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Another idea that might work - what if a battle showed how many drugs (total, from both teams) were used so far, even from the Battle Info screen? Then you could tell whether you wanted to join the battle or if it were just a drug-fest.

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Another idea that might work - what if a battle showed how many drugs (total, from both teams) were used so far, even from the Battle Info screen? Then you could tell whether you wanted to join the battle or if it were just a drug-fest.

That would be a good idea, but to me it just seems like a lot of data to collect, display and constantly update just on the battle screen, so it might cause internet lag.

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Just removing the sales of supplies and supplies kits would have a remarkable effect on everyone being forced to use garage drugs carefully - even Gismos!

 

It was TO helpers who 'indicted' to me that TO's very existence depends on these sales.

Because, drug addiction is so powerful, this strategy has been very effective and Tanki have had no desire to change it (= pimps).

 

I'm sure they've had arguments at senior level when some of the helpers point out they get blown away by druggers - but no-one dare argue with money and survival!

 

It's clear that TO is now trying to gain revenue by other methods e.g. Premium accounts, cosmetic paints and gifts.

Because TO have never publicly admitted they have a drugs problem - they have not been able to enlist our help in finding other revenue methods - we have many ideas.

 

I still think advertisers will fall over backwards to get at this group of users some of whom are or will be elite performers.

 

I have one lower level account where I never use any drugs (zero) - but this will probably only work up to Marshal level.

On my main account, I use up every drug I'm given! as a 'White Knight'.

 

I see the world as full of Black knights (druggers), White knights (anti-druggers) and peasants ('wannabe knights' or 'can't be botherds' or 'couldn't care lesses').

Saying 'peasant' makes my head expand so much I can barely walk through doorways!

Obviously my intent is to be a White Knight!  nothing racist you understand - it's just how the chess board works - we could choose red and green if you like!

(There are also other people in the world e.g. 'trolls' and 'mults' etc. but it gets too complicated if I try and list them all.)

 

So is a White Knight ever allowed to use drugs?

Maybe yes and no:

Yes - to defeat Black Knight(s) and to help the weakest side.

No - if on the leading side or playing DM.

 

 

This why I now use up every drug I gain from daily missions.

As a free to play user, I was lucky to not use many drugs for my first year, so I now maintain a balance of 1000 DD, DA and Nitro, 200 Mines and 0 Health packs!

 

I don't use drugs on missions (that would defeat the earning potential).

Unless I have a 'finish in first place' mission and I'm short of time (sorry to all those that I kill in those situations - I know it's not fair and I feel guilty about it!)

 

I choose maps where I can manage without garage drugs:

Madness

Skyscrapers

Kunger

Dusseldorf

Berlin

Industrial Zone

Future

Rio

Deathtrack

Iran

Serpuhov

 

and avoid small maps (with big tanks) and druggers maps (except when forced by missions)

Polygon

Noise

 

 

One fun game is to find a 15min CTF game that's almost fully populated with an 8-0 score plus no major druggers.

Go on the losing side with at least 6 mins to go and go get that first flag! (= hero material)

First try without drugs, then escalate depending on the power of the defence 1 drug, 2 drugs then 3 drugs and a health pack.

Only downside is getting the flag back home may mean having to hide for 5 mins!  Alternatively give the flag to someone else and then go and get our flag back using the same drug 'ramp up' process.

 

This is how I see the 'sporting' use of drugs on the losing side to help balance up the sides.

Of course sometimes the leading side then goes full drug and you get no-where - but once in a while the above works for me.

 

I do find some good Pro battles from time to time (with Air drops only) - mostly on RU2.

However, these don't allow mines or health packs (the later to be used at gold box time) - i.e. my Wasp usually gets killed before the box falls.

 

Most Pro battles you see are Gismo format battles, or Gismo big tanks on short maps and have silly parameters like 999 flags or 999 minutes (probably used by Gold box hunters and maybe as crystal earning tactics - even Gismos need crystals for their garage.)

(I don't care much about the crystals in the Gold Box - but they have been a lot of fun from time to time - sadly some tankers take losing them far too seriously.)

 

This is why in Pro mode (and standard mode) - I would like the option of a reduced drug mode with 10 garage supplies, per 15 minutes, per tank as a good compromise.  (Druggers will waste them and run out, some will use them wisely, some will get lucky (and not get shafted as soon as they put DD on) and 'miners' will not be able to fill up the 'Lost Temple' bases!  (By the way, a 'Lost Temple' flag run almost always needs a health pack or several izzys, I can imagine teams interrogating players to see who still has any drugs left to see if one more flag run is possible!)

 

When I asked if the scoreboard could be made to show how many garage drugs each player had used in a battle - Damn_Slow was kind enough to admit this would embarrass the druggers too much (and 'between the lines' this would mean lower sales of supplies kits.)

 

I like Damn_Slow - so no complaints against him.

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I've found that lately every single battle I join winds up lopsided because one side uses more drugs than the other. Sometimes I'm on the team with the druggers, sometimes I'm not. Either way, it's no fun. Either my team is destroyed, or there's nothing for me to do because the druggers do everything.

 

There are clearly hundreds of people who would prefer drug-free play (not supply-free, just drug-free). This seems to be the most divisive issue in Tanki, and I constantly see arguments breaking out in battles.

 

If the developers would just let the players choose whether they wanted to play drug-free battles or drugging battles, players could divide themselves into the different groups themselves, and everything would resolve itself.

 

The players who don't want to drug aren't buying drugs anyway, so there's no loss to income.

 

The players who do want to drug will continue to do so, so there's no loss to income.

 

What you say is right and nice .... but unfortunately most druggers need non druggers to show their "power" and "skills" (ironical of course)!!!

 

Their egos need to feel "Godmode_ON" ... in fact most of the times, if a drugger can't rage around (maybe because is alone, maybe because some opponent drug back), he just leave the battle!! (probably after insulting, calling drugger others and talking about moms and stuff)

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But that "public shame" is already public ... it is on the profile info ... so AlphaNinjaGirl did not publish anything that was not public yet!

Ya but your putting them down, it's not shame to use drugs.

You guys just have to let this go or quit...

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Ya but your putting them down, it's not shame to use drugs.

You guys just have to let this go or quit...

Oh yeah, it's a freaking disgrace to be using drugs. It just shows that you do not have the skill needed to accomplish your task. Think as TO as a sport. That is exactly like steroid use in today's sports. Any player caught using them is banned/expelled from the sport. The same needs to be done with these drug-abusers. Steroid users are a digrace to the sport, using steroids because theyr are either a) too lazy to work for it or b.) not strong enough for it.

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it's not shame to use drugs.

You are right, but "using drugs" is not the point of talking about heavy druggers. It is not even the point of this thread.

 

-> It is a shame, to overuse them (as it shows that someone does not think about other people.. or has a poor character)

-> It is also a shame that tanki encourages the usage at all corners, as getting lured into overuse does bad to poeple, who's character is still easily influencable (kids)

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Oh yeah, it's a freaking disgrace to be using drugs. It just shows that you do not have the skill needed to accomplish your task. Think as TO as a sport. That is exactly like steroid use in today's sports. Any player caught using them is banned/expelled from the sport. The same needs to be done with these drug-abusers. Steroid users are a digrace to the sport, using steroids because theyr are either a) too lazy to work for it or b.) not strong enough for it.

But drugs are well within rules :)

If I have drugs (I never buy them) ya, I use them. Why not?

Anyways leaving this topic lel.

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Yeah, they are part of the rules, good point there. However, why should Tanki enforce such an obviously immoral and negatively influential experience? Just like in real sports, the use of drugs/steroids is highly prohibited because they are obviously bad just like how drugs are in TO.

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Just removing the sales of supplies and supplies kits would have a remarkable effect on everyone being forced to use garage drugs carefully - even Gismos!

 

It was TO helpers who 'indicted' to me that TO's very existence depends on these sales.

Because, drug addiction is so powerful, this strategy has been very effective and Tanki have had no desire to change it (= pimps).

 

I'm sure they've had arguments at senior level when some of the helpers point out they get blown away by druggers - but no-one dare argue with money and survival!

 

It's clear that TO is now trying to gain revenue by other methods e.g. Premium accounts, cosmetic paints and gifts.

Because TO have never publicly admitted they have a drugs problem - they have not been able to enlist our help in finding other revenue methods - we have many ideas.

 

I still think advertisers will fall over backwards to get at this group of users some of whom are or will be elite performers.

 

I have one lower level account where I never use any drugs (zero) - but this will probably only work up to Marshal level.

On my main account, I use up every drug I'm given! as a 'White Knight'.

 

I see the world as full of Black knights (druggers), White knights (anti-druggers) and peasants ('wannabe knights' or 'can't be botherds' or 'couldn't care lesses').

Saying 'peasant' makes my head expand so much I can barely walk through doorways!

Obviously my intent is to be a White Knight!  nothing racist you understand - it's just how the chess board works - we could choose red and green if you like!

(There are also other people in the world e.g. 'trolls' and 'mults' etc. but it gets too complicated if I try and list them all.)

 

So is a White Knight ever allowed to use drugs?

Maybe yes and no:

Yes - to defeat Black Knight(s) and to help the weakest side.

No - if on the leading side or playing DM.

 

 

This why I now use up every drug I gain from daily missions.

As a free to play user, I was lucky to not use many drugs for my first year, so I now maintain a balance of 1000 DD, DA and Nitro, 200 Mines and 0 Health packs!

 

I don't use drugs on missions (that would defeat the earning potential).

Unless I have a 'finish in first place' mission and I'm short of time (sorry to all those that I kill in those situations - I know it's not fair and I feel guilty about it!)

 

I choose maps where I can manage without garage drugs:

Madness

Skyscrapers

Kunger

Dusseldorf

Berlin

Industrial Zone

Future

Rio

Deathtrack

Iran

Serpuhov

 

and avoid small maps (with big tanks) and druggers maps (except when forced by missions)

Polygon

Noise

 

 

One fun game is to find a 15min CTF game that's almost fully populated with an 8-0 score plus no major druggers.

Go on the losing side with at least 6 mins to go and go get that first flag! (= hero material)

First try without drugs, then escalate depending on the power of the defence 1 drug, 2 drugs then 3 drugs and a health pack.

Only downside is getting the flag back home may mean having to hide for 5 mins!  Alternatively give the flag to someone else and then go and get our flag back using the same drug 'ramp up' process.

 

This is how I see the 'sporting' use of drugs on the losing side to help balance up the sides.

Of course sometimes the leading side then goes full drug and you get no-where - but once in a while the above works for me.

 

I do find some good Pro battles from time to time (with Air drops only) - mostly on RU2.

However, these don't allow mines or health packs (the later to be used at gold box time) - i.e. my Wasp usually gets killed before the box falls.

 

Most Pro battles you see are Gismo format battles, or Gismo big tanks on short maps and have silly parameters like 999 flags or 999 minutes (probably used by Gold box hunters and maybe as crystal earning tactics - even Gismos need crystals for their garage.)

(I don't care much about the crystals in the Gold Box - but they have been a lot of fun from time to time - sadly some tankers take losing them far too seriously.)

 

This is why in Pro mode (and standard mode) - I would like the option of a reduced drug mode with 10 garage supplies, per 15 minutes, per tank as a good compromise.  (Druggers will waste them and run out, some will use them wisely, some will get lucky (and not get shafted as soon as they put DD on) and 'miners' will not be able to fill up the 'Lost Temple' bases!  (By the way, a 'Lost Temple' flag run almost always needs a health pack or several izzys, I can imagine teams interrogating players to see who still has any drugs left to see if one more flag run is possible!)

 

When I asked if the scoreboard could be made to show how many garage drugs each player had used in a battle - Damn_Slow was kind enough to admit this would embarrass the druggers too much (and 'between the lines' this would mean lower sales of supplies kits.)

 

I like Damn_Slow - so no complaints against him.

didnt read.

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All that balancing time Tanki spent on getting CP working - and I think it actually is better now than it was - seems like it was wasted based on the drugging problem.

 

Every battle for the past month or so has been so unbalanced there's hardly any point in playing.

 

I don't know if that's because I've ranked up, and now the problem is exacerbated, or what's going on, but I used to love this game, and now I'm hesitant to recommend it to friends.

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But drugs are well within rules :)

If I have drugs (I never buy them) ya, I use them. Why not?

Anyways leaving this topic lel.

It is not a shame using drugs .... but it is abusing them!

They are within the rules ... this is a moral matter on one side and a balance and satisfaction thing on the other!

I have 4-5k drugs per type (never bought them obviously) ... but that does not mean that I have to rage around and spawn kill players all the time!

Check my profile and see my usage!

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defensive abuse:

I've seen some Titans that plant a whole minefield around the flag.. 20 mines at least. And then they moved into some hiding point (no access, as mined as well) and waited for 200xp to come.

For the other team a game like this is totally boring.. even if they cleared out the enemy base their tanks where weakend and the did not make it through the minefield.

I do support the move when it comes to druggers trying to attack us. It makes sense that way, but when you got a weak not-so-frequently drugging team attacking you, that's when it becomes wrong, because they can't do anything. I was in a team where one guy was mining around the flag and 1 side route to the flag in Serpuhov, and the enemy was already suffering a heavy defeat. We were already winning first of all and it annoyed me but what could I do. 

 

didnt read.

Good for you. Want us to applaud? Here you go: Clap Clap Clap. Yay you're a legend!!!!!

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I also had this game in Kungur where, the moment the next game started the other team had players leaving, and soon it became something like 8 vs 4, and finally it was left to 2 guys to defend themselves from us. One of them kept thanking my teammates, and I was so confused at this for a minute or 2, till I started reading the top right corner of the screen to see who destroyed who. Turns out this guy was thanking those who would kill him, for not giving him even a chance to fight back or take back the flag. I apologised on realising this, and would've left the game before it ended because I didn't want a share in the fund for such a game, but it was too late since I was still talking to him then. I sent him a gift later on, just to let him know further that I learned my lesson.

 

While I was typing this message I just logged into Tanki and received a gift from him in return. Here's what he said:

Many many thanks! I was a little frustrated to fight against high rank tanks :) but made my point by typing :)

receiving your message: you made my day!

I never expected this, but this made my day as well:)

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We have to admit it, one part (of unbalance) is due to Tanki supplies regulation (what?! ... Exactly that LOL) but another part is due to personal behavior.

There is no rule or need to make you attack enemy base and perform spawn killing in a battle that has turned 8 players vs 3, only personal ethics and ideals.

Spawn killing is one of so many UN-sportive behaviors in this game.

The only way to fix this is by spreading the attitude: no spawn killing whatsoever. Let the opponents gather their wits and a couple of supplies so that they have a chance to kill a tank before they themselves get killed.

All we have to do is remember that this is a team game and every tank in the field is a player, a person like us. We better be friendly than hostile.

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@ultra heavy mine fields around the flag

I do support the move when it comes to druggers trying to attack us.

Yes, there it makes sense.

ps: In M3, a Viking can sometimes ride over one mine and survive. With DA he can take out two of them. Using a Health hit in parallel, he can take out up to 3 (maybe 4) mines if they are planted in a suitable distace to each other. So druggers can breach through to the mine owner, kill him and deactivate the whole field.

 

 

 

We have to admit it, one part (of unbalance) is due to Tanki supplies regulation (what?! ... Exactly that LOL) but another part is due to personal behavior.

Sad thing is, there are reasons for people going spawn trapping others:

- improoving own K/D

- gaining experiance points

- raising the fund

- rank in the battles score table

- increase own battle fund share

 

Spawntrapping is - unfortunately - the most convenient situation to work on the above points. And maybe the most wrong one.

But as greed makes brains shut down, people simply forget that they gain their benefits by letting others suffer. Sad thing.

 

 

I usually tell the enemy team to go on pause, to not destroy their K/D ratio. By this way they understand it most easily.. and my team can't go on spawn killing (if you are on pause, you don't spawn after getting killed)

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Sad thing is, there are reasons for people going spawn trapping others:

- improoving own K/D

- gaining experiance points

- raising the fund

- rank in the battles score table

- increase own battle fund share

 

Spawntrapping is - unfortunately - the most convenient situation to work on the above points. And maybe the most wrong one.

But as greed makes brains shut down, people simply forget that they gain their benefits by letting others suffer. Sad thing.

 

 

I usually tell the enemy team to go on pause, to not destroy their K/D ratio. By this way they understand it most easily.. and my team can't go on spawn killing (if you are on pause, you don't spawn after getting killed)

Since this topic is about drugging, I will not elaborate on spawn killing. But know that is has been mentioned in some topics as a weak spot in Tanki settings, also possible solutions have been proposed.

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Sorry I get carried away,

 

I agree behavior on the battlefield is a lot about 'chivalry', etiquette and a feeling of 'fair play'.  In most combat games, the game rules cannot prevent all opportunities to gain an unfair advantage.

This is true of many sports.  E.g. Micheal Schumacher driving his broken car into into Damon Hill to prevent him going past (sure perfectly legal - but  against the 'spirit of the rules' and all done in the 'heat of the moment' - and I like Micheal Schumacher anyway!

 

I meant to say if I'm clearly up against non-druggers then I will not drug myself = respect.  Lots of non-buyers do this = pure economics.

 

Spawn killing happens e.g. in Rio when waiting for the flag (it's kill or be killed), but I do think the game could better protect the tanks being spawn killed - e.g. game detects spawn killing and opens up more random spawn locations.

 

 

Because one of my main 'games' is trying to turn around losing sides (often more fun than winning), I sometimes attack the spawn points of the leading side to weaken them - is this so bad if it helps level the scores?

Once level, I go back to flag runs again.

However, generally I agree spawn killing should really be seen as cowardly behavior - so I will do less.

 

To help balance the sides, if the opposition are short on players I will swap sides or put my tank on pause!  How crazy am I?  Almost a saint :0)

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It is not a shame using drugs .... but it is abusing them!

They are within the rules ... this is a moral matter on one side and a balance and satisfaction thing on the other!

I have 4-5k drugs per type (never bought them obviously) ... but that does not mean that I have to rage around and spawn kill players all the time!

Check my profile and see my usage!

Most people don't have a choice, the game is unbalanced, its hard for players to get over one another especially when the game favors some turrets over others

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