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Reduce power of garage supplies


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Alphaninjagirl said

[if my opinion bothers you, that's your problem, not mine.]

If his opinion bothers you its your problem not his.

if you dont like buyers then its your problem not anyone else's.

And there is 0 difference between us druggers like dejectedtomato, 2000mc, ladyyuna, absolutezero, me (not volounteering anyone), and the guy who likes coco. We all use cooldowns, and we all manipulare our gameplay in a skillfull way around them.

I might be wrong but you are only a 1st lt. And i hardly ever meet druggers who press 4 when they need health or 2 when they try to one shot someone. And i play major to generalissimo ranks meaning, the huge majority of players.

Now i do see players who activate a supply upon spawning however its so they can activate another by the time they reach an enemy, and so what?

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I think a great way to persuade tankers to play more often in PRO battles is to unleash more features for PRO battles. These options would make gameplay more diverse, and would steer players that complain about drugging towards PRO battles. One option that could be a good idea would be to have some sort of additional rewards from doing a certain task in a no supply PRO battle. One example would be capture 3 flags in a no supply battle, this would be added to the list of daily missions, and considering Tanki is using unpopular maps to lure players to complete their missions there, I'm sure many would like to implement this feature. 

 

About the drugs, I couldn't agree with you more, if you want to play a battle interestingly, smart cooldowns is the way to go, that'll make you think before you hit 2, 3, or 4. It will make you more alert, as in being on the lookout for supply boxes to combine with your own supplies. I just love seeing players in battles constantly spam "Noob drugger" in the chat xD The truth and reality is that we are intelligent supply users, we aren't simply activating all supplies at once and going on a rampage, we are thinking of what we can do to properly use our supplies, which takes patience, intelligence, and skill ;)

I think, that if a one day pro pass was an occasional reward, for completing daily or weekly tasks, then that might help start a trend.  Perhaps if heir was some sort of option, instead of receiving various supplies some sort of pro pass was awarded.  Maybe a pro pass might be an optional award for completing or competing in other forms of competition.

 

The only people that I am concerned about is the very new player.  It is not only drugs but for them being exposed to the cynical play tactics of alternative account veterans.  Perhaps new players up till a certain rank might be excused from meeting drug users or those with modified equipment.  The very new player should be coveted and protected to ensure that they might stay.

 

Perhaps you have not been here long enough to remember that one could activate all of the supplies at any time and as often as we cared to, that we are now operating a smart supply system.  It was a concern for some at the time of changing to the present smart operation that some of the more vociferous anti complainers, would seek yet more concessions.  Well that has prove the case.  Some are never satisfied.  The old adage, give an inch, give a mile might be the case.  Ultimately though folk must either earn passes through hard and gentile warfare or pay hard real cash for the privilege and benefits that PRO passes provide.  The non drug bliss that some might seek, should ultimately cost the same as for those who buy supplies.  

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mate this is a game for talentless children with nothing productive to do with their time. Unfortunately, I can't imagine a whole lot of us stupid kids who could possibly care about the British Prime minister, tax and foreign investments. And by the way, what is a worker in a working life doing playing tanki all the time :huh:  

This is a game that is played by people of all ages, it is not exclusive to the very young.  Perhaps you have not heard of retirement!   ;)  Maybe you do not remember but it was you that harped on about the working man in your rather emotive former comments.What it's not nice for is for the working man/woman that has to bite and scratch their way through this game earning a measily maybe couple thousand crystals through maybe an entire day of playing."  

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Perhaps you have not been here long enough to remember that one could activate all of the supplies at any time and as often as we cared to, that we are now operating a smart supply system. 

I've been here since late 2010 ;)

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*Reads entire topic*

 

This topic in a nutshell:

no-gif-todd-stashwick-supernatural-shape

 

But perhaps, if there is a system to remove mults in battle, then maybe drugs usuage might be reduced. The reason I spam drugs was often team members do not do anything and just let the battle die. At least with drugs, I thought I can save the battle.

 

G3i70.gif

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I am fed up with people constantly complaining about the use of supplys in games.

i am the first to admit i use a lot of supplys in this game

and i will say that i dont lose any sleep over it either

 

i just wish players would understand that the use of supplies is part of the game

anyone can use them so its not like you have an advantage

 

if players really dont like them then the other option is to play pro battles

but please stop moaning to everyone using them and calling them noobs

 

whats your opinion on this matter ?

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I am fed up with people constantly complaining about the use of supplys in games.

i am the first to admit i use a lot of supplys in this game

and i will say that i dont lose any sleep over it either

 

i just wish players would understand that the use of supplies is part of the game

anyone can use them so its not like you have an advantage

 

if players really dont like them then the other option is to play pro battles

but please stop moaning to everyone using them and calling them noobs

 

whats your opinion on this matter ?

Their is a current topic on drug/supply use at the moment.  

 

http://en.tankiforum.com/index.php?s=f0fc77d3ef4203b886ec9199ed273b02&showtopic=246957&hl=

 

 

The discus is all about money and not wanting to buy supplies.  Many of the antagonists prefer to spend crystals on paints, Hulls, Turrets and MU.  They are permanent upgrades were as drugs are only a temporary fix or boost.  Many, I can not say all, most perhaps have a level of hypocrisy in their complaints as you will see if you look for the thread.  If someone complains about use, just look at their Profile and see if they are pure principled complainers, hypercritical, deluded or just mistaken.  Very nearly everyone uses them at some time, even the ones that they run into or earn doing daily missions anyway.

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I am fed up with people constantly complaining about the use of supplys in games.

i am the first to admit i use a lot of supplys in this game

and i will say that i dont lose any sleep over it either

 

i just wish players would understand that the use of supplies is part of the game

anyone can use them so its not like you have an advantage

 

if players really dont like them then the other option is to play pro battles

but please stop moaning to everyone using them and calling them noobs

 

whats your opinion on this matter ?

Exatcly...hate ppl who say "noob drugger" ._.

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Of course they have. When an idle teammate has decided to help your opponents, you need to use more drugs to make up for his sabotage given that you can't add an additional player to your team or get rid of the parasite with a wave of a magic hand!

 

https://www.youtube.com/watch?v=qzw-bqH4lLw

Very true.  They will also gobble up the free supply of drugs and waste it.  That will put additional demand on the team infected with the mult to use an ever greater supply from their own reservoirs and increase the desires and necessities to buy ever more supplies.

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Very true.  They will also gobble up the free supply of drugs and waste it.  That will put additional demand on the team infected with the mult to use an ever greater supply from their own reservoirs and increase the desires and necessities to buy ever more supplies.

How often does this happen?

 

Like I said before (in a post that... apparently disappeared overnight) I'm not against *all* forms of drugging. If one person is multing, one person drugging should be enough to counter. Here's my question though:

 

Why do so many druggers a] join teams together in large groups, b] ruthlessly drug to the point of imbalance and domination, and c] come to the forum and complain about imbalance caused by mults, completely ignoring the imbalanced caused by their collective drugging? Isn't a large group of non-stop druggers more effective than one or two mults?

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And my question is:

Why do you think that way?

They are just playing the game. Why shouldnt they?

Its only the anti-druggers who fantasize this wrong. What is wrong with it?

Considering there is a game mode for players who dont like the default game, what is the problem?

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And.... I have been in many battles with 4 mults. There is zero reason why i should have 1000 score and the rest of the team 200 or less

Story of my every day game. And my skills are only average.

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How often does this happen?

 

Like I said before (in a post that... apparently disappeared overnight) I'm not against *all* forms of drugging. If one person is multing, one person drugging should be enough to counter. Here's my question though:

 

Why do so many druggers a] join teams together in large groups, b] ruthlessly drug to the point of imbalance and domination, and c] come to the forum and complain about imbalance caused by mults, completely ignoring the imbalanced caused by their collective drugging? Isn't a large group of non-stop druggers more effective than one or two mults?

They all come together because they have links, relationships, clan, raiding party's groups of friends, college common rooms, dorms school friends and so on.  When ever any of them turn up in numbers their is a good chance of cheating of one form or another.  Imbalance is built into the game, the 50% paint the heavy hull, the fast hull, MU M1, M2, M3, so on and so on.. You just want to limit the conversation to drugs because it suits your financial and strategic planning.

 

The problem with mults are, they are injected into ones team by the opponents while the other side is fully armed and armored, drugged and organised and very probably have good communications because of the relationships above.

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AlphaNinjaGirl,

If you come up against a M1 Fire Bird sitting a top of an M1 Wasp and your opponent proclaims, I have no protective paint.  Or it is clear that your opponent does not have protective paint.  Do you then go back to your garage and remove your Storm Paint which can have protection against Fire Bird of  between 20% and 30%  for a non protective paint?

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....  Very nearly everyone uses them at some time, even the ones that they run into or earn doing daily missions anyway.

I am sick and tired of people like you that, after so many pages and times over and over explaining certain things, still confuse drugging with any use of supplies.

I mean, it's hopeless.

Can't beat that level of inadequacy in registering.

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I am sick and tired of people like you that, after so many pages and times over and over explaining certain things, still confuse drugging with any use of supplies.

I mean, it's hopeless.

Can't beat that level of inadequacy in registering.

It is all the same, it all gives advantage.  To the contact turrets speed is everything and to escape them.  you may chose to acknowledge some of them, that is up to you i see them all in the same light.  Use a bucket if you are going to be unwell.

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To win.

That's most likely the exactly same reason, why mults and hackers are in the game.

 

(yes I know that overuse of supplies is leagal by rules, while multing is offically forbidden.

But there are for sure reasons, why tanki handles the mult problem as ineffective as they do today.

Most likely the've realised, that they _do_ earn money by mults:

- supply use of teammates goes up

- mult acounts need supplies to rank fast enough to a usable rank

- ..maybe more)

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