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Reduce power of garage supplies


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I spend lots of crystals on them. They are worth it but not when you lose a batlle and you've just wasted over 5k of supplies :o this happens to me alot, happend today because of my newbie team.

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For me, the most annoying is something like Earn experience in map you never play*, or capture 10 points (I almost never play CP)...

Destroying enemies is ok because it's what I normaly do.. :D

 

* i.e. Polygon. Polygon is for heavy hulls mostly and certainly not for railguns. So, what good am I in a hornet / railgun? No good at all...

I agree to the first sentence. The worst for me is earning experience in DM, which I never play.

My problem with destroying enemies is that I use high DPS turrets like Isida, Fire, and Rico, and destroying enemies means you are the last to hit the tank, so people can "steal" your kill. If you have a railgun, it is less likely to happen to you, but for an Isida you need to be in a secluded place so no thunder or rail can steal your kill. So what I do is capturing points, healing teammates, assisting in kills, and kills. To kill 50 enemies, I normally need to earn 2000 exp points.

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Earning XP is the easiest. I agree, having to kill a certain number of enemies is just tedious and annoying. I get a good laugh, however, when I see a Hat Trick of "Kill x number of enemies" along with "Earn X experience in CP" and "Earn X experience in Polygon." All three taken care of with a 30 minute round. :)

 

Several days ago I had the gold box mission and changed it because I usually get screwed out of them despite almost always being the first to find the spot. Last night I got lucky, found the spot, mined it, and waited. A tank thought it would be real cute and got up on a ledge to jump for the gold, he missed it, hit my mine, then I flamed him. The explosion of his tank opened up a spot in the mess of all the other tanks and allowed me to slip in and get the gold.

 

Next time I get the gold mission I'll just hang on to it instead of changing it. :(

Change it an hour or so before the server update--when you give up. What I change right away is DM and then TDM, especially if there is a supply reward or low crystal reward. I end up earning 3 or 4 times the crystals they are giving me, so what is the point? If I play my favorite maps, I would earn a lot more without the reward.

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So recently, the developers introduced new score caps for standard battles (as said by Semyon here: http://en.tankiforum.com/index.php?showtopic=281876); now that battles can end sooner more easily in standard mode, at least the relentless massacring druggers won't be running up their scores and crystals as often as before...for now.  While this might be changed due to players' disappointment in such short battles (and druggers' complaints on their forcefully reduced killing sprees), let us enjoy the moment...for now.

 

Edit: Something tells me that this update will be cut down due to protests from higher ranked pros saying something like "git gud nubs/scrubs" or something like that.

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@N3TralRE

I don't think so. I'm seeing a increase of mindless drugging..everywhere!

 

With the new Capping system, it's kinda worthless to stay in a battle with a drugger. He'll take away most of the funds and leave everyone with nothing.

 

Moral of the story:

Drugs = I WIN, No drugs = I LOSE.

 

Just like this battle. Half way through, Drugger Twins/Dictator smashes through everyone's way. Is it even worth staying?

 

It is getting harder and harder to earn crystals in battles.

2i1m794.png

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True! I made a lower rank account to explore drugs issue and more and more players, even at your rank, just press one from 2-3-4 as they appear!

No more strategy, teamwork, skills ... just 2-3-4 and 1 to win!

 

Also, especially at those ranks, the effect of kits before actual availability is just devastating! If you add drugs on top of it, there is no more battle ... just some typhoons destroying everything on their way ...

 

Saaaad

And earning crystals to buy equipment gets harder and harder. One dude takes 25% of fund alone, and everyone shares the rest.

The poor gets poorer and the rich gets richer! Using skills still make you lose, so... it's a hard game to play these days.

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And earning crystals to buy equipment gets harder and harder. One dude takes 25% of fund alone, and everyone shares the rest.

The poor gets poorer and the rich gets richer! Using skills still make you lose, so... it's a hard game to play these days.

Yes Ordinary_Blood

This is one of the problems due to drugging. It is not worth being with druggers because of the low fund share you get and it is not worth being against druggers also for the same reason!

In any case druggers are like a virus! Bad to have inside and bad to stay near them!

People is slowly realizing this ... druggers are no good for anyone! Also, seeing someone else win and being a useless spectator is not nice IMO ... being spawn killed or devastated every time you see them is not nice either!

Have a look at the summary post (link on first page) to see problems and possible solution!

Thank you

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So recently, the developers introduced new score caps for standard battles (as said by Semyon here: http://en.tankiforum.com/index.php?showtopic=281876); now that battles can end sooner more easily in standard mode, at least the relentless massacring druggers won't be running up their scores and crystals as often as before...for now.  While this might be changed due to players' disappointment in such short battles (and druggers' complaints on their forcefully reduced killing sprees), let us enjoy the moment...for now.

 

Edit: Something tells me that this update will be cut down due to protests from higher ranked pros saying something like "git gud nubs/scrubs" or something like that.

I agree

This new limit could be a help against  insane druggers that keep on capping or spawn killing all the time long!

An unbalanced battle (due to insane druggers) will last some minutes, also reducing the insane "pleasure" of druggers!!

:)

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Last night - 6 rounds of Rio - one single drugger won the round every time.

Because of his lopsided score by capping 5 flags literally nobody else got anything - there were some rounds I got fewer than 10 crystals.

All this capping update does is reduce the number of druggers needed to ruin a battle from an average of 3 down to 1.

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Last night - 6 rounds of Rio - one single drugger won the round every time.

Because of his lopsided score by capping 5 flags literally nobody else got anything - there were some rounds I got fewer than 10 crystals.

All this capping update does is reduce the number of druggers needed to ruin a battle from an average of 3 down to 1.

Indeed.  But then again, with the potential of short battles with smaller battle funds, it seems to me that those druggers who want lots 'o crystals will have to drug less and play longer battles for bigger funds and rewards.  After all, what's so fun about finishing a battle in five minutes and earning a measly amount of crystals when you can just lay back a little and let the entire battle unfold.  Once the aloof players leave, maybe some more seasoned players can come in and break the 2-0, 3-0, etc. deficit...

Nonetheless, druggers are druggers; they might cut down if battles are too short for their tastes or, conversely, continue their mayhems to satisfy their egos, no matter how short the battle.

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Update: In the score caps topic, it appears that score caps are SO unpopular that if you say they're good, you'll be down-voted promptly.  I guess "pro" players want to make punchbags out of other players in battles.  Why?  I don't know...maybe because they are sadistic believe Tanki is a "professional" game?  Thus, if a team is losing horribly, like 56-1 in CTF, that's the losers' problems; it's likely that those "pros" will condescendingly insult their less ready opponents (You suck, you don't deserve to play, noobs, scrubs, git gud, etc.).  No doubt that, as I said previously, that the druggers are also pitching against the update; any threat to their beloved massacres will prompt outraged opinions that would (hopefully, from the pros' perspective) cause Tanki to undo the updates somehow.

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@N3TralRE

I don't think so. I'm seeing a increase of mindless drugging..everywhere!

 

With the new Capping system, it's kinda worthless to stay in a battle with a drugger. He'll take away most of the funds and leave everyone with nothing.

 

Moral of the story:

Drugs = I WIN, No drugs = I LOSE.

 

Just like this battle. Half way through, Drugger Twins/Dictator smashes through everyone's way. Is it even worth staying?

 

It is getting harder and harder to earn crystals in battles.

2i1m794.png

 

 

So?!?!?!

druggers pay for drugs

so they get ofcourse more funds cuz they need buy drugs again!!!

u guys dont have pay anything for the battle if u dont drug, so pure profit

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So?!?!?!

druggers pay for drugs

so they get ofcourse more funds cuz they need buy drugs again!!!

u guys dont have pay anything for the battle if u dont drug, so pure profit

Not all of their drugs; daily missions rewards help cut down druggers' expenses for buying drugs...but you're right; buying druggers won't profit as much from battle earnings in comparison to those who don't buy drugs.

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My opinion is same as the dev's: If you don't want to play against drugers:

1) search another battle

2) enter a pro battle

3) play with friends

 

This is an online multiplayer game. Online multiplayer. Find friends and enjoy the game!

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Indeed.  But then again, with the potential of short battles with smaller battle funds, it seems to me that those druggers who want lots 'o crystals will have to drug less and play longer battles for bigger funds and rewards.  After all, what's so fun about finishing a battle in five minutes and earning a measly amount of crystals when you can just lay back a little and let the entire battle unfold.  Once the aloof players leave, maybe some more seasoned players can come in and break the 2-0, 3-0, etc. deficit...

Nonetheless, druggers are druggers; they might cut down if battles are too short for their tastes or, conversely, continue their mayhems to satisfy their egos, no matter how short the battle.

But if your use of drugs lasts say 45 seconds and a round is 2-3 minutes long then the use of a few drugs is far more profitable in a short round than in long ones where the other teams has a longer chance to fight and cause the player to consume more.

 

I'm fairly sure hitting 1-2-3-4 a few times last night to get 200-300 crystals in less than 4 minutes per round was quite profitable for the drugger who kept winning each round.

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Update 2: well Ordinary and creeperskelly; you guys are right.  Instead of discouraging drugging, the score caps have bred "get rich quick" druggers, whose plan is to win multiple battles quickly using drugs (but not too many) so that they can reap profits; their favorite opponents are the less aggressive or aloof players in addition to any mult buddies. 

 

I actually just finished playing a tight Kungur CTF battle and a losing Rio CTF battle; in both cases, the opposition wanted to squash us quickly with drugs, though both battles took about 15 minutes each.  During the heat of battle, I sensed that the opposition was preying on our carelessness more than ever.  Although my absentminded team in Rio buckled against swarms of single-drug druggers in the last half of the battle, my team in Kungur was better prepared and adequately drugged back (myself included w/ double power) and we won 5-3 in the final minute.

 

In my view, I think the score caps have to be revised or else more druggers will catch on to "get rich quick" fever.

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Here's my proof:

 

tankigameking was drugging the whole time and made about 1600 crystals in less than 30 minutes with this scheme.

But, even considering daily missions reward, he probably spent 1.200 on drugs. There is no real profit in drugging ... just the "Godmode_ON" feeling, which is quite weird in this specific contest! :)

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So?!?!?!

druggers pay for drugs

so they get ofcourse more funds cuz they need buy drugs again!!!

u guys dont have pay anything for the battle if u dont drug, so pure profit

Druggers pay to feel "Godmode_ON" .... which is quite sad!

 

Also, paying drugs for reward that pay drugs is quite a silly idea!

Also, remember that Tanki should be a Free-to-play game, not a Free-to-loose and Pay-to-win game

 

Druggers (like I guess you are, from what you say) just ruin the game balance for a childish feeling. They often don't have any skill, which is obvious ... if you always play drugged you are like twice facing enemies, so you don't need much skills to destroy them!

 

What is the point (also on the druggers side) to run a race between a MotoGP and a bycicle? Is there any skill needed for the motoGP player to win? Is there any satisfaction in winning against a bycicle?

This is the point!

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