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Limit the number of pauses a player can have per battle.


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I've noticed a marked increase in the number players who seem to be in a stupor: they're technically in the game, but their tank never moves, so they just get blown up over and over again.

 

It's a nice way to get kills if they're on the other team, but it's frustrating if they're filling a slot on your team without helping.

 

The only explanation I can think of is that they can't really engage in the game (maybe at a job), but are trying to get crystals if their side happens to win.

 

I know you're booted if the pause timer expires, but it'd be nice if there was some kind of activity threshold (a certain number of moves/shots per timespan) that would be independent of pause mode. Maybe an "Are you there?" alert pops up if they don't meet the threshold, with a short timer before being booted. Also, possibly, put a limit on the number of pauses allowed in one game.

 

 

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They're called the "Gold sitters". Now their only way besides buying, to get crystals without experience points, is catching Gold boxes! :D Tanki has reduced the amount of crystal sources. It's hard to keep your crystal/exp ratio good nowadays.

 

We can't really do something about it, sadly. I can't think of a system that would work...

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I know you're booted if the pause timer expires, but it'd be nice if there was some kind of activity threshold (a certain number of moves/shots per timespan) that would be independent of pause mode. Maybe an "Are you there?" alert pops up if they don't meet the threshold, with a short timer before being booted. Also, possibly, put a limit on the number of pauses allowed in one game.

If you can't leave for 5 minutes without having to come back to verify that you're still present, then what's the point of a 5 minute pause?

 

The idea of limited pauses is actually quite interesting and has potential, so I renamed the topic to better describe it.

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If you can't leave for 5 minutes without having to come back to verify that you're still present, then what's the point of a 5 minute pause?

 

The idea of limited pauses is actually quite interesting and has potential, so I renamed the topic to better describe it.

 

I completely agree on the need for the 5 min pause -- I use it frequently. But usually when I return from a pause, my tank has been blown up once. The problem I'm seeing are tanks that keep getting regenerated and blown up over and over, suggesting that they are not paused, but rather have a window open to tanki, but they're not at the keyboard.

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To be quite frank, I don't think this is a good idea, but, I think it has potential! For example, I end up pausing in a traditional battle multiple times for only a few seconds. I don't endanger my team's chances of winning (and always being in the top three), leads me to believe I'm not in the wrong. But if a limit was imposed on how many times you could pause, I'd be done for. Rather, I believe the idea ought to be edited to have the change regard a counter for each player that keeps track of how many minutes have been spent on pause. If it exceeds fifteen minutes (<--Just an example), then perhaps that person ought to be kicked.

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