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Parkour Game Mode Changes


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Hello!

 

Self destroy - In parkour mode the tankers often can overturn, so rapid self, without waiting time can do comfortable the parkours.

 

Impact force - As we have seen, the railgun's impact force balanced down. So in parkour mode, you can return the new year's force. Probably all turrets could stronger. 

 

Kick system - If a troll join into a parkour map, and kill, all tankers are angry in the battle. So the kick system's task is disconnect the players, who have x piece of kill in 1 minute.

 

We are all very pleased that you installed this gamemode, please make it better and comfortable for the palyers.

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  • In Parkour Mode, there should be no damage. (NOTE: Impact would remain unchanged.)
  • In Parkour Mode, Self-Destructing should have no timer.
  • In Parkour Mode, Changing Equipment in Battles should have no limit or timer.
  • In Parkour Mode, Supplies should be limitless.
  • In Parkour Mode, Mines should have no cooldown. (They actually added this!!   :D)

These are my ideas for improvement to parkour, I have posted them in every topic like this. :)

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  • In Parkour Mode, there should be no damage. (NOTE: Impact would remain unchanged.)
  • In Parkour Mode, Self-Destructing should have no timer.
  • In Parkour Mode, Changing Equipment in Battles should have no limit or timer.
  • In Parkour Mode, Supplies should be limitless.
  • In Parkour Mode, Mines should have no cooldown. (They actually added this!!   :D)

These are my ideas for improvement to parkour, I have posted them in every topic like this. :)

 

Good idea :)

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Self destroy - In parkour mode the tankers often can overturn, so rapid self, without waiting time can do comfortable the parkours.

 

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