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Make repair kit unavailable while double armour is active.


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Alright, I'm going to beg. Please, please make a rule that you cannot use healing while using other powerups. Or simply that you can't use healing with a shield. BECAUSE THERE ARE SADISTS THAT USE A MAMMOTH, A SHIELD, AND WHENEVER FIVE PEOPLE AT ONCE FINALLY GET HIM DOWN TO ONE SPECK OF LIFE, HE USES A HEALING AND CRUSHES US. I mean, it's not normal that one tank destroys five others at once. When they are the same level. Just not normal. So I'm begging you. Make a rule that you cannot use healing while using other powerups. Thank you.

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My math:

Mammoth * Double Armor = 2 Mammoths

2 Mammoths + Health kit = 4 mammoths

5 players vs 4 mammoths... 

It is more likely that the five players will win. Especially if you are skilled.

 

But anyways... Smart Cooldowns do stop you from putting on a health and then a double armor. I think that smart cooldowns do stop a mammoth with supplies from being invincible. 

do think that a health kit should only be able to be used once a spawn, unless goldbox is dropping or you take the flag.

In the future, please avoid using any forms of profanity, abbreviated or not.

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Very sorry for the profanity SCYTHE, it's just soooooooooooo frustrating. And 4 mammoths against 4 hornets and 1 titan, the mammoths win every time (especially if one is equipped with an isida. Not the case here, but just saying).

 

Smart cooldowns are obviously great, but they just put on the shield, go get the flag, and when in a tight position, heal and it's near impossible to kill them. And yes, I said go get the flag. They're so invincible that they can go get the flag across a battlefield, with no boosters, and still capture it. Mammoths.

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I suggest you edit the title to make it more informative. From the outside, it looks like this belongs in game-play or Off-Topic discussion.

Also, I strongly recommend NOT swearing, using profanity, ect. if you don't want a ban.

 

Now, back on topic:

 

You suggestion is born out of frustration and rage at druggers, and believe me, I know how you feel.

But, Smart Cooldowns and a few other "Modifications" to certain supplies have greatly limited the amount of druggers, I only see maybe 2 per battle, sometimes less. There are occasions when I meet an all out "Drugger" and I just leave the battle, knowing that I won't get anywhere and I might smash my keyboard. :)

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Supplies may be unbalanced in that sense, but keep in mind that you too can use supplies to destroy a Mammoth with repair kits. Unlike light hulls, Mammoths are slow and clumsy and they need the HP to survive on the enemy base.

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the problem is with your rank 

most players at your rank doesnt know how to handle themselves 

but dont worry later on you'll be able to destroy a mammy all by yourself

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mamthom is strong at close range,

 

mine in front of him secretly, and shoot him from distance.

 

or jump on top of him, and mine on his head. and come down and shoot him with double power, easy kill.

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True, I have a low rank (comparatively speaking), but I play very well for my rank (regular first, second position). I just think that being able to heal instantaneously in the middle of a battle is too big an advantage, at least at my rank. And it really seems that it is, in my experience.

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True, I have a low rank (comparatively speaking), but I play very well for my rank (just about always first or second). I just think that being able to heal instantaneously in the middle of a battle is too big an advantage, at least at my rank. And it really seems that it is, in my experience.

At your rank, the HP of the tanks are lower, meaning pretty much instant HP. But for higher ranks, it takes about 2-3 seconds for a Mammoth M3 to fully regen.

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Oh, didn't know that. Is there a way to make the healing longer, then?

The Repair kit, as it is, can heal a Mammoth M3 from 1% with a second or so to spare, so no, it wouldn't make much sense to make the repair time longer. :)

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The Repair kit, as it is, can heal a Mammoth M3 from 1% with a second or so to spare, so no, it wouldn't make much sense to make the repair time longer. :)

That won't happen because devs won't bring up old updates to the game. If you remember heal box was like that before, before smart cool downs, it took long time to heal, I still remember when I was playing on test server with mammoth m3, it is better to disable it instead if making it longer

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I often play with power ups(I get a ton from daily gifts, I have 70+ double damage in my garage), and they can be very helpful. Repair kit is one of the few I rarely use, due to the limited supply I get from daily gifts(which is less than 10 atm). But power-ups really help, especially when your team is losing. Repair kit really helps when I need it, but normally I just use double damage. It really helps when your outnumbered or the enemy has much better weapons. it can really turn a battle around in the right hands. unless the other team also starts using drugs, of course, and recently when in a very enclosed map, my team members were in experinced and I used my double damage to kill some of the enemy(there was only 4, one of those really close courters maps), and then after a bit two on the enemy team did powerups, and that was pretty much the end of the game for the most part. Powerups are a good thing, especially repair when you get it.

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Alright, I'm going to beg. Please, please make a rule that you cannot use healing while using other powerups. Or simply that you can't use healing with a shield. BECAUSE THERE ARE SADISTS THAT USE A MAMMOTH, A SHIELD, AND WHENEVER FIVE PEOPLE AT ONCE FINALLY GET HIM DOWN TO ONE SPECK OF LIFE, HE USES A HEALING AND CRUSHES US. I mean, it's not normal that one tank destroys five others at once. When they are the same level. Just not normal. So I'm begging you. Make a rule that you cannot use healing while using other powerups. Thank you.

Drug back.

 

Simple.

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Enemy uses healing right before you kill him. Player dies.

 

If as it's easy to drug back. I have terrible luck when it comes to receiving drugs, and I can't spend that kind of money.

 

Look, I'm just saying that from my point of view (and that of a LOT of other tankers), instant healing is too overpowered and cheap. I'm fine with keeping it, but I just think that there should be a way to make it less effective so that's it's not an automatic win 1v1 or 1v2 (or 1v3 or 1v4 or 1v5). It may not be that way at your rank (you guys are all pretty much higher than me), but unfortunately, it's not the same at my rank. Does anybody have a solution?

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