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Self Damage Yes / No


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Self Damage  

42 members have voted

  1. 1. Do you want self damage on turrets to be removed ?

    • Yes
      7
    • No
      35


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Anyone else want to discuss? :D

Even though my conversation was open, not referring to anyone specific.

I guess some people just need to learn how to respect. *cough* above *cough*

Edited by r_DidYouKnowThat0

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Anyone else want to discuss? :D

Even though my conversation was open, not referring to anyone specific.

I guess some people just need to learn how to respect. *cough* above *cough*

No more rep_up.png left......:(

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User DidYouKnowThat you have been blocked by user Timetoplaythegame_2 this user won't be able to read any comments or private messages from you

Realize that he wasn't directing that at you.....rather, he was stating his opinion.

 

You asked for votes......and he is commenting, which is allowed.

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Not self damage, but self destruct penalty.

Many times when battling someone that uses thunder, even though you took most of their health, they shoot close to you, and what happens is, they end up getting a kill on you, but they self destruct, this issue has to be resolved, and one way to resolve it would be to remove the self damage, I think it would become a better turret, you could do much more with it, instead of always having to keep a distance, of course I speak from both aspects, using and facing, the turret, people do it all the time, when a thunder comes up, they stay close because they know if you shoot you will take damage, and could kill you easier, or at least get you killed before you kill them by self destruct, I feel that the developers and designers should consider reviewing, discussing, and doing some testing, maybe on the test server, a couple of days with no self damage, and see what people have to say about it, ricochet has the self damage too, but it happens very rarely that you get hit with your own shot, and that leaves Vulcan, which gives you damage when the load bar reaches the end, which at times can be annoying, but you can go anywhere, and not have to worry about the shots giving you damage, which is already better, also, the reload on Vulcan is really fast, it loads the second you stop shooting, so once people get used to it, they'll be able to shoot stop, shoot stop, with a speed and fluidity that won't be much of an impediment, that's how I feel about this topic, sorry for typing a lot, but it's necessary to get the point across.

 

From Time

Edited by Timetoplaythegame_2

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^I disagree. Removing the self damage will make thunder a really OP weapon again. Even I use thunder, and I feel that's it's excellent as it is. The range of thunder was specifically boosted so as to make it a medium-long range turret. Smoky can be used if you want to battle at a shorter range without self damage.

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^I disagree. Removing the self damage will make thunder a really OP weapon again. Even I use thunder, and I feel that's it's excellent as it is. The range of thunder was specifically boosted so as to make it a medium-long range turret. Smoky can be used if you want to battle at a shorter range without self damage.

If thunder has to have that impediment, then other turrets should have it too, for example, when shooting with freeze of firebird, you can't drive forward, smoky is a great turret, the repetition is too slow until you get to m2 and above, and the damage is low, unless you get a critical, and of course you don't always get a critical, meaning, that you can't get too close to the enemy, because it takes time to do damage, compared to the other turrets, if the critical chance was increased or the repetition became faster, you could definitely go more into the concentration of the battle Edited by Timetoplaythegame_2

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^Other turrets have their own disadvantages. Close range weapons can do literally nothing beyond their range. Smoky cannot attack multiple tanks at the same time like thunder can and also has a lower range than thunder. Long range turrets have very slow reloads. Each and every turret has it's advantages and disadvantages. Self damage doesn't hamper Thunder's effectiveness if you play smartly.

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^Other turrets have their own disadvantages. Close range weapons can do literally nothing beyond their range. Smoky cannot attack multiple tanks at the same time like thunder can and also has a lower range than thunder. Long range turrets have very slow reloads. Each and every turret has it's advantages and disadvantages. Self damage doesn't hamper Thunder's effectiveness if you play smartly.

Yes, from distance, unless you use it with power ups, and have armour and can press health, which is something that I don't do

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