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V-LOG 33 is online


semyonkirov
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Tankers!

The V-LOG you’ve all come to love, is back with a new episode.

Speaking of love, we know how you enjoy the Q&A sessions with our developers, so we’ve prepared one for this episode. Make sure you check it out. It’s packed with news about the game’s balance that you don’t want to miss.

Check out episode 33 of the V-LOG in the video below.




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I disappointed in this v-log, Hammer don't get any balance plan.

 

Paint didn't remove the problem, just reduce. u killed,if hammer shot 2 times, well, in reality hammer have 3 shot, so its doesn't change the fact u will be killed.

And the fact they can kill u 1 shot if u close enough, well. in reality, the distance is not really problem. as u can easily get close to enemy if u in their base or staying in ur base. And in DM, u got more chance to get close as all of the player is enemy.

 

Just look at DM, Hammer rule so far as sky in score. Its problem.

CTF and TDM is no different.

 

Yeah, the instant kill when Hammer + DDamage is annoying.

Even with DArmor, they give a hell of punch. As they have 3 shot.

Railgun and Shaft also have instant kill. But these turret have some trick to deal it.

And Hammer currently, none.

 

Too deal it, u need some sacrifice player as hammer will kill it.

Its problem, as this a case when u deal 1 hammer.

Imagine u deal 3 hammer, u need to sacrifice more player.

 

After hammer shot, u can attack it, but wait.

Its have 3 shot. and u don't know it.

its problem, this too hard. its make short weapon suffered more.

Its doesn't count about player that take flag, as they more focus at driving vs counting drugged hammer shot.

 

Well, after seing v-log, I could not help to wondering if short weapon is too popular and u want to reduce it somehow.

Or railgun protection paint is too popular so u want to reduce it.

 

I think u need to feel to short-ranged turret heart.

Yeah, that pretty much give big picture how too overpowered this turret.

 

Turret is must dealable when not using protection paint. Is must.

 

At least give the hammer the same turret rotation as Vulcan.

It will be deal-able than now

Edited by AliceTreatPU
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I disappointed in this v-log, Hammer don't get any balance plan.

 

Paint didn't remove the problem, just reduce. u killed,if hammer shot 2 times, well, in reality hammer have 3 shot, so its doesn't change the fact u will be killed.

And the fact they can kill u 1 shot if u close enough, well. in reality, the distance is not really problem. as u can easily get close to enemy if u in their base or staying in ur base. And in DM, u got more chance to get close as all of the player is enemy.

 

Just look at DM, Hammer rule so far as sky in score. Its problem.

CTF and TDM is no different.

 

Yeah, the instant kill when Hammer + DDamage is annoying.

Even with DArmor, they give a hell of punch. As they have 3 shot.

Railgun and Shaft also have instant kill. But these turret have some trick to deal it.

And Hammer currently, none.

 

Too deal it, u need some sacrifice player as hammer will kill it.

Its problem, as this a case when u deal 1 hammer.

Imagine u deal 3 hammer, u need to sacrifice more player.

 

After hammer shot, u can attack it, but wait.

Its have 3 shot. and u don't know it.

its problem, this too hard. its make short weapon suffered more.

Its doesn't count about player that take flag, as they more focus at driving vs counting drugged hammer shot.

 

Well, after seing v-log, I could not help to wondering if short weapon is too popular and u want to reduce it somehow.

Or railgun protection paint is too popular so u want to reduce it.

 

I think u need to feel to short-ranged turret heart.

Yeah, that pretty much give big picture how too overpowered this turret.

 

Turret is must dealable when not using protection paint. Is must.

 

At least give the hammer the same turret rotation as Vulcan.

It will be deal-able than now

so what your bacicly saying every thing has to go your way such as giving railgun no recoil

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