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Supplies spoil game balance


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Tanki staff...

 

Please do something about the poor game balance due to constant drug use. You bang on about keeping the game balanced but yet you encourage the use of supplies by re introducing the old "Lots of supplies" package. This was even discussed in the same V-log,  You can't have it both ways !  Supplies equal poor balance. Smart cool downs do not work with this, it just means the players using them have to use the old grey matter a little more before arriving at a base.

 

Too often a commanding lead turns into a defeat just because the losing team decide to start using supplies. Where is the game balance when 3 "drugging" Isidas turn up at your base 1 after the other and then use first aid kits ? Where is the fun/balance in playing a 60 min battle, trying to contend with 80% of the opponents team using supplies.

 

Yes I know I could go and buy a pro pass but why should any player who wishes to play a balanced and fair battle have to pay for the privilege ? Surely Tanki would make more money charging the players who wish to use them (in the guise of a pro pass,) with specialized supply battles.

 

If a player were to stick only with pro battles he would find far fewer to choose from. Not only that, most of the pro battles tend to be that of the highest ranks, so yet again there is a disadvantage. Looking at the advice/help in the forums from experienced players for the less experienced, there are many instances where it's advised to stick to battles as close to your own rank as possible. Why is this.....Yep, game balance !

 

I hope you will find the time to reply to this in the forum.

 

Thank you.

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As I wrote in another topic....

 

Devs!

 

You know what?

 

I'm sick and tired, every time you produce a drug kit (lots of drugs) for the next days the battles ARE RUINED!

 

REMOVE THE DRUG KITS FOR GOOD!

 

If you want more money, why don't you raise the price of drugs?

 

:angry:

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I am completely  with you :) and even though I myself  am NOT  a drugger, I wouldn't tell them to take out these kits.  You see, there are as many  druggers as there are non-druggers. Not everthing can go our way and druggers must be given some oppurtunities as well :)

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I really disliked those kits, I was relieved when they were removed, but I still have no idea why they were put back in..... :(

Completely ruins the game, IMO.

 

But, sadly, the rules state that:

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supplies are tank enhancers & its also a part of the game 

drugging doesnt necessaraily mean that they dont have any skills although most players assume that 

the only solution is to play in pro battles & at your rank there are plenty & more battles u could find 

drugging is kinda annoying but "to fight druggers u need druggers"

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I really disliked those kits, I was relieved when they were removed, but I still have no idea why they were put back in..... :(

Completely ruins the game, IMO.

 

But, sadly, the rules state that:

 

Jesus man, it's only something one Dev wrote, not the Holy Bible!

Wake up!

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supplies are tank enhancers & its also a part of the game 

drugging doesnt necessaraily mean that they dont have any skills although most players assume that 

the only solution is to play in pro battles & at your rank there are plenty & more battles u could find 

drugging is kinda annoying but "to fight druggers u need druggers"

No one said that supplies are not  tank enhancers & that it  should be removed from the game.

I like supplies' drops because they "spice" a little the battle, they "shake" temporarily the balance of the participants' power, making game more interesting.

 

And there's the point: the word "temporarily".

Drug wars on the other hand, are anything but "temporarily" use of drugs. And hence, anything but interesting.

 

All these are said many times and most players agree to the profound reasons for supplies restriction. Even Tanki short of agrees, although they can't resist - as it seems - from time to time to let go of some drug kits that ruin for a few days most battles....

Too bad.

Too greedy. -_-

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No one said that supplies are not  tank enhancers & that it  should be removed from the game.

I like supplies' drops because they "spice" a little the battle, they "shake" temporarily the balance of the participants' power, making game more interesting.

 

And there's the point: the word "temporarily".

Drug wars on the other hand, are anything but "temporarily" use of drugs. And hence, anything but interesting.

 

All these are said many times and most players agree to the profound reasons for supplies restriction. Even Tanki short of agrees, although they can't resist - as it seems - from time to time to let go of some drug kits that ruin for a few days most battles....

Too bad.

Too greedy. -_-

even i dont like those drug kits cuz at our ranks u find a lot of druggers & most of them are crys buyers but for me the daily bonus & all the drugs we've got through contests is more than enough

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Yes, it would seem that for all their hype about wanting equality in the game, they still favor one group over another when it comes down to it, as they are selfish, greedy little thingys with no apparent desire to enhance the players' experience. When I first found that there was a forum to receive gaming suggestions from the players instead from a small group of outsiders who never once touched the game guestimating as to what the players might want, I was overjoyed. Then I heard one of RustyNail's rants around three or four months ago under a different account; let's just say this is the first time playing since then. RustyNail is very convincing. However this is beside the topic at hand, the topic being that drugging is something that would best be left to the audience of none, and expunged from the game aside from the regular drops, as it interrupts game balance completely and permanently when implemented by just a few players. And then those players feel like quitting because it isn't fair. However, under Tanki's logic, there aren't enough players that will ever purchase crystals to warrant drugging, and there aren't enough druggers that the entire community which does not drug would be outraged. Still, I have a feeling that this type of thing will never take place unfortunately.

 

Terrified to see more stoned tankers,

 

              ~TerribleFuzz

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Jesus man, it's only something one Dev wrote, not the Holy Bible!

Wake up!

In this forum, the rules are the law.

 

It may have been written by only one Moderator, but every person in the staff abides by, and agrees with, those rules.

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In this forum, the rules are the law.

 

It may have been written by only one Moderator, but every person in the staff abides by, and agrees with, those rules.

 

 

Devs manage there

 

And generally they don't change rules

 

I believe I understand the logic behind this rule. If Tanki accepted suggestions regarding previous conditions that have been altered, then it would be very difficult to proceed towards a certain direction decided by the Devs.

Also, due to large percentage of minors in Tanki's customers, many unreasonable and superficial demands would appear.

So far so good.

 

But does that mean that every change that Tanki applies is good, even with Tanki's standards?

Is Tanki foolproof?

What if a certain update is more bad than good for the majority of players, won't it affect Tanki's financal future?

So, there are, I think, some cases in which a protest can be made - after calm and thoughtfull consideration - even if it points towards a previous state of Tanki.

After all, it's only a suggestion and even if it gets popular (which IMO must alert Tanki) Devs will still do what they want. Arguments don't harm anyone, existing conditions do.

 

In that sense I sometimes protest against recent updates and even if I'm wrong, I usually have a common good in mind, not my sole game interests.

(For example, after the removal of crystal boxes - of 10s - my score got bigger because more than often I end in the first positions of score. However, I supported and keep supporting the come back of small crystal boxes, having in mind those players that are not that skilled and have less chances to receive serious crystals from score).

Why?

Because I believe that a game with more happy players will have longer life than one with less happy players. And being of senior age I believe that a MMOg is not just a means for my private (or anyone else's) wellbeing.

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Yet again I have just came out of a 60 min. battle in which the majority of the opposing team used supplies heavily for the entire game. The ranks in both teams were similar but we lost by some margin. Some of our players retaliated with supplies but not for long and they eventually left. This left us outnumbered until more joined thus effecting the balance even more.

 

Tanki staff I ask you again... How is this a good game balance ?  Why should players spend a fortune on M3 equipment and MU's, when it can be outclassed with an M2 using supplies ? Even if our team had fully retaliated with the use of supplies,no one would have an advantage and the whole game becomes needlessly more expensive to play. 

 

Changes to the game have been implemented recently that we may have thought were set in stone. I refer to the removal of crystal drops (Among others). This was to improve game play, and also balance, as during a team battle some of the players would just run round collecting crystals. If such a major change can be made, then why not a change to the supplies and limit there use to specialized battles. The players who wish to use them will still be able to. At least that way there will be more of a choice of battles for the players who choose to rely on skill alone. As I mentioned earlier there are very few choices when it comes to a pro battle and usually they full of Gizmo's. 

 

What about this as a potential cure - Remove the cost of a pro pass, and allow players to have a free ( I use "free" in both senses of the word ) choice in the style of game they wish to play. Why do you feel the need to penalize those who want to put their skills to the test on a level playing field ? This is wholly unfair ! If you're concerned about the loss of revenue then reduce the saving on the supplies kits. I'm sure at 70% there's a lot of room for adjustment without it offending too many players.This would not only be a fair solution but it will also produce players of a higher standard. This can only be good for Tanki's future and that of the starladder leagues.

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You know that there is an option in PRO battle were you can turn supplies off and then no one can drug. Unfortunately, if you don't have a pro pass then you have to pay 500 per battle. There is no reason why topics about supplies should be made unless its how you like them or have ideas about new ones. You can easily avoid supplies in those pro battles so ik from experience for what you mean but it can turn into really fun drug battles in a CTF 999 Silence :D

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I think the use of supplies is fine. If you dont get them from your hot bar then you will pick them up in battle. I am fine playing against druggers and they usually don't last as long as you would think. Personally I don't care whether we have supplies or not, it just requires a strategy tweak.

 

   Just to back up my point

  1. I have 58 Repair kits, 259 Double Armor, 72 Double Damage, 126 Speed Boosts and 63 Mines
  2. I have NEVER purchased drugs
  3. My K/L ratio is usually 5.0
  4. I rarely use drugs from hot bar
  5. I am always in top 3 on leader board
  6. I have never purchased a pro battle pass
  7. I have been playing for 2 months...

I think it is fine the way it is

 

   Lone_Eagle out  :ph34r:

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You know that there is an option in PRO battle were you can turn supplies off and then no one can drug. Unfortunately, if you don't have a pro pass then you have to pay 500 per battle. There is no reason why topics about supplies should be made unless its how you like them or have ideas about new ones. You can easily avoid supplies in those pro battles so ik from experience for what you mean but it can turn into really fun drug battles in a CTF 999 Silence :D

All the pro battles go up to Generalissimo and the low ranks get a huge disadvantage. 

 

They either play with Generalissimos and get called a mult.

 

Or else they join a battle full of druggers.

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I really disliked those kits, I was relieved when they were removed, but I still have no idea why they were put back in..... :(

Completely ruins the game, IMO.

 

But, sadly, the rules state that:

 

What's the point of posting our ideas then?

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I agree fully that drugs do ruin a lot of even battles. This is even more evident when you are at a rank where others are using higher "M" equpment. (M2 players against M3 players), As an example I was in a Noise battle and we were all M2. A M3 Hammer drugged with shields and double power would just drive up to us and one shot us, when we did do some significant damage to him he just used a heal pack. We lost because there were 4 people trying to stop him and even if we did one of his team would come take the flag unopposed.

 

This becomes worse when a group obviously from the same clan look for battles with big funds and all wait to get into the game. Their drugging and communication (I assume via Skype) means that hard work building a lead and fund are all wasted as they drug heavily to the win.

 

While I accept people use drugs (I use the air drops myself) it is excessive. When you get multiple drugged Isidas come into your camp, healing from killing you, drug packs and each other a herd of wild animals cannot stop them.

 

My solution would be to limit a tanker to only being able to use one drug at a time (cannot pick up airdrops if a drug is already being used) with a 30 second cool down time when no other drugs can be used irrespective of which has just been used. I would only do this for speed, double power and armour leaving mines and health packs as they are now.

 

Pro passes do allow you to set up a battle as you want it (I have one and play lots of drug free battles battles) but 5000 crystals can be a lot at lower ranks. I would suggest another pass where a battle can be made excluding double power, armour and speed. This can be sold at a lower price making it more available to all tankers.

 

The game will never be perfect for everyone, but a little more choice will open it up for most to find a battle and style they prefer playing.

 

Goose.

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What's the point of posting our ideas then?

Ideas are what makes Tanki better. The Developers don't always "accept" our ideas, but that shouldn't stop us from posting ideas.

 

(As long as they don't break the rules.)

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Ideas are what makes Tanki better. The Developers don't always "accept" our ideas, but that shouldn't stop us from posting ideas.

 

(As long as they don't break the rules.)

Hmmmmm. I guess.

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just join smart supplies battle or a pro battle :L you decide to join a battle with-out smart cooldowns off OFC your going to FIND ALOT OF DRUGGERS THERE. 

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