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Ideas for Supplies and Drones!


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Hi. I have a cool, yet, surprisingly amazing type of supply that can generate a random reward for players on the battlefield.

 

That is a "Black Box Supply". This type of supply box is not purchasable in the garage or Tanki Online shop, but it is only available to collect only in battles.

 

The "Black Box Supply" will be, of course, less common than the other standard supply units, (Repair Kit, Double Armor, Double Damage, speed boost and Mines) but 10% more common than gold boxes. That means that this type of supply is rare but has a great advantage.

 

The "Black Box Supply" is a supply box unit that is, of course, "Black" and it has a white question mark on its box. The question mark symbol means a random generated reward for players.

 

This is not an April Fools Joke but a prize for players on the battlefield. The prize consists of many randomly generated prizes given to players. Of course, only one prize is given to the player(s) who catches that "Black Box Supply" box unit.

 

The Black Box Supply gives the following prizes to players as follows:

 

1. Any random turret given to the player - highest modification unlocked at the player's rank - 1% chance.

 

2. Any random hull given to the player - highest modification unlocked at the player's rank - 1% chance.

 

3. Any random module given to the player - highest modification unlocked at the player's rank - 2% chance.

 

4. Any random paint given to the player - unlocked at the player's rank - 3% chance.

 

5. Any random supply kit given to the player - 40% chance.

 

6. Gold box supply given to the player 10% chance.

 

7. Any random XT turret or hull given to the player - 2% chance.

 

8. Experience points given to the player - 41% chance.

 

As you can see from my above eight points, all of the 8 random generated gift prizes have a percentage (%) number of chances out of 100% altogether. If you do the maths and calculate all of the chances from all the 8 prizes, you will see that it all counts to 100%.

 

Please add this update to the Tanki Online supply boxes.

 

The Black Box Supply can also be earned in Daily Missions and given to the players garage when they claim this Daily Mission Rewards.

 

Thank you.

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Hi. I have a cool, yet, surprisingly amazing type of supply that can generate a random reward for players on the battlefield.

 

That is a "Black Box Supply". This type of supply box is not purchasable in the garage or Tanki Online shop, but it is only available to collect only in battles.

 

The "Black Box Supply" will be, of course, less common than the other standard supply units, (Repair Kit, Double Armor, Double Damage, speed boost and Mines) but 10% more common than gold boxes. That means that this type of supply is rare but has a great advantage.

 

The "Black Box Supply" is a supply box unit that is, of course, "Black" and it has a white question mark on its box. The question mark symbol means a random generated reward for players.

 

This is not an April Fools Joke but a prize for players on the battlefield. The prize consists of many randomly generated prizes given to players. Of course, only one prize is given to the player(s) who catches that "Black Box Supply" box unit.

 

The Black Box Supply gives the following prizes to players as follows:

 

1. Any random turret given to the player - highest modification unlocked at the player's rank - 1% chance.

 

2. Any random hull given to the player - highest modification unlocked at the player's rank - 1% chance.

 

3. Any random module given to the player - highest modification unlocked at the player's rank - 2% chance.

 

4. Any random paint given to the player - unlocked at the player's rank - 3% chance.

 

5. Any random supply kit given to the player - 40% chance.

 

6. Gold box supply given to the player 10% chance.

 

7. Any random XT turret or hull given to the player - 2% chance.

 

8. Experience points given to the player - 41% chance.

 

As you can see from my above eight points, all of the 8 random generated gift prizes have a percentage (%) number of chances out of 100% altogether. If you do the maths and calculate all of the chances from all the 8 prizes, you will see that it all counts to 100%.

 

Please add this update to the Tanki Online supply boxes.

 

The Black Box Supply can also be earned in Daily Missions and given to the players garage when they claim this Daily Mission Rewards.

 

Thank you.

Topic merged.

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I haven't read 64 pages of this thread to see if they've been mentioned but I've got a few ideas that might work for supplies.
 

  1. Smoke - When activated releases smoke in the area (default colour = grey) that remains in full effect for 6 seconds before it dissipates (completely gone after 12 seconds). Provides temporary cover for attacking or retreating. (Also opens the option for other smoke colours to be purchased)
  2. Cloaking (or Camouflage) - NOT invisibility - When activated temporarily reduces the tanks visibility (reduced opacity making the tank harder to spot) however any damage taken cancels out the effect.
  3. Slick - When activated releases a grease patch over an area (think oil slick), that if driven over would negatively affect the cornering of an enemy tank for 3 seconds, potentially causing them to spin out.
    If an enemy drives over and doesn't corner within 3 seconds it would have no effect, so it would need to be placed strategically (place where a tank would corner or on an edge).
    In addition if placed on a ramp it would hinder an enemy tank going up the ramp by causing a temporary loss of traction.
  4. Immobilize - When a tank drives over this type of mine rather than causing damage to the tank, it immobilizes the tank for 6.5 seconds. During this time, the tank cannot move it's tracks and is vulnerable to attack however it can still rotate it's turret and fire it's weapon.

They could also do a "mystery box" [?] for 500 crystals that contain 10 random supplies (potentially including up to 2 repair kits that are usually 150 each). Supplies (excluding the repair kit) each cost 50 crystals (x 10 = 500).
Buying supplies individually allows players to stock up on what they want but if they want to buy a repair kit they have to pay more. A mystery box offers the potential to save 100-200 crystals IF they get a repair kit included but it's not guaranteed and the supplies they receive are obviously random - so the only question you'll need to ask yourself is "do I feel lucky?".
 

Thanks for reading - feedback appreciated.

Edited by r_AngelOfDeath2

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A coolant supply to use when taking DoT from the firebird's after-burn effect. Works just as well as a player using freeze turret to cool down the burning tank. The supply would completely stop the burn effect, however a repair kit or Isida is still needed to regenerate lost health. (Does not heal the hull) If used when not burning, the tank would slow down like it is being attacked by a freeze. The same concept but opposite to this supply would be a heating supply where the freeze effect could be taken away when the supply is used, the heating supply would heat up your tank making the freeze effect go away, much like a firebird using its effect to counteract a freeze attack. However if you use the supply too late or when not needed where the freeze effect is already almost gone then your tank will still heat up and you will receive burning damage for some time.

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A coolant supply to use when taking DoT from the firebird's after-burn effect. Works just as well as a player using freeze turret to cool down the burning tank. The supply would completely stop the burn effect, however a repair kit or Isida is still needed to regenerate lost health. (Does not heal the hull) If used when not burning, the tank would slow down like it is being attacked by a freeze. The same concept but opposite to this supply would be a heating supply where the freeze effect could be taken away when the supply is used, the heating supply would heat up your tank making the freeze effect go away, much like a firebird using its effect to counteract a freeze attack. However if you use the supply too late or when not needed where the freeze effect is already almost gone then your tank will still heat up and you will receive burning damage for some time.

I don't think it would be fair that any supply should negate the effect of a particular turret/turrets. A benefit in choosing those turrets is for the effects they have. Any supplies should either enhance the tank's performance (DD, Health, Speed) or have the same effect on all enemy tanks (Mines).

 

I think several suggestions that have been made that would be rejected on this basis because if implemented it would create an imbalance.

Edited by r_AngelOfDeath2
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Big impact supply :-

 

Makes tank flip on their sides , Does no damage If tanks flip over , they are destroyed .

 

The results and statistics below represents one (1) Impact mine on a 100% Flat terrain on different type of hulls . 

 

Light tank -  60% chance of flipping on their  side  . 50% chance being completely flipped . 25% chance of flipping over and landing on tracks 

Medium Tank - 50% chance of flipping on thier side . 20% chance of being flipped completely . 0% chance of flipping over and landing on tracks 

Heavy - 35% chance of flipping on side , 5% chance of being flipped completely . 0% chance of being flipped over and landing on tracks 

 

 

 

  • Please note , multiple Impact mines on the same spot does not contribute to more effect than one impact mine . If a tank hits a mine and rolls over another one , he will flip over again and roll until he stops or is destroyed by being flipped over completely . Impact mines on edge of ramps , props contribute to flipping more in air . The mine has twice as much impact as a regular tanki line mine .

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Big impact supply :-

 

Makes tank flip on their sides , Does no damage If tanks flip over , they are destroyed .

 

Please note , multiple Impact mines on the same spot does not contribute to more effect than one impact mine . If a tank hits a mine and rolls over another one , he will flip over again and roll until he stops or is destroyed by being flipped over completely . Impact mines on edge of ramps , props contribute to flipping more in air . The mine has twice as much impact as a regular tanki line mine .

 

I think I understand the motivation behind the idea (several others have mentioned similar ideas). A lot of players would like to see something that flips a tank further or higher etc because it looks cool and think of the fun you could have in Parkour.

 

Someone already came up with a mine that was double the impact and that idea was scrapped because it would cause too much damage. Although you have put that "your mine" would not damage the tank, it's not realistic because a mine is an explosive device and to create twice as much impact force on a tank as a regular mine, it should deal twice the damage. You can't simply take damage out of the equation to make your idea more palatable.

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Nice idea but it should ONLY be allowed in parkour battles.  Light Tanks are already toyed around with enough at the high ranks.

 

Well, Tanki isn't really supposed to be realistic, so it's excusable to tweak your ideas in favor of balance over realism.

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Well, Tanki isn't really supposed to be realistic, so it's excusable to tweak your ideas in favor of balance over realism.

 

Not sure what you're replying to as your quote is blank? You're right about realism but I don't know what you mean about balance as this idea has nothing to do with balance. I suppose the concept could use some form of futuristic technology (not a traditional exploding device) to convey the desired effect (force without damage).

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Not sure what you're replying to as your quote is blank? You're right about realism but I don't know what you mean about balance as this idea has nothing to do with balance. I suppose the concept could use some form of futuristic technology (not a traditional exploding device) to convey the desired effect (force without damage).

What I'm saying is that the concept doesn't have to be realistic or make sense at all. The only criteria is whether it will improve gameplay or worsen it, which is why I suggested it should only be allowed in Parkour battles.

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What I'm saying is that the concept doesn't have to be realistic or make sense at all. The only criteria is whether it will improve gameplay or worsen it, which is why I suggested it should only be allowed in Parkour battles.

I see what you're saying. Well I'm certainly not a pro at parkour but I've seen some of the amazing tricks and skills used to reach otherwise impossible locations by true parkour pros....and this they all do with what's already provided in the game. Though it might help parkour amateurs (like myself), I think a lot of good parkour players would be against it. One of the things true parkour players like about parkour is the learning curve and the sense of achievement as you get better and better. Having a mine like this might be fun but it might also undermine that and make it too easy? Just a thought.

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Nice idea but it should ONLY be allowed in parkour battles.  Light Tanks are already toyed around with enough at the high ranks.

 

 

Light tanks have a high chance of rolling over and landing back on tracks instead of a 0% chance like a heavy 

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Sticky bomb

By pressing the seven key,the next shot you fire will be a sticky bomb,when you fire it,it sticks onto the enemy,when you press seven AGAIN it detonates,P.S there will be protection modules for this and it does the damage of a fully loaded shaft (shaft level depends on rank of enemy you hit) eg-wo1 fires sticky bomb at wo5 damage is of shaft m3+ and if wo1 shoots sticky bomb at first seargent the damage is of shaft m0

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Sticky bomb

By pressing the seven key,the next shot you fire will be a sticky bomb,when you fire it,it sticks onto the enemy,when you press seven AGAIN it detonates,P.S there will be protection modules for this and it does the damage of a fully loaded shaft (shaft level depends on rank of enemy you hit) eg-wo1 fires sticky bomb at wo5 damage is of shaft m3+ and if wo1 shoots sticky bomb at first seargent the damage is of shaft m0

unlocked at wo1 and cost 200 each

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Cloak or camouflage

 

There could be a supply that makes your tank either invisible for 30 seconds or makes it blend into the background when the tank is not moving

there are paints that make you blend into the background for example moss=hills green=vegetation so this idea is not so good

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Thank you.

First decent idea that isn't about Isida that I've seen from RIDDLER_8...

 

Not a bad thing. Giving a free turret is OP though. Maybe just a higher-than-normal Personal Discount (PD)?

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Although you have put that "your mine" would not damage the tank, it's not realistic because a mine is an explosive device and to create twice as much impact force on a tank as a regular mine, it should deal twice the damage.

You forget that there is a variety of military grade mines code named "Bouncing Betties". These mines have no lethal explosive charges inside them. Instead, they contain a small, controlled amount of shaped plastic explosives design to launch the mine (And who ever was unfortunate enough to trigger it) anywhere between 5-10 feet in the air. These mines were designed by the US Military as an effective and safe way to train soldiers to recognize and avoid potentially lethal mines. However, these mines have cause injuries, mainly broken legs and arms from the troops landing wrong upon being launched. So, as a counter balance for a mine that has double the impact force, or straight flips a tank on its side or top, it should do minor damage, far less than what a standard mine does (1200-2400 damage per standard mine, making these "Bouncing" mines do around 200-300 damage [A significant amount of health from light hulls])

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Sticky bomb

By pressing the seven key,the next shot you fire will be a sticky bomb,when you fire it,it sticks onto the enemy,when you press seven AGAIN it detonates,P.S there will be protection modules for this and it does the damage of a fully loaded shaft (shaft level depends on rank of enemy you hit) eg-wo1 fires sticky bomb at wo5 damage is of shaft m3+ and if wo1 shoots sticky bomb at first seargent the damage is of shaft m0

Erm.... CoD or GTAV much? I like the concept but it needs serious balancing work. For example, you need to have line of sight with the bomb in order to detonate it, otherwise it becomes useless. The bomb will only kill one hull, any class, any drugs etc, but it cannot damage other hulls meaning no splash damage. The bomb cannot attach to allies in order to prevent sabotage. The supply will have a duration of 30 seconds and a cool down of 2 minutes, in order to achieve a decent balance. The bomb can be attached to the ground similar to a mine. IT CANNOT BE LAUNCHED VIA ARC, meaning it cannot go over buildings, props, or other hulls. It will have a severely limited range, barely 50 meters (The barest sliver of Hammer's max range) and it can be removed via firebird by burning the mine.

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Erm.... CoD or GTAV much? I like the concept but it needs serious balancing work. For example, you need to have line of sight with the bomb in order to detonate it, otherwise it becomes useless. The bomb will only kill one hull, any class, any drugs etc, but it cannot damage other hulls meaning no splash damage. The bomb cannot attach to allies in order to prevent sabotage. The supply will have a duration of 30 seconds and a cool down of 2 minutes, in order to achieve a decent balance. The bomb can be attached to the ground similar to a mine. IT CANNOT BE LAUNCHED VIA ARC, meaning it cannot go over buildings, props, or other hulls. It will have a severely limited range, barely 50 meters (The barest sliver of Hammer's max range) and it can be removed via firebird by burning the mine.

it has infinite range and no splash, also u can't burn it with firebird,just so you know you can stick it to the enemy tanker with the friendly flag,so even if u die u can kill him,also,when did I say about it going over stuff? If u miss u miss,it can be stuck to the ground and if it has a duration of 30 sec why not call it "sticky time bomb" for gods sake,if u have to be in sight to detonate it it's useless,since if the enemy has a wasp he can get out of your line of fire easy enough

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Make invisible supply!

 

  • Using this supply will make the tank invisible for 15-20 seconds.
  • It will be only available in shops or by completing daily missions (similar to mines).
  • The tank will not be totally invisible but it will be like watery, it will be pretty  hard to see.
  • All allies will be able to see it(Allies will see them translucent with a supply symbol on it).
  • No one will able to see the supplies that the invisible tank is using (except allies).

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