Jump to content
EN
Play

Forum

Reduce power of garage supplies


Recommended Posts

  • Replies 7.1k
  • Created
  • Last Reply

How about increase the battle fund by (x) for every supply used in regular battles.

This means non-druggers get some additional benefit from the druggers in their team.

Downside is, price of drug kits might have to go up so tanki don't lose out.

 

(x) can't be so big that it can be abused but big enough to give non druggers a small increase in crystal reward.

 

Suggested by a player - therefore would never happen.

Share this post


Link to post
Share on other sites

Mhm, preach.

My beef isn't with supplies themselves, it's with excessive use and abuse of them.

The use of supplies has already been moderated in a previous update.  What is excessive?  What is abuse?  To one person, it might be seen as what you suggest are your concerns but to another, it is seen as being perfectly reasonable.  The vast majority of games contains use of supplies/drugs and they pass by without very much concern.  What I have observed is not the over use of supplies/drugs by a few players that is the real problem but he orginisation of friends, CLANS, raiding parties.  Your playing in a game and then these guys come in and not only are every single one of them drugged up to the eye balls all of the time, they are also often highly organised, well equiped and. MUed.  Normal games will have a few perhaps one or two players that seam to be addicted but ther will be playes on the other side who are just the same.  The other players just find a way around them.  Bearing in mind, very nearly every single player will be using them when the earn them or run into them.  Their is the exceptionally rare player, that just will not use them at all.  It has been seen that within the ranks of the most ardent of protesters their is a huge amount of hypocracy.  I am not addressing that to you but in general.

Share this post


Link to post
Share on other sites

The use of supplies has already been moderated in a previous update.  What is excessive?  What is abuse?  To one person, it might be seen as what you suggest are your concerns but to another, it is seen as being perfectly reasonable.  The vast majority of games contains use of supplies/drugs and they pass by without very much concern.  What I have observed is not the over use of supplies/drugs by a few players that is the real problem but he orginisation of friends, CLANS, raiding parties.  Your playing in a game and then these guys come in and not only are every single one of them drugged up to the eye balls all of the time, they are also often highly organised, well equiped and. MUed.  Normal games will have a few perhaps one or two players that seam to be addicted but ther will be playes on the other side who are just the same.  The other players just find a way around them.  Bearing in mind, very nearly every single player will be using them when the earn them or run into them.  Their is the exceptionally rare player, that just will not use them at all.  It has been seen that within the ranks of the most ardent of protesters their is a huge amount of hypocracy.  I am not addressing that to you but in general.

 

You are more or less right in that, but this is not the topic to write this. This topic is dedicated to drugging and not to raiding or mults.

That means that whoever says that drugging is bad (in this topic) does not believe that drugging is the ONLY or WORSE issue of the game. But since Tanki wants issues to be stated independently, this topic is meant for dealing with drugging and drugging only.

Create a topic about raiding and I will be more than happy to assist you in that.

 

(as well as another topic on monetary system, and another on distribution of power in regard to paying, and another on the unrestricted co-existence in battle of huge differences in xp after the Gssimo rank is achieved)

 

The funny thing is that players that use one type of unbalance justify themselves claiming that they do whatever they are doing just to face another type of unbalance. So druggers claim that by drugging they reduce the disadvantages of multing or raiding, etc. What's funny? The fact that in many cases its the same players that take advantage more than one type of unbalance. Raiders ARE druggers and maybe creators of mults as well.

Share this post


Link to post
Share on other sites

You are more or less right in that, but this is not the topic to write this. This topic is dedicated to drugging and not to raiding or mults.

That means that whoever says that drugging is bad (in this topic) does not believe that drugging is the ONLY or WORSE issue of the game. But since Tanki wants issues to be stated independently, this topic is meant for dealing with drugging and drugging only.

Create a topic about raiding and I will be more than happy to assist you in that.

 

(as well as another topic on monetary system, and another on distribution of power in regard to paying, and another on the unrestricted co-existence in battle of huge differences in xp after the Gssimo rank is achieved)

 

The funny thing is that players that use one type of unbalance justify themselves claiming that they do whatever they are doing just to face another type of unbalance. So druggers claim that by drugging they reduce the disadvantages of multing or raiding, etc. What's funny? The fact that in many cases its the same players that take advantage more than one type of unbalance. Raiders ARE druggers and maybe creators of mults as well.

This is exactly the right place to bring up CLAN, Friend and Buddy Raiding Parties using drug/supplies because their is a very direct link.  The subject of Drugs/Supplies simply can not be discused on its own in a vacume no matter how much people within this thread have tried to limit its compas.  Might I also remind you that many of the leading advocates of cutailing drug/supply use on this forum, have been shown to use them heavily.  Many of those very same people have drifted completly off toppic with countless aligations and counter aligations, video and all sort of other irelivent distractions. 

 

Drug/supplies are not he overiding issue.  This is not a case of justification.  I do not need to justify my use to anyone.  This is an ilustration to show that drugs/supplies as an issue is very dependent on what group is using them.  If their were limitations on how many CLAN members can play in any game outside of competision, if the same or similar controle over players using the same IP address,  If the freinds system was was modified.  If any of those was attended to the so called the drugs/supply issue that has been brought up here would simply disappear. 

 

The main motivation of those seeking yet another purge on drug/supplies use is money!  Those who are the main proposers of further limitations want to spend their unbought crystals on Hulls, turrets, paints and MU.  They want to be competertive against the buying player by limiting hs choices.

Share this post


Link to post
Share on other sites

It's true this topic is mainly about the effect of drugs.

 

However, I think it's fair to say the underlying issue is about 'balance'.  (The winning side tends to use way more drugs than the losing side - and DM is skewed for the same reason.)   This is why taking away air drops from the leading 25% of players on the leading side will help counter this. (You have seen the bug that makes the air drop 'transparent' - can be applied to the 'leading' 25% on the leading side.)

 

and we know 'balance' is very hard enough to achieve.  In Tanki we currently allow someone to effectively move the 'goal posts' just because they pay more.  Imagine if the richest team in football bought the narrowest goal - everyone would say it's unfair.

 

Tanki make huge efforts to balance the tanks based on analysis of stats - look at the detailed work that goes into that.

Raiders and clan attacks are relevant (and so is dumping useless tanks on the losing side) are relevant because they are all abusing the balance because the system does nothing to block it. (and Tanki will say this is what motivates tankers to spend money - i.e. driven by greed, revenge and delinquency).  I.e. Tanki encourages such traits.  I think Tanki should encourage sportsmanship.

 

Much of what we have discussed has concluded that Tanki is afraid to make changes in case they stop tankers buying 'Supplies Kits'.

 

Despite the fact we have offered many ways in which Tanki could still make money AND give us some control over the delinquents.

 

We have also made it clear that it's still possible to play Tanki 'as is' if we're willing to put up with certain amounts of poor behavior by the delinquents.

We just need to adjust our mode of play.  All of us can afford to go full drugs once in a while - and I fully agree it does take skill to go full drugs and some battles can be very good this way.  It's just I find most full drugs battles,  swing one sided too quickly and too many 'innocents' can't be bothered to use drugs. and I hate killing innocents.  and we never no for sure if a battle has gone full drugs or not.

 

It's also possible to start a new account e.g. Racer22_NS can use zero drugs and still win battles!  NS means 'no supplies'.  This is the only way I have found that I can prove I was top dog by skill alone.  (However, I do admit the 1.5 years getting to Gismo level v warrant officers is OP - but it does prove skills alone can be sufficient (and makes my head swell to a huge size).

 

I still think it worth Tanki showing the number of drugs used by each tanker at the end of each match is a good idea. Yes - you will lose some sales of  'Supplies Kits' because some tankers will be embarrassed - but this as at least honest.  Make up the money via the other ways we have suggested.

 

By the way, how many of you can admit to using drugs and health packs when their team is more than 5-0 up!  This usually causes the opposition to quit!  Shame on you.

 

We all seem to agree that Pro Mode is the answer.  However, we have heard nothing from Tanki to assist with the Go Pro club - perhaps by varying the price of the Pro Pass each month and by rank to make it more attractive.

 

and I still want a Pro Mode were we can limit the number of drugs to say 10 per tank per 15 minutes.  With this number being a 'variable' on battle create, we get to choose a sensible figure.

 

I hope Cedric can be some help - I'm sending all these questions to him.

Share this post


Link to post
Share on other sites

The use of supplies has already been moderated in a previous update.  What is excessive?  What is abuse?  To one person, it might be seen as what you suggest are your concerns but to another, it is seen as being perfectly reasonable.  The vast majority of games contains use of supplies/drugs and they pass by without very much concern.  What I have observed is not the over use of supplies/drugs by a few players that is the real problem but he orginisation of friends, CLANS, raiding parties.  Your playing in a game and then these guys come in and not only are every single one of them drugged up to the eye balls all of the time, they are also often highly organised, well equiped and. MUed.  Normal games will have a few perhaps one or two players that seam to be addicted but ther will be playes on the other side who are just the same.  The other players just find a way around them.  Bearing in mind, very nearly every single player will be using them when the earn them or run into them.  Their is the exceptionally rare player, that just will not use them at all.  It has been seen that within the ranks of the most ardent of protesters their is a huge amount of hypocracy.  I am not addressing that to you but in general.

Excessive?

Having all three active at all times.

Or, y'know, being mentally incapable of processing that this is a game and nothing is at stake.

Share this post


Link to post
Share on other sites

So everyone have their cake? Was the Dr. Pepper good?

Great, now what?

We're three-hundred technical pages in and we've begun perpetually going in circles. Should we just create the aforementioned topics and split up, or continue sitting at a long table silently staring daggers at each other?

Share this post


Link to post
Share on other sites

It's true this topic is mainly about the effect of drugs.

 

However, I think it's fair to say the underlying issue is about 'balance'.  (The winning side tends to use way more drugs than the losing side - and DM is skewed for the same reason.)   This is why taking away air drops from the leading 25% of players on the leading side will help counter this. (You have seen the bug that makes the air drop 'transparent' - can be applied to the 'leading' 25% on the leading side.)

 

and we know 'balance' is very hard enough to achieve.  In Tanki we currently allow someone to effectively move the 'goal posts' just because they pay more.  Imagine if the richest team in football bought the narrowest goal - everyone would say it's unfair.

 

Tanki make huge efforts to balance the tanks based on analysis of stats - look at the detailed work that goes into that.

Raiders and clan attacks are relevant (and so is dumping useless tanks on the losing side) are relevant because they are all abusing the balance because the system does nothing to block it. (and Tanki will say this is what motivates tankers to spend money - i.e. driven by greed, revenge and delinquency).  I.e. Tanki encourages such traits.  I think Tanki should encourage sportsmanship.

 

Much of what we have discussed has concluded that Tanki is afraid to make changes in case they stop tankers buying 'Supplies Kits'.

 

Despite the fact we have offered many ways in which Tanki could still make money AND give us some control over the delinquents.

 

We have also made it clear that it's still possible to play Tanki 'as is' if we're willing to put up with certain amounts of poor behavior by the delinquents.

We just need to adjust our mode of play.  All of us can afford to go full drugs once in a while - and I fully agree it does take skill to go full drugs and some battles can be very good this way.  It's just I find most full drugs battles,  swing one sided too quickly and too many 'innocents' can't be bothered to use drugs. and I hate killing innocents.  and we never no for sure if a battle has gone full drugs or not.

 

It's also possible to start a new account e.g. Racer22_NS can use zero drugs and still win battles!  NS means 'no supplies'.  This is the only way I have found that I can prove I was top dog by skill alone.  (However, I do admit the 1.5 years getting to Gismo level v warrant officers is OP - but it does prove skills alone can be sufficient (and makes my head swell to a huge size).

 

I still think it worth Tanki showing the number of drugs used by each tanker at the end of each match is a good idea. Yes - you will lose some sales of  'Supplies Kits' because some tankers will be embarrassed - but this as at least honest.  Make up the money via the other ways we have suggested.

 

By the way, how many of you can admit to using drugs and health packs when their team is more than 5-0 up!  This usually causes the opposition to quit!  Shame on you.

 

We all seem to agree that Pro Mode is the answer.  However, we have heard nothing from Tanki to assist with the Go Pro club - perhaps by varying the price of the Pro Pass each month and by rank to make it more attractive.

 

and I still want a Pro Mode were we can limit the number of drugs to say 10 per tank per 15 minutes.  With this number being a 'variable' on battle create, we get to choose a sensible figure.

 

I hope Cedric can be some help - I'm sending all these questions to him.

Your suggestion is to punish the players who buy and use drugs/supplies, that is those who support Tanki financially by denying them the free drops that will remain available to those who do not buy and play the game for free!  In other words the non buying players will have an even bigger share of the available free drugs!  So if you a non buyer, life in Tanki will be eaven easier and their would be even less incentive for you to buy and invest in Tanki.  So what is in it for the buying player?  The logic might be to stop buying because the buyer will be penalised!

 

Just buy a Pro Pass for real money or if that is too painful for crystals!

Share this post


Link to post
Share on other sites

Adding to the above post, our point isn't we want the buyers at a disadvantage or that Tanki shouldn't make money.

No, our topic is to discuss the reasons why excessive supplies use hurts the community, and how it could be potentially helped.

At least I think it is, we might have just become a meme thread.

Share this post


Link to post
Share on other sites

Adding to the above post, our point isn't we want the buyers at a disadvantage or that Tanki shouldn't make money.

No, our topic is to discuss the reasons why excessive supplies use hurts the community, and how it could be potentially helped.

At least I think it is, we might have just become a meme thread.

What hurts the community is people relying on buyers to carry them.  Their is no excess of supplies. 

Share this post


Link to post
Share on other sites

No, our topic is to discuss the reasons why excessive supplies use hurts the community,

What is excessive. Can you put a number on it?

 

The same argument could be had for those who underuse.

 

About your drug use for example:

eu5DzwX.png

 

You use a DD every 15 minutes of play, a DA every 18 minutes and RK every 35 minutes.

Do you not think this hurts the teams you play on?

 

Not knowing how and when to use your supplies sensibly causes some of your issues in the first place. If you drugged sensibly then others wouldn't have to overcompensate for the players like you on their side.  Then there are those on your side who don't see you drugging and then they say, why should I drug when he's not? Why put up a fight?

 

Supplies are in the game.

 

 

I consider myself to be a medium-high drugger.

 

Here are my times:

i5kq47v.png

 

Maybe you should start thinking you're partly to blame.

Share this post


Link to post
Share on other sites

Excessive?

ex·ces·sive
ikˈsesiv/Submit
adjective
more than is necessary, normal, or desirable; immoderate.
"he was drinking excessive amounts of brandy"
synonyms: immoderate, intemperate, imprudent, overindulgent, unrestrained, uncontrolled, lavish, extravagant; More
If, for example, everyone ate two burgers and Billy Jenkins ate fifty. That would be excessive, and result in poor health.

Share this post


Link to post
Share on other sites

 

Excessive?

ex·ces·sive
ikˈsesiv/Submit
adjective
more than is necessary, normal, or desirable; immoderate.
"he was drinking excessive amounts of brandy"
synonyms: immoderate, intemperate, imprudent, overindulgent, unrestrained, uncontrolled, lavish, extravagant; More
If, for example, everyone ate two burgers and Billy Jenkins ate fifty. That would be excessive, and result in poor health.

 

all very good but I asked you a question.

 

 

Can you put a number on it?

Avoidance:

Dodging; shunning; turning away!

 

As I see it. You have no right to complain with that drug rate which is not even close to being low never mind moderate.

 

135fdy.jpg

Share this post


Link to post
Share on other sites

Hm. I can see all of the sane people have left the discussion, leaving only the meme-posting or argument-inciting mindless posters. Shame this happened, I used to like this topic.

 

I'll see myself out.

Share this post


Link to post
Share on other sites

Hm. I can see all of the sane people have left the discussion, leaving only the meme-posting or argument-inciting mindless posters. Shame this happened, I used to like this topic.

 

I'll see myself out.

This topic is not a discussion but an argument. Memes are just a fun and simple way to make that argument. Without argument, this topic is dead. I'm not mindless. No need to descend to insults. Bye.

Share this post


Link to post
Share on other sites

It seems like Tanki does analytics to try and balance turrets and hulls, but I would be more interested to see if they do any analysis on the basic game play and competitiveness of matches. It seems to me that it is rare to have a match that is relatively balanced and competitive. Most of the time there is one team that uses a ton of drugs and steamrolls the other team. Also, one team will have 3 or more tanks than the other team and the same drug use will happen.

The point being, I liked playing Tanki because the matches were interesting and competitive. Most matches over the last few months have been blowouts and unbalanced. It is maybe 1 in 15 matches that will be competitive and interesting. It is getting to the point that I just have no interest in playing. What is the point? Being on a team that wins 10-0 or one that loses 0-10 is not something that makes a player want to come back for more.

So, for any that know, does Tanki look at this info? If they dont they should. If they do, then I have to wonder if they are slowly killing off this game to shift players to Tanki X. There is no other reasonable conclusion. 

Share this post


Link to post
Share on other sites

At least I think it is, we might have just become a meme thread.

So your next move is to find one of my topics, don't add any text, just a meme. I liked your meme but if I understand you correctly, you think memes are bad. I'm guessing your post in my topic was done out of spite. Tad hypocritical.

 

It was a mediocre meme. 5/10, keep trying though!

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
×
×
  • Create New...