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Reduce power of garage supplies


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Captain C, I'm a Twins user, and even I admit that they're pretty noob. It doesn't take a lot of skill to master them. You could also argue, though, that all other guns are easy to master too. The Hammer can destroy most hulls with it's three-shot cartridge, the Rail can be used to great effect with only limited practice, and all the other guns have their strengths. Please remember that the success with these guns depends on the skill of the user. I've seen tankers using Twins, supposedly a noob gun giving sure success to the user, in the bottoms of team charts. If it is so noob and easy, Twins users should always be in the top half of the team chart.

 

     This entire discussion has gone off topic though, this wasn't meant to be a place to discuss the difference between Twins and Hammer, but rather a place to discuss drugging. No matter which gun you use, drugging will win you the game. Drugging is an annoying phenomenon in Tanki, and must be changed. No more needs to be said. Please try to keep this on topic, I wouldn't want this to be closed.

He is blinded by his pride and in his blindness he is making these obsolete arguments and refuses to admit that he has been proven wrong.

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He is blinded by his pride and in his blindness he is making these obsolete arguments and refuses to admit that he has been proven wrong.

"hammer kills faster than twins" "is proven wrong" "hammer still kills faster than twins"

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Captain C, I'm a Twins user, and even I admit that they're pretty noob. It doesn't take a lot of skill to master them. You could also argue, though, that all other guns are easy to master too. The Hammer can destroy most hulls with it's three-shot cartridge, the Rail can be used to great effect with only limited practice, and all the other guns have their strengths. Please remember that the success with these guns depends on the skill of the user. I've seen tankers using Twins, supposedly a noob gun giving sure success to the user, in the bottoms of team charts. If it is so noob and easy, Twins users should always be in the top half of the team chart.

 

     This entire discussion has gone off topic though, this wasn't meant to be a place to discuss the difference between Twins and Hammer, but rather a place to discuss drugging. No matter which gun you use, drugging will win you the game. Drugging is an annoying phenomenon in Tanki, and must be changed. No more needs to be said. Please try to keep this on topic, I wouldn't want this to be closed.

You are right on SO many levels!

First of all: What do you think of when someone says "Titan-Railgun"?

Gag reflexes aside, I usually feel sorry for whoever might use it.

I do, it's great once you get used to it.

First of all: Titan's heavy armor and huge amount of weight makes it perfect to pair with Railgun's "Slow-but-sure" nature.

I can easily hold a single point for about four minutes at a time with this combo. (I timed myself.) And it works great as a meat shield, taking shots from Shafts and enemy Railguns and dishing out punishment.

 

My point is: Anything can be mastered, some things are just easier.

 

~With regards The-Operator

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Feeling hurt. angry when people drug??? Then go focus on just one combination and get drugs kit. You will not get angry again. Plan what you buy well first and you will be like a PRO  B)

I would tell you exactly what I think of your cute comment but I was raised better.

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      Please try to keep this on topic, I wouldn't want this to be closed.

 

I second this ^.

 

It's not really fair to forum members who are reading this topic for the first time, expecting a discussion about drugs.  They will read a few posts about who's got the noobist turret and leave the thread. I'm sure the devs would love this subject to be closed forever - although at present it's convenient for mods to bin, I mean divert, all drugging complaints to here.

 

I think it's worth remembering that many people enjoy drugging, whilst others feel forced to do it to stay competitive. Whatever their reasons, the thought that drugs could be nerfed further is a threat to their gameplay and hence why they get worked up by the anti-drugging campaigners.

 

Some druggers feel that non-druggers are noobs for not using supplies, which are part of the game. Non druggers feel that druggers are noobs because they can't win with just their combo and skill alone.

 

All it boils down to in the end is that players want different things from the game. Non-druggers simply want to play a different type of game, a more balanced type of game. Drugging causes major imbalance - either because other players have run out of supplies or because they prefer playing without them. My prefered game is drop boxes only.  Other major causes of imbalance are uneven team numbers and spawn-killing.

 

I still feel, from all the discussion so far, that the most realistically achievable target (as we know Devs won't nerf drugs further) for those like myself who prefer more limited drug use, is a change to the Pro Pass feature:

 

1) Make it proportionally cheaper for lower ranks and

 

2) Perhaps put all Pro Pass users on a seperate server to create a large enough pool of players for the specialist Pro Pass options.

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Just felt like leaving this here.

 

Here's a profile of a General, who has nothing better than his Hornet M0 and Shaft M1. You may wonder where did all his crystals go? Well, look at the amount of supplies he used :D

 

IMHO the main problem with supplies is not that they are OP, but the fact that children buy them thinking that they are the best way to invest their crystals to make their tank stronger, but end up wasting all their earnings away and not being able to upgrade equipment. And then you have to deal with them being on your team...

 

 

 

 

at present it's convenient for mods to bin, I mean divert, all drugging complaints to here.

How did you know?  :lol:

 

 

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Just felt like leaving this here.

 

Here's a profile of a General, who has nothing better than his Hornet M0 and Shaft M1. You may wonder where did all his crystals go? Well, look at the amount of supplies he used :D

 

IMHO the main problem with supplies is not that they are OP, but the fact that children buy them thinking that they are the best way to invest their crystals to make their tank stronger, but end up wasting all their earnings away and not being able to upgrade equipment. And then you have to deal with them being on your team...

 

 

 

 

How did you know?  :lol:

 

 

Hello MAFlOS0
 
I think (and you seem to agree on that) that this "method" of Tanki tools usage is not very good (on the profile example you mentioned). It does produce a kind of immediate satisfaction, but it does not build up good equipment or players skills. I also think that the "immediate satisfaction" is headed to vanish very fast in this way.
 
If you (player) dedicate thinking to the game, in terms of game strategy and equipment development strategy, you get more addicted to the game. In other words, druggers like the example you mentioned are probably players that play for a while and then they will just leave the game, as soon as that "strategy" does not work anymore or as soon as they finish crystals.
Also, as you said, children think that drugs is the best way to invest their crystals ... but that is true to some extends, because drugs actually give an impressive extra power. They think that because drugs are OP, IMO.
 
So, a more balanced game with less drugs devastation on its balance, will also give more "loyal" players, I mean players that will keep on playing for years, not just for a couple of weeks/months.
 
A more balanced game, together with less continuous changes (nerfing this or empowering that, for example), can give a more "reliable" game. This would surely bring to the game more long term players, which is definitely a good thing for the game success ... with the direct consequence of increased income too.
 
I heard many players that abandoned the game because they didn't like the continuous changes of everything. And I understand that! If I save my crystals for a combo (because IMO it might be ideal for me) and then that combo, or part of it, is changed, nerfed, or my direct competitors are empowered, I would definitely feel bad! As I did for example on isida cone angle nerfing.
 
I think that you (read mods/devs) should think about balance issue. We described the problem here maybe in a colorful way, but still the problem exist. And the result is a big player mass loss for Tanki.
 
Maybe you will never admit that here ... and to be honest I don't need that ... but for the health of Tanki and especially the new one, you should somehow consider what is written in this post.
 
Thank you for coming anyway

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Just felt like leaving this here.

 

Here's a profile of a General, who has nothing better than his Hornet M0 and Shaft M1. You may wonder where did all his crystals go? Well, look at the amount of supplies he used :D

 

IMHO the main problem with supplies is not that they are OP, but the fact that children buy them thinking that they are the best way to invest their crystals to make their tank stronger, but end up wasting all their earnings away and not being able to upgrade equipment. And then you have to deal with them being on your team...

 

 

 

 

How did you know?  :lol:

 

 

My mistake for going off-topic, but I like the Russian names for some things.

The holiday paint is "Celebration" Speed Boost is simply "Acceleration", "Dual armor" and best of all: "Smokey" (With an "E").

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Here you go Captain_BlockEveryone: 

I took the liberty of testing it out. First, let me clarify the battle situation.

Regular DM battle, MU off, I have a standard M3 Viking with Green paint no protections. The shooter is not using double damage and I do not have double armor equipped. He is using equal level turrets, M3 Twins, M3 Hammer and roughly the same distance each time. Please note that he did stop the timer a bit early (he does not have very much video editing experience so give him a break) on the Hammer kill and I would say they both take roughly the same amount of time to kill. Therefore, this argument is settled. At M3 level, they kill at around the same speed. Go ahead and test yourself at M1-M2 level, but here is my proof. If you are satisfied, then please leave the discussion without saying another word because you keep going off-topic. If you are not satisfied, then I can most definitely label you the real troll.

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Here you go Captain_BlockEveryone: 

I took the liberty of testing it out. First, let me clarify the battle situation.

Regular DM battle, MU off, I have a standard M3 Viking with Green paint no protections. The shooter is not using double damage and I do not have double armor equipped. He is using equal level turrets, M3 Twins, M3 Hammer and roughly the same distance each time. Please note that he did stop the timer a bit early (he does not have very much video editing experience so give him a break) on the Hammer kill and I would say they both take roughly the same amount of time to kill. Therefore, this argument is settled. At M3 level, they kill at around the same speed. Go ahead and test yourself at M1-M2 level, but here is my proof. If you are satisfied, then please leave the discussion without saying another word because you keep going off-topic. If you are not satisfied, then I can most definitely label you the real troll.

:O Im going to test m1 twins and m1 hammer on some m1 and m0 hulls.

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Captain C, I'm a Twins user, and even I admit that they're pretty noob. It doesn't take a lot of skill to master them. You could also argue, though, that all other guns are easy to master too. The Hammer can destroy most hulls with it's three-shot cartridge, the Rail can be used to great effect with only limited practice, and all the other guns have their strengths. Please remember that the success with these guns depends on the skill of the user. I've seen tankers using Twins, supposedly a noob gun giving sure success to the user, in the bottoms of team charts. If it is so noob and easy, Twins users should always be in the top half of the team chart.

 

     This entire discussion has gone off topic though, this wasn't meant to be a place to discuss the difference between Twins and Hammer, but rather a place to discuss drugging. No matter which gun you use, drugging will win you the game. Drugging is an annoying phenomenon in Tanki, and must be changed. No more needs to be said. Please try to keep this on topic, I wouldn't want this to be closed.

To be fair, I did not start this off-topic discussion about guns/turrets.

If I had, no one else would have mentioned it first and I would have not mentioned anything else in the post that I mentioned it in.

Oh, you may want to get on the cases of some others in here who are still talking about it even after you typed the above.

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Hello MAFlOS0

 

[wall of text]

Well, I agree that the whole supplies system in this game could have been approached differently to benefit both players (buyers/non-buyers) and developers, but unfortunately the current system is what we have and, as stated multiple times by Hazel, it's not going to change. Regarding the whole issue with players leaving when they run out of crystals (which they spent on supplies instead of upgrades), I'm going to say that it should really concern us, players, whether people are leaving the game or not because of it. I'm sure that the benefit of supplies being like this actually outweights the drawback because there more players consistently buying supplies than there are players leaving the game because of said supplies. If that wasn't the case, supplies would have been changed a long time ago.

 

What I think the game needs is just a simple solution to eliminate players, who couldn't manage their resources and spent all earnings on supplies. There should be an option to limit the minimum equipment grade that can be used in any particular battle. For example if I set the minimum to be M2 on a Colonel-General battle, players would have to use only M2 equipment or above in that battle. If a player doesn't have M2 equipment in their garage, they can't play there. Yeah, some may say that it's unfair to limit those, who have weak equipment, but I think it's a huge benefit for balance in team battles with minimal impact on weak players.

 

I'd say that if you are at Brigadier or above and you don't have a single M2 item - tough. "Game over", you failed at the game. Time to start over or leave and find an easier game to play.

If this is to be added, team battles will forever be free from mults with low level equipment. There will no longer be a problem with the frustration from players, who can't be banned for their weak tanks because "they play to the best of their ability". Sure, it won't solve the other problems like sabotage and hacking, but it would be a great improvement nonetheless.

 

And if you do happen to have only weak equipment on your high rank account for whatever reason, even then you still have a number of options you can do to continue playing:

  • Create a battle with no equipment limit and ope that people join
  • Play DM, because there is no point limiting equipment there
  • Buy crystals and upgrade
  • Make a new account and start over

Hmm, I think I'll go post that on the RU ideas network

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Ok guys, no more talking about turrets!


 


Should I see another post on turrets, I will report it.


 


Go find a relative topic or start a new one, to get of on turrets.


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Ok guys, no more talking about turrets!

Should I see another post on turrets, I will report it.

Go find a relative topic or start a new one, to get of on turrets.

As said above, I suggest to all the users involved in the arguments above to grow up and stop acting childish - "Oh do not say to me things I do not accept or I block you" - please stop disturbing this topic and take it to PMs.

 

Two full pages of posts have been hidden, if it happens again, punishments will be issued.

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All the complainers have no drugs^

 

I have 6 accounts - all with a stock pile of free drugs. Others have stock piles too, so I'm afraid that makes your statement incorrect.

 

Please read opening post regarding the issues.

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As said above, I suggest to all the users involved in the arguments above to grow up and stop acting childish - "Oh do not say to me things I do not accept or I block you" - please stop disturbing this topic and take it to PMs.

 

Two full pages of posts have been hidden, if it happens again, punishments will be issued.

Issho, your comment and your action was absolutely appropriate (thank you for that!) ... but I think that maybe by mistake you hided a MAFlOS0 post (I wanted to see), that was quite on-topic. It was on reply of my post #2916. Is it possible to recover it?
 
Thank you

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All the complainers have no drugs^

From a useful message (Issho one) to the most useless one!
 
As I see, you know everything! How can you do it? Do I have to bend on my knees while writing to you?

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Issho, your comment and your action was absolutely appropriate (thank you for that!) ... but I think that maybe by mistake you hided a MAFlOS0 post (I wanted to see), that was quite on-topic. It was on reply of my post #2916. Is it possible to recover it?

 

Thank you

Hid it as a mistake, unhid it ;)

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