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Ideas for Supplies and Drones!


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SUPPLIES - ONLY IN PRO BATTLES

 

As you know, the game is flooded with "druggers" and the chance to find a fair battle is lower and lower.

If you are not a "drugger" or a buyer, your chance of having advantage in battle is minimal. 

So, my idea is to allow supplies usage only in PRO battles. You are probably asking why?

Well, imagine TO without druggers:

 

- the battle would be more fair and all players could fight equally.

- the battle would be more interesting and intense.

- earning crystals would be easier.

- in DM battles, there won't be a situation where 3-4 druggers are dominating and crushing weaker players (non-druggers / non-buyers).

- you would prove your skills, not your amount of crystals.

 

So, in regular battles, supplies would be disabled. Other options would stay the same as they are now.

Only, in PRO battles - supplies would be allowed. Because the majority of druggers are buyers, if they have enough crystals to buy supplies, they can buy a PRO pass. Also, daily missions which contain supplies as a price would be unlocked after buying the PRO pass. So, non-druggers will only have missions which contain crystals as a price.

 

I'm suggesting this because the game has become unfair, the domination of buyers is obvious (especially after introducing the overpowered Magnum turret). Tanki should be a fair game where players can show their skills and strategies in battles, not how many crystals or supplies do they have.

 

If you want to have a fair battle, you don't have to spend money on crystals / supplies.

If you want to have a supplies party, buy a PRO pass and enjoy.

 

Tanki would jump to 300k players online if they did that :rolleyes:

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So I've been thinking about Goldbox's.....a lot :P

and I came up with a lot of cool ideas for Haloween and April fools Goldbox's and here are a few.

1.Haloween: Ghost Goldbox's with differing styles; like one that does'int show the dropzone and another that would randomly select one person out of the battle list and only they could catch the Goldbox.

2.April fools: Disguised Goldbox's; with differences; one would look like a random "supply" and the drop zone would be (like a Goldbox) only look like the random supply drop zone that it was disguised as,only in a random spot like(the original Goldbox).

and one that would be a "battle supply has dropped" (the name I came up with) A Goldbox trailed by 1 of each supply drop (either to fill the people who catch the Goldbox's "drug" supply or just the box drops).

or just a little box with 1 "drug" of each supply for the players garage who cought the  "Battle supply" (including a goldbox).

Also one that would just be like 5-10 of one supply box on one drop zone like 8 double damage's on the same double damage dropzone.

 

          so these are some that would be very interesting to have in the game and make goldbox's a little more diverse and interesting

   but I hope that even if you don't like my idea's they will give you inspiration to add a couple different goldbox's (and or other things like "Battle supply") or just to amuse you :D

I think these ideas are crazy :wacko: but interesting.....very interesting and weird but awesome :blink:

                                                                                                                                                                                     Tanks out B)

Edited by dabeast424

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would love it if there was supply 2 be on ur tracks when upside down or sideways. . . would be great.( u couldnt use it if there isnt enough space though

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SUPPLIES - ONLY IN PRO BATTLES

 

As you know, the game is flooded with "druggers" and the chance to find a fair battle is lower and lower.

If you are not a "drugger" or a buyer, your chance of having advantage in battle is minimal. 

So, my idea is to allow supplies usage only in PRO battles. You are probably asking why?

Well, imagine TO without druggers:

 

- the battle would be more fair and all players could fight equally.

- the battle would be more interesting and intense.

- earning crystals would be easier.

- in DM battles, there won't be a situation where 3-4 druggers are dominating and crushing weaker players (non-druggers / non-buyers).

- you would prove your skills, not your amount of crystals.

 

So, in regular battles, supplies would be disabled. Other options would stay the same as they are now.

Only, in PRO battles - supplies would be allowed. Because the majority of druggers are buyers, if they have enough crystals to buy supplies, they can buy a PRO pass. Also, daily missions which contain supplies as a price would be unlocked after buying the PRO pass. So, non-druggers will only have missions which contain crystals as a price.

 

I'm suggesting this because the game has become unfair, the domination of buyers is obvious (especially after introducing the overpowered Magnum turret). Tanki should be a fair game where players can show their skills and strategies in battles, not how many crystals or supplies do they have.

 

If you want to have a fair battle, you don't have to spend money on crystals / supplies.

If you want to have a supplies party, buy a PRO pass and enjoy.

 

I agree that this needs to happen but TO won't implement it.

 

The only reason why is that people except for buyers who wanna be drug-hogs would be the only ones buying passes. As a result, this lowers income for TO, which makes this a non-TO friendly idea which means it won't be implemented.

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SUPPLIES - ONLY IN PRO BATTLES

 

As you know, the game is flooded with "druggers" and the chance to find a fair battle is lower and lower.

If you are not a "drugger" or a buyer, your chance of having advantage in battle is minimal. 

So, my idea is to allow supplies usage only in PRO battles. You are probably asking why?

Well, imagine TO without druggers:

 

- the battle would be more fair and all players could fight equally.

- the battle would be more interesting and intense.

- earning crystals would be easier.

- in DM battles, there won't be a situation where 3-4 druggers are dominating and crushing weaker players (non-druggers / non-buyers).

- you would prove your skills, not your amount of crystals.

 

So, in regular battles, supplies would be disabled. Other options would stay the same as they are now.

Only, in PRO battles - supplies would be allowed. Because the majority of druggers are buyers, if they have enough crystals to buy supplies, they can buy a PRO pass. Also, daily missions which contain supplies as a price would be unlocked after buying the PRO pass. So, non-druggers will only have missions which contain crystals as a price.

 

I'm suggesting this because the game has become unfair, the domination of buyers is obvious (especially after introducing the overpowered Magnum turret). Tanki should be a fair game where players can show their skills and strategies in battles, not how many crystals or supplies do they have.

 

If you want to have a fair battle, you don't have to spend money on crystals / supplies.

If you want to have a supplies party, buy a PRO pass and enjoy.

 

Supplies can easily be earned through daily mission and completing them in rows. And I don't know why, I haven't encountered many buyers myself and even if I did me and my team defeated him/her through teamwork.

As for DM battles your best option is to avoid that player and wait for the other players to target him. And supplies also have a cooldown period so it shouldn't affect your team that much....

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Supplies can easily be earned through daily mission and completing them in rows. And I don't know why, I haven't encountered many buyers myself and even if I did me and my team defeated him/her through teamwork.

As for DM battles your best option is to avoid that player and wait for the other players to target him. And supplies also have a cooldown period so it shouldn't affect your team that much....

Well, it is different when you have two druggers in the opponent team and when you have the whole team drugging. This is a great example, me and my friends were playing a Highway CTF battle against random players. The result was 2-0 for our team, then suddenly the whole opposite team started drugging and we lost with 3-5. 

That is not the only battle that was ruined, there were 6 battles I was in that were ruined by druggers.

Edited by NedFighter
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A supply as a protection by which no one can come near u or shoot u stay's for 1 minute and costs 150

Useful for capturing and killing enemies as it can kill others but others can't kill them

 

Reloading time is 1 minute and 25 seconds

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A supply that is like gold box but has some changes like the supply should be first touch the ground and only then anyone can take it .

 

If some one is near of it it will self destruct him automatically

 

Cost 2 USD

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With the overload mode in game there is no need of the regular drugs. They should be compeletly removed or should be limited the usable amount of them in one game. 5 of each. It is so irritating, there is always some guys who use them like hell. Do not count skills  anymore?

 

Donkey

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Remove Freaking Gold Box Supply

 

I was winning 2 OSA CP games, then what happened? enemy dropped Gold box in last minute in both games and I lost. This is not 1st time this happened with me. Don't why noobs go for Gold box rather staying on points.

 

Remove Freaking Gold Box Supply

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yeah you don't have to play game, you just use forum :)

My profile shows otherwise.

 

I myself sometimes use gold box supplies to distract enemies. If you see that the opposite team is one that would be likely to ignore flags to go catch gold, then why not seize the opportunity?

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My profile shows otherwise.

 

I myself sometimes use gold box supplies to distract enemies. If you see that the opposite team is one that would be likely to ignore flags to go catch gold, then why not seize the opportunity?

I was gonna say... Most teams are so numb-brains that a gold will distract everyone giving you ample opportunity to play the objective and win a match. Lol.

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My Idea for a supply is just like a Trophy System (some type of defensive system)

 

-Once you activate this drug you would be immune to 1-2 shots from the opposing enemy, or in other words it destroys any 2 projectiles incoming towards you, The drug works effectively against Heavy damage - slow reload weapons but isn't really good against fast loading guns (Twins, Ricochet, etc) and has no effect towards any short range gun (eg. Firebird) This drug may make it very un-fair for non-druggers as they'll have a real hard time killing those pesky buyers, but as an additional con to make it fair, you can't activate any other Drug while having this drug active (excluding Mines and Goldboxes).

 

-Cooldown Time, 30 seconds

-Price, 75-100 crys

 

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Player STEFAN-LAZAREVSKII is a good example, why supplies should be removed from the game. He with his M2 Magnum and the drugs - over 18000!!!! - rules the game, giving no chance to the other players. Supplies should be gone...

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​/drop a gold bonus

/drop a 10 gold box bonus.


Player STEFAN-LAZAREVSKII is a good example, why supplies should be removed from the game. He with his M2 Magnum and the drugs - over 18000!!!! - rules the game, giving no chance to the other players. Supplies should be gone...

I think you are the right one for a  GAME DESIGNER!

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