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Reduce power of garage supplies


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Because, it won't EVER be happening, but solutions for anti-druggers to play no drugs games are being thinked.

It isn't that hard actually, just make the "no garage supplies" button available in regular battles and everything is fine.

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A separate server for non-druggers would be most welcome to a lot of players and (in my opinion) would help Tanki's revenue, even if there wasn't a cost to play supply-free battles, simply because more people would want to play the game and more people = more buyers.

 

However, if Tanki were to monetize an entire server to play drug-free, I'd still probably pay for it.

 

The other solution right now that I can think of is a forum post, blog, chatroom... anything where players can post active drug-free PRO battles and join them.

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The other solution right now that I can think of is a forum post, blog, chatroom... anything where players can post active drug-free PRO battles and join them.

But such blasphemy against the game is against the rules, apparently.

Unless FOgOfWar just gave up on his site.

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It is the developers' fault that Tanki has become unplayable. Creating unbalanced gameplay enviroment is a reflection of bad marketing decisions and etc. If we want a good solution, we should look at the root of the problem. If tanki hadn't introduced buyable power, the problem we currently have wouldn't exist. But since Tanki did the stupid thing, we have drug addicts. Some of them compensate their lack of skill with drugs. Why use drugs if you are skilled (unless another player drugged against you, that is ok, or you are a very high rank and it is common) but then again, the issue with drugs being common at higher ranks is Tanki's fault. Smart cooldowns only scratch the surface of the NERF hammer. If you fight against someone and he pops a double armour and a health kit, where is the skill in that? He gets 4x HP just by pressing a button! Explain me, how does that eaqual skill? If all players played without drugs, Tanki would be much better. The devs could bring solutions that can still get them $$$ but it is too late since the druggies will cry if drugs get removed.
Edit: And too dependable, which is making Tanki quite fragile. Thanks to this issue, and many more, players are rapidly leaving the game.

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If all players played without drugs, Tanki would be much better.

Funny thing is, I do sometimes play PRO battles ad what I'm seeing is that flags only get captured with some very good teamwork and strategy. That kind of advanced level gameplay rarely happens in normal battles since everyone just attacks on their own, so the only way to capture a flag is by using supplies. If there weren't any supplies in normal battles then the battles would just be boring because nobody would be able to capture flags.

 

Now the solution for this would be to make supplies free and very quick, giving the player perhaps 10 seconds of advantage with a 30 second cooldown. That way everyone would be using supplies and their use would heavily depend on skill in knowing at which moment it's best to activate the supply. Even without the latter, simply making supplies free would fix most of the issues. I mean, how much revenue to developers really get just from selling supplies? Are their sales so essential that they can't get rid of them in favour of better gameplay?

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Funny thing is, I do sometimes play PRO battles ad what I'm seeing is that flags only get captured with some very good teamwork and strategy. That kind of advanced level gameplay rarely happens in normal battles since everyone just attacks on their own, so the only way to capture a flag is by using supplies. If there weren't any supplies in normal battles then the battles would just be boring because nobody would be able to capture flags.

While I agree that in some no-drug PRO battles, the flag count stays 0-0 for a long time... you also need to understand that flag captures are supposed to be hard.

 

I feel like PRO battles (and all battles in general, really) should be less like a roided-out slugfest and more like eSports -- flag captures aren't just something that happen willy-nilly, they take quite a bit of effort and skill to pull off. Instead of forcing players to work together, however, Tanki decided to force players to spend money. Those who do are able to run flags like a frickin' relay race. Those who don't get crapped on at every turn.

 

No wonder there are so many druggers.

 

Now the solution for this would be to make supplies free and very quick, giving the player perhaps 10 seconds of advantage with a 30 second cooldown. That way everyone would be using supplies and their use would heavily depend on skill in knowing at which moment it's best to activate the supply. Even without the latter, simply making supplies free would fix most of the issues. I mean, how much revenue to developers really get just from selling supplies? Are their sales so essential that they can't get rid of them in favour of better gameplay?

I agree -- 45 seconds is a SUPER long activation period; much longer than any RPG or FPS I've ever seen. Granted, Tanki's gameplay is also slower than most games, but 45 seconds? At least nerf it down to 30, and have the cooldown be 60 seconds.

 

(And you should only be able to activate one supply at a time. No more DA/RK combos... those are THE single most game-breaking thing in the game)

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I feel like PRO battles (and all battles in general, really) should be less like a roided-out slugfest and more like eSports -- flag captures aren't just something that happen willy-nilly, they take quite a bit of effort and skill to pull off.

I agree too, but that's not what the players want. The target audience for this game is mostly children aged 12-16, and children are usually impatient and don't like to wait around for things to happen, or put in a lot of effort for a seemingly small reward (a single flag). That's why if battles would end with 0-0 a lot of the time, the game simply wouldn't seem interesting to new players, so the project would never become as popular as it is now. People would just join, realise that they can't do anything and quit.

 

Although on second thought, the first few ranks don't have supplies available to them at all and hardcore druggers are very rare, so it's not like not having supplies makes battles boring for newbies. I guess having supplies is only necessary on higher ranks to make the gameplay more dynamic, since on low ranks players aren't as experienced, so it's easier for a single player to steal capture a flag without supplies, compared to higher ranks where players are much more aware of what's going on with their flag and won't let the attacker get far.

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Tanki is not unplayable.  Supplies, drugs what ever one calls them are available to everyone.  Either purchase supplies or use the ones supplied free every day by drops or by completing tasks.  I use them but am quite happy to go without when my bought supplies dwindle.  I have played quite happily drug free for months at a time drug fee by lowering my expectations and changing my game tactics while waiting fo sales to purchase equipment cheaply.  I will then buy supplies at the same time.  I really do not understand the fuss that is being made by some, except that their is a marked reluctance or refusal on their part to purchase anything with real money anything of value. 

 

As has been stated many times, games are available free of drugs by virtue of free premium accounts that come our way from time to time.  Take advantage of them.  If servers are made available that have a no drug use and that would be fine, then it cannot be assumed that such a facility would be free!  It would most likely cost a similar amount of cash as purchasing supplies/drugs, be it passes which are very cheep or a direct charge for using such a server.  Some say that few use passes and not enough play those games.  Then that is surely evidence that their are few that want a drug free game because they are available with passes bought or freely acquired.

 

Tanki does not up to date use advertising for revenue.  It is possible that they make something from selling personal details that it has acquired, to third parties including its parent company. On that I have no idea, except that they do retrieve a fair bit of information over time.  Its main income is is provided by people paying real money for supplies and equipment.  They are unlikely to volunteer to take a drop in income just to keep those people who do not pay or pay very little to support them.  For my own part and perhaps that of other people who pay cash is, that I hope that everyone is happy playing here and that we as paying players are mostly content to pay for their pleasures.  That is, providing, that that those that do not pay, do not expect too much by demanding we supply them with a virtual free lunch as well.  In other words those that do not, refuse or can not pay, do not expect the same level of game as those that do pay.

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Some say that few use passes and not enough play those games.  Then that is surely evidence that their are few that want a drug free game because they are available with passes bought or freely acquired.

On the contrary, I'm quite sure that a non-drug server would be very welcome. The problem with the PRO pass is that a] most people don't use the PRO pass because it costs 5000 crystals (which is quite a sizable chunk at almost all ranks beneath Brigadier), b] those who do are usually high-ranks (again, because of costs) and like to do parkour, and c] Tanki has made it very obvious that organizing a non-drug PRO community is frowned upon.

 

Honestly, I think that the only reason for PRO pass to have the "no garage supplies" option is for people to use it as a "solution" to drugging. It's not, and Tanki has made it quite clear that they don't want people to use that "solution" en masse.

 

In other words those that do not, refuse or can not pay, do not expect the same level of game as those that do pay.

I've stated this several times before -- there are better ways for Tanki to make money than taking a dump on its free-to-play fanbase.

 

Look at Counter Strike or Team Fortress 2. Both are very successful moneymakers, both are free-to-play. Free players can't access all the cosmetics, maps, and have limited inventories, but they can still play without getting dunked on every time they walk into a battlefield.

 

Tanki is a different story -- the devs prefer selling power to the buyers, in order to make buyers overpowered gods who can wipe out free-to-play tankers easily. Why should anybody want to play f2p if they're gonna get crapped all over by the buyers?

 

The answer? They're not. Notice how many players have been leaving the game lately... 

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On the contrary, I'm quite sure that a non-drug server would be very welcome. The problem with the PRO pass is that a] most people don't use the PRO pass because it costs 5000 crystals (which is quite a sizable chunk at almost all ranks beneath Brigadier), b] those who do are usually high-ranks (again, because of costs) and like to do parkour, and c] Tanki has made it very obvious that organizing a non-drug PRO community is frowned upon.

 

Honestly, I think that the only reason for PRO pass to have the "no garage supplies" option is for people to use it as a "solution" to drugging. It's not, and Tanki has made it quite clear that they don't want people to use that "solution" en masse.

 

I've stated this several times before -- there are better ways for Tanki to make money than taking a dump on its free-to-play fanbase.

 

Look at Counter Strike or Team Fortress 2. Both are very successful moneymakers, both are free-to-play. Free players can't access all the cosmetics, maps, and have limited inventories, but they can still play without getting dunked on every time they walk into a battlefield.

 

Tanki is a different story -- the devs prefer selling power to the buyers, in order to make buyers overpowered gods who can wipe out free-to-play tankers easily. Why should anybody want to play f2p if they're gonna get crapped all over by the buyers?

 

The answer? They're not. Notice how many players have been leaving the game lately... 

Premium accounts available

 

1 day 1 EU

 

7 day 3 EU

 

30 day 10 EU

 

90 day 28 EU

 

All very cheap especially 90 day @ 28 Euros.  One can set up no supplies from there. Yes I know that that they are a small subsection of a greater conglomerated empire but they can make little from Tanki after overheads.  They wont tolerate a loss from a subsidiary and would close it down unless it was a leader on to other and better things

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Wait, you do realise that "Tanki Online" is just a name for the game and not a company, right? The company is AlternativaPlatform and they don't really have a parent company to them, as far as I know.

Sorry mate, I'm not a lawyer. The game Tanki Online is developed and develops under AlternativaPlatform. But, according to EULA there is a company called Tanki Online Europe Ltd.

 

eula.jpg

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>calling non-druggers weak links

Again, who is the weak link here? Players that don't need drugs to be good or the ones that need them? Not saying that you need them to be good, but your K/D wouldn't be so good.

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>calling non-druggers weak links

Again, who is the weak link here? Players that don't need drugs to be good or the ones that need them? Not saying that you need them to be good, but your K/D wouldn't be so good.

OMG THAT TOTALLY went by you.

 

In a land of druggers, a none drugger is the weak link. They simply cant keep up with the intensity.

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They simply cant keep up with the intensity.

Or choose not to drug because they think that drugs are overpowered...

 

Or don't have enough drugs since they didn't spend $5000 on the game...

 

Or didn't mean to join the drug fest but couldn't tell it was a drug fest because we're not allowed to name battles...

 

I could go on, but you get the point.

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^Easy solution:

Leave.

Well it's kinda hard to tell which battles are steroid-tolerant and which aren't... at least for the first few minutes. Then you start seeing tanks with 30 kills and 0 deaths (that one tomato :wub: ) and just learn to avoid them.

 

but it doesnt stop them from being weakest link

Again, while this may be true, I'm sure that even a full-drug team would appreciate an active healing Isida (such as myself), even if she doesn't drug constantly.  ^_^

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Its quite simple to tell actualy, Any battle that has supplies enabled you will find at least 1 player using them... ^_^

...Yeah, I could've worded my post better.

 

I meant "it's hard to tell which battles are all-out drug fests vs. non to mild drug games (normal games)".

 

Usually when I see one or two players with all supplies equipped, I like to think that they picked up most of them. But if I see the same players repeatedly with tons of supplies, I know it's time to leave.

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I think drugs should be half the power of what they are and just be called damage boost or armor boost also self heal should not make you invincible for 2 seconds it make killing them very hard it should bring there health to full right away and that's it, yes it'll still be annoying but it doesn't make them immortal for 2 seconds.  

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I think drugs should be half the power of what they are and just be called damage boost or armor boost also self heal should not make you invincible for 2 seconds it make killing them very hard it should bring there health to full right away and that's it, yes it'll still be annoying but it doesn't make them immortal for 2 seconds.  

With all due respect, it's not the power of the drugs, but the quantity used that's the problem.

 

Regardless of how powerful drugs are, there are always gonna be people constantly spamming them. Even if drugs were nerfed down to only 50% increases (which is probably never gonna happen), druggers will still constantly drug and continue to dominate battles. It's not going to be as easy, but it's going to still be unfair for non-druggers.

 

Instead of trying to nerf the drugs themselves, it's better to search for solutions to either eliminate or nerf druggers from matches. A non-drug server would be awesome (even if I have to pay something for it), or a better cooldowns update (one supply garage-activated at a time).

 

But I do agree with you on the Repair Kit thing...

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Regardless of how powerful drugs are, there are always gonna be people constantly spamming them. Even if drugs were nerfed down to only 50% increases (which is probably never gonna happen), druggers will still constantly drug and continue to dominate battles. It's not going to be as easy, but it's going to still be unfair for non-druggers.

 

Instead of trying to nerf the drugs themselves, it's better to search for solutions to either eliminate or nerf druggers from matches. A non-drug server would be awesome (even if I have to pay something for it), or a better cooldowns update (one supply garage-activated at a time).

Perhaps an option for drug-free battles only 1-2k a month, rather than the 5k needed for PRO pass? PRO battles would give you more options, but many people buy them simply for access to supply-less battles. I'd say a cheaper alternative to the PRO pass only allowing you to create drug-free battles would both increase the amount of battles without supplies and allow lower-ranked players who don't want to pay 5k a month just for non-drug battles to gain access for a lower price. 

 

An alternative would be a limit on the amount of supplies that can be used in a battle. This would make supply use much more tactical and prevent players from constantly spamming drugs. 

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