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Supplies spoil game balance


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Yet again I have just came out of a 60 min. battle in which the majority of the opposing team used supplies heavily for the entire game. The ranks in both teams were similar but we lost by some margin. Some of our players retaliated with supplies but not for long and they eventually left. This left us outnumbered until more joined thus effecting the balance even more.

 

Tanki staff I ask you again... How is this a good game balance ?  Why should players spend a fortune on M3 equipment and MU's, when it can be outclassed with an M2 using supplies ? Even if our team had fully retaliated with the use of supplies,no one would have an advantage and the whole game becomes needlessly more expensive to play. 

 

Changes to the game have been implemented recently that we may have thought were set in stone. I refer to the removal of crystal drops (Among others). This was to improve game play, and also balance, as during a team battle some of the players would just run round collecting crystals. If such a major change can be made, then why not a change to the supplies and limit there use to specialized battles. The players who wish to use them will still be able to. At least that way there will be more of a choice of battles for the players who choose to rely on skill alone. As I mentioned earlier there are very few choices when it comes to a pro battle and usually they full of Gizmo's. 

 

What about this as a potential cure - Remove the cost of a pro pass, and allow players to have a free ( I use "free" in both senses of the word ) choice in the style of game they wish to play. Why do you feel the need to penalize those who want to put their skills to the test on a level playing field ? This is wholly unfair ! If you're concerned about the loss of revenue then reduce the saving on the supplies kits. I'm sure at 70% there's a lot of room for adjustment without it offending too many players.This would not only be a fair solution but it will also produce players of a higher standard. This can only be good for Tanki's future and that of the starladder leagues.

But does that mean that every change that Tanki applies is good, even with Tanki's standards?

Is Tanki foolproof?

What if a certain update is more bad than good for the majority of players, won't it affect Tanki's financal future?

So, there are, I think, some cases in which a protest can be made - after calm and thoughtfull consideration - even if it points towards a previous state of Tanki.

After all, it's only a suggestion and even if it gets popular (which IMO must alert Tanki) Devs will still do what they want. Arguments don't harm anyone, existing conditions do.

 

In that sense I sometimes protest against recent updates and even if I'm wrong, I usually have a common good in mind, not my sole game interests.

(For example, after the removal of crystal boxes - of 10s - my score got bigger because more than often I end in the first positions of score. However, I supported and keep supporting the come back of small crystal boxes, having in mind those players that are not that skilled and have less chances to receive serious crystals from score).

Why?

Because I believe that a game with more happy players will have longer life than one with less happy players. And being of senior age I believe that a MMOg is not just a means for my private (or anyone else's) wellbeing.

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Supplies are part of the game so....

.....keep calm and live with it :D

 

You know, everything that is "now in the game" is part of the game. And everything that is proposed in the whole "ideas and suggestions" section is "not part of the game".

So.. if we follow your argumentation (to live with it) we can close down the whole selction at once.

 

There are two purposes of this section here:

- to collect freedback and use the collective brains of the users - in order to make usefull changes (change = make seomething different from "part of the game")

- to have a spot where all creative guys and all wannabees can post; and where dev's can read from time to time..  so the developers are not overloaded with private messages

 

So no, I don't live with it. I purchase a pro pass (for 2 months already). But lower ranks can't afford that.. which also leads to the fact that pro-passes are not that common.. and you find less players using them.

While on the other hand you find plenty of players complaining that some druggers spoil their game and make it boring, less funny, ..

And I guess tanki lives from the fact, that people play it and so over time pay some money for it.

 

So.. still valid.. drugs spoil game balance..

Either change this or make the alternative (pro passes) cheaper.

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Quite true. Almost every battle I go is a drug war now. NS battle within my rank not easy to find... Even if found, must play with Giszmos. Not easy to earn Crystals now.

 

Who wishes supply battle to be pro battle, and no drugs main stream? :P Let druggers drug what they want...

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NS battle within my rank not easy to find... Even if found, must play with Giszmos. Not easy to earn Crystals now.

same issue...

 

 

Who wishes supply battle to be pro battle, and no drugs main stream? :P Let druggers drug what they want...

you have my full support !!!!!! :D :D :D

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Last Saturday night I checked 38 pro games and of those only 6 of them were not set to Gizmo rank. Of those 38 there were a mixture of supply and non supply battles. 5 of the remaining 6 were either Fieldmarshal or Commander, again a mixture of supply and non supply battles. The 1 that remained was ranked up to General. Not a lot of choice for a lower ranked player to try and find a balanced game. Either fight in a mainstream battle with a huge disadvantage through heavy supply use, or fight at a huge disadvantage against players of a much higher rank.

 

Yes a player can set up there own battle to their own preferences, but that's ok if they have the time, and are prepared to wait for enough players to join. Do this a few times and it soon becomes tedious. I think a big reduction in the cost of a  pro pass, or even scrapping the fee completely, would have a lot more players looking to join a pro battle, and give those wishing to play without supplies a lot more choice to find a balanced game.

 

When I looked at what an M3 set up would cost to be able to cope with the higher ranks I noticed the supply users win here yet again....

 

To fully MU damage on Thunder M3 and give a maximum damage of 90  costs over 250,000 in a 50% sale on upgrades with 70% off speed ups. An M2 Thunder using DP has a damage of 138. The same 250,000 crystals will buy 10,000 DP supplies in a 50% sale. Add to this the 93,000 the M3 Thunder will cost in a 50% sale, and the amount of DP supplies you could buy is 13,720.

 

What's the point of spending a fortune on M3 equipment and MU's, when the supplies are cheaper and the benefits of DP can be used on every turret a player owns ? Spend a fortune to Mu a particular turret and you're stuck with that one if you wish to use the benefits.

 

Why should one set of players have to pay for the style of game they like, and is it too much to ask to give everyone the choice of a balanced game without charging those who desire it more ? 

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Last Saturday night I checked 38 pro games and of those only 6 of them were not set to Gizmo rank. Of those 38 there were a mixture of supply and non supply battles. 5 of the remaining 6 were either Fieldmarshal or Commander, again a mixture of supply and non supply battles. The 1 that remained was ranked up to General. Not a lot of choice for a lower ranked player to try and find a balanced game. Either fight in a mainstream battle with a huge disadvantage through heavy supply use, or fight at a huge disadvantage against players of a much higher rank.

 

Yes a player can set up there own battle to their own preferences, but that's ok if they have the time, and are prepared to wait for enough players to join. Do this a few times and it soon becomes tedious. I think a big reduction in the cost of a  pro pass, or even scrapping the fee completely, would have a lot more players looking to join a pro battle, and give those wishing to play without supplies a lot more choice to find a balanced game.

 

When I looked at what an M3 set up would cost to be able to cope with the higher ranks I noticed the supply users win here yet again....

 

To fully MU damage on Thunder M3 and give a maximum damage of 90  costs over 250,000 in a 50% sale on upgrades with 70% off speed ups. An M2 Thunder using DP has a damage of 138. The same 250,000 crystals will buy 10,000 DP supplies in a 50% sale. Add to this the 93,000 the M3 Thunder will cost in a 50% sale, and the amount of DP supplies you could buy is 13,720.

 

What's the point of spending a fortune on M3 equipment and MU's, when the supplies are cheaper and the benefits of DP can be used on every turret a player owns ? Spend a fortune to Mu a particular turret and you're stuck with that one if you wish to use the benefits.

 

Why should one set of players have to pay for the style of game they like, and is it too much to ask to give everyone the choice of a balanced game without charging those who desire it more ? 

Although we all would love making the PRO pass cheaper, if you noticed TO has been removing features from mainstream battles and putting them in PRO battles to force us to buy PRO passes. It is not likely that they would want to lose that revenue.

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It would be a great step forward, it the price for a pro battle pass would be cheaper for lower ranks and more priced for higher ranks.

As you noted most of the pro battles are full with Generalissimos. They can afford expensive passes anyway.

While the lower ranked players never buy that.

 

As former clan leader I know a lot of good players from different clans, and all of them have pro battle passes - it was needed for private clan trainings since christmas 2014. So sometimes we all enjoy good, balanced battles, that focus on skill and not on drugs.

All of us attendees in this battles apriciate it when we have such fights.

This gives me an indication, that we are not alone.. else the wishes would be more diverse. But they are not.

it feels like 80% of the players hate druggers that overdose it and spoil the battles.

 

And these 80% can't simply leave the battle once they have been in for a while, because else the whole time was wasted (no fun and no reward).

So each time a game is spoiled by that, the while time turns into a bad time.

- Is this game supposed to give bad times to most, and good times to a few?

- Wouldn't the income via pro passes be higher, if they are more common and a wide variaty of players have them?

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Drugs are a part of the game!!!

Get used to it please!!!

As we where little kids, playing games in the garden or in the park, we were experts on having fun out of nothing.

We played games where we setup our own rules and we adapted them from time to time when it was necessary.

 

We did not understand this theese times, but now looking backwards, I see that "been necessary to chnge a rule" was because trhe current set of rules made no fun. Nowadays we would say "it spoiled balance".

So it makes sense to change the rules al long as it takes,. until you can get the most out of a game for everyone.

 

The argument "Beeing part of the game" is like playing cowboy and indiands in the park, while the cowboys may have machine guns and the indians have only knifes.. and if someone says "if makes no fun!" you answer "it is part of the game!"

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Very nice posts JaggyBunnet, NewbieCake and RustyNail.

 

This unbalancing problem has to be brought to the DEVS attention.

 

Please all read my post too, which is an integration of what JaggyBunnet, NewbieCake and RustyNail says.

 

Let's hope this will lead to some good result !!!!

 

http://en.tankiforum.com/index.php?showtopic=246957

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Drugs are a part of the game!!!

Get used to it please!!!

Nobody says to remove power ups from the game. I like them very much, as all of the players do (maybe too much LOL). But, like an expensive dinner, it has to be rare... what's the point of using constantly supplies (generalissimos are excused for a valid reason)? It's like you are trying to "invent" M5, when this is definetly not the purpose of the power ups.

 

This game needs to give less time to power ups.

 

That can be accomplished by stop selling the supplies kits and (at the same time) to increase the cooling period of each supply. The combination of two, will restore balance and a proper use of the power ups.

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Yea I Agree this post actually there are just few druggers who actually have skills with their turret or many of them don't even know how to make a proper shot, how to knock off the aim they don't even have any idea about the features of their turret but they have money to buy crystals and then buying drugs.

 

Everyday of my life I meet the players with 0% skills but they have thousands of drugs to use even some of them drug when they are upside down so we could not kill them but they destruct their own self.

 

Especially it becomes the problem for long hour battles like in 60 minutes battles about 80% players drug to get the most crystals but they don't even know that they don't receive the same amount of crystals that they had spent on drugs.And when there is a promotion of x2 funds so the game becomes totally un-balanced during the last x2 funds promo the whole game was full of druggers.

 

You guys should take some action for it maybe making some changes in the mechanism of "Smart Cool Downs" or giving an option to make no-drugging battles for normal battles too like pro battles.

 

                    Say No To Drugging 

       Play Fair, Work Hard, Go Pro

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Smart Cooldowns have done enough. I've gotten used to them now so I don't even complain about them anymore. I don't see a point in removing them.

Well I know removing a kit is not a solution to the problem but they should add a feature of making no-drugging battles with normal battles that doesn't require pro pass so druggers could have their fun with the people like them and we could have fun with the people like us.

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I can't seem to write a post against drugs as I can't think of a solution.  If drugs are removed, the equipment is unbalanced like m2 fire can beat m3 isida. There are many more examples. So I support drugs in some cases. I understand the vicious circle of if the weaker drugs to combat the power, the stronger drug to destroy the disadvantaged. I guess stay if you want or move on is the current peace plan. It's just a game...and you win some just as you lose some.

 

40player

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I can't seem to write a post against drugs as I can't think of a solution.  If drugs are removed, the equipment is unbalanced like m2 fire can beat m3 isida. There are many more examples. So I support drugs in some cases. I understand the vicious circle of if the weaker drugs to combat the power, the stronger drug to destroy the disadvantaged. I guess stay if you want or move on is the current peace plan. It's just a game...and you win some just as you lose some.

 

40player

^_^

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I can't seem to write a post against drugs as I can't think of a solution.  If drugs are removed, the equipment is unbalanced like m2 fire can beat m3 isida. There are many more examples. So I support drugs in some cases. I understand the vicious circle of if the weaker drugs to combat the power, the stronger drug to destroy the disadvantaged. I guess stay if you want or move on is the current peace plan. It's just a game...and you win some just as you lose some.

 

40player

What about giving an option to make normal battles with the format of No-Drugging?

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What about giving an option to make normal battles with the format of No-Drugging?

No, that is a premium feature that you should pay for. :P Free play should be miserable and irritating. This is the marketing strategy of almost everyone who has a free and a paid service/program/etc.

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