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Reduce power of garage supplies


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What is excessive. Can you put a number on it?

 

The same argument could be had for those who underuse.

 

About your drug use for example:

eu5DzwX.png

 

You use a DD every 15 minutes of play, a DA every 18 minutes and RK every 35 minutes.

Do you not think this hurts the teams you play on?

 

Not knowing how and when to use your supplies sensibly causes some of your issues in the first place. If you drugged sensibly then others wouldn't have to overcompensate for the players like you on their side.  Then there are those on your side who don't see you drugging and then they say, why should I drug when he's not? Why put up a fight?

 

Supplies are in the game.

 

 

I consider myself to be a medium-high drugger.

 

Here are my times:

i5kq47v.png

 

Maybe you should start thinking you're partly to blame.

Wait, so your point is that since he is a lower than average drugger, then he is to blame if the team loses? So drugs have now become such an integral part of the game that you have to use at least, i don't know, maybe 1 each 5 minutes? So Tanki should now advertise itself ( and by that I mean change their description) as a free to play game where you have to use drugs/ supplies to win a match? Then, we can basically remove the variety of turrets and hulls and replace them with one combo and only have drugs.

 

 

135fdy.jpg

And please stop with these insulting, irrelevant and utterly useless memes, they are just exaggerated to the max, and don't represent the non drugger's views properly. Peace out.

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So your next move is to find one of my topics, don't add any text, just a meme. I liked your meme but if I understand you correctly, you think memes are bad. I'm guessing your post in my topic was done out of spite. Tad hypocritical.

 

It was a mediocre meme. 5/10, keep trying though!

An eye for an eye? It was just a joke. .-.

You did the same thing here, came in discussing what your topic is about and created your own meme. I was just returning the favor. 

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All this heated meme-etc war just makes obvious the need for Tanki to divide different classes of supplies users, the way it does for different classes of ranks.

High druggers can have their own battles and medium druggers theirs and low druggers theirs too. And no druggers theirs.

Or, simply put, an adjustment of supplies consumption in Pro battles, that would lessen the difference in power between top buyers and low buyers and free players.

(plus a nerf in Repair kits)

 

All the rest are just arguing for the sake of arguing.

 

 

p.s. players that wrongly accuse no-druggers that they want to struggle the Alternativa's income, should reconsider due to the fact that this imbalance has driven away small time buyers (like me), thus worsening the financial success of Tanki. No one here wants Tanki to go broke, and there are other income sources except power selling, as shown in a couple of very interesting videos.

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Look, if Alterniva Platform wants to cater to only one specific person, screw em'. Let em' take their money and keep going on.

Our little topic is nothing to them, and they've proven this by not even giving us the time of day. Now if you'll excuse me...

200.gif

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Wait, so your point is that since he is a lower than average drugger, then he is to blame if the team loses?

I never said he was to blame. Read it again. I would thank you not to make stuff up!

 

 

So drugs have now become such an integral part of the game...

They have ALWAYS been an integral part of the game, where have you been?

 

 

So Tanki should now advertise itself as a free to play game where you have to use drugs/ supplies to win a match?

You should ask tanki about that. I wouldn't know.

 

 

Then, we can basically remove the variety of turrets and hulls and replace them with one combo and only have drugs.

Complete and utter tosh! I love these nonsensical if-this then-that statements really. They make me laugh when they bear no relation to anything previously discussed or the situation as it stands.

 

And please stop with these insulting, irrelevant and utterly useless memes, they are just exaggerated to the max, and don't represent the non drugger's views properly. Peace out.

Out of the 5 points you made here, you're wrong on at least 4 of them.

Nothing insulting¹ about that meme and it was most certainly relevant². It was not useless³ either because it served a point. Lastly, nothing was exaggerated about the meme, it was factual. You're may be right about it not representing non-druggers views.

 

mJjtLg2.png

^ I don't know what there was to like about your post either given that it was invented drivel.

 

 

An eye for an eye? It was just a joke. .-.

You did the same thing here, came in discussing what your topic is about and created your own meme. I was just returning the favor. 

Great stuff. I appreciate the nice gesture :rolleyes:

 

 

Look, if Alterniva Platform wants to cater to only one specific person, screw em'. Let em' take their money and keep going on.

Our little topic is nothing to them, and they've proven this by not even giving us the time of day. Now if you'll excuse me...

 

But tanki cater for many types of player here. They give away supplies, make numerous battle formats and don't ask money from you. Non-buyers can make it in this game and be extremely successful and accomplished players. They're the ones that managed their garages correctly and took advantage of tanki's offers over they years.

 

liked your meme :P  (I removed it here because we only need one of them on this page)

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Inviting noob friends to play like clowns in the enemy team, or planting mults account tanks in the enemy is the only real way to guarantee victory in this game. I've seen several battles where a team of druggers is beaten because there's a couple of a mults in their team.

 

At least you guys can do something about your main problem with this game, by getting a PRO pass...nothing can be done about these mults, we just have to sit there and watch them cheat their way to victory....It's strange that there's hundreds of pages of debate about this issue here and there's hardly anything on the forum about mults...hmm...

 

As far as drugging goes, I've earned (through battle) every crystal I used to buy the 105k supply pack I'm currently using, as I know if I use my brain when using them, I'll easily make that 105k back...I don't see the problem.

Multing and invading take overs by raiding parties are some of the very worst aspects of the game.  They very often are combined and are related.

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Please no chat about mults or saboteurs this thread is for the babys to cry about drugs. Thanks mate pliiz bro

*Babies

 

 

But really, I feel that if a player chooses to buy a supply kit rather than new equipment it's his or her choice to do so and it should not be considered unfair - drugs are how he or she chooses to spend his crystals. If they get higher battlefund than non-druggers, it simply shows that their investment was worthwhile. 

However, the people who are unbalancing the game are the buyers. They get more crystals and can buy equipment earlier than free players. 

 

 

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To try and answer Elizabeth122

 

Posted this in Cedric's forum but best for Elizabeth to answer here.

 

 

Indeed it is possible to get to Gismo without spending money and have lots of fun on the way.

However, every time you face a winning side or player in DM that uses way more drugs than the losers - it's natural for players to think and this is not a fair game and we lose many players because of this.

I.e. the Tanki standard game is more like life in a dog eat dog world (e.g. anyone fancy entering the Tour De France against Lance Armstrong!)

 

You don't lose players like me because I can change mode and style of play depending on what I see - that's one of the beauties of Tanki - make the best of any situation win or lose.

 

 

I have seen no evidence in the forum of anyone (apart from trolls) wanting to harm Tanki by reducing Tanki income, 'everyone' (apart from sycophants), is trying to help find solutions to the problems we see on the battlefield.

 

The reason the forum thread "Drugs - the only today stratergy to win a battle" is so massive is because the issue of drug misuse by certain players will not go away and the accusation of "drugger" or "cheat" will keep happening and many tankers will continue to quit the game in disgust (which is bad for Tanki income - 'bums on seats' is important even if they do not pay).

 

Most Tankers recognise 'unfairness' when they see it, we have all seen good battles from time to time with a good balance and we want more of this (=gg).

The problem is that in most battles the winning side will often use anywhere between 2 and 10 times the number of 'garage drugs' used by the losing side.  DM is the same.

The good battles tend to be those where the amount of drugging on both sides is fairly even (and no Mults and clan raiders).

 

It's a bit like one side in football paying to force the weaker side to have a wider goal.

Or in golf some players paying to have a bigger hole to aim at.

or in cycle racing to have some teams paying to have electric motors attached to make it easier to win (or blood transfusions.)

 

In Tanki to make eSports 'fair' the first thing they do is remove the garage drugs (at present they do not have an option to enforce equal amounts of garage drugs per side except via HardStyle.)

I do note that eSports are willing to 'consider' a max of 10 drugs per tank per side per 15 minutes.

With HardStyle matches, both sides have access to 'unlimited' drugs - this is fair but not good for light tanks.

A bigger problem with HardStyle is that the matches quickly 'flip' one sided - with the better side quickly 'owning' the air drop zones and indulging in spawn killing.

 

Nobody has disputed that in the current game Tanki does in fact depend on the sale of 'Supplies Kits' for it's existence.

and it's natural that Tanki defends this position.

Hence, I see 2 ways forward:

1. To help Tanki find alternative ways for gaining income or ways to help level the battle field without hurting sales of 'Supplies Kits'.  See spoiler below.

2. To encourage the use of Pro Mode and make eSport competitions and battles easier to access from time to time for all ranks.

I note that Tanki has tried to diversify income via sales of equipment, MU, the use of premium accounts and sales of XT tanks, however, nothing has come close to reducing the dependence on sales of 'Supplies Kits'.

Cedric has been kind enough to put forward my suggestions to the developers - which is more progress than I have seen in a year and is a good sign.

 

I think the biggest problem in Tanki (apart from Mults and Clan raids) are the causes of some 'imbalances' on the battlefield.  I believe Tanki programming could help improve on this.
 
Imbalances caused by skill level -  we can do nothing about this at present and is not the main issue.
(However, Tanki has no decent measure of 'Skill' - Hence, I proposed a sort of 'golfing handicap rating' in other posts.  As in golf, the lower your handicap rating the better you are - if you want to know more about how this could be implemented for 'some' battles - just ask.)
 
Tanki spends hours analysing the stats and adjusting the tank parameters to allow good tank balance and this works well for eSport games.
However, most users do not have a Pro Pass and as a result many do not have access to the eSport type of 'balanced' games.
 

'Where there is a will there is a way' to make improvements without losing income for Tanki:
 
1.    The biggest problem I see is certain tankers over-using garage drugs while on the winning side and the problem gets worse at the higher ranks.
    (The losing side do not use many garage drugs because there is no pay back from doing so - which makes the imbalance worse.)
    To solve this - 2 things can be done to help: a, either stop ALL the leading side from using Air drops (or maybe the top 25% on the leading side, this even works in DM).
    b, stop the leading side (or leading 25%) from using health packs.  (In DM stop the leading 25% from using health packs).
    Always implement these ideas as a map 'create' OPTION - this way the tankers get to choose what they like best and not Tanki.
    I predict doing these options will not harm sales of 'Supplies Kits' but it will slow down the leading team and give the weaker team more of a chance and cause less of them to quit.
 
    Please note at present many of the best players choose only to join the leading side because this gets more 'earnings' - this also makes the imbalance worse (if I can do this then I know it's easy to do.)
    Doing the above will make the losing side more 'attractive' and bring about closer battles which we enjoy the most (i.e. we need to encourage more of the best players to join the losing side). 
Why not test both of these ideas?
 
(For the record - I prefer to join the losing side because on the occasions when a losing side becomes a winning side this is when I see the best fighting - unless it's a 'clan raid' - more anon...)
 
2.     The spawn locations on most maps are too predictable - this causes the leading side to do too much spawn killing, thus preventing the weaker side from getting back on terms.
    A more intelligent spawn algorithm could easily place the weaker players in better (or random) locations. Why not test this idea?
 
The above 2 points will help to weaken the effect of Clan type 'raids' - if you play long enough then you will know what this means. At present most tankers on the losing side just quit the battle and thus we lose the chance for a great fire fight.  Even the Clan raiders get annoyed by the 'quitters' because they like a good fight too.
 
3.    It should be possible to have 'random days' (announced in advance) each month when all standard battles are fought to either eSport rules or HardStyle rules. (The former are good for light tanks and the latter good for heavy tanks.)  Why not test this idea?
 
4. If you know what the Go Pro Club is then please lend your support to help it grow (search the forum on 'Go Pro Club') 
    Pro Mode passes should be made cheaper relative to each rank so more tankers can use it.
    Be aware that if Pro Mode was free or very cheap (70 crystals per month) then > 90% of battles would be Pro Mode.
    Hence, Tanki should vary the price of the Pro Mode pass each month to keep the number of Pro Mode battles averaging no more than say 50%. Why not test this idea?  and measure each change against sales income.
 
If you do all the above then Tanki will probably attract at least 4 times the number of long term players and thus increase the revenue earning opportunities (advertising).
 Why not put advertising on the bill boards in the game to help pay for the game?  Imagine what Coca Cola or any big global corp. would pay to be seen?  Why not test this idea?
 
5. Ask Lego to make Tanki 'tanks' of various sizes and complexity - the sales would be in the millions! and TO just collect a royalty for very little work. Why not test this idea?
 
6. This next idea is to get a better balance of garage drug usage and so remove many of the complaints.
Please note that Smart Cooldowns were only one solution to the over use of garage drugs problem.  Instead a limit of 10 garage drugs per 15 minutes per tank could have been implemented in addition to Smart Cooldowns.  This would mean both sides have an equal chance to use the same amount (and in DM.)  At present the winning side uses multiple times more than the losing. 
 
For 1 in 10 battles the total number of garage drugs used per player could be shown on the scoreboard - this would be very interesting and honest!
The reason for the 1 in 10 is because if it was 100% then it would cause too many of the tankers that prefer to use huge numbers of drugs to be 'embarrassed' and sales of 'Supplies Kits' would go down.  (However, for 1 in 10 battles should not embarrass them too much and we could all make our own judgement who the best player was.)  Ideally, this should be OPTION on battle 'create' so the Tankers get to choose if they like this idea  or not.
 
In Pro Mode we could make it an OPTION to choose the max number of drugs per tank per 15 minutes as a 'variable'.  Why not test this?
 
The above points are aimed at keeping everyone happy:
I.e. Tanki is happy because sales of supplies kits should not go down (indeed with equal amounts used per side, the amount used may go up, because we can justify using them).
 
The tankers that like to use huge numbers of drugs are happy because there will be less hatred towards 'druggers'.  I.e. using garage drugs will be seen more as 'part of the game' and not seen as 'cheating' because at present they're seen as an unfair advantage over the people who cannot afford them.
 
The tankers that do not have large numbers of drugs are happy because they get a more level playing field, equals much better than we see at present.

It's important that the total number of garage drugs used in a battle should only show at the end of a battle (1 in 10 times) - otherwise non-druggers might choose to quit all battles where the number of drugs used will NOT be showing.  We do  need all the non-druggers or else the druggers will have no-one to play against.
 
7.  Tank health calculation working properly? Approx, 1 in 10 battles (randomly) it would be good to show the health bar on the enemy tanks.  We often shoot enemies and this appears to have no effect - seeing the health bar would either confirm our suspicion that the damage calculation is not always working or maybe it is?  Why not test this? or is Tanki not willing to admit the damage calculation sometimes is a nonsense? or maybe too complex to fix? (A bit of honesty on this would be nice.)
 
Tanki have done a brilliant job with this game, otherwise I would not be here, I just want to help make it better for as many as possible, and from all points of view (if possible).

 

 

 

 

 

In the current game I think it's best to view the standard battlefield as a 'training ground'.

This way, win or lose, you can gradually gain skills and learn how to defeat more powerful tanks than yourself.

 

To give lower ranks 'hope', I've played for 1.5 years to get to Gismo skill level and now find that my alt tanks up to Major level can defeat any opposition using air drops and skills alone - proving that it can be done.

Above Major level you get many more one sided battles and you will see more 'clan take over raids', at this point you have to decide to use your supplies or quit bad games or only join leading sides.

 

(I never enjoy killing a tank that has no supplies when I'm 'fully loaded' (no sport in that) unless both tanks have 'equal' access to the same number of garage supplies).

 

To help find Pro Mode battles - please search on the forum for 'Go Pro Club' - this is an attempt to get more players setting up Pro Mode matches to a set of rules.  Only when we get 'critical mass' at all ranks will this be able to self perpetuate.  If Tanki did more to encourage the Go Pro club then I would happily buy a Premium account or an XT tank, or just buy crystals and not use them -  because I believe it's fair to pay for my entertainment (mainly because I'm an old git).

 

The reason I cannot buy 'Supplies Kits' is because this gives me an unfair advantage = unsporting behaviour.

However, for younger children and those with less skills the use of supplies kits is fair play in my book.  However, when skilled players and clan players use supplies kits - they can devastate a game in a very belligerent fashion - which will often cause the losing side to quit.

 

From my point of view I would like Pro Mode to allow setting up of matches where each tank is limited to Max 10 garage drugs per 15 minutes (ideally the '10' number would be a 'variable' on match setup).  The point of this is that it's fun (tactical) trying to make best use of your 'ration' and gives a 'potential' level playing field.

 

It's encouraging that Cedric is keen on creating more eSport games to allow us to put our 'training' to the test.

For some 'variety' it would be good if the sides have an 'equal' mix of big tanks and small tanks and maybe max 2 izzys per side. E.g. 6v6  - 2 large tanks, 2 small tanks and 2 Izzys.  (Hunter can be classed as large or small!)

 

It think it would be good to encourage Pro Pass ownership by requiring ownership of a Pro Pass before entering any competition battles and maybe requiring the payment of some crystals for each competition battle played (related to rank.)

 

To help level the playing field for these competitions, it's probably best if all tanks have MU removed and be all M0 or all M1 etc.

It might even be important that a paint with no protection is used - this way the whole team can be the same colour, contrasting with the opposition (as in football and helpful to the spectators.)

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Nobody has disputed that in the current game Tanki does in fact depend on the sale of 'Supplies Kits' for it's existence.

and it's natural that Tanki defends this position.

and nobody had proven they do depend on the sale of supply kits for its existence either.

I've not bought crystals since December 2014 and when I was buying it was mainly for equipment or bundles. The only time I bought supplies is when tanki said they'd double them and then I bought a few supply kits.

 

It's my contention that once a player is happy with his garage, the only thing left to buy are drug kits and it's precisely that they're happy with their garage, 1000 supply kits come easily without spending money.

 

 

Sorry I didn't reply to all of what you said. I couldn't keep up with the structure of it and it fried my brain.

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However, the people who are unbalancing the game are the buyers. They get more crystals and can buy equipment earlier than free players.

Put a suggestion in the I&S topic to stop buying - see how far you get!

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Put a suggestion in the I&S topic to stop buying - see how far you get!

I know, buyers are essential to the game itself - the developers need to get paid somehow

Honestly, it's nice enough that Tanki is free

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I know, buyers are essential to the game itself - the developers need to get paid somehow

Honestly, it's nice enough that Tanki is free

But unbalanced battles drive away both free players AND small time buyers. Druggers somehow tend to forget it, because it's so convenient.

Druggers mislead the topic's readers by implying that anti-druggers don't care for Tanki's income (that's just not true). But bottom line is that they simply want this unbalance to exist, because in this they are stronger that other players and can dominate the battles.

We want relevant balance, the gap between top buyers and the rest of the players to lessen or, alternatively, a way for non druggers to be able to play non drugging battles. But Tanki does not help pro battles becoming more popular and the way they are now only XP or Parkour battles are available (or long, raiding battles like 999 flags).

If druggers are so skilled and really want a fair competition why don't they go play no SCD battles (druggers only) but instead insist raiding normal battles?

LOL

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But bottom line is that they simply want this unbalance to exist, because in this they are stronger that other players and can dominate the battles.

This is not the case for all players who drug but I'd agree with this line generally. When I suggested a fair way to reduce their reward slightly and shift the difference to those using less supplies, anyone would have thought the world was about to end. It's like greed is a way of life to most of them and they'll do anything to get more power, more reward etc at the expense of others. Some druggers enjoy pounding you into submission and mock you and laugh at you during battle for kicks.  Some get pleasure from this.

 

 

We want relevant balance, the gap between top buyers and the rest of the players to lessen

Precisely what that topic set out to do. It was a small shift that didn't cost tanki anything. Hazel had a fit over it. If the devs are that distraught over just the thought of decreasing the gap and deterring mindless drugging then I'm afraid you're flogging a dead horse.

 

 

If druggers are so skilled and really want a fair competition why don't they go play no SCD battles (druggers only) but instead insist raiding normal battles?

Who said they're skilled and want fair competition? 

 

The answer is you all need to go to pro battles. Don't get hung up over the word pro because they're not necessarily for pros. If non-drugging players want balance then they have to make it a reality by committing to play all the time in pro battles. If you play with fire then you're going to get burned so you only have yourself to blame if you do.

 

Tanki have done their bit and made these battles available. If they're not popular enough then you need to find fair incentives, within tanki's current framework, that will engage more players.

 

Things like;

Increasing the gold box frequency slightly or changing it to april fools style.

reducing the price of a battle pass

limiting the leading team's captures so they can't get too far ahead (they did it with cp)

 

I'm sure you can put your collective minds together to come up with something but will tanki listen, that's the real challenge. When have you ever seen them doing something we actually come up with here in EN?

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But unbalanced battles drive away both free players AND small time buyers. Druggers somehow tend to forget it, because it's so convenient.

Druggers mislead the topic's readers by implying that anti-druggers don't care for Tanki's income (that's just not true). But bottom line is that they simply want this unbalance to exist, because in this they are stronger that other players and can dominate the battles.

We want relevant balance, the gap between top buyers and the rest of the players to lessen or, alternatively, a way for non druggers to be able to play non drugging battles. But Tanki does not help pro battles becoming more popular and the way they are now only XP or Parkour battles are available (or long, raiding battles like 999 flags).

If druggers are so skilled and really want a fair competition why don't they go play no SCD battles (druggers only) but instead insist raiding normal battles?

LOL

The way to show that one cares for Tankis income, is get hands out of pockets and buy crystals!  It is that simple.   Every one is looking for an edge, if its supplies, paints, turrets, hulls or micro updates.   The complainants are looking for an edge, by using this forum in an attempt to persuade developers, that they need to reduce the effectiveness of bought crystals by reducing one the main differences.  That is bought supplies.  Then it would be some other difference that would annoy them.  It matters not a jot who claims to be better skilled in the least.  It is what happens on the battle field that is important.  If the anti drugging where as skilled as they claim, then nocking over drugged ammeters should be of little consequence.  Non buyers, still use supplies, they just envy the buying power of the purchaser.  Why should those who support this game, the buyers, be discriminated against.  The buyer enables the free player to play by supporting Tanki.  The very least the the none buyer could do, would be to die quietly without making such a fuss!  If any non buyer is so offended by being destroyed by unskilled supply users, then they should use easily acquired PRO passes to avoid their obvious humiliations.  Perhaps Tanki will make available a greater Range of Pro Passes for those particular free players to buy.  This whole argument is not about supplies it is not about the buying player, it is all about the ego of the non buyer who is too mean and stubborn to buy any meaningful quantity of crystals to facilitate the buying of supplies or the alternative Pro Pass. It is about wanting ones cake and eating it by being successful without paying a penney. Pro passes would be the cheaper option. :)

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The way to show that one cares for Tankis income, is get hands out of pockets and buy crystals!  It is that simple.   Every one is looking for an edge, if its supplies, paints, turrets, hulls or micro updates.   The complainants are looking for an edge, by using this forum in an attempt to persuade developers, that they need to reduce the effectiveness of bought crystals by reducing one the main differences.  That is bought supplies.  Then it would be some other difference that would annoy them.  It matters not a jot who claims to be better skilled in the least.  It is what happens on the battle field that is important.  If the anti drugging where as skilled as they claim, then nocking over drugged ammeters should be of little consequence.  Non buyers, still use supplies, they just envy the buying power of the purchaser.  Why should those who support this game, the buyers, be discriminated against.  The buyer enables the free player to play by supporting Tanki.  The very least the the none buyer could do, would be to die quietly without making such a fuss!  If any non buyer is so offended by being destroyed by unskilled supply users, then they should use easily acquired PRO passes to avoid their obvious humiliations.  Perhaps Tanki will make available a greater Range of Pro Passes for those particular free players to buy.  This whole argument is not about supplies it is not about the buying player, it is all about the ego of the non buyer who is too mean and stubborn to buy any meaningful quantity of crystals to facilitate the buying of supplies or the alternative Pro Pass. It is about wanting ones cake and eating it by being successful without paying a penney. Pro passes would be the cheaper option. :)

You clearly do not understand what you read.

That, or you ignore it.

I rest my case.

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"This whole argument is not about supplies it is not about the buying player, it is all about the ego of the non buyer who is too mean and stubborn to buy any meaningful quantity of crystals" 

"Why should those who support this game, the buyers, be discriminated against.  "

People can buy crystals if they want and how much they want and non-buyers are in no way 'mean' and 'stubborn'.  <_< 

How would a increase in smart cooldowns/a nerf on the repair kit/Reducing the cost of PRO passes/even the solution suggested by @AbsoluteZero reduce Tanki's income? Buyers can still continue to dominate but the end result would be that battles would be fairer. It'll be a win-win situation.

As for the people who say "Just play PRO battles", there is only 2 servers where I find a adequate amount of Pro battles, RU1 and RU2, both laggy, overcrowded and most battles in them are XP/BP, Parkour, Polygon CP and battles which last for ages. They lack the variety of normal battles. :mellow:

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We changed the way the section works yesterday, so now all topics have to follow the same title requirements. The previous title didn't exactly reflect what the topic was actually suggesting, so:

 

Title changed.

 

[sply]

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If further restrictions are made to what we buy, then their would be very little point in buying what ever that may be.   Then Tanki would have a reduced income.  In this case I would very reluctant to buy supplies at all and may even suspend further buying.

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