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First of all, I don't see the difference between so called Pro Battles and the "normal" ones. The so called Pro Battle options should be basic on every map when you create them. Just because you have to pay 5k crystals to have some absolutely elementary options, won't make a battle Pro. The whole Pro Battle concept is just plain stupid and a thievery. There is nothing special about them just because you can select some totally basic supplies on/off, weapon - hull combination, upgrades and gold boxes. These options are so basic that they should be absolutely free when you create a battle on any map, since they don't give anything special for players. Pro Battle sounds good, but it's far from anything Pro. Paying for them is simple thievery and unfair towards players who fight to keep up in battles in order to be able to buy guns, paints (another item for ripping off players being VERY overpriced - some paints are more expensive than guns, which is totally stupid) without being "buyers".

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First of all, I don't see the difference between so called Pro Battles and the "normal" ones. The so called Pro Battle options should be basic on every map when you create them. Just because you have to pay 5k crystals to have some absolutely elementary options, won't make a battle Pro. The whole Pro Battle concept is just plain stupid and a thievery. There is nothing special about them just because you can select some totally basic supplies on/off, weapon - hull combination, upgrades and gold boxes. These options are so basic that they should be absolutely free when you create a battle on any map, since they don't give anything special for players. Pro Battle sounds good, but it's far from anything Pro. Paying for them is simple thievery and unfair towards players who fight to keep up in battles in order to be able to buy guns, paints (another item for ripping off players being VERY overpriced - some paints are more expensive than guns, which is totally stupid) without being "buyers".

How much do u make in a month :)

How much do u play in a month :)

5k, gissimo......

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Well most druggers (and note I said most, not all) tend to think they're better than your average "clean" player, simply based on their K/D, whatever equipment they have, how many drugs they've used, etc., when they haven't actually put forth any effort at getting better, they've simply used drugs. 

Let's say there's some Twins/Viking who just drove by a wall without checking his blind spot, and I happen to be in that blind spot. Before he knows it, he's being toasted from behind by a non-drugged Firebird. Anyone with a brain would agree that this was a skilled ambush -- I waited in position, he didn't check his blind spot, and I took him down.

 

But if the Twins/Viking uses a DARK combo and blows me up, he negates my skill with his drugs. And according to you, that's skill on his part? That's not skill, it's bullcrap -- I deserved to win that exchange, and he (quite frankly) pussied out of the death he deserved and simultaneously attained a kill he didn't deserve.

The twins isn't skilled, but you're not taking my meaning, and I can't be bothered to explain. So yeah... 

 

Also, you might wanna watch your language. Some mods can go full rage on very small things. Just saying. :)

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Did you guys celebrate your 1st anniversary of the topic?

 

The topic of complaining. :P

 

Really people, your getting no where here. And if the Deves did listen to your idea, enjoy the last month of Tanki...

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Did you guys celebrate your 1st anniversary of the topic?

 

The topic of complaining. :P

 

Really people, your getting no where here. And if the Deves did listen to your idea, enjoy the last month of Tanki...

Welcome! I'll add this to the list of "Useless and dime-a-dozen" posts.

Ten more and you'll beat TG's record. ;3

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Welcome! I'll add this to the list of "Useless and dime-a-dozen" posts.

Ten more and you'll beat TG's record. ;3

Ten more post's and maybe you'll find something called sarcasm. ;) 

 

And TG adds yet another to the list. .-.

The only useless post I see here is this one.

 

No logic, point or thought behind it. 

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Honestly i think the system right now works perfectly fine. Drugging battles can be incredibly fun (remember those old silence drug battles anyone?) and the smart cool downs make it so you can survive as a non drugger. Listening to all of these complaints about the system though, I have a relatively simple solution.

 

Make pro pass prices based on rank. A gismo has no problems paying 5k for a month of no drugging (along with options of super-drugging, parkouring, format battles etc), but a low rank might. I'm not sure how you would work out the math on how discounted for the ranks it should be, but lower ranks being able to buy pro passes would make no drugging battles at all ranks. If you wanted not to pay for that at the discounted prices, then you can suck it up when someone drugs a repair kit while trying to capture you flag. This would just make it more fair for lower ranks, increase popularity of pro battles and therefor no drugging battles, and make everyone here stop complaining :D

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Honestly i think the system right now works perfectly fine. Drugging battles can be incredibly fun (remember those old silence drug battles anyone?) and the smart cool downs make it so you can survive as a non drugger. Listening to all of these complaints about the system though, I have a relatively simple solution.

 

Make pro pass prices based on rank. A gismo has no problems paying 5k for a month of no drugging (along with options of super-drugging, parkouring, format battles etc), but a low rank might. I'm not sure how you would work out the math on how discounted for the ranks it should be, but lower ranks being able to buy pro passes would make no drugging battles at all ranks. If you wanted not to pay for that at the discounted prices, then you can suck it up when someone drugs a repair kit while trying to capture you flag. This would just make it more fair for lower ranks, increase popularity of pro battles and therefor no drugging battles, and make everyone here stop complaining :D

Prepare to be spam quoted by raging anti druggers.

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I have a relatively simple solution.

Make pro pass prices based on rank.

Thanks for your usefull contribution :)

 

I share your opinion, and I've read this proposeal quite often in this thread. That you now post it as well just tells me, that it is a good one, that would make sense, that looks usefull from so many players perspective.

About pricing I would say:

- it could start with 20 crystals at Recruit (just to have a price, I expect no recruit to buy it)

- it could end with 7000 crystals at Generalissimo

- in between it could increase like the rank-up gifts do (

The rankup gifts reflect (more or less) how much a tanker can earn in a given time frame.. so this would be a good indication for the pricing)

 

Concerning pro passes, Tanki would for sure sink more crystals out of the system as today, as soon as they become more common in medium ranks (..).

But the effects would take at least 4..12 weeks to kick in at full strenght.

When I think how long XP/BP took to pick up full pace.. things take their time.

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But the effects would take at least 4..12 weeks to kick in at full strenght.

When I think how long XP/BP took to pick up full pace.. things take their time.

 

Absolutely!

 

I feel the 'experiment' by Hazel Rah of lowering the cost of a Pro Pass to 99 crystals for just one week (and then basically concluding that players still weren't that interested in buying one) was very misleading.

 

It would take much more than a week for players to change their habits and start looking into how they would use one, and it is very dependant on games being created that are actually worth playing - it's a bit of a catch 22.

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Absolutely!

 

I feel the 'experiment' by Hazel Rah of lowering the cost of a Pro Pass to 99 crystals for just one week (and then basically concluding that players still weren't that interested in buying one) was very misleading.

Ain't no such word as 'experiment' in Tanki; that's rather clear...LOL. And I remember that particular event too...Seemed like alot of people jumped on PRO passes to me. Him making that conclusion really just shows that this game is rigged to have everyone use supplies; regardless if they use them properly or improperly.

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Honestly i think the system right now works perfectly fine. Drugging battles can be incredibly fun (remember those old silence drug battles anyone?) and the smart cool downs make it so you can survive as a non drugger. Listening to all of these complaints about the system though, I have a relatively simple solution.

 

Make pro pass prices based on rank. A gismo has no problems paying 5k for a month of no drugging (along with options of super-drugging, parkouring, format battles etc), but a low rank might. I'm not sure how you would work out the math on how discounted for the ranks it should be, but lower ranks being able to buy pro passes would make no drugging battles at all ranks. If you wanted not to pay for that at the discounted prices, then you can suck it up when someone drugs a repair kit while trying to capture you flag. This would just make it more fair for lower ranks, increase popularity of pro battles and therefor no drugging battles, and make everyone here stop complaining :D

See, don't rudely argue with this guy. he has been polite and put thought into a great solution. This is the first point i can see put in the game.

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(1)

See, don't rudely argue with this guy. he has been polite and put thought into a great solution. This is the first point i can see put in the game.

There are many more goode ideas and intentions in this topic.. but you would have to read the full 1st post and the summary on page 70 or so, to see them.

Still I gave you a like, as I like your intention on this one :)

 

--

 

(2) lower drug effects (+30% instead of +100%) mess up balance of some gear

 

 

I know the game is not perfectly balanced. I know 100% drugs are not balanced either. But they _are_ considered in todays balance (as good as it is).

 

Examples:

 

 

Example1 today:

- A Railgun takes exactly 2 shots do bring down a Viking / 3shots to kill everything like Dictator or larger

- A Railgun with DD can oneshot a Viking / 2shot dictators or larger

 

example drugs would be +30% (If I get it right by mind)

- A Railgun with +30% Damage would still need 2 shots on this Viking, and gain no advantage.

- It would have an advantage when killing Hornets (1shot) or Dictators (2shot); but against all(?) other tanks the number of shots would not change.

 

Same issue with Shaft and Thunder (slow fireing weapons).

 

All other turrets (fast shooters or continous shooters) would have a smoother effect.. there it would work.

But doing the +30% thing would bring Thudners, Shafts and Railguns in a massive drawback.

 

 

Example 2:

+0% turret against +30% hull.

Again, it has to be examied quite carefully.

 

[/spolier]

 

Balance is not an easy task.. and it has to consider usual tactics as well, not only firepower. Else we would have a perfect circular balance already. This has to be considered, when doing such things. The +30% seem very "ok

 

 

 

forum signature:

Member of the

"Go-Pro-Club: Drug Free Multiweapon Battles" - 15min, 5 flags, various maps


 

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(1)There are many more goode ideas and intentions in this topic.. but you would have to read the full 1st post and the summary on page 70 or so, to see them.Still I gave you a like, as I like your intention on this one :) -- (2) lower drug effects (+30% instead of +100%) mess up balance of some gear

I know the game is not perfectly balanced. I know 100% drugs are not balanced either. But they _are_ considered in todays balance (as good as it is). Examples:

Example1 today:- A Railgun takes exactly 2 shots do bring down a Viking / 3shots to kill everything like Dictator or larger- A Railgun with DD can oneshot a Viking / 2shot dictators or larger example drugs would be +30% (If I get it right by mind)- A Railgun with +30% Damage would still need 2 shots on this Viking, and gain no advantage.- It would have an advantage when killing Hornets (1shot) or Dictators (2shot); but against all(?) other tanks the number of shots would not change. Same issue with Shaft and Thunder (slow fireing weapons). All other turrets (fast shooters or continous shooters) would have a smoother effect.. there it would work.But doing the +30% thing would bring Thudners, Shafts and Railguns in a massive drawback. Example 2:+0% turret against +30% hull.Again, it has to be examied quite carefully. [/spolier] Balance is not an easy task.. and it has to consider usual tactics as well, not only firepower. Else we would have a perfect circular balance already. This has to be considered, when doing such things. The +30% seem very "ok

forum signature:

Member of the "Go-Pro-Club: Drug Free Multiweapon Battles" - 15min, 5 flags, various maps

Honoustly that whole page is one sided. It never shows the arguments put against it that actually make sense.

It may not make sense to you, so you don't put it in that long post on page 71, put ur arguments don't always make sense to use either.

Therefore, with no opposition, post is next to useless

 

 

 

THIS TOPIC, HAVING MORE THAN 1.400 COMMENTS AND 18.000 VIEWS IS ONE OF THE MOST INTERESTING AND ACTIVE TOPICS THAT ENGLISH COMMUNITY / PLAYERS OF TANKI ONLINE HAVE CREATED, INDICATING THUS THAT THE USE OF SUPPLIES AS PERFORMED IS INDEED AN ISSUE TO BE FACED AND DEALT WITH

 

But half of them are with drugs so...

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Oh and on page 71 the part that states everything in Tanki is too expensive to buy for non buyers, thanks to missions, it's not!

I can make about twice as much crystals as exp. wo1 and above.

So that means, if I save crystals you can get the vampire kit, later the boar kit, the Vulcan Viking kit, the atlas kit, one of the three brigadier kits, a general kit, and then, playing extremely carefully the eyfajokull kit.

 

That's one M1 kit, 3 M2 kits, and 3 M3 kits.

 

U can look like an extreme buyer if u just play the game, not the battle, smart.

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^ Only if you win battles most of the time. Nowadays even low ranks have a not so easy time earning crystals with the noobs & saboteurs running around...

 

I miss the past where it's easier to earn crystals with CP.

 

Maybe TO encourages drugs to deal with mults/saboteurs so you can use them to make up those useless team members.

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Oh and on page 71 the part that states everything in Tanki is too expensive to buy for non buyers, thanks to missions, it's not!

I can make about twice as much crystals as exp. wo1 and above.

So that means, if I save crystals you can get the vampire kit, later the boar kit, the Vulcan Viking kit, the atlas kit, one of the three brigadier kits, a general kit, and then, playing extremely carefully the eyfajokull kit.

 

That's one M1 kit, 3 M2 kits, and 3 M3 kits.

 

U can look like an extreme buyer if u just play the game, not the battle, smart.

Your syntesis of the whole post is ... funny!
 
You also don't realise that it was written before missions. Anyway stuff is still too expensive. You mentioned some 6-7 kits through the career. Just to make it simple, you earn an average of 1 crystal per XP (or little more) whithout buying. So how can you buy all those kits?
 
Make some calcs!

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Honestly i think the system right now works perfectly fine. Drugging battles can be incredibly fun (remember those old silence drug battles anyone?) and the smart cool downs make it so you can survive as a non drugger. Listening to all of these complaints about the system though, I have a relatively simple solution.

 

Make pro pass prices based on rank. A gismo has no problems paying 5k for a month of no drugging (along with options of super-drugging, parkouring, format battles etc), but a low rank might. I'm not sure how you would work out the math on how discounted for the ranks it should be, but lower ranks being able to buy pro passes would make no drugging battles at all ranks. If you wanted not to pay for that at the discounted prices, then you can suck it up when someone drugs a repair kit while trying to capture you flag. This would just make it more fair for lower ranks, increase popularity of pro battles and therefor no drugging battles, and make everyone here stop complaining :D

Even if this is only a remedy and not an actual solution to the problem, it is a good idea. Many players proposed it.

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Honoustly that whole page is one sided. It never shows the arguments put against it that actually make sense.

It may not make sense to you, so you don't put it in that long post on page 71, put ur arguments don't always make sense to use either.

Therefore, with no opposition, post is next to useless

 

 

 

THIS TOPIC, HAVING MORE THAN 1.400 COMMENTS AND 18.000 VIEWS IS ONE OF THE MOST INTERESTING AND ACTIVE TOPICS THAT ENGLISH COMMUNITY / PLAYERS OF TANKI ONLINE HAVE CREATED, INDICATING THUS THAT THE USE OF SUPPLIES AS PERFORMED IS INDEED AN ISSUE TO BE FACED AND DEALT WITH

 

But half of them are with drugs so...

Just an update ... we have 4.600 comments and 70.000 views
Cut them in half if you like!
 
And I don't see any opposition to our arguments that make sense, not the other way round!

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I can make about twice as much crystals as exp. wo1 and above.

 

The average earnings are *1)

  • WO1 = 0.36 crystals per experience point
  • WO5 = 0.48 crystals per experience point.

 

The only reason you earn more,

  • is that your skill and experince (and drugs) allow you to win on your alt
  • and so you can take the fund from the other team

 

This means as soon as you can do this, someone else can't.

Or where did you think your crystals come from?

If all WO1 ..WO5 would be skilled and experienced as you there, you would not make more crystals then them: 0.36..0.48.

 

 

*1)  This is the amount of crystals added to the battle fund for a point he scores. This is the average amount an average players will score if he has a statistic of 50% won battles and 50% lost battles. No golds included. No missions included.

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^ Only if you win battles most of the time. Nowadays even low ranks have a not so easy time earning crystals with the noobs & saboteurs running around...

I miss the past where it's easier to earn crystals with CP.

Maybe TO encourages drugs to deal with mults/saboteurs so you can use them to make up those useless team members.

What u talking about, I have many alts ranks spread out a lot, it is still easy to get double crystals unless u r noob.

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Your syntesis of the whole post is ... funny!

 

You also don't realise that it was written before missions. Anyway stuff is still too expensive. You mentioned some 6-7 kits through the career. Just to make it simple, you earn an average of 1 crystal per XP (or little more) whithout buying. So how can you buy all those kits?

 

Make some calcs!

I easily earn 2 crystals per 1 exp.

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The average earnings are *1)

 

  • WO1 = 0.36 crystals per experience point
  • WO5 = 0.48 crystals per experience point.
 

The only reason you earn more,

  • is that your skill and experince (and drugs) allow you to win on your alt
  • and so you can take the fund from the other team
 

This means as soon as you can do this, someone else can't.

Or where did you think your crystals come from?

If all WO1 ..WO5 would be skilled and experienced as you there, you would not make more crystals then them: 0.36..0.48.

 

 

*1)  This is the amount of crystals added to the battle fund for a point he scores. This is the average amount an average players will score if he has a statistic of 50% won battles and 50% lost battles. No golds included. No missions included.

I only use drugs from missions on most alts.

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