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Well there is an issue with this method since the total number of hrs played include pro 

And normal battles , with and without supplies , so someone drugging hard for 2 hrs

In a normal battle then plays 5 hrs pro battle no supplies will slip through the cracks.

Yes, this is true. But if they're playing no supplies battles, they're ultimiately lowering their drugging status.

 

Another line of stats is needed on the ratings page for us to be sure but as it stands, it's a general indicator to who drugs most.

 

Lately, I've been using mine. Where I would previously quit the games being raided, because I didn't want to waste supplies, I now stay, respond in kind and meet drugs with drugs. I've got 1000's saved up. But generally I won't use them unless I have to.

 

 

 

C'mon, admitt it! You have bought stocks of MS Office :D

Yep. Your status is confirmed as a non-drugger using only 11 supplies per hour.

 

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Well there is an issue with this method since the total number of hrs played include pro 

And normal battles , with and without supplies , so someone drugging hard for 2 hrs

In a normal battle then plays 5 hrs pro battle no supplies will slip through the cracks.

That's why I wrote that these stats are not real, data oriented stats, but childish imitations as an excuse for childish rewards. The variety of modes, Pro battles, mix of drops and garage supplies, they really mean nothing (the way they are) for drawing solid conclusions (except maybe to extreme cases).

 

Yes, this is true. But if they're playing no supplies battles, they're ultimately lowering their drugging status.

 

...

 

That is technically correct, but in reality it doesn't matter at all, because drugging is by definition a phenomenon in standard battles only. So, druggers are druggers if they play using continuously supplies, and that has nothing to do with them playing NO-SUPPLIES pro battles.

 

And playing against druggers affects stats ALLOT. Because, druggers kill many more times than non druggers, save lives through repair kits and lower the xp earned (by non druggers)... Take this for instance and see the difference in battle stats..

 

Gq60inQ.png

 

YdlSgyT.png

 

Should they didn't drug (or should I drug back) the scores, funds and xp earned would be quite different...

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That's why I wrote that these stats are not real, data oriented stats, but childish imitations as an excuse for childish rewards. The variety of modes, Pro battles, mix of drops and garage supplies, they really mean nothing (the way they are) for drawing solid conclusions (except maybe to extreme cases).

 

 

That is technically correct, but in reality it doesn't matter at all, because drugging is by definition a phenomenon in standard battles only. So, druggers are druggers if they play using continuously supplies, and that has nothing to do with them playing NO-SUPPLIES pro battles.

 

And playing against druggers affects stats ALLOT. Because, druggers kill many more times than non druggers, save lives through repair kits and lower the xp earned (by non druggers)... Take this for instance and see the difference in battle stats..

 

Gq60inQ.png

 

YdlSgyT.png

 

Should they didn't drug (or should I drug back) the scores, funds and xp earned would be quite different...

well if some one drug against me i also drug then thats y i m having 2k sullies of each for hi spourpose -_-  -_- 

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Well time to name our drugging tanki helpers and assistants of the administration.
I now know who to avoid :D
(and before you ask, I made a script that would do the work for me - apologies for any errors made)
 
Top 10:


YH5vXpr.jpg




Full List: (external pdf)



Edit:
I've moved this to a google spreadsheet so you can use the temporary filter to sort each column

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That's why I wrote that these stats are not real, data oriented stats, but childish imitations as an excuse for childish rewards.

yep.

And I guess this is their whole purpose. To motivate players into new targets (archievements, competition between clan members/friends/..).

And of course reaching their goals is way easier by spending money in order to "be better".

 

At least they don't have to drug in order to archive that! /ironic off ;)

 

 

ps: but still, I like such stats. It is funny to look some profiles and compare - up to a certain extend.

But of course I wished they would keep more privacy -> link

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(looks like a double post of mine, but it's several hours later now)

 

Interesting. They silently removed the server graph from the home page.
Of course we can easily figure out the number of true players each based on ranking - which appears to be about 40,000.

found here link

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Of course, people say, "Oh drugging is available to EVERYBODY... If you don't want drugs go to pro battles."  

Here are my agruments:

First of all, for people who dont spend money on free to play video games, 5000 crystals a month to only PARTICIPATE in pro battles is a large investment. Second, at the lower and medium levels, there are almost no pro battle pass buyers. The only pro maps would be for parkour.

Third of all, not everybody can buy mass amounts of drugs. People that do spend thousands of crystals to gain an advantage. Which is simply not economical for some people. A repair kit costs 150 crystals. Lets say that you get a discount for buying in bulk. Even at 50 crystals per repair kit, its not economically worth it to drug. With double damage and double health, your tank is effectively 4 tanks at your normal health and damage. Add repair kits to that and your tank is basically a god. Does that seem fair? 

I think that drugs SHOULD be allowed to spawn in places, but drugs should not be allowed to be bought. Either that or a longer cool down time, such as 3 minutes per drug use. Otherwise, entire team battles will be determined by who gets the most druggers. 

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As ever - Tanki management misses the point of having a community - why not ask us what stats we would like to see!

 

We want some measure of skills.

 

We can all agree that the current set of stats do not measure skills, and are effectively meaningless.

Even K/D ratio - no point in comparing a wasp flag runner with a mammy shaft!

I find the points scored in a battle are a better measure (provided very few garage drugs are used).

 

 

Star Series eSports do not allow garage drugs.  Although I still think a small number of each per 15 mins would spice things a bit - even 1 of each per 15 mins would be interesting.  Why not allow the battle setup to decide how many garage drugs per 15 mins.  I.e. tankers know what they like best - not Tanki management!

 

Why not allow mini eSport games where we can get invited at random and both sides have equal numbers of garage drugs per 15 minutes.

Then we can look at these stats, and see the performance per hour for each player.

(and this performance measure in turn can help put you in a suitable eSport battle.)

 

 

Because Tanki will not help us gain control over the drug limits  - this is why I feel a good compromise is to set the limit at 10 garage drugs per 15 minutes - because everyone can afford this based on daily missions.  Granted, free to play (FTP) players will run out of health packs quite quickly, so only 2 health packs should be allowed per 15 minutes. 

 

If we had this kind of greater fairness then buying supplies kits with crystals would make sense even for FTP players.   Then we can stop calling people druggers and get on with trying to outwit the other tankers (and as you say have fun.)

Maybe it's then no fun for the 'half wits' and maybe Tanki know better than me that the half wits give them more money than cynical sods like me.

 

Maybe all the half wits should be allowed to declare this fact on their profile and then they can use more garage drugs? and pay Tanki for the privilege.  Maybe they already have declared themselves based on the drug stats! = major league druggers.

 

Maybe the half wits do need their own server after all!

However, until Tanki make this game more popular we will not have enough players to justify splitting the community.

It's a vicious circle: we will not get more players while Tanki Management seem set on annoying tankers with unfair battles.

I look forward to being able to play in eSports as soon as I can get to Gismo and have some level playing field rules.

 

The fact that Tanki have removed the server usage stats, shows they fear they are in decline and keen to hide this.

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As ever - Tanki management misses the point of having a community - why not ask us what stats we would like to see!

 

We want some measure of skills.

 

We can all agree that the current set of stats do not measure skills, and are effectively meaningless.

Even K/D ratio - no point in comparing a wasp flag runner with a mammy shaft!

I find the points scored in a battle are a better measure (provided very few garage drugs are used).

 

 

Star Series eSports do not allow garage drugs. Although I still think a small number of each per 15 mins would spice things a bit - even 1 of each per 15 mins would be interesting. Why not allow the battle setup to decide how many garage drugs per 15 mins. I.e. tankers know what they like best - not Tanki management!

 

Why not allow mini eSport games where we can get invited at random and both sides have equal numbers of garage drugs per 15 minutes.

Then we can look at these stats, and see the performance per hour for each player.

(and this performance measure in turn can help put you in a suitable eSport battle.)

 

 

Because Tanki will not help us gain control over the drug limits - this is why I feel a good compromise is to set the limit at 10 garage drugs per 15 minutes - because everyone can afford this based on daily missions. Granted, free to play (FTP) players will run out of health packs quite quickly, so only 2 health packs should be allowed per 15 minutes.

 

If we had this kind of greater fairness then buying supplies kits with crystals would make sense even for FTP players. Then we can stop calling people druggers and get on with trying to outwit the other tankers (and as you say have fun.)

Maybe it's then no fun for the 'half wits' and maybe Tanki know better than me that the half wits give them more money than cynical sods like me.

 

Maybe all the half wits should be allowed to declare this fact on their profile and then they can use more garage drugs? and pay Tanki for the privilege. Maybe they already have declared themselves based on the drug stats! = major league druggers.

 

Maybe the half wits do need their own server after all!

However, until Tanki make this game more popular we will not have enough players to justify splitting the community.

It's a vicious circle: we will not get more players while Tanki Management seem set on annoying tankers with unfair battles.

I look forward to being able to play in eSports as soon as I can get to Gismo and have some level playing field rules.

 

The fact that Tanki have removed the server usage stats, shows they fear they are in decline and keen to hide this.

 

Well said but pointless. They have proven so many times that our opinions don't mean anything. We are just cash cows.

 

 

milking-cash-cow-360x222.jpg

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Not to mention the removal of the "dislike" option.

Funny how they did this JUST before they released premium accounts?

On the subject, they actually DO take ideas from the forums, there was a post about premium membership under Ideas and suggestions.

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LOL Guys, meet kai ()

 

Kai is a full time drugger, I had the honor of taking some of his beating today.

Classic viking-hammer-prodigi-Christmas-tree let's sing the carols.

Why don't they create their own battles? (rhetorical question, because they want to stand out and they can't do it among other druggers)

 

http://ratings.tankionline.com/en/user/Kai071977/

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Drugs only don't make you win.

 

Here is a perfect example: http://ratings.tankionline.com/en/user/fred30tr11/

This is example is far from perfect , he might have been helping others powerlevel

That is why he has a low d/l , i got blocked 1 hr , 1 day and 1 week for each time

I was caught helping others rank-up fast. and that is when i was caught  :blink:.

 

Anyway anyone who will ask me to help him powerlevel again will get an automatic delete. :lol:

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This is example is far from perfect , he might have been helping others powerlevel

That is why he has a low d/l , i got blocked 1 hr , 1 day and 1 week for each time

I was caught helping others rank-up fast. and that is when i was caught  :blink:.

 

Anyway anyone who will ask me to help him powerlevel again will get an automatic delete. :lol:

What is a powerlevel?

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Going into private battle and letting ur friend kill u repeatedly while holding the flag for instance in order 

To get maximum xp to rankup fast. 

Ah. OK. Thanks.

 

I guess I did it the chicken way - stay back, hide, let everyone fight it out and I would pick off the lone stragglers/flag stealers.

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I forgot to remind us all of the other 'game' that can affect your stats.

 

Namely 'pick your battle'!

If you always pick winning sides or have lots of drugger mates then you're guaranteed to get better stats (skill has little to do with it).

Also getting gold boxes on the losing side is much more difficult.

 

As we have all seen it's mostly only the winning side that uses the most drugs.

I.e. using garage drugs on the losing side is mostly a waste of drugs, especially health packs.

 

I knacker my own stats because I foolishly choose to join the losing sides! (mostly).

Why do I do this?

 

If I join the winning side and we win - where's the fun in that!

 

If I join the losing side and by definition my non-drugging side succeeds in beating the drugging side - then that's big fun!

If I'm lucky, the druggers fight on one more round before they quit to find easier targets!

Sometimes I have to go 6 or 7 battles before getting a win!

 

 

Note, it still takes skill not to choose a battle side that is losing too much - losing 0-10 is still crap.

Hint - druggers have big scores.

 

Also note that thunderkings, hammerkings and isidakings (especially if using serial health packs) - should be 'bombarded' with DD at every opportunity - they sometimes quit quite quickly!  (They prefer softer targets).

 

 

and also a reminder that even though some battles do finish 0-10 - they can still be close fought battles = gg

I think having fun is more important than any stats - unless we can have a measure of fun?  gg-ometer?

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I usually join the losing side (if the score is 3 or 4; if it's more, the losing side tends to abandon the game half the time) of CTF because then I know I get to play against an 'aggressive' team and guarantees they come to my area which plays into my wheelhouse of camping.

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Yeah, I much prefer to join the losing side and support the underdog (to try to balance things up and even turn it around if possible) - but I won't stay if there are druggers, or if we are hopelessly out-numbered and being spawn-killed all the time.

 

I now find though, that the new Score Cap system has ruined the opportunity to join multi-point CP (and even TDM to a lesser extent) on the losing side and make much of a difference.  You can see by the scores on many of these battles that it's a waste of time joining because the caps will be reached too quickly - even with 10 mins left on the clock.

 

I just more or less do the missions only these days...

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I almost always choose the losing side.

I believe that way the battle has more possibilities to last longer and to balance. Meaning, yes, I think I 'm a good player and can influence the outcome.

Not that there are no better players, I have met my match more than once :D

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I thought I'd get a different perspective so I started another acct nov 1. I wanted a fresh look at everything.

It's almost impossible to play. The teams that are not drugging are getting slaughtered. It's amazing how many of these low rank accounts seem to have unlimited drugs. I thought it would be worse and I was not dissapointed. I don't play seriously anymore. All I do now is join the underdogs with my new acct once in awhile, and try to help. This account, as I stated a while back will not be played again. I had to use it though to be able to speak here.

Mostly I follow the forums now and just listen to the bs that TO keeps spouting. I', especially amazed at the total lack of regard for the players with the new joke(version? game?) they are trying to unload on everyone. Sad.

I have been discussing my journey here with my many friends on other games. A couple even joined here recently because they couldn't believe what I was describing to them. In conversation with a few tonight they are amazed at the total abuse level here, and so, the word goes out.

I have decided that I will stay aware and in contact here. I won't put myself through the nightmare that playing here brings about anymore. Like I said, a couple times a week, low rank acct. to help the underdogs, drug free of course. I even make sure I drive around pickups. My belief is still that the imbalance, the rot at the very center of this game is caused by rampant drug abuse. I have absolutely no doubts, and with all that has happened, I am now immune to the silliness of the pat answers that are given in defense of them. I still believe that this topic needs to stay alive. I have learned more through the folks debating here, than on any other topic. So, just wanted to let you know what I've been up to and I hope to speak with you all again, soon.....................................Peace

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The Forest Gump - 'life is like a box of chocolates, you never know what your going to get'

I had to adjust this a bit:

 

1. I do know what I'm going to get - because I look at the label!  :0)

(Unless they put the label on the bottom of the box and they all fall out! :0(

2. I don't like the coffee ones - maybe that's part of life (and not trying to be racist or anything) - air drops in Tanki are mostly good for me unless I get sniped!

3. Easier for Wasps/ Hornets to collect them and then get revenge on the snipers!

4. I quite like knowing where to go for the bonus boxes as I learn each map.

 

The 'randomness' is not knowing if someone else has 'had it' - so I have to check anyway.

and it's fun 'looking after' health boxes = often a serious dilemma if an enemy is nearby.

 

I still like the idea of some (random) drop boxes having a ? mark on them (not sure what your going to get, it could be an 'area' bomb!)

I think some Gold boxes should be placed in difficult to get at locations - maybe even needing co-operation (= sacrifice from other players!)

Bruh the Forrest gump gif was for a joke man. There was the word chocolates in the quote, so I posted the gif.

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We need some mods for clarifying and replying to this post,138 pages and still no mod since Hazel? At least read the sum up or starting post by Brubrook

What can they say that has not been already considered and answered?

The bottom line of drugging is that this kind of economy is based on power selling and that, they don't want to alter. Since most players are juniors with low critical thinking and thus customers easy-to-manipulate, they can get along with that.

Even the premium accounts that have been proposed for finding an alternative source of income (so that they can reduce power selling) is used so that premium buyers acquire more power. Cosmetics (that is XT items) are added but we don't know how many players have bought them, or how much real money have been invented so far.

So, devs can say whatever they want and since players have lost trust on them, it's a dead end.

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A new collection of drugging (all of them but the first from the same battle.. but even the first did drug a lot, all the time):

 

RXeOWuQ.png

 

V3uje5n.png

 

6IsN33R.png

 

p8YVere.png

 

iKZ2CPD.png

 

A new excuse as well: "I have tons of drugs, what do I do with them if not spend them?" (as if supplies fall from skies - which they do LOL - in large quantities - which they don't :mellow: - and not being purchased willingly)

 

Most players, especially if they are under aged don't realize what is the effect of them drugging to other players.... they focus on how good it feels for them and not knowing that if one does not find a small difficulty in something then one will very soon feel bored, they drug the hell out of them and after a while they say "boring... got to get myself a new game".

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