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Do You Feel Discriminated Against Because You Are "A Buyer?"


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I would call myself someone who has played Tanki long enough to have seen discussion in battles and in the TO forums regarding the stigma attached to buying crystals and buying hulls/turrets, etc. when sales come up.

 

Speaking for myself, yes, I'm a buyer.  I buy with pride.  I can, and I do, and I have no disrespect for anyone who does.  I'm lucky and privileged enough to be in a Clan that encourages dedication to betterment of skills along with doing whatever it takes to enable skill growth with what I've purchased.

 

That being said, I understand the counterarguments other Clans and individuals make - they say you are "buying what skill cannot provide."

 

I simply don't agree with it.  The two concepts can go hand-in-hand, and I celebrate buyers!

 

All of you Buyers out there - let's discuss what we've bought, what we're saving up for, and what we wish the devs would make available for purchase!

 

@felony_1

----------------------------------------

M3 Hornet/Rail Kit

M3 Viking/Thunder Kit

Full MU's to max on Light Kit

1/2 MU's on Isida and Thunder

Full protection against rail w/ Prodigi.

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I would suggest not spending her money then, but getting a job mowing lawns to buy all the pixels your little heart desires!

 

Just make sure you develop the skill to use them...

Edited by felony_1
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I would suggest not spending her money then, but getting a job mowing lawns to buy all the pixels your little heart desires!

 

Just make sure you develop the skill to use them...

I can't because I have an electric lawn mower and people would expect me to pay their electric bill so I wouldn't make any profit in the first place not to mention someone would probably mug me and steal the lawnmower while I was pushing it from house to house. 

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our problem if we waste money on tanki... be happy non-buyers we are the only reason tanki is still running! without us you would not be playing tanki so calm down and be happy.

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I can't because I have an electric lawn mower and people would expect me to pay their electric bill so I wouldn't make any profit in the first place not to mention someone would probably mug me and steal the lawnmower while I was pushing it from house to house. 

Mug you? D:

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I can't because I have an electric lawn mower and people would expect me to pay their electric bill so I wouldn't make any profit in the first place not to mention someone would probably mug me and steal the lawnmower while I was pushing it from house to house. 

i hate mowing the lawn -_- main income in summers though...

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our problem if we waste money on tanki... be happy non-buyers we are the only reason tanki is still running! without us you would not be playing tanki so calm down and be happy.

I agree, entirely, TG.  If you want to spend the money, spend the money (let the haters hate), and as a result, we get devs dedicated to improving the game, and no ads or garbage like that.

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@TG159: Hold on, you guys are the ONLY reason Tanki Online is still running? I disagree.

Although I agree that "donators" are an important part to why Tanki Online is running, and still developing new updates for the community to enjoy, I disagree that you are the ONLY reason why Tanki Online is running. Without both non-buyers and buyers, the community would not be like how it is today, and it would not be very large if only buyers stayed, and every non-buyer left. Would it make buying worth it, if you gain no real advantage if everyone were buyers? Hmmm.

 

I still feel like the biggest problem is how drugs are way too powerful. Take a tanker without drugs, and play it against a tanker with drugs, 1v1.

Same modification, same or different combination. The drugger will most likely win unless he either lags and disconnects, flipped over, or is incredibly stupid.

And Buyers would have easier access to kits, and would most likely have higher grade equipment, and paint. Though that I don't mind. (Though I was very bothered by the earlier kits that handed out Prodigi/Emerald/Inferno paints to Captain ranks, or lower with Inferno, and were very expensive which made it most commonly an item for buyers.)

 

And since they buffed health kit (which was unnecessary IMO), and weakened guns like Freeze, they further increased the gap between buyers and non-buyers by decreasing standard turret stats and buffing boosts. They returned Firebird to its original version pretty much, but before the burning time was cut in half, you could see how weakened Firebird had become, on top of drugs.

 

Though the above two sections would be only aimed at buyers who buy drugs. Buyers that buy only turrets/hulls/paints, I think it's not a big deal.

 

And if you play it out with drugged team vs. non drugged team, it's too sad/painful to look at. So it's the scenario of hop on the same team, or get destroyed. And then you'll have to basically pay 5,000 crystals a month to play fair games, for all ranks.

 

So yes, I think that's why people think of buyers as "no skill noobs." Simply put, the drugs overshadow their skills even if they do have skill. So it's not shown.

The non-drugged knows they have no chance on killing him/her unless they are wounded/flipped over. Lol. Not a display of skill vs. skill.

 

Though I have drugged back against druggers, won, and they started to call me noob even though they started drugging. . . . What a drag.

Edited by r_DidYouKnowThat0
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@TG159: Hold on, you guys are the ONLY reason Tanki Online is still running? I disagree.

Although I agree that "donators" are an important part to why Tanki Online is running, and still developing new updates for the community to enjoy, I disagree that you are the ONLY reason why Tanki Online is running. Without both non-buyers and buyers, the community would not be like how it is today, and it would not be very large if only buyers stayed, and every non-buyer left. Would it make buying worth it, if you gain no real advantage if everyone were buyers? Hmmm.

 

I still feel like the biggest problem is how drugs are way too powerful. Take a tanker without drugs, and play it against a tanker with drugs, 1v1.

Same modification, same or different combination. The drugger will most likely win unless he either lags and disconnects, flipped over, or is incredibly stupid.

And Buyers would have easier access to kits, and would most likely have higher grade equipment, and paint. Though that I don't mind. (Though I was very bothered by the earlier kits that handed out Prodigi/Emerald/Inferno paints to Captain ranks, or lower with Inferno, and were very expensive which made it most commonly an item for buyers.)

 

And since they buffed health kit (which was unnecessary IMO), and weakened guns like Freeze, they further increased the gap between buyers and non-buyers by decreasing standard turret stats and buffing boosts. They returned Firebird to its original version pretty much, but before the burning time was cut in half, you could see how weakened Firebird had become, on top of drugs.

 

Though the above two sections would be only aimed at buyers who buy drugs. Buyers that buy only turrets/hulls/paints, I think it's not a big deal.

 

And if you play it out with drugged team vs. non drugged team, it's too sad/painful to look at. So it's the scenario of hop on the same team, or get destroyed. And then you'll have to basically pay 5,000 crystals a month to play fair games, for all ranks.

 

So yes, I think that's why people think of buyers as "no skill noobs." Simply put, the drugs overshadow their skills even if they do have skill. So it's not shown.

The non-drugged knows they have no chance on killing him/her unless they are wounded/flipped over. Lol. Not a display of skill vs. skill.

 

Though I have drugged back against druggers, won, and they started to call me noob even though they started drugging. . . . What a drag.

I agree. I'm also glad you brought freeze up, That used be the only turret that stood a chance against a double power noob, and since they nerfed that, druggers are completely obsolete now. 

Edited by Rad-Powered

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I'm not saying the buyers are the ONLY way this ship stays afloat - please don't think that's what I meant.  What I meant is that there IS an ancillary benefit to the whole community with the revenue stream.  Drugs are a whole other story, and I don't want the thread to get derailed on that topic, because I think that horse has been flogged to death.  Why keep flogging it...?

 

I'm talking about weapons, hulls, and MU's, specifically.  All things being equal - meaning no drugs - why should there be a stigma if someone who has been playing for ages can NO DOUBT dominate against someone who took a credit card for a spin?

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@felony_1: See my post? It wasn't directed at you.

TG159 clearly states what he thinks: "be happy non-buyers we are the only reason tanki is still running!"

If you really think that, then I don't know what to say, then to look at the bigger picture. :rolleyes:

 

Eh. If it's only turrets/hulls/paints, then I don't really care, as long as the equipment is rank appropriate. I don't think it's fair that Captains go against Emerald/Prodigi paint, and ranks lower than that go against Inferno paint.

 

But one cannot deny that buyers do drug like hell. Lol! Though not all, I do acknowledge.

And it's not a show of skill when you can run the flag in a straight line back to your home base with double armor/nitro, and health kit, knowing nobody can kill you. Sheesh.

Edited by r_DidYouKnowThat0

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again, i agree - drugs = bad, but that's not the point.  it sounds like you are cool with rank appropriate buying of hulls/turrets.

 

i have a thousand or so of each drug - i hate using them, but if the other team is a "drug team," you do what you have to do.  all i can say in my defense is i don't ever draw first blood when it comes to drugging.

 

would you ever consider buying turrets/hulls, say, one rank lower if you had the opportunity - obviously not something ludicrous like 2 ranks or more - but, say, one rank?

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Only Firewall kit due to very few crystals brought. :( I hope devs make kits that contains either:

Thunder M3 & Hunter M3

Vulcan M3 with Titan M3 :wub: :wub: :wub:

Isida M3 with Hornet M3

Freeze M3 with Hornet M3

 

And to answer the topic question: I don't really care.

Edited by CrimsonSaviour

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again, i agree - drugs = bad, but that's not the point.  it sounds like you are cool with rank appropriate buying of hulls/turrets.

 

i have a thousand or so of each drug - i hate using them, but if the other team is a "drug team," you do what you have to do.  all i can say in my defense is i don't ever draw first blood when it comes to drugging.

 

would you ever consider buying turrets/hulls, say, one rank lower if you had the opportunity - obviously not something ludicrous like 2 ranks or more - but, say, one rank?

YES!!!! :wub: :wub: :wub: But... only if it comes with a kit. :ph34r:

Edited by CrimsonSaviour

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I would call myself someone who has played Tanki long enough to have seen discussion in battles and in the TO forums regarding the stigma attached to buying crystals and buying hulls/turrets, etc. when sales come up.

 

Speaking for myself, yes, I'm a buyer.  I buy with pride.  I can, and I do, and I have no disrespect for anyone who does.  I'm lucky and privileged enough to be in a Clan that encourages dedication to betterment of skills along with doing whatever it takes to enable skill growth with what I've purchased.

 

That being said, I understand the counterarguments other Clans and individuals make - they say you are "buying what skill cannot provide."

 

I simply don't agree with it.  The two concepts can go hand-in-hand, and I celebrate buyers!

 

All of you Buyers out there - let's discuss what we've bought, what we're saving up for, and what we wish the devs would make available for purchase!

 

@felony_1

----------------------------------------

M3 Hornet/Rail Kit

M3 Viking/Thunder Kit

Full MU's to max on Light Kit

1/2 MU's on Isida and Thunder

Full protection against rail w/ Prodigi.

I have no problem with buying as I do myself, though not until I reached a highish rank.  I do have a problem with CLANS.. i am not against CLAN wars but I do feel that it is grossly unfair for CLANS to play other non clans in normal game.  Most games comprise of single ordinary players.  It is not unusual for the occasional player to be very micro maxed, at the highest M factor and experienced.  That is fine their may be one of those on each team perhaps not.  However for a team that comprises of normal players to be confronted with a disciplined trained force that comprises with the majority of its players being maxed up , then this is very unfair.

 

It is becoming increasingly difficult, some days impossible to find games that either team might win, were in fact one team then the other might win games and each game hotly contested.  Those games are the best the most enjoyable.  For most players, playing games where they have absolutely no chance, where the scores between each team differ so massively, these game s are misery.  One might find that moving from game to game one only finds games with hugely differing scores.  that was once not the case.  I have been on the winning side occasionally in these sorts of games and they are not pleasurable either.  The vast majority of players re single operators, that play after school, work, college etc. They might have the odd friend.  The increasing no of clans make tanki a poor environment for many.  I believe that CLANS have their place but that their should be restrictions on the number of clan players playing in any one normal game or one side.  The same restrictions should apply to the fiends system also but with less tight restriction unless game score disparity does not improve.  Their should be paces on tanki for clan wars and the rest of the space for the rest of us.

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Only Firewall kit due to very few crystals brought. :( I hope devs make kits that contains either:

Thunder M3 & Hunter M3

Vulcan M3 with Titan M3 :wub: :wub: :wub:

Isida M3 with Hornet M3

Freeze M3 with Hornet M3

 

And to answer the topic question: I don't really care.

Thunder/Hunter would be ridiculous!  I'd mortgage my house for that combo m3.

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Never feel ashamed of buying crystals. Never.

 

I can understand DidYouKnowThat’s sentiment but I believe s/he is incorrect. Buyers and only buyers are the reason why Tanki and other MMOs are alive today. 

 

Those who do not buy do not contribute to the pool of financial resources from which MMOs are able to operate. And as far as I am aware, there is no Tanki-related ad revenue resource for Alternativa. I’ve never seen an ad in the game, have you?

 

There would certainly be fewer players if it was only 100% pay-for-play. And growth would be slower and more organic, but Tanki would remain alive and well. 

 

Alternativa’s ultimate goal as a company (and this is true of every company in the industry)  is to create amazing games that turn players into buyers and drive revenue. Increased revenue means more resources to develop, support, maintain and improve the game - and pay themselves for doing all this great work. They do that via the same technique used by thousands of other social sites and games: they offer the game for free so players can see if they enjoy it. It’s called “try before you buy”. And they hope that if players enjoy it enough, some percentage might actually begin to purchase crystals to enhance their game playing experience.

 

So if non-buyers went away Tanki would remain alive and well, though it would likely grow much more slowly (some people are more hesitant to try a new game if there’s an initial out-of-pocket cost).  In contrast, if buyers went away Alternativa would be forced to quickly find alternative revenue streams to support its Tanki overhead, including such things as ad revenue (possibly showing ads between matches, etc). If it failed to find other ways to generate income to allow non-buyers to continue to play, the company would have no choice but to halt Tanki support and development (or continue to support it for free). The Internet is littered with thousands of “dead” games no longer supported because the developers never figured out a way to generate sufficient revenue and spport their efforts. 

 

Services such as Facebook are available for free because a) they generate most of their income from advertising and b )  they generate income from selling user data. Many millions of dollars of revenue. If Facebook couldn’t generate ad revenue or user data revenue, it would go the way of the dinosaurs — extinct.

 

Making a service available for free in the early stages helps the service to grow quickly, but it’s not a sustainable long-term business model. Why? Because FREE attracts new users easily -- there’s no monetary risk involved, however it provides no financial resources with which to sustain operation. It’s up to the service providers to then figure out a way to monetize what they’ve built (i.e. to make money from it). Many application services eventually rely on ad revenue. Others rely on subscription revenue.  Still others rely on in-app purchases.

 

Tanki relies on in-app purchases to survive. I happily support that goal (unless they continue to rebelance the game and destroy my investments, then I’ll simply stop playing altogether).

 

Anyone commenting otherwise (or whining about “buyers”) likely has little to no business experience. Many of the kids and young people who play Tanki very likely do not understand basic business CAPEX and OPEX, balance sheets, etc. They don’t understand what it takes to run a business. They’re not accustomed to being responsible for overhead costs. They’re used to their parents paying for everything, so it’ not a stretch of the imagination to say that they do not comprehend that FREE comes at a cost….usually to someone other than themselves.

 

So be proud of supporting Tanki’s ongoing development and support. 

Edited by jomama_tanker
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By the way,

 

I can tell you that buying crystals makes me think twice about investments in new garage items because there’s an immediate real world cost. A typical m3 kit costs more than $100 USD in crystals. If I am going to shell out $100 for a kit it had better be damn good.

 

When developers “rebalance" the game it pisses me off because oftentimes they’re removing or reducing functionality that players paid for previously. It’s a bit like an automobile manufacturer telling you one year after you purchased your car that they’re going to reduce the horsepower from 300 to 250 and replace the leather seats with cloth to “rebalance” your car. How nice of them. I didn’t pay for 250 horsepower and cloth seats I paid for 300 horsepower and leather.  Alternativa clearly doesn’t understand how incredibly insulting that is to players who either bought or earned the crystals used to buy the weapons.

 

The reduction in impact of the Rail, and the addition of the laser to the shaft have caused me to seriously regret buying and upgrading those weapons. I didn’t pay for a shaft with a laser, let alone one that I cannot turn off. It was like flushing about $100 down a toilet because I no longer use the shaft after months of using it almost exclusively.

 

I should mention that I buy crystals because earning them is much too costly for someone like myself.  If I had to earn the same number of crystals the cost would significantly higher due to the opportunity cost of playing for crystals versus earning additional income. If I could earn, say, 2500k in crystals per hour (which is not easy) a decent m3 kit would take 100 hours of game play to earn. I generate around $100/hr on average from my business. I cannot afford to play 100 hours just to earn those crystals. Such a kit would cost me $10,000 in lost income. So, for me, buying makes more sense than earning and I get to use my limited “free” time playing with better equipment.

 

For a kid with no income stream, earning might make more sense than buying

Edited by jomama_tanker
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