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Ideas for Supplies and Drones!


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Invisibility supply

Cost: 250 for 5

Duration: 30 seconds

Description: Makes a tank invisible, ideal for stealth, however, the name tag can still be seen by ALL players IF damaged by enemy weapons. Health is halved both while using the supply and after it has run out.

 

                                                                           What do you all think?  :)

                                                                               -benistoocool

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Valkyrie Rockets-

- You have unlimited range

- Map turns 2D when used

- You send 3 at a time

- Each rocket deals 70 Damage

- Rockets may miss if another enemy tank gets in the way

- Cannot be picked up

- Price is 300 crystals for 3 rockets

- Cooldown is 1 minute

- Has splash damage for each rocket

- Rockets will deal double damage if DP is activated as well

- Rockets have about twice the impact force of a mine

- When using valkyrie rockets, you may not move your tank at all until you activate them

- Rockets will not function if you are killed during activation

- You get valkyrie rockets at WO1 ( 3 )  and availability in the shop

* Good for pwning people near your flag or near a GB drop zone B) , Ideal for campers B) B) B)

Edited by MLG_Keemstar

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​Ok my idea is an automatic instant reloading drug. When you press the 6 key your reload bar will instantly become full. I know that this won't be much use for turrets with short reload times like smoky or twins but imagine how great it would be with long reload time turrets like shaft, railgun, firebird, freeze, isida, ricochet, hammer. Pretend that your in a team deathmatch and the scores are tied. The battle fund is huge and you have a great score. There are only a few seconds left. You are in a duel with an enemy player and you both have railgun and hornet. Your enemy manages to shoot you first and then you shoot him. You know that he will definitely kill you since his railgun will reload first and if he does then your team will lose and your incredible score will go to waste. So you use the instant reload and shoot your enemy, destroying him and making your team win!

 

This is just one example, but I'm sure you guys can think of many more. It won't be too OP since once you use the instant reload it will go into cooldown so it's just for those desperate times when you need to get an extra shot off. Since all drugs have a symbol when you use them the symbol for the instant reload will be a stack of 5 bullets that flash while you instantly reload, similar to the repair kit. It won't be too pricy, maybe 100 crystals? But you can also get them from daily missions too. Like this comment if you like this idea!

 

 

​I also have another idea which is called the shock bomb. Once you press the 6 key it will drop a shock bomb which you can remotely detonate from wherever you are on the map. It will shock all tanks within a certain radius for 1-2 seconds which will disable them from moving or firing. This will be useful for capturing flags or finishing off enemies. It won't be too OP since it will go into cooldown once it detonates and you can only have one shock bomb on the map at once. Players won't be able to see it until they are VERY close, like a normal mine. It will have the same colours as the normal mine (red for red team, blue for blue team) but it will have like random electricity sparking from it but you can only see this once you are very close like a normal mine. You can get it from daily missions or buy it in the garage. The devs can choose the price. Once the person who placed it detonates the shock bomb, all tanks within its radius will be unable to move or fire and will also have electricity coursing on the tank so you can see that that tank has been shocked. Like this post if you like the idea!

Feedback?

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Feedback?

Did you look in the research tool before posting?

look for "shock".

You would have found similar topic, which you could have compared to your idea and build on.

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Did you look in the research tool before posting?

look for "shock".

You would have found similar topic, which you could have compared to your idea and build on.

Yes I have searched "shock" and my idea is different from the other ideas. So your post is invalid. And if I ask for feedback I want feedback on how good my idea is, not other stuff like what you said.

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Uh, in case you're wondering why there's an emoji in front of "distract enemies", it's because I meant to put B), but somehow it turned up as an emoji with shades. Sorry for the confusion!

Sorry. I meant to put a "b", along with an ")", but somehow it turns into a emoji. Once again, sorry!

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Yes I have searched "shock" and my idea is different from the other ideas. So your post is invalid. And if I ask for feedback I want feedback on how good my idea is, not other stuff like what you said.

Then it's a unique idea and sound fantastic.

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Clone supply

 

How it works?

This supply when activated will spawn a clone of your tank that has it's own AI. It has the same health as your tank and deals the same damage. It can't use supplies by itself but if you use a supply it will transfer to your clone. The clone is completely independent from you and can't despawn however you cannot use more that 1 at a time. This clone will be very focus on objectives and can be used to as a meat shield. It won't be the most smartest AI but it can get kills. Tell me what you think about having a Clone on the battlefield. 

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Clone supply

 

How it works?

This supply when activated will spawn a clone of your tank that has it's own AI. It has the same health as your tank and deals the same damage. It can't use supplies by itself but if you use a supply it will transfer to your clone. The clone is completely independent from you and can't despawn however you cannot use more that 1 at a time. This clone will be very focus on objectives and can be used to as a meat shield. It won't be the most smartest AI but it can get kills. Tell me what you think about having a Clone on the battlefield. 

​I think it would be too OP

Edited by Seargent_Death

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Clone supply

 

How it works?

This supply when activated will spawn a clone of your tank that has it's own AI. It has the same health as your tank and deals the same damage. It can't use supplies by itself but if you use a supply it will transfer to your clone. The clone is completely independent from you and can't despawn however you cannot use more that 1 at a time. This clone will be very focus on objectives and can be used to as a meat shield. It won't be the most smartest AI but it can get kills. Tell me what you think about having a Clone on the battlefield. 

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Drop a WALL supply. Like a small BARRIER only the exact WIDTH of a tank, though most tanks are different sizes comparably, they're ALL near the same size. I think!! Little do I KNOW! 

 

Anyway, think of like a sand bag barrier, or something. Maybe Pile of Bricks. Or Pile of Rocks. Tie it to an associated #, like #6 (pending other ideas have not been given to this already). 

 

So... lets say your driving, and you are being chased. You're getting shot. Instead of trying to turn around and fight it out, you Drop a barrier. This WALL like barrier basically drops behind you, like a mine, except it does no harm. Obviously far more visible. It simply, blocks any LOS, and physically blocks any movement... they have to go around. 

 

LIKE any upgrade box, the duration of the Barrier is not very long. Maybe give the wall a small supply of health, which can be destroyed by other gunfire. Maybe also tie to your survivability. If you die, Barrier dissipates, destroyed. Once the Barrier is gone and you are still around, then it's availability recharges, after it's gone. So it does NOT recharge whilst one is still standing. This way, you can not place more than ONE at a time. 

 

Make them available through Drop Boxes, like any other upgrade. Make them available with purchase using Crystal as well. 

 

What you think?? 

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I have another Supply idea. 

 

Health Pod? Healing Station? Health Station? 

 

IDK what to call it, or if idea already stated. Similar to the Isida tank, except it's a Supply depot that drops when ordered, available through Supply boxes. Looks like a semi dome on a cylinder or something. It has a health or HP to it like tanks do. It rapidly heals upto so many tanks simultaneously within specific range. Like make it limit to 6x tanks same time. Unlike Isida who can only target one. 

 

Comes in handy when your desperate for Isida, and none come to aid. If you've picked up a "Health Station" box and have any in your supply, you hit # key associated to it, and the Healing station drops behind. 

 

SETBACK... Maybe it's large, standing slightly taller than tanks. Or is apparant by showing the colorles white rays waving between turret and any friendly tank, so it could be seen by anyone farely close, or looking in general direction. Or besides the rays of White light energy healing, the station itself also emmits a white GLOW farther than it's own range, which this WHITE glow reflects and is seen off of other walls and objects surrounding it, upto so far from it. SO, you drop the Health Station risking the chance that the enemy will see where you are, if they don't know already. Thus, the enemy may come knocking!!! However, healing multiple friendlies at once, maybe your teammates come crawling as well. 

 

OR... an alternate addition... EVERYONE can heal from the Healing Station. It doesn't MATTER who drops it, your teammates can heal from it, as well as your Enemies can heal. So anyone picks up the Healing Station, and in a fight, drops it to heal self, and the enemy shows up, will also heal... so a FIGHT erupts at the Healing station, both fighting eachother while Healing BOTH simultaneously!! 

 

However they include this, the Healing Station has a timer, and HP. So even though anyone can heal from it, anyone can also fire on it. Make it weak. Make it one shot kill... or if not so weak, 2 or 3 shots destroys the Healing Station. If not destoryed, maybe it lasts for 1 minute, auto destructs when timer runs out. 

 

Also add limitations. Maybe a Risk. Once you drop a Healing station, if you have more in supply, you can not drop a 2nd while the first one is out. Once that Healing Station is dropped, and eventually destroyed, than it starts a Recharge timer for the person who dropped it, even though everyone can use, and anyone else can drop, you can not drop another for another minute or so after it's been destroyed. IF somone else drops their own, you CAN still use that one as well! 

 

Further... maybe make a risky trap at the end. Say the Healing Station is there for 60 seconds like I mentioned. If it survives that long, the last 5 seconds of the Healing station, it's blinking RED. Thus a warning... at the count of 60, it explodes destroying the Healing Station. Thus explosion causes Collateral Damage to anyone too close to it. Maybe like a Thunder Shot on the WALL has splash damage to any nearby units. Not quite enough to destroy a Healthy tank, but enough to take some away, maybe making the visit to the Healing station pointless. SO....camping out at the Healing station, don't be left there when it starts blinking RED! 

 

What you think??

Edited by DmanBattleMaster
  • Like 1

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