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Reduce power of garage supplies


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Just got off a battle, my team abandoned me due to the Reds nonstop drugging, so it was an 8 on 1....

 

 

...and the 8 remaining still would not stop drugging. But I never left! Cant break me that easy B)

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Well another good game ruined by the druggers who came in with 25 minutes left on the clock and proceeded to drug camp the CP and spawn camp.

 

Whats the point in playing when the druggers come in late and proceed to get the lions share of the crystals.

 

Crystal count should also be related to time in game and drug useage.

 

It feels like the Tanki developers have turned into the three wise monkeys with a tag along, 

 

1. See Nothing

2. Say Nothing

3. Hear Nothing

4. Do Nothing

 

I like that.  :)

 

I understand exactly what you are saying. I now spend more time in the forum then actually playing. The game has become boring. 

  • Always the same few maps and game modes. Even if you do make something different no one joins.
  • You may be in a good match-up and suddenly the drugging raiders show up and run the score way out of balance, everyone leaves and you are stuck sitting, waiting for the game to end with nothing to do.
  • Then there are always at least 3 - 4 players doing absolutely nothing except taking up space. 

Even if I do manage to complete a battle and enjoy it, it happens so rarely that I still log out without having had much fun. Is this what Tanki wants? Sometimes I wonder.

 

 

Tanki is only half of what it should be. We have a great game with descent physics,graphics and game play, but it is all the other stuff, which is just missing or needs to be reworked, that is holding them back. 

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Just got off a battle, my team abandoned me due to the Reds nonstop drugging, so it was an 8 on 1....

 

 

...and the 8 remaining still would not stop drugging. But I never left! Cant break me that easy B)

Kinda boring to just sit and wait but good for you. Now I usually sit in the garage or on pause and wait it out. They are not getting my earned crystals. I can always watch YouTube while I wait.

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The massive drugging only happened with the introduction of Daily Missions.

And I notice no one has disputed this with any examples etc. because the truth is my comment is correct.

I already gave examples in a completely different thread.

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Don't you love how the daily missions now are worth less than the daily gifts based on rank? The missions were supposed to increase the supplies for everyone to help combat the buyers to some degree, but, now with having to do battle just to get the missions completed the overall effect is receiving less than before.

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Don't you love how the daily missions now are worth less than the daily gifts based on rank? The missions were supposed to increase the supplies for everyone to help combat the buyers to some degree, but, now with having to do battle just to get the missions completed the overall effect is receiving less than before.

Worth less true indeed, but it depends on what ur after if its cry then your better off now than before (it adds up considering how often you got crystal rewards in the past) , if its supplies then u are better off before.

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And I notice no one has disputed this with any examples etc. because the truth is my comment is correct.

I already gave examples in a completely different thread.

My better judgment is telling me to ignore you but....

 

You have only been on here for 8 months and really don't have a clue about what is really going on. Druggers have been around for years and most definitely did not increase since Daily Missions where added. In fact the number of mults and saboteurs actually decreased along with a slight decrease in the amount of druggers. At least from what I have experienced.

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Don't get off topic. It really doesn't matter what the daily mission amount is compared to the old daily gifts, it's all still free.

It's not really off topic. A few pages back IIRC Hazel-Rah stated that the missions were designed to "throw more supplies into the game" - the insinuation was that more free supplies for users would level the playing field against the buyers.

 

Apparently that was either misleading or a lie. So it is sort of relevant to the discussion because when daily missions had better rewards I was able to increase my overall cache of supplies - this was a small help but a help nevertheless against buyers. Now that it has reverted back to (or slightly worse than) the same amount as the daily gifts the advantage of daily missions has gone.

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It's not really off topic. A few pages back IIRC Hazel-Rah stated that the missions were designed to "throw more supplies into the game" - the insinuation was that more free supplies for users would level the playing field against the buyers.

 

Apparently that was either misleading or a lie. So it is sort of relevant to the discussion because when daily missions had better rewards I was able to increase my overall cache of supplies - this was a small help but a help nevertheless against buyers. Now that it has reverted back to (or slightly worse than) the same amount as the daily gifts the advantage of daily missions has gone.

I understand but you should know by now that you can't trust any thing they say. Everything is done to increase their profit and whether or not it is right or wrong for the game comes second.

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Some guys just touch their pc in a month and keep on collecting drugs like I fif before and use them in a battle win or loss but be at first

Next thing to rank fast some drug

If one gets irritated by drug its not our problem we must be able to deal with sad moments as well every where you wont find druggers I'm on a long 6 month vacation and may explode when I come back . It's all ¤♡♥

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1 idea- having paints which protect against a specific or more drug. Like for example, paint A protects against smoky and double power. paint B gives more health against people using double armor. The only problem is health, which i suggest should be removed or should give half of the health on double armor. This shall decrease the effectiveness of drugs, while for income, tanki can post ads on the loading screens instead of tips which shall increase the revenue and compensate for drugs.

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^ Nobody cares about a single drugger. I do not know where you go the idea that this thread is talking about that.

Its not a single drugger. Now i see whole teams drugging (whether skilled or not) and basically they steal the battle fund and ruin the game for everyone leaving tanki itself.

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1 idea- having paints which protect against a specific or more drug. Like for example, paint A protects against smoky and double power. paint B gives more health against people using double armor. The only problem is health, which i suggest should be removed or should give half of the health on double armor. This shall decrease the effectiveness of drugs, while for income, tanki can post ads on the loading screens instead of tips which shall increase the revenue and compensate for drugs.

Interesting idea, however it would make things even more unbalanced. There are already too many paints.  It would be much simpler to just decrease their effectiveness or decrease the appeal of using them constantly.

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Hey guys we really have to do some thing about drugs soon, With the Introduction of Daily Missions, Even the less rank players addicted to drugs, :wacko:  Now each and every player of a battle have at least one drug activated. But some have all activated (Is it some kind of hack), :ph34r: 

Now I'm really disappointed about Tanki and i hate playing the game. -_-   Now Tanki has become a Game of Money. no one use skills to win.

 

So please come up with a Solution for minimize Drug usage!! Some thing like increase cool down time or Side effect of drugs

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You can get all three by knowing where the drop zones are on your map. Or, pick up what you see and activate the other.

Advice: do not waste your own supplies by trying to compete - especially when your team is really down in score. Save your supplies for when the score is tied and there is 1-2 minutes left. That's the best use of them.

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I noticed that when I unluckily get supplies that they are a lot less than they used to be before, but fortunately I usually get crystals and that is usually more than I used to get when I got crystals before. So, I can't complain.

 

I have never activated drugs since I joined Tanki and never will. I have gone for gold boxes with health next to zero and without any drugs and sometimes got it. I keep the drugs as souvenirs. :D

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I have an idea....

why don't you just set up a drug use limiter. That way the little bastards can't drug as much and we can finally get a fair match for once.

Last fair match for me: Many, many months ago.

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