the flag.

 

(3) Oil puddle. Drops a puddle of oil which has very little traction

 

Uses: Use on cliffs and watch as everyone slips and falls....

  • Like 1

Share this post


Link to post
Share on other sites

Here's are some ideas

 

(1)  EMP. Similar to a mine, except it does less damage but temporarily 'stuns' anyone in its radius. Stunned players cannot move or shoot.

 

Uses: Drop as you run away with the flag to get away. Also, it would create a bright flash so you could use it as a warning device if your a sniper.

 

(2) Camo. Makes the tank semi-transparent.

 

Uses: Besides the obvious uses for snipers, you could sneak up to the flag.

 

(3) Oil puddle. Drops a puddle of oil which has very little traction

 

Uses: Use on cliffs and watch as everyone slips and falls....

Nice ideas ;)

 

These are some of the more uncommom ones except for camo. Iv heard EMP device idea many months ago only one time, so I still consider this as an origina idea. The oil is good though :) i dont remember ever seeing that before

Share this post


Link to post
Share on other sites

c4 , its will be awesome , Place by 6 ,

when u pressing 7 its will exploded ! 

Would be nice if you could place them on walls for hidden reasons like by the blue flag in Industrial Zone you could place it on that wall and boom XD And i was thinking maybe the damage should be 135-240?

Share this post


Link to post
Share on other sites

Would be nice if you could place them on walls for hidden reasons like by the blue flag in Industrial Zone you could place it on that wall and boom XD And i was thinking maybe the damage should be 135-240?

o.o thats a little too much..... should be more like a mine, except slightly less damage if it does splash damage

Share this post


Link to post
Share on other sites

This idea is pretty cool so what this idea I'm going to to tell you about is cool so there will be a special box that drop and u could activate this drug by clicking 6 on keyboard when you do a tank will spawn and it will look like you and what this tank will do is go to the enemy base where they are defending flag will see the tank that looks like you when the tank comes really close to them it does a really effective damage but it would be really useful in the map rio once it goes off the ramp and into the enemy base it will do a lot of damage and sometimes it will knock out all the enemy's with 1 explosion know the only way to tell if this tank is the explosive fake tank drug is by looking at the top and seeing a skull on it

Share this post


Link to post
Share on other sites

This idea is pretty cool so what this idea I'm going to to tell you about is cool so there will be a special box that drop and u could activate this drug by clicking 6 on keyboard when you do a tank will spawn and it will look like you and what this tank will do is go to the enemy base where they are defending flag will see the tank that looks like you when the tank comes really close to them it does a really effective damage but it would be really useful in the map rio once it goes off the ramp and into the enemy base it will do a lot of damage and sometimes it will knock out all the enemy's with 1 explosion know the only way to tell if this tank is the explosive fake tank drug is by looking at the top and seeing a skull on it

1. That kinda sounds cool if it was nerfed....its sooo op the way you described it....

 

2. Punctuation police needs to have a little talk with you :P

 

Topic merged

Merged where?

Share this post


Link to post
Share on other sites

Omg cheezy, you can sometimes be annoying.

Chill!

Phantom tank with charge heh?

1. It would demand a relatively huge AI system.

2. What would it take to destroy it?

3. The skull would be too easy to detect.

4. It would probably look like a noob as it wont turn turret or the turret would have wacky AI Attributes.

  • Like 1

Share this post


Link to post
Share on other sites

I suggest a double reload supply. 

 

I have been playing this game for a few years and I think that sometimes heavy tanks with double armour are extremely OP. I believe that the lighter tanks should have a way to counter these massive beasts and this supply could do just that,

 

This supply would DOUBLE (X2) the reload speed of every turret and last the same as all the other supplies. 

Double reload would be extremely beneficial for slow reloading turrets such as shaft, railgun and would be very fun to use with faster firing turrets such as smoky. 

 

Besides, this supply could potentially be stacked with double power to quadruple (X4) damage output. 

 

This combination could be used to counter double armour users that are trying to survive double power. 

 

The only thing im worried about is that this could be too OP but then again the developers could just decrease its drop rate. 

 

And besides, ever since the cool down feature to supplies one would have to find a double power box and then activate the double reload to make the combo work. 

 

In conclusion, I think this would be a great addition to the game as it would make mammoth + double armour users easier to take down even if they are healing themselves and would give an edge to the underrated slower-firing turrets like the railgun. 

 

Guys please make this happen!!! 

 

:) :P :)

P :P erhaps heavy tanks should have a way of competing with the massive speed of the lighter tanks, then we could continue to blast them when they run away!

Share this post


Link to post
Share on other sites

Why do tankers hate heavy hulls.

theie armor makes up for lack of speed.

True, tgough i think the post thatw rightabove yours is a joke(i think) :P

 

It just sucks how Dictator will be heavy hull in TX....

Edited by MrCheezyPotato

Share this post


Link to post
Share on other sites

 

Hello Tanki Online! I was wondering if you could improve Tanki by adding Planes,ships,more tanks,vehicles and more severs. If this does succeed please make bigger severs and places for ships to settle like half the sever is land and the other half water. If it does not succeed please just make more hulls and turrets. Thanks Tanki! :) ;) :P :D :rolleyes: B)

 

By Niel Username: epicniel12

 

Stupid idea

Share this post


Link to post
Share on other sites

Hello Tanki Online! I was wondering if you could improve Tanki by adding Planes,ships,more tanks,vehicles and more severs. If this does succeed please make bigger severs and places for ships to settle like half the sever is land and the other half water. If it does not succeed please just make more hulls and turrets. Thanks Tanki! :) ;) :P :D :rolleyes: B)

 

By Niel Username: epicniel12

 

Stupid idea

 

Ahem cheezy..... this is my stage.

 

My answer

NOOB!!!!!!!!!!

Why would you quote a post about this stuff?!!!

Two more drugs.

Create puddle

turn into boat to go over puddle

Share this post


Link to post
Share on other sites

ame="Hammerthetroll" post="5429667" timestamp="1460305668"]

Ahem cheezy..... this is my stage.

My answer

NOOB!!!!!!!!!!

Why would you quote a post about this stuff?!!!

Two more drugs.

Create puddle

turn into boat to go over puddle

has quote gone stupy?

Share this post


Link to post
Share on other sites

Make 3x or 2x impact force supply to knock off aim, for fire isida and freeze it will push them

2x or 3x would be really op...maybe 30% more instead and slight pushing for isida, freeze and firebird

Share this post


Link to post
Share on other sites

Here are some more suggestions

 

Infinite reload: Gives infinite reload for 10 seconds. i will reduce if its too OP.

 

Teleport: Throws a metal ball and you teleport where it hits. Can be used to get to high places because it will be thrown a bit upwards.

 

Anti-effects: Freeze won't slow you, firebird won't heat you and you won't overheat with vulcan. Any existing effects will go away 2x as fast.

 

Bouncy-cars: Tanks will bounce of you. Just charge through and they'll go flying!

 

I included that last one just for fun but it has (sort of) practical uses.

Share this post


Link to post
Share on other sites

Shield: Temporarily creates a shield that hovers in front of the turret. Blocks hits in that direction (doesn't protect the back of the turret though). You can still shoot through the shield.

 

Ghost: Basically you become a 'ghost' tank like what you are when you spawn

  • Like 1

Share this post


Link to post
Share on other sites

Hey

 

UPDATE: Ok, as expected noob drug buyers are [REMOVED]. How about just limiting the amount of drugs for non premium buyers to a number of drugs that alows them to counter drug effectively, but not abuse them.

 

I've thought of a way to (hopefully) strongly decrease the amount of drugs used in this game, and make it a bit more profitable for the developers at the same time.

The number of crystals earned by a player increases more and more while he progresses through ranks, while the price of drugs stays the same. Stopping non premium players from buying drugs in the garage would eliminate
 the gigantic amounts of drugs that are bought by in game earned crystals, and that keeps ruining gameplay in battles

of higher ranks. (once tacticly diverse battles becomes monotone, sadly ruled by players that know no different tactic but to take a viking, drive straight into enemy base, and press 1-5).

 

PEOPLE CRYING ABOUT NOT BEING ABLE TO COUNTER DRUG

either can not understand the next paragraph, or in terms of tactics rely only on

in game earned bought drugs which makes you kind of a worthless player anyway.

 

>The amount of premium players (and with it game profitability), who could still buy drugs in garage would increase a bit, but the general amount of drugging should fall greatly, so daily missions-earned drugs should be enough to counter and be sucesfull against the decreased amounts of people using constant drugs.<

 

And last thing, players who can afford buying drugs with real money shouldn't have a problem with buying premium account... No hurt feelings?

Wick3T

Edited by Nikk
Avoid insulting other users.
  • Like 3

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...