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Ever thought about... what is the reason for upgrades?


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I always thought that we need upgrades, but not until recently I thought about WHY we need any in the game. Because logically, if you started with balanced stuff and you'll end with balanced stuff, the upgrades have no need to exist. I know it's fun and gives some reason for the ranks to have any effect, however this also means that if you're an old player and have a high ranks while your friends are about the middle rank, you could not play with them and making new accounts just to play with them is in large a time waster (not talking just about the time it takes to create a new account). If the weapons and hulls had no upgrades, would be effective as at its best from the start and cost fair amount of crystals to purchase, then people wouldn't worry about upgrading what they currently have so that people at their rank in future wouldn't be more powerful than them, but rather would focus on buying different variaty of hulls and weapons. Yes, you would only have one combo at the beginning, but that doesn't mean that you shouldn't be allowed to choose which combo you would want to play for the time being. And while you might argue that people might later dislike that combo, in contrast people would need to read the descriptions of the weapons much more instead of choosing something on random that looks better. And besides, if we play with some combo for a long time and get bored, that is the same case with combos. This is because you will probably have one combo well upgraded if the upgrades are a thing and a lot of other stuff like M0, which would be almost useless in combat the higher rank you are. So, I don't see ANY reason for upgrades to be there, other than making people buy more crystals. If everything is balanced without any kinds of upgrades, none is superior (except for supplies and paints) and even if someone has different amount of stuff, they would still have the same strength, power, speed etc between weapons and hulls. And when you say "Well, what if a person wants to test something in the game to see if their chosen weapon or hull is suitable for them to use?" to that I answer: More complex demo/demos. The one we have right now is just pathetic because the  strength of the bot opponents compared to your tank is as if they have M0 stuff and are versing you with M5 stuff. If the demo was a bit more complex, with enemies being about the same strength as you, you having the choice to choose weapon/hull of your choice after/before every fight and every time you get killed, then people would learn more about the game just through the demo and would know more of what combo they think could be suitable to them at the beginning and what stuff they should collect crystals for next. Not to mention if you could change between protection paints. And no, this kind of demo wouldn't turn into the game itself because it would still be of the kind of pathway that it had before, so you would start the demo and could just run through it over and over again. If you then feel like the game isn't suitable for you, you wouldn't even then register. That would not also mean that upgrades are a completely useless and dumb idea, but also that the game isn't suited for someone who just thinks they can always win.

 

Agree? Disagree? Share your thoughts.

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Disagreed.

Ranks wouldn't be of any importance if upgrading weapons/hulls was non-existent. Players strive for reaching new ranks, for unlocking new equipment, for upgrading weapons/hulls in order to have advantages in battles, in order to beat other players. Ranks and upgrades of equipment are real incentives that are indispensable. Players are motivated to achieve their goals such as reaching the last rank, acquiring some m3 stuff in their garage. Don't you think the game will become boring if you didn't have the opportunity to upgrade your equipment to make it better? 

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Disagreed.

Ranks wouldn't be of any importance if upgrading weapons/hulls was non-existent. Players strive for reaching new ranks, for unlocking new equipment, for upgrading weapons/hulls in order to have advantages in battles, in order to beat other players. Ranks and upgrades of equipment are real incentives that are indispensable. Players are motivated to achieve their goals such as reaching the last rank, acquiring some m3 stuff in their garage. Don't you think the game will become boring if you didn't have the opportunity to upgrade your equipment to make it better? 

In 2012 you could buy rail m3 at warrant officer 1.

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Correct me if I'm wrong, but it seems you're suggesting that TO do away with the upgrades and instead add a whole bunch of new guns and hulls.
Such a thing would be a nightmare to finance, code, balance, and tweak to attune to the masses. It's like converting TO's "class" based equipment into an FPS' armory, with at least 100+ weapons and whatnot. Not to mention, there will still be imbalance due to, well, firepower difference (i.e. an UZI compared to a Vector)

Hypothetically, if this were to be somehow implemented, Special/Limited Edition equipment and "elite" status gear could easily be exploited by the Advertising Division of the team and make the game even more P2W than it is now.

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crys buyers is a good way or earning revenue 

if you're disappointed about this game u can quit playing

Not to go a little too off topic here, but I think I remember you participating with Timetoplaythegame-2 on his anti-criticism/cyberbullying thread.

Oh well. Just another day on TO forums, I guess.

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Not to go a little too off topic here, but I think I remember you participating with Timetoplaythegame-2 on his anti-criticism/cyberbullying thread.

Oh well. Just another day on TO forums, I guess.

i was just been sarcastic & i did agree with timeto with his opinion but according to Zesx MUs are not suitable for the game & it tempts players to buy crys 

if you're the owner of a company u dont want to see it go down in this case would anyone of u like to see TO going bankcrupt? 

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There is one more important aspects of upgrades. As said, people might start with one combo and end up disliking it. To prevent this m0's are made cheap so that people can try all combos and by the time they reach m2/m3 stage they should be highly specific about combo they use. Hence, higher upgrades are expensive.

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Correct me if I'm wrong, but it seems you're suggesting that TO do away with the upgrades and instead add a whole bunch of new guns and hulls.

Such a thing would be a nightmare to finance, code, balance, and tweak to attune to the masses. It's like converting TO's "class" based equipment into an FPS' armory, with at least 100+ weapons and whatnot. Not to mention, there will still be imbalance due to, well, firepower difference (i.e. an UZI compared to a Vector)

 

Hypothetically, if this were to be somehow implemented, Special/Limited Edition equipment and "elite" status gear could easily be exploited by the Advertising Division of the team and make the game even more P2W than it is now.

Balance reasons...? Excuse your logic, but without someone needing to twist their mind to get the right balance between ranks is much harder than it would be for every weapon to not have any upgrades.

 

Also, I've said this before and I'll say it once more, because it seems like people just can't use enough logic in their brain to get this: I like the idea of the game; the idea of the weapons, the design and the mechanics of each of them. That is the ONLY reason why I don't leave this game. Though when I think about it, may be I'll just make my own Tank game running on LAN based on Tanki Online. Then again, not sure about how much the copyright stuff will stuff you with bull...

Disagreed.

Ranks wouldn't be of any importance if upgrading weapons/hulls was non-existent. Players strive for reaching new ranks, for unlocking new equipment, for upgrading weapons/hulls in order to have advantages in battles, in order to beat other players. Ranks and upgrades of equipment are real incentives that are indispensable. Players are motivated to achieve their goals such as reaching the last rank, acquiring some m3 stuff in their garage. Don't you think the game will become boring if you didn't have the opportunity to upgrade your equipment to make it better? 

What? NO! I'd be glad to buy something new. Every freakin time, going into the game just to get a little amount of crystals to get a micro-upgrade for the weapon I'm already using: it's just bunch o' bull. How about being able to buy new weapons and hulls at higher ranks instead of upgrading something just because rank reasons? And besides, there is upgrading limit anyway, so in the far end it's just pointless bull.

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Disagreed.

Ranks wouldn't be of any importance if upgrading weapons/hulls was non-existent. Players strive for reaching new ranks, for unlocking new equipment, for upgrading weapons/hulls in order to have advantages in battles, in order to beat other players. Ranks and upgrades of equipment are real incentives that are indispensable. Players are motivated to achieve their goals such as reaching the last rank, acquiring some m3 stuff in their garage. Don't you think the game will become boring if you didn't have the opportunity to upgrade your equipment to make it better?

 

Yes but with out buying crystals we can't earn that much to micro upgrade ! Suppose we managed to earn enough crys then we will have only 1 combo . So what I meant is that Mu is only useful for buyers . Even high ranked players have some problem too ! Here is an example : i have railgun m3 and hornet m3.I like fire bird Al lot and I am planning to buy it . If this game doesn't have Mu I could buy it anytime I need ! Now as Mu is in game I just won't feel to buy fire bird becoz first I need to Mu my railgun and hornet ! Then I won't have enough crys! Even if I managed to get crys then I won't be playing with a firebird coz railgun is fully MU(m4) .. so my point is as Mu released I won't have another option . So even if I get bored with railgun still I have to play with it . To keep up with buyers in game I have Mu my railgun and just close the window(tanki) when I'm bored .. I can't play with any other weapon!

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When you upgrade items they don't change that much or get new abilities - that I'll agree with. However, they do improve greatly in terms of performance and damage dealt, so the gameplay becomes a lot more interesting and dynamic on higher ranks because of higher speeds, faster shooting rates, faster turret rotation and longer gun range.

 

Besides, the main reason for upgrades is to keep people playing with the long term goal of getting to the highest rank and upgrading all equipment, while also bringing the developers income from the money spent on crystals to get the upgrades. It's a business strategy that keeps Tanki Online alive and it's not going to be removed.

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Technically we are  all upgrading for a fighting chance - against other upgraded tanks and hulls. But as the damage of our turrets increases with every tier, so does the HP of hulls. The battle speed seems to be increasing with higher fire rate and tank speed.

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