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Reduce power of garage supplies


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Wow ... a couple of hrs a week?? I am whatever marshal after more than 1 year, playing probably an average of 30-60 minutes a day .... how many years did u take to get to gismo??

I've been playing for about one and a half years :)

 

Period December -January this year, i ranked pretty quick :p but yeah, I have exams for uni, so not much time anymore

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They do, but that's not a concern. My point was that it wasn't a necessity to pull out the cash in order to drug. I don't get paid in drugs. But yes, considering I don't play much I can see why it may be a necessity for some.

 

Buyers do have a ridiculous advantage thinking about it.

Thank you for understanding the logic in our arguments.

Nobody is satisfied by playing the sitting duck for the godmode_on. A good game may give satisfaction to both winners and losers. It's a game, meant to give joy, to almost all its players. Removing some of the power top buyers aquire (or exchanging it for other, non-power elements) will make game more balanced and interesting for all.

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I've been playing for about one and a half years :)

 

Period December -January this year, i ranked pretty quick :P but yeah, I have exams for uni, so not much time anymore

Yes, you ranked quite fast!!

And best wishes for your uni ... the most important thing!! :)

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Eh for some it might be worth it :) when buying crystals you're paying in money, when earning you're paying in time.

 

Making it mandatory to drug... Wouldn't that just make the complaints go up and the problems worse?

 

Yep, I literally have no clue.

 

I'd support those suggestions.

Your forgeting about kids/teenagers, i'm 15 myself but my parents don't let me spend money in online games.

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I hate people who say "drugers are noobs", acutaly "drugs", in real english called supplys, are advantages, give people advantages. Everyone gets them but they dont use them. "Drugers" are acutaly smart.... or not st*pid since they acualt use stuff they get fir FREE. "drugs" wernt put into tanki just so you can look at them and collect their there to USE

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Eh for some it might be worth it :) when buying crystals you're paying in money, when earning you're paying in time.

 

Making it mandatory to drug... Wouldn't that just make the complaints go up and the problems worse?

 

Yep, I literally have no clue.

 

I'd support those suggestions.

Well, not mandatory. I simply meant that basic (free) battles ought to be limited to supply drops while the Pro Pass should allow one to have all options open. To me that makes more sense because the idea of a Pro Pass is to allow premium features. Once such feature would be having your supplies available in an unlimited fashion.

 

I calculate it takes about 1700 or so hours of playing in order to earn enough crystals to get a fully upgraded M3 combo (assuming one never uses real money to buy).

 

Using drugs shortcuts this a bit because if several people are doing it those players are essentially are "buying" the battle fund by using so many drugs in the first place (this really only makes economic sense on long battles - especially Polygon CP or Noise CTF where use of drugs is practically essential because of the fast paced of the round makes using drops fairly worthless overall to survival).

 

Hence, if one is in a position to "buy" the battle fund they are doing it likely by spending real money to buy drugs and the additional cost of a Pro Pass to do this is rather negligible. It also saves them time overall.

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I hate people who say "drugers are noobs", acutaly "drugs", in real english called supplys, are advantages, give people advantages. Everyone gets them but they dont use them. "Drugers" are acutaly smart.... or not st*pid since they acualt use stuff they get fir FREE. "drugs" wernt put into tanki just so you can look at them and collect their there to USE

if you did read just 1 or 2 of these 43 pages discussion, you probably wouldn't have written the above. Please let information get in your mind before letting opinion get out of it!

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Your forgeting about kids/teenagers, i'm 15 myself but my parents don't let me spend money in online games.

Thanks for your comment corpsecrusher

Maybe you will not agree with me, but on this I agree with your parents. Sooner or later you will realize they are right! :)

Have fun

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I can't think of a parallel more similar than to rugby. Tackling is an innate part of rugby, as drugs are an innate part of Tanki.

 

Some don't like the physicality of tackling, so you can play without it in touch-rugby. That's fine, but you can't then turn around and request for tackling to be removed from rugby as a rule, since that's just part of the game! Tackling in rugby is "the only way to win" in rugby - do you propose we change that too?

 

The same thing exists in Tanki. If you don't like it, go play PRO. It was created specifically for that purpose :) but you can't turn around and roast someone for drugging, when it's just the game.

The disparity between these two situations could not be more apparent.

In the rugby example, tackling in the regular version has no real advantage over touching someone in touch-rugby. However, in Tanki, drugs allow a player to perform vastly beyond the supply-less scope of the game.

Also, they aren't necessarily an integral part of the game, unlike tackling/touching in rugby.. They do not serve a function unfulfillable by any other element of the game. In rugby, tackling/touching is required so that people can stop the person holding the ball (or whatever it is you Brits do in that game). However, in Tanki, drugs only serve to enhance one player's ability to perform the basic functions (driving [faster, nitro]; shooting [more powerfully, DD]; surviving [longer, DA/Repair]). That's like a rugby player taking steroids to be able to perform the regular gameplay more effectively. However, in rugby, steroids are illegal. For a reason.

Not everyone has access/monies/permission to buy steroids, or, in our case, in-game items. Having better equipment isn't so bad, since there are rank barriers in battles so buyers will just play against people with comparable equipment. However, supplies are available to all ranks, but their potential is only realized for people who can pay out money for them. This again gives an unfair advantage.

 

People have pointed out multiple times that supplies come free in daily gifts, but playing with those only is simply untenable for all but the least-active of players. Those who really want to advance play more often, but often they don't have, or won't pay, to get the supplies buyers use indiscriminately. If people could only use daily gift supplies, then it supplies would be fine. However, as this entire thread is about, buyers have a massive advantage when drugs are freely usable everywhere.

I really liked somebody's (too lazy to look) idea of having a supply-free server. That would be great.

 

The only supply that isn't analogous to an anabolic steroid is the mine, and that I would be fine with keeping as it is.

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Anyway I calculated from observation that a drugger burn out the daily bonus in maybe 30 minutes. Considering that that kind of player probably plays at least 3 hours a day ... buying supplies becomes a must. Hence many times the difference is MONEY (dollars, eur, dinar, yen, not crystal, just to point it out). And we are back to the pay-to-play vs free-to-loose type of game!!!

That's my experience.

 

2 rounds of Rio CTF/15 minutes each usually burns up the daily bonus.

 

A daily bonus won't last long 5 minutes in Polygon CP because of the sheer number of people attacking in close proximity.

 

I suppose one could login and logout every day and collect bonuses over a period of months but if that's all you are doing it really isn't playing. Theoretically at my rank that would be an accumulation of 2900 of each supply (if the variation worked itself out over the course of a year - keep in mind things such as the free daily Pro Pass or 2x crystal card reduce it).

 

In most instances the rounds I play with normal battle funds the winner on the winning team usually gets about 300 - 400 crystals. If a person blows through the usual 4 drugs to keep drugging to cap a flag that is a cost of 300 crystals (150 - repair kit, 50 each - nitro, DD, and DA). Why do it? Only a buyer can sustain such economic nonsense.

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The only supply that isn't analogous to an anabolic steroid is the mine, and that I would be fine with keeping as it is.

I think the mine is the best supply overall. It is the only drug that doesn't increase any of the parameters of a tank, thus, it gives no advantage over other players. It also has no protection in terms of paint. Good mine placement is like having a few more members on the team.

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I had an epiphany.

 

I think it was Hazel Rah who told me there was an intentional second or two delay with repair kits repairing a tank to full health after using one. A well placed set of 2 mines should take out even the worst drugger before he or she has an opportunity to hit 1 and get repaired. This may be the way to deal with those annoying people with the M3 Hammerking combos.

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I suppose one could login and logout every day and collect bonuses over a period of months but if that's all you are doing it really isn't playing. Theoretically at my rank that would be an accumulation of 2900 of each supply (if the variation worked itself out over the course of a year - keep in mind things such as the free daily Pro Pass or 2x crystal card reduce it).

 

Actually, creating other accounts (many players have 5-10 or more accounts) and using them only for daily supplies for months, to have a good supplies load has been defined a STRATEGY by mods (right on this discussion somewhere). I find it a mix of funny and weird!

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I had an epiphany.

 

I think it was Hazel Rah who told me there was an intentional second or two delay with repair kits repairing a tank to full health after using one. A well placed set of 2 mines should take out even the worst drugger before he or she has an opportunity to hit 1 and get repaired. This may be the way to deal with those annoying people with the M3 Hammerking combos.

The delay actually helps the opponent to destroy the healing tank.

But healing has a problem too, which is in my opinion an error of the game mechanics. When you press 1 you start reloading health. If in that moment you walk on mines, you blow them up without hurting yourself. I saw vikings walking on 3-4 mines with the blinking healing symbol and going away! That is not correct!!!

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Actually, creating other accounts (many players have 5-10 or more accounts) and using them only for daily supplies for months, to have a good supplies load has been defined a STRATEGY by mods (right on this discussion somewhere). I find it a mix of funny and weird!

I know about that but I don't get the point of it since you can't share XP or items between accounts. You would still have to wait a long time to accumulate lots of supplies and then have to double the time overall to rank up.

 

My son hasn't played in months once they stopped with the 10 crystal drops so I continue to login daily for him. By now there's about 300 or so of each supply he hasn't used, but, he's only WO1 and if I stopped playing on mine and used his instead I would imagine the supplies might be enough to rank twice.

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Actually, creating other accounts (many players have 5-10 or more accounts) and using them only for daily supplies for months, to have a good supplies load has been defined a STRATEGY by mods (right on this discussion somewhere). I find it a mix of funny and weird!

 

I think that was said by MAFIOZA :P  Funny indeed, as not to use any other expression.... let alone that after daily missions start, even this silly way to gather supplies won't be effective.

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Ok people, here's fresh news (and footage) from the Drugging Front:

 

8 vs 8, after two rounds that we won (with small difference, final score like 1-0 or 3-2 etc) they started using drugs, like for seriously... they got the upper hand (whith the help of the usual hammerking / prodigi + tons of supplies) and after a series of 4-5 flags my team started to abandon the map.

Funny thing, even after we where only 3 (and they 8, like in the beggining) and they started spawn killing, they still drugged like hell... Even when I was the only one, they still came drugged upon me.

 

Great sports!

(I hope they where just small kids, because this kind of behaviour by a senior is very embarrassing)

 

Enjoy :)

(due to lightshot reasons I can't embed the pics themselves but only llinks)

 

http://prntscr.com/752cbc

http://prntscr.com/752cvc

http://prntscr.com/752dc3

http://prntscr.com/752e5w

 

Even after the end of round (like 12-0) and the beggining of the new, when I was alone and they where 4 or 5, they still drugged!

http://prntscr.com/752eix

 

This kind of battle - that has become quite often - is seriously ruining the game. Small kids will use unreasonably lots of supplies if the game provides the opportunity. But that is just wrong, no matter how much money you guys make from this...

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Omg you Noob you want their to be no more tanki?

Are you talking to me? If yes, please make yourself more clear because I don't understand what you are saying... Thanks.

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It's true - that using mines is a good part of killing druggers and always worth a try - particularly against the flag runners if you can predict their route.

 

Drugged hammer combos, drugged isi combos, drugged thunder combos - this is why this topic was started.  Because to stop them you have to drug.

and as pointed out, drugging is not economic for free to play players.  This causes imbalance in the teams - because some will drug and some will not (or have not enough).

and 'unlimited drugs' on both sides produces tactically useless, unbalanced matches - as has been recently proven.

 

Try dropping a mine in front of a drugged hammer - it just sits there like a pig and blows you away = no chance to get away from a second shot and your mine dies!

Sure you can try and predict where they will go and lay mines in advance - then you have to sit away at a distance.  Quite boring waiting for someone to run over a mine!  However, I agree, use everything that you've got. 

 

If you don't want to use up your drugs - then you really need 2 good shafts and 2 isi's on your side to improve the odds.

 

1 drugger = not too much bother - but get 2 or 3 of them  = probably easiest to quit and find a better battle.

 

 

(Spread the message: non drug Pro Mode matches on EN3 - together we make a stand).

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I disagree. Drugging is a legitimate part of Tanki, it's part of the game. Are gamma ray injections?

drugging IS, and even the topic doesn't deny that! its the power of those drugs that make them so op, according to brubook, kreepers, and the rest. 

but drugging while the players are at complete disadvantage is a little bit harsh to be honest, and i dont think i would call that fair play too. but it was your team COLLECTIVELY whose at fault. 

i would compare the situation in this game to rude people in real life. they may not go against the law, but it is generally unacceptable by society. in the same way, drugging furiously without concern towards opposing members of the game is not against tanki rules, but it is not recommended. is that a good enough analogy?

also how in the world are you able to get so many crystals without spending real money? wouldn't you have to rely on contests and other more difficult sources to gain tanki crystals? doesn't your job as news reporter have anything to do with it? 

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I had an epiphany.

 

I think it was Hazel Rah who told me there was an intentional second or two delay with repair kits repairing a tank to full health after using one. A well placed set of 2 mines should take out even the worst drugger before he or she has an opportunity to hit 1 and get repaired. This may be the way to deal with those annoying people with the M3 Hammerking combos.

Unless they have rustle using thunder M3 and a single double power is enough to bring them down...

 

Personally I think the main problem for daily bonus users is that the repair kits are few and rare (in my case i save them exclusively for golds, while the rest of the supplies are numbers around 1k...), while the supply kits buyers have thousands of them; so, even by drugging back, free players would lack the repair kits really soon, and get overpowered anyway.

 

My main account has 700 repairs and 3000 of the rest.

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Yeah, that's more skill-based, whereas 1-2-3-4 are really just mindless.

 

 

Well, in my opinion there is a degree of skills to drug effectively, although even unskilled players get a huge boost from it, I guess that's your point :)

 

 

drugging IS, and even the topic doesn't deny that! its the power of those drugs that make them so op, according to brubook, kreepers, and the rest. 

but drugging while the players are at complete disadvantage is a little bit harsh to be honest, and i dont think i would call that fair play too. but it was your team COLLECTIVELY whose at fault. 

i would compare the situation in this game to rude people in real life. they may not go against the law, but it is generally unacceptable by society. in the same way, drugging furiously without concern towards opposing members of the game is not against tanki rules, but it is not recommended. is that a good enough analogy?

also how in the world are you able to get so many crystals without spending real money? wouldn't you have to rely on contests and other more difficult sources to gain tanki crystals? doesn't your job as news reporter have anything to do with it?

 

Calm.

 

Through the discussion here, yes I can now see how the problem the guys here is founded - it was different to what I originally thought this topic was about, and my perspective has changed. I think something does need to be done, drugs in the current state does unbalance the game for those who don't have an extra income outside earning from battles

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